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Fixed the issue that No commandcenter menu was generated in case of birth of a join of a player.
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@ -174,7 +174,7 @@ end
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-- @param Core.Base#BASE Object
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-- @return Core.Base#BASE The added BASE Object.
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function SET_BASE:Add( ObjectName, Object )
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self:F( ObjectName )
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self:F3( { ObjectName = ObjectName, Object = Object } )
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-- Ensure that the existing element is removed from the Set before a new one is inserted to the Set
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if self.Set[ObjectName] then
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@ -100,11 +100,14 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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function( self, EventData )
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if EventData.IniObjectCategory == 1 then
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local EventGroup = GROUP:Find( EventData.IniDCSGroup )
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self:E( { CommandCenter = self:GetName(), EventGroup = EventGroup, HasGroup = self:HasGroup( EventGroup ), EventData = EventData } )
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self:E( { GROUPS = _DATABASE.GROUPS } )
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if EventGroup and self:HasGroup( EventGroup ) then
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local MenuReporting = MENU_GROUP:New( EventGroup, "Missions Reports", self.CommandCenterMenu )
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local CommandCenterMenu = MENU_GROUP:New( EventGroup, "Command Center (" .. self:GetName() .. ")" )
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local MenuReporting = MENU_GROUP:New( EventGroup, "Missions Reports", CommandCenterMenu )
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local MenuMissionsSummary = MENU_GROUP_COMMAND:New( EventGroup, "Missions Status Report", MenuReporting, self.ReportMissionsStatus, self, EventGroup )
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local MenuMissionsDetails = MENU_GROUP_COMMAND:New( EventGroup, "Missions Players Report", MenuReporting, self.ReportMissionsPlayers, self, EventGroup )
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self:ReportSummary( EventGroup )
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self:ReportMissionsStatus( EventGroup )
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local PlayerUnit = EventData.IniUnit
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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@ -112,7 +115,6 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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Mission:JoinUnit( PlayerUnit, PlayerGroup )
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end
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self:SetMenu()
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_DATABASE:PlayerSettingsMenu( PlayerUnit )
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end
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end
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@ -290,7 +290,7 @@ end
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-- @param Wrapper.Group#GROUP PlayerGroup The GROUP of the player joining the Mission.
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-- @return #boolean true if Unit is part of a Task in the Mission.
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function MISSION:JoinUnit( PlayerUnit, PlayerGroup )
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self:F( { PlayerUnit = PlayerUnit, PlayerGroup = PlayerGroup } )
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self:E( { Mission = self:GetName(), PlayerUnit = PlayerUnit, PlayerGroup = PlayerGroup } )
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local PlayerUnitAdded = false
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@ -566,7 +566,7 @@ end
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function TASK:HasGroup( FindGroup )
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local SetAttackGroup = self:GetGroups()
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return SetAttackGroup:FindGroup(FindGroup)
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return SetAttackGroup:FindGroup( FindGroup:GetName() )
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end
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@ -344,7 +344,7 @@ do -- TASK_A2G
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
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self.TaskInfo:AddTargetCount( DetectedItemsCount, 11, "O", true )
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self.TaskInfo:AddTargets( string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 20, "D", true )
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self.TaskInfo:AddTargets( DetectedItemsCount, DetectedItemsTypes, 20, "D", true )
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end
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end
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