199 lines
7.9 KiB
Lua

-- ====================================================================================
-- TUM.WINGMEN - HANDLES THE PLAYER'S WINGMEN
-- ====================================================================================
-- ====================================================================================
TUM.wingmen = {}
do
local DEFAULT_PAYLOAD = "attack" -- Default payload
local wingmenGroupID = nil
local wingmenUnitID = {}
local function getWingmanPayloadForMission()
if TUM.mission.getStatus() == TUM.mission.status.NONE then return DEFAULT_PAYLOAD end
local taskingID = TUM.settings.getValue(TUM.settings.id.TASKING)
if taskingID == DCSEx.enums.taskFamily.ANTISHIP then
return "antiship"
-- elseif taskingID == DCSEx.enums.taskFamily.CAP = 2 then
-- elseif taskingID == DCSEx.enums.taskFamily.CAS = 3 then
elseif taskingID == DCSEx.enums.taskFamily.GROUND_ATTACK then
return "attack"
-- elseif taskingID == DCSEx.enums.taskFamily.HELICOPTER then
elseif taskingID == DCSEx.enums.taskFamily.HELO_HUNT then
elseif taskingID == DCSEx.enums.taskFamily.INTERCEPTION then
return "cap"
elseif taskingID == DCSEx.enums.taskFamily.SEAD then
-- elseif taskingID == DCSEx.enums.taskFamily.OCA then
return "sead"
-- elseif taskingID == DCSEx.enums.taskFamily.STRIKE then
-- return "strike"
end
return DEFAULT_PAYLOAD
end
function TUM.wingmen.create()
TUM.wingmen.removeAll() -- Destroy all pre-existing wingmen
if TUM.settings.getValue(TUM.settings.id.WINGMEN) <= 1 then return end -- No wingmen
TUM.log("Creating wingmen...")
local player = world:getPlayer()
if not player then return end
-- Retrive player unit type
local playerTypeName = player:getTypeName()
if not Library.aircraft[playerTypeName] then
TUM.log("Cannot spawn AI wingmen, aircraft \""..playerTypeName.."\" not found in the database.", TUM.logger.logLevel.WARNING)
return
end
local playerCategory = Group.Category.AIRPLANE
if player:hasAttribute("Helicopters") then playerCategory = Group.Category.HELICOPTER end -- Player is a helicopter
-- Generate wingman callsign
local wingmanCallsign = DCSEx.envMission.getPlayerGroups()[1].units[1].callsign
if type(wingmanCallsign) == "table" then
wingmanCallsign[3] = nil
wingmanCallsign["name"] = wingmanCallsign["name"]:sub(1, #wingmanCallsign["name"] - 1)
if wingmanCallsign[4] then wingmanCallsign[4] = wingmanCallsign["name"] end
else
wingmanCallsign = DCSEx.unitCallsignMaker.getCallsign(playerTypeName)
end
local unitCount = TUM.settings.getValue(TUM.settings.id.WINGMEN) - 1
local unitList = {}
for _=1,unitCount do table.insert(unitList, playerTypeName) end
-- Select proper payload for mission
local groupInfo = DCSEx.unitGroupMaker.create(
TUM.settings.getPlayerCoalition(),
playerCategory,
DCSEx.math.randomPointInCircle(DCSEx.math.vec3ToVec2(player:getPoint()), 500, 250),
unitList,
{
altitude = math.min(player:getPoint().y + 1524, 3048), -- spawn at player altitude + 5,000ft, up to a max of 10,000ft (to avoid crashes into nearby hills)
callsign = wingmanCallsign,
callsignOffset = 1,
payload = getWingmanPayloadForMission(),
prohibitJettison = true,
silenced = true,
skill = "Excellent",
taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
unlimitedFuel = true
}
)
if not groupInfo then
TUM.log("Failed to spawn AI wingmen", TUM.logger.logLevel.WARNING)
return
end
wingmenGroupID = groupInfo.groupID
wingmenUnitID = DCSEx.table.deepCopy(groupInfo.unitsID)
-- Reinitialize list of known contacts and contact report interval
TUM.wingmenContacts.clearKnownContacts()
TUM.wingmenTasking.resetTaskingParameters()
TUM.log("Spawned AI wingmen")
TUM.radio.playForAll("pilotWingmanTakeOff", { TUM.wingmen.getFirstWingmanNumber() }, TUM.wingmen.getFirstWingmanCallsign(), true)
TUM.wingmenTasking.commandRejoin(nil, true, true) -- Task the new wingmen to rejoin
end
function TUM.wingmen.getController()
local wingmenGroup = TUM.wingmen.getGroup()
if not wingmenGroup then return nil end
return wingmenGroup:getController()
end
function TUM.wingmen.getFirstWingmanCallsign()
for i=1,#wingmenUnitID do
local wingmanUnit = DCSEx.world.getUnitByID(wingmenUnitID[i])
if wingmanUnit then return wingmanUnit:getCallsign() end
end
return "Flight"
end
function TUM.wingmen.getFirstWingmanUnit()
for i=1,#wingmenUnitID do
local wingmanUnit = DCSEx.world.getUnitByID(wingmenUnitID[i])
if wingmanUnit then return wingmanUnit end
end
return nil
end
function TUM.wingmen.getFirstWingmanNumber()
for i=1,#wingmenUnitID do
local wingmanUnit = DCSEx.world.getUnitByID(wingmenUnitID[i])
if wingmanUnit then return DCSEx.string.toStringNumber(i + 1, true) end
end
return "Flight"
end
function TUM.wingmen.getGroup()
if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return nil end -- No wingmen in multiplayer
if not wingmenGroupID then return nil end
local wingmenGroup = DCSEx.world.getGroupByID(wingmenGroupID)
if not wingmenGroup then return nil end
-- if #wingmenGroup:getUnits() <= 0 then return nil end
if wingmenGroup:getSize() <= 0 then return nil end
return wingmenGroup
end
function TUM.wingmen.removeAll()
if not wingmenGroupID then return end
TUM.log("Removing all wingmen...")
DCSEx.world.destroyGroupByID(wingmenGroupID)
wingmenGroupID = nil
wingmenUnitID = {}
end
-------------------------------------
-- Called when an event is raised
-- @param event The DCS World event
-------------------------------------
function TUM.wingmen.onEvent(event)
if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer
if not event.initiator then return end
if Object.getCategory(event.initiator) ~= Object.Category.UNIT then return end
if event.id == world.event.S_EVENT_UNIT_LOST then
local unitWingmenNumber = TUM.wingmen.getUnitWingmanNumber(event.initiator)
if unitWingmenNumber then
TUM.radio.playForAll("pilotWingmanDown", { DCSEx.string.toStringNumber(unitWingmenNumber, true) }, event.initiator:getCallsign(), false)
return
end
elseif event.id == world.event.S_EVENT_TAKEOFF then -- Create wingmen on player takeoff
if not event.initiator:getPlayerName() then return end
if TUM.mission.getStatus() == TUM.mission.status.NONE then return end -- Mission not in progress, no wingman needed
TUM.wingmen.create()
elseif event.id == world.event.S_EVENT_LAND then -- Remove wingmen on player landing
if not event.initiator:getPlayerName() then return end
TUM.wingmen.removeAll()
elseif event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then -- Remove wingmen when player takes control of a new unit
TUM.wingmen.removeAll()
end
end
function TUM.wingmen.getUnitWingmanNumber(unit)
if not unit then return nil end
local unitID = DCSEx.dcs.getObjectIDAsNumber(unit)
for i,id in ipairs(wingmenUnitID) do
if unitID == id then return i + 1 end
end
return nil
end
end