-- Library.tasks.helicopterDestroyInfantry = { -- taskFamily = DCSEx.enums.taskFamily.HELICOPTER, -- description = -- { -- briefing = { -- "", -- }, -- short = "Neutralize enemy infantry", -- }, -- conditions = { -- difficultyMinimum = 0, -- eras = {}, -- }, -- completionEvent = DCSEx.enums.taskEvent.DESTROY, -- flags = { }, -- minimumDistance = DCSEx.converter.nmToMeters(5.0), -- safeRadius = 100, -- surfaceType = nil, -- targetCount = { 6, 8 }, -- targetFamilies = { DCSEx.enums.unitFamily.GROUND_INFANTRY }, -- waypointInaccuracy = DCSEx.converter.nmToMeters(1.5) -- }