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https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
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152 lines
10 KiB
Lua
152 lines
10 KiB
Lua
-- ====================================================================================
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-- TUM.WINGMENMENU - HANDLES THE WINGMEN'S F10 MENU
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-- ====================================================================================
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-- ====================================================================================
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TUM.wingmenMenu = {}
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do
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local function radioCommandChangeAltitude(args)
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local player = world:getPlayer()
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if not player then return end
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TUM.radio.playForAll("playerWingmanChangeAltitude", { args.altitudeText }, player:getCallsign(), false)
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TUM.wingmenTasking.commandChangeAltitude(args.altitudeFraction, true)
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end
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local function radioCommandCoverMe()
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local player = world:getPlayer()
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if not player then return end
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TUM.radio.playForAll("playerWingmanCoverMe", nil, player:getCallsign(), false)
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TUM.wingmenTasking.commandEngage(Group.Category.AIRPLANE, { "Fighters", "Interceptors", "Multirole fighters" } , true)
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end
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local function radioCommandEngage(args)
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local player = world:getPlayer()
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if not player then return end
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args.radioTargetName = args.radioTargetName or "hostile"
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TUM.radio.playForAll("playerWingmanEngage"..args.radioMessageSuffix, { args.radioTargetName }, player:getCallsign(), false)
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TUM.wingmenTasking.commandEngage(args.category, args.attributes, true)
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end
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-- local function radioCommandGoToMapMarker()
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-- local player = world:getPlayer()
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-- if not player then return end
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-- TUM.radio.playForAll("playerWingmanGoToMarker", nil, player:getCallsign(), false)
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-- TUM.wingmenTasking.commandGoToMapMarker(TUM.wingmenTasking.DEFAULT_MARKER_TEXT, true)
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-- end
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local function radioCommandOrbit()
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local player = world:getPlayer()
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if not player then return end
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TUM.radio.playForAll("playerWingmanOrbit", nil, player:getCallsign(), false)
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TUM.wingmenTasking.commandOrbit(true)
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end
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local function radioCommandRejoin()
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local player = world:getPlayer()
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if not player then return end
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TUM.radio.playForAll("playerWingmanRejoin", nil, player:getCallsign(), false)
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TUM.wingmenTasking.commandRejoin(nil, true)
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end
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local function radioCommandReportContacts()
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local player = world:getPlayer()
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if not player then return false end
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TUM.radio.playForAll("playerWingmanReportContacts", nil, player:getCallsign(), false)
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TUM.wingmenTasking.commandReportContacts(nil, false, true)
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end
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local function radioCommandReportStatus()
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local player = world:getPlayer()
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if not player then return end
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TUM.radio.playForAll("playerWingmanReportStatus", nil, player:getCallsign(), false)
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TUM.wingmenTasking.commandReportStatus(true)
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end
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function TUM.wingmenMenu.create()
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer
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if TUM.settings.getValue(TUM.settings.id.WINGMEN) <= 1 then return end -- No wingmen
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local isWW2 = (TUM.settings.getValue(TUM.settings) == DCSEx.enums.timePeriod.WORLD_WAR_2) -- Some options are different when time period is WW2
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local rootPath = missionCommands.addSubMenu("✈ Flight")
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missionCommands.addCommand("Cover me!", rootPath, radioCommandCoverMe, nil)
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------------------------------------------------------
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-- "Engage targets" submenu
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------------------------------------------------------
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local engagePath = missionCommands.addSubMenu("Engage", rootPath)
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local engageSubPath = nil
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-- Aircraft -- (radioTargetName must be plural)
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engageSubPath = missionCommands.addSubMenu("Aircraft", engagePath)
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missionCommands.addCommand("Any aircraft", engageSubPath, radioCommandEngage, { attributes = nil, category = Group.Category.AIRPLANE, radioMessageSuffix = "Bandits", radioTargetName = "bandits" })
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missionCommands.addCommand("Fighters", engageSubPath, radioCommandEngage, { attributes = { "Fighters", "Interceptors", "Multirole fighters" }, category = Group.Category.AIRPLANE, radioMessageSuffix = "Bandits", radioTargetName = "fighters" })
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missionCommands.addCommand("Bombers and transports", engageSubPath, radioCommandEngage, { attributes = { "Bombers", "Transports", "AWACS" }, category = Group.Category.AIRPLANE, radioMessageSuffix = "Bandits", radioTargetName = "strategic aircraft" })
