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[ADDED] Disposition.getSimpleZones
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@ -1518,7 +1518,7 @@ function ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)
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if clearPositions or #clearPositions > 0 then
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local validZones = {}
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for _, vec2 in pairs(clearPositions) do
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if self.zone:IsVec2InZone(vec2) then
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if self:IsVec2InZone(vec2) then
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table.insert(validZones, vec2)
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end
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end
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