This commit is contained in:
svenvandevelde 2016-05-11 17:18:50 +02:00
parent 4d40f28cf8
commit 01531f0c73
3 changed files with 67 additions and 26 deletions

View File

@ -242,9 +242,7 @@ end
-- @return DCSTypes#Group.ID
function CLIENT:GetClientGroupID()
if not self.ClientGroupID then
local ClientGroup = self:GetDCSGroup()
end
local ClientGroup = self:GetDCSGroup()
self:E( self.ClientGroupID ) -- Determined in GetDCSGroup()
return self.ClientGroupID
@ -256,9 +254,7 @@ end
-- @return #string
function CLIENT:GetClientGroupName()
if not self.ClientGroupName then
local ClientGroup = self:GetDCSGroup()
end
local ClientGroup = self:GetDCSGroup()
self:T( self.ClientGroupName ) -- Determined in GetDCSGroup()
return self.ClientGroupName

View File

@ -24,6 +24,9 @@ function MISSILETRAINER:New( Distance )
self.Schedulers = {}
self.SchedulerID = 0
self.MessageInterval = 2
self.MessageLastTime = timer.getTime()
self.Distance = Distance
_EVENTDISPATCHER:OnShot( self._EventShot, self )
@ -32,28 +35,47 @@ function MISSILETRAINER:New( Distance )
self.DBClients = self.DB.Clients
self.DBUnits = self.DB.Units
self.DB:ForEachClient(
--- @param Client#CLIENT Client
function( Client )
Client:Message( "Welcome to the Missile Trainer", 10, "ID", "TEST" )
--Client.MainMenu = MENU_CLIENT:New( Client, "Missile Trainer", nil )
--Client.MenuOnOff = MENU_CLIENT:New( Client, "On/Off", Client.MainMenu )
--Client.MenuOn = MENU_CLIENT_COMMAND:New( Client, "Messages On", Client.MenuOnOff, MISSILETRAINER._MenuMessages, { MenuSelf = self, MessagesOnOff = true } )
--Client.MenuOff = MENU_CLIENT_COMMAND:New( Client, "Messages Off", Client.MenuOnOff, MISSILETRAINER._MenuMessages, { MenuSelf = self, MessagesOnOff = false } )
end
)
for ClientID, Client in pairs( self.DBClients ) do
Client:Message( "Welcome to the Missile Trainer", 10, "ID", "TEST" )
Client.MainMenu = MENU_CLIENT:New( Client, "Missile Trainer", nil )
Client.MenuMessages = MENU_CLIENT:New( Client, "Messages", Client.MainMenu )
Client.MenuOn = MENU_CLIENT_COMMAND:New( Client, "Messages On", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = true } )
Client.MenuOff = MENU_CLIENT_COMMAND:New( Client, "Messages Off", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = false } )
Client.MenuToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesToAll = true } )
Client.MenuToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesToAll = false } )
Client.MenuTrackOn = MENU_CLIENT_COMMAND:New( Client, "Tracking On", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesTrack = true } )
Client.MenuTrackOff = MENU_CLIENT_COMMAND:New( Client, "Tracking Off", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesTrack = false } )
end
-- self.DB:ForEachClient(
-- --- @param Client#CLIENT Client
-- function( Client )
--
-- end
-- )
self.DisplayMessages = true
self.MessagesOnOff = true
self.MessagesToAll = false
self.MessagesTrack = true
return self
end
function MISSILETRAINER._MenuMessages( MenuParameters )
function MISSILETRAINER:_MenuMessages( MenuParameters )
local self = MenuParameters.MenuSelf
local MessagesOnOff = MenuParameters.MessagesOnOff
self.DisplayMessages = MessagesOnOff
if MenuParameters.MessagesOnOff then
self.MessagesOnOff = MenuParameters.MessagesOnOff
end
if MenuParameters.MessagesToAll then
self.MessagesToAll = MenuParameters.MessagesToAll
end
if MenuParameters.MessagesTrack then
self.MessagesTrack = MenuParameters.MessagesTrack
end
end
--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
@ -86,9 +108,9 @@ end
---
-- @param #MISSILETRAINER self
-- @param DCSUnit#Unit TrainerSourceDCSUnit
-- @param Unit#UNIT TrainerSourceDCSUnit
-- @param DCSWeapon#Weapon TrainerWeapon
-- @param DCSUnit#Unit TrainerTargetDCSUnit
-- @param Unit#UNIT TrainerTargetDCSUnit
-- @param Client#CLIENT Client
function MISSILETRAINER:_FollowMissile( TrainerSourceUnit, TrainerWeapon, TrainerTargetUnit, Client )
self:F( { TrainerSourceUnit, TrainerWeapon, TrainerTargetUnit, Client } )
@ -101,16 +123,39 @@ function MISSILETRAINER:_FollowMissile( TrainerSourceUnit, TrainerWeapon, Traine
( PositionMissile.z - PositionTarget.z )^2
) ^ 0.5
if self.DisplayMessages then
if self.MessagesOnOff and self.MessagesTrack and self.MessageLastTime + 2 <= timer.getTime() then
self:T( Distance )
MESSAGE:New( "Distance Missile = " .. Distance, "TEST", 0.2, "ID" ):ToAll()
self.MessageLastTime = timer.getTime()
local Message = MESSAGE:New(
string.format( "%s launched by %s: %4.2f km",
TrainerWeapon:getTypeName(),
TrainerSourceUnit:GetName(),
Distance
),"Tracking", 2, "ID" )
if self.MessagesToAll then
Message:ToAll()
else
Message:ToClient( Client )
end
end
if Distance <= self.Distance then
TrainerWeapon:destroy()
if self.DisplayMessages then
if self.MessagesOnOff then
self:T( "Destroyed" )
MESSAGE:New( "Missile Destroyed", "TEST", 5, "ID" ):ToAll()
local Message = MESSAGE:New(
string.format( "%s launched by %s destroyed",
TrainerWeapon:getTypeName(),
TrainerSourceUnit:GetName(),
Distance
),"Tracking", 2, "ID" )
if self.MessagesToAll then
Message:ToAll()
else
Message:ToClient( Client )
end
end
return false
end