TUM.atc = {} do local function getFlyTime(playerUnit, point3) local point2 = DCSEx.math.vec3ToVec2(point3) local velocity = playerUnit:getVelocity() local speed = math.max(1, math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z)) local distance = DCSEx.math.getDistance2D(point2, DCSEx.math.vec3ToVec2(playerUnit:getPoint())) local timeInMinutes = math.max(1, math.floor(distance / (speed * 60))) local eta = DCSEx.string.getTimeString(timer.getAbsTime() + timeInMinutes * 60) if timeInMinutes > 600 then return "More than ten hours of flight time at current airspeed\n" elseif timeInMinutes > 120 then return tostring(math.floor(timeInMinutes / 60)).." hours of flight time at current airspeed, ETA "..eta.."\n" elseif timeInMinutes < 2 then return "Less than 2 minutes of flight time at current airspeed, ETA "..eta.."\n" else return tostring(timeInMinutes).." minutes of flight time at current airspeed, ETA "..eta.."\n" end end local function getTemperatureCelsiusAndFarenheit(temperature, inKelvins) inKelvins = inKelvins or false if inKelvins then temperature = temperature - 273.15 end return tostring(math.floor(temperature)).."°C/"..tostring(math.floor(DCSEx.converter.celsiusToFahrenheit(temperature))).."°F" end function TUM.atc.requestNavAssistanceToObjective(index, delayRadioAnswer) local obj = TUM.objectives.getObjective(index) if not obj then return end local msgIDSuffix = "" if obj.preciseCoordinates then msgIDSuffix = "Precise" end local players = coalition.getPlayers(TUM.settings.getPlayerCoalition()) for _,p in ipairs(players) do -- Give BRA to objective local navInfo = "- Fly "..DCSEx.dcs.getBRAA(obj.waypoint3, p:getPoint(), false).."\n" navInfo = navInfo.."- "..getFlyTime(p, obj.waypoint3) -- Give flight time and ETA -- Give objective coordinates if obj.preciseCoordinates then navInfo = navInfo.."\nExact coordinates for objective are:\n" else navInfo = navInfo.."\nNo exact coordinates for objective. Approximate coordinates are:\n" end navInfo = navInfo..DCSEx.world.getCoordinatesAsString(obj.waypoint3, false) TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "commandObjectiveCoordinates"..msgIDSuffix, { obj.name, navInfo }, "Command", delayRadioAnswer, nil, nil, 2.5) end end function TUM.atc.requestNavAssistanceToAirbase(delayRadioAnswer) local players = coalition.getPlayers(TUM.settings.getPlayerCoalition()) for _,p in ipairs(players) do local airbaseInfo = nil -- Mark as nil, in case no valid airbase is found local validAirbaseTypes = { Airbase.Category.AIRDROME } if p:hasAttribute("Helicopters") then table.insert(validAirbaseTypes, Airbase.Category.HELIPAD) end local pDesc = p:getDesc() if pDesc.LandRWCategories and #pDesc.LandRWCategories > 0 then -- TODO: check player unit description to filter compatible carrier types (Harrier/helos can land anywhere, naval fighters can land on carriers, etc) table.insert(validAirbaseTypes, Airbase.Category.SHIP) end local allAirbases = coalition.getAirbases(TUM.settings.getPlayerCoalition()) if allAirbases and #allAirbases > 0 then allAirbases = DCSEx.dcs.getNearestObjects(DCSEx.math.vec3ToVec2(p:getPoint()), allAirbases) for i=1,#allAirbases do local abDesc = allAirbases[i]:getDesc() if DCSEx.table.contains(validAirbaseTypes, abDesc.category) then local abPoint = allAirbases[i]:getPoint() if abDesc.category == Airbase.Category.AIRDROME then airbaseInfo = abDesc.displayName:upper().." AIRBASE:\n" else -- Helipad or ship airbaseInfo = abDesc.displayName:upper()..":\n" end airbaseInfo = airbaseInfo.."- Fly "..DCSEx.dcs.getBRAA(abPoint, p:getPoint(), false).."\n" airbaseInfo = airbaseInfo.."- "..getFlyTime(p, abPoint).."\n" airbaseInfo = airbaseInfo..DCSEx.world.getCoordinatesAsString(abPoint, false) local runways = allAirbases[i]:getRunways() if #runways > 0 then airbaseInfo = airbaseInfo.."\n\nRunways: " for j=1,#runways do -- Compute the runway course (in degrees, divided by 10) local courseDeg = math.floor(DCSEx.converter.radiansToDegrees(runways[j].course * -1)) if courseDeg < 0 then courseDeg = courseDeg + 360 end if courseDeg >= 360 then courseDeg = courseDeg - 360 end courseDeg = math.floor(courseDeg / 10) -- Compute the opposite runway coursecourseDegNeg local courseDegNeg = courseDeg + 18 if courseDegNeg >= 36 then courseDegNeg = courseDegNeg - 36 end -- Make sure the lowest runway heading is displayed first if courseDeg > courseDegNeg then local tmp = courseDegNeg courseDegNeg = courseDeg courseDeg = tmp end airbaseInfo = airbaseInfo..tostring(courseDeg).."/"..tostring(courseDegNeg).." ("..tostring(math.floor(runways[j].length)).." m)" if j < #runways then airbaseInfo = airbaseInfo..", " end end end -- TODO: radio tower frequency? break -- Stop after finding one end end end if airbaseInfo then TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcRequireNearestAirbase", { airbaseInfo }, "Control", delayRadioAnswer, nil, false, 2.5) else TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcRequireNearestAirbaseNone", nil, "Control", delayRadioAnswer) end end end function TUM.atc.requestWeatherUpdate(delayRadioAnswer) local commonWeatherInfo = "- It is currenly "..DCSEx.string.getTimeString() if Library.environment.isItNightTime() then commonWeatherInfo = commonWeatherInfo.." (night, sunrise at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, false))..")\n" else commonWeatherInfo = commonWeatherInfo.." (day, sunset at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, true))..")\n" end commonWeatherInfo = commonWeatherInfo.."- Cloud cover: "..TUM.weather.getWeatherName(nil, true).."\n" commonWeatherInfo = commonWeatherInfo.."- Wind: "..TUM.weather.getWindName()..", with avg. speed of "..tostring(math.floor(Library.environment.getWindAverage())).."m/s\n" commonWeatherInfo = commonWeatherInfo.."- Average ground-level temperature is "..getTemperatureCelsiusAndFarenheit(env.mission.weather.season.temperature).."\n" local players = coalition.getPlayers(TUM.settings.getPlayerCoalition()) for _,p in ipairs(players) do local lTemperature, _ = atmosphere.getTemperatureAndPressure(p:getPoint()) local localWeatherInfo = "" localWeatherInfo = localWeatherInfo.."- Wind speed at your location is "..tostring(math.floor(DCSEx.math.getLength3D(atmosphere.getWind(p:getPoint())))).."m/s\n" localWeatherInfo = localWeatherInfo.."- Temperature at your location is "..getTemperatureCelsiusAndFarenheit(lTemperature, true).."\n" TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcWeatherUpdate", { commonWeatherInfo..localWeatherInfo }, "Control", delayRadioAnswer) end end end