-- ==================================================================================== -- TUM.WINGMENMENU - HANDLES THE WINGMEN'S F10 MENU -- ==================================================================================== -- ==================================================================================== TUM.wingmenMenu = {} do local function radioCommandChangeAltitude(args) local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanChangeAltitude", { args.altitudeText }, player:getCallsign(), false) TUM.wingmenTasking.commandChangeAltitude(args.altitudeFraction, true) end local function radioCommandCoverMe() local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanCoverMe", nil, player:getCallsign(), false) TUM.wingmenTasking.commandEngage(Group.Category.AIRPLANE, { "Fighters", "Interceptors", "Multirole fighters" } , true) end local function radioCommandEngage(args) local player = world:getPlayer() if not player then return end args.radioTargetName = args.radioTargetName or "hostile" TUM.radio.playForAll("playerWingmanEngage"..args.radioMessageSuffix, { args.radioTargetName }, player:getCallsign(), false) TUM.wingmenTasking.commandEngage(args.category, args.attributes, true) end -- local function radioCommandGoToMapMarker() -- local player = world:getPlayer() -- if not player then return end -- TUM.radio.playForAll("playerWingmanGoToMarker", nil, player:getCallsign(), false) -- TUM.wingmenTasking.commandGoToMapMarker(TUM.wingmenTasking.DEFAULT_MARKER_TEXT, true) -- end local function radioCommandOrbit() local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanOrbit", nil, player:getCallsign(), false) TUM.wingmenTasking.commandOrbit(true) end local function radioCommandRejoin() local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanRejoin", nil, player:getCallsign(), false) TUM.wingmenTasking.commandRejoin(nil, true) end local function radioCommandReportContacts() local player = world:getPlayer() if not player then return false end TUM.radio.playForAll("playerWingmanReportContacts", nil, player:getCallsign(), false) TUM.wingmenTasking.commandReportContacts(nil, false, true) end local function radioCommandReportStatus() local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanReportStatus", nil, player:getCallsign(), false) TUM.wingmenTasking.commandReportStatus(true) end function TUM.wingmenMenu.create() local rootMenu = TUM.getOrCreateRootMenu() if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer if TUM.settings.getValue(TUM.settings.id.WINGMEN) <= 1 then return end -- No wingmen local isWW2 = (TUM.settings.getValue(TUM.settings) == DCSEx.enums.timePeriod.WORLD_WAR_2) -- Some options are different when time period is WW2 local rootPath = missionCommands.addSubMenu("✈ Flight", rootMenu) missionCommands.addCommand("Cover me!", rootPath, radioCommandCoverMe, nil) ------------------------------------------------------ -- "Engage targets" submenu ------------------------------------------------------ local engagePath = missionCommands.addSubMenu("Engage", rootPath) local engageSubPath = nil -- Aircraft -- (radioTargetName must be plural) engageSubPath = missionCommands.addSubMenu("Aircraft", engagePath) missionCommands.addCommand("Any aircraft", engageSubPath, radioCommandEngage, { attributes = nil, category = Group.Category.AIRPLANE, radioMessageSuffix = "Bandits", radioTargetName = "bandits" }) missionCommands.addCommand("Fighters", engageSubPath, radioCommandEngage, { attributes = { "Fighters", "Interceptors", "Multirole fighters" }, category = Group.Category.AIRPLANE, radioMessageSuffix = "Bandits", radioTargetName = "fighters" }) missionCommands.addCommand("Bombers and transports", engageSubPath, radioCommandEngage, { attributes = { "Bombers", "Transports", "AWACS" }, category = Group.Category.AIRPLANE, radioMessageSuffix = "Bandits", radioTargetName = "strategic aircraft" }) if not isWW2 then missionCommands.addCommand("Helicopters", engageSubPath, radioCommandEngage, { attributes = nil, category = Group.Category.HELICOPTER, radioMessageSuffix = "Bandits", radioTargetName = "helos" }) end -- Ground -- (radioTargetName must be singular) engageSubPath = missionCommands.addSubMenu("Ground", engagePath) missionCommands.addCommand("Any ground vehicles", engageSubPath, radioCommandEngage, { attributes = {"Tanks", "Trucks", "Artillery", "IFV", "APC"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "ground" }) missionCommands.addCommand("Armor", engageSubPath, radioCommandEngage, { attributes = {"Tanks", "IFV", "APC"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "armor" }) missionCommands.addCommand("Armor (APCs only)", engageSubPath, radioCommandEngage, { attributes = {"IFV", "APC"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "armor" }) missionCommands.addCommand("Armor (tanks only)", engageSubPath, radioCommandEngage, { attributes = {"Tanks"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "armor" }) missionCommands.addCommand("Artillery", engageSubPath, radioCommandEngage, { attributes = {"Artillery"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "artillery" }) missionCommands.addCommand("Infantry", engageSubPath, radioCommandEngage, { attributes = {"Infantry"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "infantry" }) missionCommands.addCommand("Trucks", engageSubPath, radioCommandEngage, { attributes = {"Trucks"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "truck" }) -- Air defense -- (radioTargetName must be singular) engageSubPath = missionCommands.addSubMenu("Air defense", engagePath) missionCommands.addCommand("Any air defense", engageSubPath, radioCommandEngage, { attributes = { "Air Defence" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "air defense" }) missionCommands.addCommand("AAA", engageSubPath, radioCommandEngage, { attributes = { "AAA" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "AAA" }) if not isWW2 then missionCommands.addCommand("MANPADS", engageSubPath, radioCommandEngage, { attributes = { "MANPADS" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "MANPADS" }) missionCommands.addCommand("Short range SAMs", engageSubPath, radioCommandEngage, { attributes = { "SR SAM", "IR Guided SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "short-range SAM" }) missionCommands.addCommand("Short range SAMs (IR only)", engageSubPath, radioCommandEngage, { attributes = { "IR Guided SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "IR SAM" }) missionCommands.addCommand("Short range SAMs (radar only)", engageSubPath, radioCommandEngage, { attributes = { "SR SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "SHORAD" }) missionCommands.addCommand("Long-range SAMs", engageSubPath, radioCommandEngage, { attributes = { "LR SAM", "MR SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "long-range SAM" }) end -- Ships -- (radioTargetName must be plural) engageSubPath = missionCommands.addSubMenu("Ships", engagePath) missionCommands.addCommand("Any ship", engageSubPath, radioCommandEngage, { attributes = nil, category = Group.Category.SHIP, radioMessageSuffix = "Ships", radioTargetName = "ships" }) missionCommands.addCommand("Armed ships", engageSubPath, radioCommandEngage, { attributes = { "Armed ships" }, category = Group.Category.SHIP, radioMessageSuffix = "Ships", radioTargetName = "armed ships" }) missionCommands.addCommand("Cargo ships", engageSubPath, radioCommandEngage, { attributes = { "Unarmed ships" }, category = Group.Category.SHIP, radioMessageSuffix = "Ships", radioTargetName = "cargo ships" }) -- Structures missionCommands.addCommand("Structures", engagePath, radioCommandEngage, { attributes = nil, category = "strike", radioMessageSuffix = "Strike", radioTargetName = "building" }) ------------------------------------------------------ -- missionCommands.addCommand("Go to map marker "..TUM.wingmenTasking.DEFAULT_MARKER_TEXT:upper(), rootPath, radioCommandGoToMapMarker, nil) missionCommands.addCommand("Report contacts", rootPath, radioCommandReportContacts, nil) missionCommands.addCommand("Hold position", rootPath, radioCommandOrbit, nil) ------------------------------------------------------ -- "Change altitude" submenu ------------------------------------------------------ local altitudePath = missionCommands.addSubMenu("Change altitude", rootPath) local player = DCSEx.world.getFirstPlayer(TUM.settings.getPlayerCoalition()) local baseAltitude = DCSEx.converter.metersToFeet(10000) if player then baseAltitude = DCSEx.converter.metersToFeet(Library.aircraft[player:getTypeName()].altitude) end local altitudeFactions = { 0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5 } for _,f in ipairs(altitudeFactions) do local altText = DCSEx.string.toStringThousandsSeparator(math.floor((baseAltitude * f) / 100) * 100).."ft" if f == 0 then altText = "nap-of-the-earth" end missionCommands.addCommand(DCSEx.string.firstToUpper(altText), altitudePath, radioCommandChangeAltitude, { altitudeFraction = f, altitudeText = altText }) end missionCommands.addCommand("Status report", rootPath, radioCommandReportStatus, nil) missionCommands.addCommand("Rejoin", rootPath, radioCommandRejoin, nil) end end