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Fixed the issue that No commandcenter menu was generated in case of birth of a join of a player.
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@@ -290,7 +290,7 @@ end
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-- @param Wrapper.Group#GROUP PlayerGroup The GROUP of the player joining the Mission.
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-- @return #boolean true if Unit is part of a Task in the Mission.
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function MISSION:JoinUnit( PlayerUnit, PlayerGroup )
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self:F( { PlayerUnit = PlayerUnit, PlayerGroup = PlayerGroup } )
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self:E( { Mission = self:GetName(), PlayerUnit = PlayerUnit, PlayerGroup = PlayerGroup } )
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local PlayerUnitAdded = false
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