-- ==================================================================================== -- TUM.SUPPORTWINGMEN - HANDLES THE PLAYER'S WINGMEN -- ==================================================================================== -- ==================================================================================== TUM.supportWingmen = {} do TUM.supportWingmen.orderID = { ORBIT = 1, REJOIN = 2, ENGAGE_BANDITS = 3, } local wingmenGroupID = nil local function getWingmenGroup() if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return nil end -- No wingmen in multiplayer if not wingmenGroupID then return nil end local wingmenGroup = DCSEx.world.getGroupByID(wingmenGroupID) if not wingmenGroup then return nil end if #wingmenGroup:getUnits() == 0 then return nil end return wingmenGroup end local function isValidTarget(detectedTarget, attributes) attributes = attributes or {} if not detectedTarget then return false end if not detectedTarget.object then return false end if #attributes == 0 then return true end for _,a in ipairs(attributes) do if detectedTarget.object:hasAttribute(a) then return true end end return false end local function getDetectedTargets(attributes) local wingmenGroup = getWingmenGroup() if not wingmenGroup then return {} end local detectedTargets = {} for _,u in ipairs(wingmenGroup:getUnits()) do local ctrl = u:getController() if ctrl then local targets = ctrl:getDetectedTargets(Controller.Detection.VISUAL, Controller.Detection.OPTIC, Controller.Detection.RADAR, Controller.Detection.RWR, Controller.Detection.IRST) for _,t in ipairs(targets) do if isValidTarget(t, attributes) then table.insert(detectedTargets, t.object) end end end end return detectedTargets end local function doWingmenOrder(orderID) local player = world:getPlayer() if not player then return end if orderID == TUM.supportWingmen.orderID.ORBIT then TUM.radio.playForAll("playerFlightOrbit", nil, player:getCallsign(), false) elseif orderID == TUM.supportWingmen.orderID.REJOIN then TUM.radio.playForAll("playerFlightRejoin", nil, player:getCallsign(), false) elseif orderID == TUM.supportWingmen.orderID.ENGAGE_BANDITS then TUM.radio.playForAll("playerFlightEngageBandits", nil, player:getCallsign(), false) end if not wingmenGroupID then return end local wingmenGroup = DCSEx.world.getGroupByID(wingmenGroupID) if not wingmenGroup then return end if #wingmenGroup:getUnits() == 0 then return end local wingmenCtrl = wingmenGroup:getController() if not wingmenCtrl then return end local wingmanCallsign = wingmenGroup:getUnit(1):getCallsign() local taskTable = nil if orderID == TUM.supportWingmen.orderID.ORBIT then taskTable = { id = "Orbit", params = { pattern = "Circle", point = DCSEx.math.vec3ToVec2(player:getPoint()), altitude = player:getPoint().y } } TUM.radio.playForAll("pilotWingmanOrbit", nil, wingmanCallsign, true) elseif orderID == TUM.supportWingmen.orderID.REJOIN then taskTable = { id = "Follow", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(world:getPlayer():getGroup()), pos = { x = -100, y = 0, z = -100 }, lastWptIndexFlag = false, lastWptIndex = -1 } } TUM.radio.playForAll("pilotWingmanRejoin", nil, wingmanCallsign, true) elseif orderID == TUM.supportWingmen.orderID.ENGAGE_BANDITS then local banditGroups = coalition.getGroups(TUM.settings.getEnemyCoalition(), Group.Category.AIRPLANE) if not banditGroups or #banditGroups == 0 then TUM.radio.playForAll("pilotWingmanEngageNoTarget", nil, wingmanCallsign, true) return end -- TODO: sort by nearest local targetGroup = banditGroups[1] taskTable = { id = "AttackGroup", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(targetGroup), } } TUM.radio.playForAll("pilotWingmanEngageBandits", nil, wingmanCallsign, true) end if not taskTable then return end wingmenCtrl:setTask(taskTable) end local function doWingmenOrderEngage(orderID) end local function doWingmenCommandReportTargets(attributes) local detectedTargets = getDetectedTargets(attributes) local reportText = "Detected targets:" if #detectedTargets == 0 then reportText = reportText.." none" else for _,t in ipairs(detectedTargets) do reportText = reportText.."\n - "..Library.objectNames.get(t) end end trigger.action.outText(reportText, 5) end local function createWingmen() TUM.supportWingmen.removeAll() -- Destroy all pre-existing wingmen TUM.log("Creating wingmen...") local player = world:getPlayer() if not player then return end local playerTypeName = player:getTypeName() if not Library.aircraft[playerTypeName] then TUM.log("Cannot spawn AI wingmen, aircraft \""..playerTypeName.."\" not found in the database.", TUM.logLevel.WARNING) return end local playerCategory = Group.Category.AIRPLANE if player:hasAttribute("Helicopters") then playerCategory = Group.Category.HELICOPTER end -- Player is a helicopter local groupInfo = DCSEx.unitGroupMaker.create( TUM.settings.getPlayerCoalition(), playerCategory, DCSEx.math.randomPointInCircle(DCSEx.math.vec3ToVec2(player:getPoint()), 500, 250), { playerTypeName, playerTypeName }, { callsign = DCSEx.unitCallsignMaker.getNextGroupCallSign(player:getCallsign()), silenced = true, taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()), unlimitedFuel = true } ) if not groupInfo then TUM.log("Failed to spawn AI wingmen", TUM.logLevel.WARNING) return end TUM.log("Spawned AI wingmen") TUM.radio.playForAll("pilotWingmanRejoin", nil, "WINGMEN", true) wingmenGroupID = groupInfo.groupID end function TUM.supportWingmen.removeAll() if wingmenGroupID then TUM.log("Removing all wingmen...") end DCSEx.world.destroyGroupByID(wingmenGroupID) wingmenGroupID = nil end function TUM.supportWingmen.createMenu() if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer local rootPath = missionCommands.addSubMenu("Flight") missionCommands.addCommand("Engage bandits", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS) missionCommands.addCommand("Report targets", rootPath, doWingmenCommandReportTargets, nil) missionCommands.addCommand("Orbit", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ORBIT) missionCommands.addCommand("Rejoin", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.REJOIN) end ------------------------------------- -- Called when an event is raised -- @param event The DCS World event ------------------------------------- function TUM.supportWingmen.onEvent(event) if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer if TUM.mission.getStatus() == TUM.mission.status.NONE then return end if not event.initiator then return end if Object.getCategory(event.initiator) ~= Object.Category.UNIT then return end if not event.initiator:getPlayerName() then return end if event.id == world.event.S_EVENT_TAKEOFF then -- Create wingmen on takeoff createWingmen() elseif event.id == world.event.S_EVENT_LAND then TUM.supportWingmen.removeAll() -- Remove wingmen on landing end end end