mirror of
https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
synced 2025-11-25 19:31:01 +00:00
133 lines
6.3 KiB
Lua
133 lines
6.3 KiB
Lua
-- ====================================================================================
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-- TUM.INTERMISSION - HANDLES THE MENU DISPLAYED BETWEEN MISSIONS
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-- ====================================================================================
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-- TUM.intermission.createMenu()
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-- TUM.intermission.onInitialize()
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-- ====================================================================================
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TUM.intermission = {}
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do
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local missionZonesMarkers = {}
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local function setSetting(args)
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if not args.id or not args.value then return end
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TUM.settings.setValue(args.id, args.value, false)
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TUM.intermission.createMenu()
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end
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local function createSubMenu(id, parentMenu)
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local rootMenu = nil
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rootMenu = missionCommands.addSubMenu(TUM.settings.getSettingsName(id)..": "..TUM.settings.getValue(id, true), parentMenu)
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for i,v in ipairs(TUM.settings.getPossibleValues(id)) do
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local commandText = v
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if id == TUM.settings.id.TARGET_LOCATION then
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local playerCenter = DCSEx.world.getUnitsCenter(DCSEx.world.getAllPlayers())
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local distance = math.floor(DCSEx.converter.metersToNM(DCSEx.math.getDistance2D(playerCenter, DCSEx.zones.getByName(v))))
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commandText = commandText.."(≈"..tostring(distance).." nm)"
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end
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missionCommands.addCommand(commandText, rootMenu, setSetting, { id = id, value = i, redrawMenu = true })
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end
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end
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function TUM.intermission.createMissionZonesMarkers()
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TUM.intermission.removeMissionZonesMarkers()
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local missionZones = TUM.territories.getMissionZones()
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for _,z in ipairs(missionZones) do
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local zoneOwner = TUM.territories.getPointOwner(z)
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local color = DCSEx.dcs.getCoalitionColor(zoneOwner)
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local ids = DCSEx.zones.drawOnMap(z, { color[1], color[2], color[3], 1 }, { color[1], color[2], color[3], .5 }, DCSEx.enums.lineType.SOLID, true, true)
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if ids then
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table.insert(missionZonesMarkers, ids[1])
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table.insert(missionZonesMarkers, ids[2])
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end
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end
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end
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function TUM.intermission.doCommandStartMission(allowEvenInAir)
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allowEvenInAir = allowEvenInAir or false
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local players = DCSEx.world.getAllPlayers()
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if #players == 0 then
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trigger.action.outText("No player slots occupied. At least one client slot must be occupied by a player to start the mission.", 5)
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trigger.action.outSound("UI-Error.ogg")
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return
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end
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if not allowEvenInAir and not TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then
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for _,p in ipairs(players) do
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if p:inAir() then
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trigger.action.outText("Cannot start a single player mission while the player is in the air. Please land before starting the mission.", 5)
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trigger.action.outSound("UI-Error.ogg")
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return
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end
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end
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end
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-- If an OCA mission has been selected and the selected target zone doesn't contain any enemy airfield, default to ground attack
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if TUM.settings.getValue(TUM.settings.id.TASKING) == DCSEx.enums.taskFamily.OCA then
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local zone = DCSEx.zones.getByName(TUM.settings.getValue(TUM.settings.id.TARGET_LOCATION, true))
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if #DCSEx.zones.getAirbases(zone, TUM.settings.getEnemyCoalition()) == 0 then
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trigger.action.outText("OCA tasking selected in a zone without any enemy airfields, defaulting to GROUND ATTACK tasking.", 3)
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TUM.settings.setValue(TUM.settings.id.TASKING, DCSEx.enums.taskFamily.GROUND_ATTACK, true)
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end
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end
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trigger.action.outText("Generating mission and loading assets, this can take some time...", 3)
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-- Add a little delay for the "Generating mission..." message be printed out. Once generation begins, the main DCS thread will be to busy to output anything.
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timer.scheduleFunction(TUM.mission.beginMission, false, timer.getTime() + 1)
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end
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function TUM.intermission.removeMissionZonesMarkers()
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for _,id in ipairs(missionZonesMarkers) do
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trigger.action.removeMark(id)
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end
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missionZonesMarkers = {}
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end
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-------------------------------------
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-- Creates the mission briefing menu
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-------------------------------------
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function TUM.intermission.createMenu()
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local rootMenu = TUM.getOrCreateRootMenu(true) -- Clear the menu
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local briefingText = "Welcome to The Universal Mission for DCS World, a highly customizable mission available for single-player and PvE.\n\nOpen the communication menu and select the ''F10. Other'' option to access mission settings."
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DCSEx.envMission.setBriefing(coalition.side.RED, briefingText)
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DCSEx.envMission.setBriefing(coalition.side.BLUE, briefingText)
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TUM.intermission.createMissionZonesMarkers() -- Show the available mission zones on the F10 map
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missionCommands.addCommand("ℹ Display mission settings", rootMenu, TUM.settings.printSettingsSummary, false)
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local settingsMenu = missionCommands.addSubMenu("✎ Change mission settings", rootMenu)
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createSubMenu(TUM.settings.id.COALITION_BLUE, settingsMenu)
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createSubMenu(TUM.settings.id.COALITION_RED, settingsMenu)
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createSubMenu(TUM.settings.id.TASKING, settingsMenu)
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createSubMenu(TUM.settings.id.TARGET_LOCATION, settingsMenu)
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createSubMenu(TUM.settings.id.TARGET_COUNT, settingsMenu)
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createSubMenu(TUM.settings.id.ENEMY_AIR_DEFENSE, settingsMenu)
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createSubMenu(TUM.settings.id.ENEMY_AIR_FORCE, settingsMenu)
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createSubMenu(TUM.settings.id.WINGMEN, settingsMenu)
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createSubMenu(TUM.settings.id.AI_CAP, settingsMenu)
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TUM.playerCareer.createMenu()
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missionCommands.addCommand("➤ Begin mission", rootMenu, TUM.intermission.doCommandStartMission, false)
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TUM.debugMenu.createMenu() -- Append debug menu to other menus (if debug mode enabled)
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end
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-------------------------------------
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-- Called on mission start up
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-- @return True if started up properly, false if an error happened
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-------------------------------------
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function TUM.intermission.onStartUp()
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TUM.intermission.createMenu() -- Create the briefing menu
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return true
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end
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end
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