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29 lines
1.2 KiB
Lua
29 lines
1.2 KiB
Lua
Library.tasks.strikeStructure = {
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taskFamily = DCSEx.enums.taskFamily.STRIKE,
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description =
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{
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briefing = {
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"Target structure is critical to enemy operations. Destroy it to cripple their plans.",
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"That installation is a key asset. Eliminating it will shift the battle in our favor.",
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"High-value structure confirmed in the target zone. Neutralize it before the enemy can react.",
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"The objective is essential to enemy logistics. Take it out immediately.",
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"Command wants that site erased. Its loss will deal a severe blow to enemy capability.",
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"Structure identified as a primary objective. Destroy it and deny enemy use.",
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"This is a priority strike target. Removing it will disrupt enemy momentum."
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},
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short = "Destroy enemy structure",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { DCSEx.enums.taskFlag.ALLOW_JTAC },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 100,
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surfaceType = land.SurfaceType.LAND,
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targetCount = { 1, 1 },
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targetFamilies = { DCSEx.enums.unitFamily.STATIC_STRUCTURE },
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waypointInaccuracy = 0.0
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}
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