2025-09-16 12:07:13 +02:00

130 lines
3.2 KiB
Lua

-- ====================================================================================
-- DCSEX.ENUMS - VARIOUS ENUMS
-- ====================================================================================
-- DCSEx.enums.lineType
-- DCSEx.enums.taskEvent
-- DCSEx.enums.taskFamily
-- DCSEx.enums.taskFlag
-- DCSEx.enums.timePeriod
-- DCSEx.enums.unitFamily
-- DCSEx.enums.victoryCondition
-- ====================================================================================
DCSEx.enums = {}
-------------------------------------
-- Line types for map markers. This enum is missing from DCS
-------------------------------------
DCSEx.enums.lineType = {
NO_LINE = 0,
SOLID = 1,
DASHED = 2,
DOTTED = 3,
DOT_DASH = 4,
LONG_DASH = 5,
TWO_DASH = 6,
}
-------------------------------------
-- Event to check to see if a task/objective is complete
-------------------------------------
DCSEx.enums.taskEvent = {
DESTROY = 1,
DESTROY_SCENERY = 2,
LAND = 3,
}
-------------------------------------
-- Families of mission tasks
-------------------------------------
DCSEx.enums.taskFamily = {
ANTISHIP = 1,
-- CAP = XXX,
-- CAS = XXX,
GROUND_ATTACK = 2,
-- HELICOPTER = XXX,
-- HELO_HUNT = XXX,
INTERCEPTION = 3,
OCA = 4,
SEAD = 5,
STRIKE = 6,
}
-------------------------------------
-- Special events for tasks
-------------------------------------
DCSEx.enums.taskFlag = {
AIRBASE_TARGET = 1,
ALLOW_JTAC = 2,
DESTROY_TRACK_RADARS_ONLY = 3,
MOVING = 4,
ON_ROADS = 5,
PARKED_AIRCRAFT_TARGET = 6,
SCENERY_TARGET = 7,
}
-------------------------------------
-- Enumerates the various time periods during which DCS World missions can take place
-------------------------------------
DCSEx.enums.timePeriod = {
WORLD_WAR_2 = 1,
KOREA_WAR = 2,
VIETNAM_WAR = 3,
COLD_WAR = 4,
MODERN = 5
}
-------------------------------------
-- Type of unit families. Hundreds digit must match the value in the Unit.Category enum
-------------------------------------
DCSEx.enums.unitFamily = {
AIRDEFENSE_MANPADS = 251,
AIRDEFENSE_AAA_MOBILE = 252,
AIRDEFENSE_AAA_STATIC = 253,
AIRDEFENSE_SAM_LONG = 254,
AIRDEFENSE_SAM_MEDIUM = 255,
AIRDEFENSE_SAM_SHORT = 256,
AIRDEFENSE_SAM_SHORT_IR = 257,
PLANE_ATTACK = 001,
PLANE_AWACS = 002,
PLANE_BOMBER = 003,
PLANE_FIGHTER = 004,
PLANE_INTERCEPTOR = 005,
PLANE_TANKER = 006,
PLANE_TRANSPORT = 007,
PLANE_UAV = 008,
GROUND_APC = 201,
GROUND_ARTILLERY = 202,
GROUND_INFANTRY = 203,
GROUND_MBT = 204,
GROUND_SS_MISSILE = 205,
GROUND_UNARMED = 206,
HELICOPTER_ATTACK = 101,
HELICOPTER_TRANSPORT = 102,
SHIP_CARGO = 301,
SHIP_CARRIER = 302,
SHIP_CRUISER = 303,
SHIP_FRIGATE = 304,
SHIP_LIGHT = 305,
SHIP_MISSILE_BOAT = 306,
SHIP_SUBMARINE = 307,
STATIC_SCENERY = 401,
STATIC_STRUCTURE = 402
}
-------------------------------------
-- Victory conditions for tasks/objectives
-------------------------------------
DCSEx.enums.victoryCondition = {
DESTROY = 1,
DESTROY_NO_AIR_DEFENSE = 2,
DESTROY_SCENERY = 3,
DESTROY_TRACK_RADARS_ONLY = 4, -- for SEAD tasks
LAND_NEAR = 5
}