TUM.atc = {} do function TUM.atc.requestNavAssistanceToObjective(index, delayRadioAnswer) local obj = TUM.objectives.getObjective(index) if not obj then return end local msgIDSuffix = "" if obj.preciseCoordinates then msgIDSuffix = "Precise" end local players = coalition.getPlayers(TUM.settings.getPlayerCoalition()) for _,p in ipairs(players) do -- Give BRA to objective local navInfo = "- Fly "..DCSEx.dcs.getBRAA(obj.waypoint3, p:getPoint(), false).."\n" -- Give flight time and ETA local velocity = p:getVelocity() local speed = math.max(1, math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z)) local distance = DCSEx.math.getDistance2D(obj.waypoint2, DCSEx.math.vec3ToVec2(p:getPoint())) local timeInMinutes = math.max(1, math.floor(distance / (speed * 60))) local eta = DCSEx.string.getTimeString(timer.getAbsTime() + timeInMinutes * 60) if timeInMinutes > 600 then navInfo = navInfo.."- More than ten hours of flight time at current airspeed\n" elseif timeInMinutes > 120 then navInfo = navInfo.."- "..tostring(math.floor(timeInMinutes / 60)).." hours of flight time at current airspeed, ETA "..eta.."\n" else navInfo = navInfo.."- "..tostring(timeInMinutes).." minute(s) of flight time at current airspeed, ETA "..eta.."\n" end -- Give objective coordinates if obj.preciseCoordinates then navInfo = navInfo.."\nExact coordinates for objective are:\n" else navInfo = navInfo.."\nNo exact coordinates for objective. Approximate coordinates are:\n" end navInfo = navInfo..DCSEx.world.getCoordinatesAsString(obj.waypoint3, false) TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "commandObjectiveCoordinates"..msgIDSuffix, { obj.name, navInfo }, "Command", delayRadioAnswer) end end function TUM.atc.requireNearestAirbase(delayRadioAnswer) local players = coalition.getPlayers(TUM.settings.getPlayerCoalition()) for _,p in ipairs(players) do local airbaseInfo = "- No airbase available near you at the moment." -- TODO: proper "no airbase" message local validAirbaseTypes = { Airbase.Category.AIRDROME } if p:hasAttribute("Helicopters") then table.insert(validAirbaseTypes, Airbase.Category.HELIPAD) end local pDesc = p:getDesc() if pDesc.LandRWCategories and #pDesc.LandRWCategories > 0 then -- TODO: check player unit description to filter compatible carrier types table.insert(validAirbaseTypes, Airbase.Category.SHIP) end local allAirbases = coalition.getAirbases(TUM.settings.getPlayerCoalition()) if allAirbases and #allAirbases > 0 then allAirbases = DCSEx.dcs.getNearestObjects(DCSEx.math.vec3ToVec2(p:getPoint()), allAirbases) for i=1,#allAirbases do local abDesc = airbaseInfo[i]:getDesc() if DCSEx.table.contains(validAirbaseTypes, abDesc.category) then airbaseInfo = abDesc.displayName break end end end TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcRequireNearestAirbase", { airbaseInfo }, "Control", delayRadioAnswer) end end function TUM.atc.requestWeatherUpdate(delayRadioAnswer) local weatherInfo = "- It is currenly "..DCSEx.string.getTimeString() if Library.environment.isItNightTime() then weatherInfo = weatherInfo.." (night, sunrise at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, false))..")\n" else weatherInfo = weatherInfo.." (day, sunset at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, true))..")\n" end weatherInfo = weatherInfo.."- Average windspeed is "..tostring(DCSEx.floor(Library.environment.getWindAverage())).."m/s\n" local players = coalition.getPlayers(TUM.settings.getPlayerCoalition()) for _,p in ipairs(players) do TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcWeatherUpdate", { weatherInfo }, "Control", delayRadioAnswer) end end end