2025-10-19 18:53:57 +02:00

151 lines
8.3 KiB
Lua

TUM.atc = {}
do
local function getFlyTime(playerUnit, point3)
local point2 = DCSEx.math.vec3ToVec2(point3)
local velocity = playerUnit:getVelocity()
local speed = math.max(1, math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z))
local distance = DCSEx.math.getDistance2D(point2, DCSEx.math.vec3ToVec2(playerUnit:getPoint()))
local timeInMinutes = math.max(1, math.floor(distance / (speed * 60)))
local eta = DCSEx.string.getTimeString(timer.getAbsTime() + timeInMinutes * 60)
if timeInMinutes > 600 then
return "More than ten hours of flight time at current airspeed\n"
elseif timeInMinutes > 120 then
return tostring(math.floor(timeInMinutes / 60)).." hours of flight time at current airspeed, ETA "..eta.."\n"
elseif timeInMinutes < 2 then
return "Less than 2 minutes of flight time at current airspeed, ETA "..eta.."\n"
else
return tostring(timeInMinutes).." minutes of flight time at current airspeed, ETA "..eta.."\n"
end
end
local function getTemperatureCelsiusAndFarenheit(temperature, inKelvins)
inKelvins = inKelvins or false
if inKelvins then temperature = temperature - 273.15 end
return tostring(math.floor(temperature)).."°C/"..tostring(math.floor(DCSEx.converter.celsiusToFahrenheit(temperature))).."°F"
end
function TUM.atc.requestNavAssistanceToObjective(index, delayRadioAnswer)
local obj = TUM.objectives.getObjective(index)
if not obj then return end
local msgIDSuffix = ""
if obj.preciseCoordinates then msgIDSuffix = "Precise" end
local players = coalition.getPlayers(TUM.settings.getPlayerCoalition())
for _,p in ipairs(players) do
-- Give BRA to objective
local navInfo = "- Fly "..DCSEx.dcs.getBRAA(obj.waypoint3, p:getPoint(), false).."\n"
navInfo = navInfo.."- "..getFlyTime(p, obj.waypoint3) -- Give flight time and ETA
-- Give objective coordinates
if obj.preciseCoordinates then
navInfo = navInfo.."\nExact coordinates for objective are:\n"
else
navInfo = navInfo.."\nNo exact coordinates for objective. Approximate coordinates are:\n"
end
navInfo = navInfo..DCSEx.world.getCoordinatesAsString(obj.waypoint3, false)
TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "commandObjectiveCoordinates"..msgIDSuffix, { obj.name, navInfo }, "Command", delayRadioAnswer, nil, nil, 2.5)
end
end
function TUM.atc.requestNavAssistanceToAirbase(delayRadioAnswer)
local players = coalition.getPlayers(TUM.settings.getPlayerCoalition())
for _,p in ipairs(players) do
local airbaseInfo = nil -- Mark as nil, in case no valid airbase is found
local validAirbaseTypes = { Airbase.Category.AIRDROME }
if p:hasAttribute("Helicopters") then table.insert(validAirbaseTypes, Airbase.Category.HELIPAD) end
local pDesc = p:getDesc()
if pDesc.LandRWCategories and #pDesc.LandRWCategories > 0 then
-- TODO: check player unit description to filter compatible carrier types (Harrier/helos can land anywhere, naval fighters can land on carriers, etc)
table.insert(validAirbaseTypes, Airbase.Category.SHIP)
end
local allAirbases = coalition.getAirbases(TUM.settings.getPlayerCoalition())
if allAirbases and #allAirbases > 0 then
allAirbases = DCSEx.dcs.getNearestObjects(DCSEx.math.vec3ToVec2(p:getPoint()), allAirbases)
for i=1,#allAirbases do
local abDesc = allAirbases[i]:getDesc()
if DCSEx.table.contains(validAirbaseTypes, abDesc.category) then
