68 lines
2.5 KiB
Lua

-- ====================================================================================
-- TUM.SUPPORTWINGMEN - HANDLES THE PLAYER'S WINGMEN
-- ====================================================================================
-- ====================================================================================
TUM.supportWingmen = {}
do
local wingmenGroupID = nil
local function createWingmen()
TUM.supportWingmen.removeAll() -- Destroy all pre-existing wingmen
TUM.log("Creating wingmen...")
local player = world:getPlayer()
if not player then return end
local playerTypeName = player:getTypeName()
local groupInfo = DCSEx.unitGroupMaker.create(
TUM.settings.getPlayerCoalition(),
Group.Category.AIRPLANE, -- TODO: or helicopter!
DCSEx.math.randomPointInCircle(DCSEx.math.vec3ToVec2(player:getPoint()), 500, 250),
{ playerTypeName, playerTypeName },
{
callsign = DCSEx.unitCallsignMaker.getNextGroupCallSign(player:getCallsign()),
silenced = true,
taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
unlimitedFuel = true
}
)
if not groupInfo then
TUM.log("Failed to spawn AI wingmen", TUM.logLevel.WARNING)
return
end
TUM.log("Spawned AI wingmen")
wingmenGroupID = groupInfo.groupID
end
function TUM.supportWingmen.removeAll()
if wingmenGroupID then TUM.log("Removing all wingmen...") end
DCSEx.world.destroyGroupByID(wingmenGroupID)
wingmenGroupID = nil
end
-------------------------------------
-- Called when an event is raised
-- @param event The DCS World event
-------------------------------------
function TUM.supportWingmen.onEvent(event)
if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer
if TUM.mission.getStatus() == TUM.mission.status.NONE then return end
if not event.initiator then return end
if Object.getCategory(event.initiator) ~= Object.Category.UNIT then return end
if not event.initiator:getPlayerName() then return end
if event.id == world.event.S_EVENT_TAKEOFF then -- Create wingmen on takeoff
createWingmen()
elseif event.id == world.event.S_EVENT_LAND then
TUM.supportWingmen.removeAll() -- Remove wingmen on landing
end
end
end