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if not isWW2 then
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missionCommands.addCommand("Helicopters", engageSubPath, radioCommandEngage, { attributes = nil, category = Group.Category.HELICOPTER, radioMessageSuffix = "Bandits", radioTargetName = "helos" })
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end
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-- Ground -- (radioTargetName must be singular)
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engageSubPath = missionCommands.addSubMenu("Ground", engagePath)
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missionCommands.addCommand("Any ground vehicles", engageSubPath, radioCommandEngage, { attributes = {"Tanks", "Trucks", "Artillery", "IFV", "APC"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "ground" })
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missionCommands.addCommand("Armor", engageSubPath, radioCommandEngage, { attributes = {"Tanks", "IFV", "APC"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "armor" })
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missionCommands.addCommand("Armor (APCs only)", engageSubPath, radioCommandEngage, { attributes = {"IFV", "APC"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "armor" })
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missionCommands.addCommand("Armor (tanks only)", engageSubPath, radioCommandEngage, { attributes = {"Tanks"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "armor" })
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missionCommands.addCommand("Artillery", engageSubPath, radioCommandEngage, { attributes = {"Artillery"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "artillery" })
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missionCommands.addCommand("Infantry", engageSubPath, radioCommandEngage, { attributes = {"Infantry"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "infantry" })
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missionCommands.addCommand("Trucks", engageSubPath, radioCommandEngage, { attributes = {"Trucks"}, category = Group.Category.GROUND, radioMessageSuffix = "Ground", radioTargetName = "truck" })
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-- Air defense -- (radioTargetName must be singular)
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engageSubPath = missionCommands.addSubMenu("Air defense", engagePath)
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missionCommands.addCommand("Any air defense", engageSubPath, radioCommandEngage, { attributes = { "Air Defence" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "air defense" })
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missionCommands.addCommand("AAA", engageSubPath, radioCommandEngage, { attributes = { "AAA" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "AAA" })
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if not isWW2 then
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missionCommands.addCommand("MANPADS", engageSubPath, radioCommandEngage, { attributes = { "MANPADS" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "MANPADS" })
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missionCommands.addCommand("Short range SAMs", engageSubPath, radioCommandEngage, { attributes = { "SR SAM", "IR Guided SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "short-range SAM" })
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missionCommands.addCommand("Short range SAMs (IR only)", engageSubPath, radioCommandEngage, { attributes = { "IR Guided SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "IR SAM" })
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missionCommands.addCommand("Short range SAMs (radar only)", engageSubPath, radioCommandEngage, { attributes = { "SR SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "SHORAD" })
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missionCommands.addCommand("Long-range SAMs", engageSubPath, radioCommandEngage, { attributes = { "LR SAM", "MR SAM" }, category = Group.Category.GROUND, radioMessageSuffix = "AirDefense", radioTargetName = "long-range SAM" })
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end
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-- Ships -- (radioTargetName must be plural)
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engageSubPath = missionCommands.addSubMenu("Ships", engagePath)
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missionCommands.addCommand("Any ship", engageSubPath, radioCommandEngage, { attributes = nil, category = Group.Category.SHIP, radioMessageSuffix = "Ships", radioTargetName = "ships" })
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missionCommands.addCommand("Armed ships", engageSubPath, radioCommandEngage, { attributes = { "Armed ships" }, category = Group.Category.SHIP, radioMessageSuffix = "Ships", radioTargetName = "armed ships" })
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missionCommands.addCommand("Cargo ships", engageSubPath, radioCommandEngage, { attributes = { "Unarmed ships" }, category = Group.Category.SHIP, radioMessageSuffix = "Ships", radioTargetName = "cargo ships" })
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-- Structures
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missionCommands.addCommand("Structures", engagePath, radioCommandEngage, { attributes = nil, category = "strike", radioMessageSuffix = "Strike", radioTargetName = "building" })
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------------------------------------------------------
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-- missionCommands.addCommand("Go to map marker "..TUM.wingmenTasking.DEFAULT_MARKER_TEXT:upper(), rootPath, radioCommandGoToMapMarker, nil)
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missionCommands.addCommand("Report contacts", rootPath, radioCommandReportContacts, nil)
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missionCommands.addCommand("Hold position", rootPath, radioCommandOrbit, nil)
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------------------------------------------------------
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-- "Change altitude" submenu
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------------------------------------------------------
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local altitudePath = missionCommands.addSubMenu("Change altitude", rootPath)
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local baseAltitude = DCSEx.converter.metersToFeet(Library.aircraft[world.getPlayer():getTypeName()].altitude)
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local altitudeFactions = { 0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5 }
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for _,f in ipairs(altitudeFactions) do
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local altText = DCSEx.string.toStringThousandsSeparator(math.floor((baseAltitude * f) / 100) * 100).."ft"
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if f == 0 then altText = "nap-of-the-earth" end
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missionCommands.addCommand(DCSEx.string.firstToUpper(altText), altitudePath, radioCommandChangeAltitude, { altitudeFraction = f, altitudeText = altText })
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end
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missionCommands.addCommand("Status report", rootPath, radioCommandReportStatus, nil)
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missionCommands.addCommand("Rejoin", rootPath, radioCommandRejoin, nil)
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end
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end
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