2025-07-27 19:47:21 +02:00

155 lines
7.0 KiB
Lua

-- ====================================================================================
-- TUM.WINGMEN - HANDLES THE WINGMEN'S CONTACTS
-- ====================================================================================
-- ====================================================================================
TUM.wingmenContacts = {}
do
local CONTACT_REPORT_INTERVAL = 8 -- Called AT MOST every 15 seconds, so 6 means "AT MOST every two minutes"
local knownGroupsID = {}
local newGroupsID = {}
local ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
local function getGroupDetectionRange(grp)
if not grp then return 0.0 end
local gCateg = Group.getCategory(grp)
-- Take into account better sensors (radars, TGPs...) in later periods
local detectionRangeMultiplier = 1.0
if TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.MODERN then
detectionRangeMultiplier = 2.0
elseif TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.COLD_WAR then
detectionRangeMultiplier = 1.5
elseif TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.VIETNAM_WAR then
detectionRangeMultiplier = 1.25
end
local detectionRange = DCSEx.converter.nmToMeters(15 * detectionRangeMultiplier)
if gCateg == Group.Category.AIRPLANE then
detectionRange = DCSEx.converter.nmToMeters(35 * detectionRangeMultiplier)
elseif gCateg == Group.Category.SHIP then
detectionRange = DCSEx.converter.nmToMeters(25 * detectionRangeMultiplier)
local onlySpeedboats = true
for _,u in ipairs(grp:getUnits()) do
if u:getTypeName() ~= "speedboat" then onlySpeedboats = false end
end
if onlySpeedboats then detectionRange = detectionRange / 8 end -- Speedboats are HARD to spot
elseif gCateg == Group.Category.GROUND then
local onlyInfantry = true
for _,u in ipairs(grp:getUnits()) do
if not u:hasAttribute("Infantry") then onlyInfantry = false end
end
if onlyInfantry then detectionRange = detectionRange / 8 end -- Infantry is HARD to spot
end
return detectionRange
end
function TUM.wingmenContacts.clearKnownContacts()
knownGroupsID = {}
newGroupsID = {}
ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
end
function TUM.wingmenContacts.getContacts(groupCategory)
if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return {} end -- No wingmen in multiplayer
if TUM.mission.getStatus() == TUM.mission.status.NONE then return {} end
local wingmenGroup = TUM.wingmen.getGroup()
if not wingmenGroup then return {} end
local searchPoint = DCSEx.world.getGroupCenter(wingmenGroup)
local detectedTargets = {}
local allGroups = coalition.getGroups(TUM.settings.getEnemyCoalition(), groupCategory)
for _,g in ipairs(allGroups) do
local gID = g:getID()
if g:isExist() and g:getSize() > 0 then
local gPos = DCSEx.world.getGroupCenter(g)
local gCateg = Group.getCategory(g)
local detectionRange = getGroupDetectionRange(g)
local distanceToGroup = DCSEx.math.getDistance2D(gPos, searchPoint)
if distanceToGroup <= detectionRange then -- Check if wingman group is in detection range
if not DCSEx.table.contains(knownGroupsID, gID) then
table.insert(knownGroupsID, gID)
table.insert(newGroupsID, gID)
end
local groupInfo = {
id = gID,
point2 = gPos,
size = g:getSize(),
type = "contact"
}
if gCateg == Group.Category.AIRPLANE or gCateg == Group.Category.HELICOPTER then
-- if distanceToGroup < detectionRange / 2 then
groupInfo.type = Library.objectNames.get(g:getUnit(1))
-- else
-- groupInfo.type = Library.objectNames.getGenericGroup(g)
-- end
else
groupInfo.type = Library.objectNames.getGenericGroup(g)
end
table.insert(detectedTargets, groupInfo)
end
end
end
return detectedTargets
end
function TUM.wingmenContacts.getContactsAsReportString(groupCategory, giveRelativePosition, newContactsOnly)
giveRelativePosition = giveRelativePosition or false
newContactsOnly = newContactsOnly or false
if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return nil end -- No wingmen in multiplayer
local contacts = TUM.wingmenContacts.getContacts(groupCategory)
if not contacts or #contacts == 0 then return nil end
local refPoint = DCSEx.world.getGroupCenter(TUM.wingmen.getGroup())
local reportText = ""
for _,t in ipairs(contacts) do
if not newContactsOnly or DCSEx.table.contains(newGroupsID, t.id) then
reportText = reportText.."\n - "..tostring(t.size).."x "..t.type
if refPoint and giveRelativePosition then
reportText = reportText..", "..DCSEx.dcs.getBRAA(t.point2, refPoint, false, false, false)
end
end
end
return reportText
end
----------------------------------------------------------
-- Called on every mission update tick (every 10-20 seconds)
-- @return True if something was done this tick, false otherwise
----------------------------------------------------------
function TUM.wingmenContacts.onClockTick()
if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return false end -- No wingmen in multiplayer
if TUM.mission.getStatus() == TUM.mission.status.NONE then return false end
TUM.wingmenContacts.getContacts() -- Check for new contacts, just in case
if #newGroupsID > 0 then -- New contacts found, alert the player!
local newContactsReportString = TUM.wingmenContacts.getContactsAsReportString(nil, true, true)
TUM.radio.playForAll("pilotWingmanReportContactsNew", { TUM.wingmen.getFirstWingmanNumber(), newContactsReportString }, TUM.wingmen.getFirstWingmanCallsign(), false)
newGroupsID = {}
if ticksLeftBeforeContactReport < math.floor(CONTACT_REPORT_INTERVAL / 2) then
ticksLeftBeforeContactReport = math.floor(CONTACT_REPORT_INTERVAL / 2)
end
return true
end
ticksLeftBeforeContactReport = ticksLeftBeforeContactReport - 1
if ticksLeftBeforeContactReport > 0 then return false end
ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
return TUM.wingmenTasking.commandReportContacts(nil, true, false)
end
end