local abPoint = allAirbases[i]:getPoint()
if abDesc.category == Airbase.Category.AIRDROME then
airbaseInfo = abDesc.displayName:upper().." AIRBASE:\n"
else -- Helipad or ship
airbaseInfo = abDesc.displayName:upper()..":\n"
end
airbaseInfo = airbaseInfo.."- Fly "..DCSEx.dcs.getBRAA(abPoint, p:getPoint(), false).."\n"
airbaseInfo = airbaseInfo.."- "..getFlyTime(p, abPoint).."\n"
airbaseInfo = airbaseInfo..DCSEx.world.getCoordinatesAsString(abPoint, false)
local runways = allAirbases[i]:getRunways()
if #runways > 0 then
airbaseInfo = airbaseInfo.."\n\nRunways: "
for j=1,#runways do
-- Compute the runway course (in degrees, divided by 10)
local courseDeg = math.floor(DCSEx.converter.radiansToDegrees(runways[j].course * -1))
if courseDeg < 0 then courseDeg = courseDeg + 360 end
if courseDeg >= 360 then courseDeg = courseDeg - 360 end
courseDeg = math.floor(courseDeg / 10)
-- Compute the opposite runway coursecourseDegNeg
local courseDegNeg = courseDeg + 18
if courseDegNeg >= 36 then courseDegNeg = courseDegNeg - 36 end
-- Make sure the lowest runway heading is displayed first
if courseDeg > courseDegNeg then
local tmp = courseDegNeg
courseDegNeg = courseDeg
courseDeg = tmp
end
airbaseInfo = airbaseInfo..tostring(courseDeg).."/"..tostring(courseDegNeg).." ("..tostring(math.floor(runways[j].length)).." m)"
if j < #runways then airbaseInfo = airbaseInfo..", " end
end
end
-- TODO: radio tower frequency?
break -- Stop after finding one
end
end
end
if airbaseInfo then
TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcRequireNearestAirbase", { airbaseInfo }, "Control", delayRadioAnswer, nil, false, 2.5)
else
TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcRequireNearestAirbaseNone", nil, "Control", delayRadioAnswer)
end
end
end
function TUM.atc.requestWeatherUpdate(delayRadioAnswer)
local commonWeatherInfo = "- It is currenly "..DCSEx.string.getTimeString()
if Library.environment.isItNightTime() then
commonWeatherInfo = commonWeatherInfo.." (night, sunrise at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, false))..")\n"
else
commonWeatherInfo = commonWeatherInfo.." (day, sunset at "..DCSEx.string.getTimeString(Library.environment.getDayTime(nil, true))..")\n"
end
commonWeatherInfo = commonWeatherInfo.."- Cloud cover: "..TUM.weather.getWeatherName(nil, true).."\n"
commonWeatherInfo = commonWeatherInfo.."- Wind: "..TUM.weather.getWindName()..", with avg. speed of "..tostring(math.floor(Library.environment.getWindAverage())).."m/s\n"
commonWeatherInfo = commonWeatherInfo.."- Average ground-level temperature is "..getTemperatureCelsiusAndFarenheit(env.mission.weather.season.temperature).."\n"
local players = coalition.getPlayers(TUM.settings.getPlayerCoalition())
for _,p in ipairs(players) do
local lTemperature, _ = atmosphere.getTemperatureAndPressure(p:getPoint())
local localWeatherInfo = ""
localWeatherInfo = localWeatherInfo.."- Wind speed at your location is "..tostring(math.floor(DCSEx.math.getLength3D(atmosphere.getWind(p:getPoint())))).."m/s\n"
localWeatherInfo = localWeatherInfo.."- Temperature at your location is "..getTemperatureCelsiusAndFarenheit(lTemperature, true).."\n"
TUM.radio.playForUnit(DCSEx.dcs.getObjectIDAsNumber(p), "atcWeatherUpdate", { commonWeatherInfo..localWeatherInfo }, "Control", delayRadioAnswer)
end
end
end