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Fixed the issue that No commandcenter menu was generated in case of birth of a join of a player.
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@@ -174,7 +174,7 @@ end
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-- @param Core.Base#BASE Object
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-- @return Core.Base#BASE The added BASE Object.
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function SET_BASE:Add( ObjectName, Object )
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self:F( ObjectName )
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self:F3( { ObjectName = ObjectName, Object = Object } )
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-- Ensure that the existing element is removed from the Set before a new one is inserted to the Set
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if self.Set[ObjectName] then
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