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Navigation
- Init stuff
This commit is contained in:
parent
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04258a69c4
@ -676,7 +676,7 @@ do -- COORDINATE
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local _,_,_,_,_,scenerys=self:ScanObjects(radius, false, false, true)
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local set={}
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for _,_scenery in pairs(scenerys) do
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local scenery=_scenery --DCS#Object
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@ -115,6 +115,9 @@ __Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
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__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/Navaid.lua' )
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__Moose.Include( 'Scripts/Moose/Navigation/FlightPlan.lua' )
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__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
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__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
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__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
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172
Moose Development/Moose/Navigation/FlightPlan.lua
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172
Moose Development/Moose/Navigation/FlightPlan.lua
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@ -0,0 +1,172 @@
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--- **NAVIGATION** - Flight Plan.
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--
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-- **Main Features:**
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--
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-- * Manage navigation aids
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-- * VOR, NDB
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops%20-%20FlightPlan).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.FlightPlan
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-- @image NAVIGATION_FlightPlan.png
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--- FLIGHTPLAN class.
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-- @type FLIGHTPLAN
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--
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-- ===
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--
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-- # The FLIGHTPLAN Concept
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--
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-- A FLIGHTPLAN consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
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--
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-- # Basic Setup
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--
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-- A new `FLIGHTPLAN` object can be created with the @{#FLIGHTPLAN.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
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-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
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--
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-- myFleet=FLIGHTPLAN:New("myWarehouseName", "1st Fleet")
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-- myFleet:SetPortZone(ZonePort1stFleet)
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-- myFleet:Start()
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--
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-- A fleet needs a *port zone*, which is set via the @{#FLIGHTPLAN.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
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--
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-- Finally, the fleet needs to be started using the @{#FLIGHTPLAN.Start}() function. If the fleet is not started, it will not process any requests.
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--
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-- @field #FLIGHTPLAN
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FLIGHTPLAN = {
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ClassName = "FLIGHTPLAN",
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verbose = 0,
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}
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--- Type of navaid
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-- @type FLIGHTPLAN.Type
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-- @field #string VOR VOR
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-- @field #string NDB NDB
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FLIGHTPLAN.TYPE={
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VOR="VOR",
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NDB="NDB",
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}
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--- FLIGHTPLAN class version.
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-- @field #string version
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FLIGHTPLAN.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new FLIGHTPLAN class instance.
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-- @param #FLIGHTPLAN self
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-- @param #string ZoneName Name of the zone to scan the scenery.
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-- @param #string SceneryName Name of the scenery object.
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-- @param #string Type Type of Navaid.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:New(ZoneName, SceneryName, Type)
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-- Inherit everything from SCENERY class.
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self=BASE:Inherit(self, BASE:New()) -- #FLIGHTPLAN
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self.zone=ZONE:FindByName(ZoneName)
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self.coordinate=self.zone:GetCoordinate()
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if SceneryName then
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self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
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if not self.scenery then
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self:E("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName)
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end
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end
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self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("FLIGHTPLAN %s | ", self.alias)
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self:I(self.lid..string.format("Created FLIGHTPLAN!"))
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set frequency.
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-- @param #FLIGHTPLAN self
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-- @param #number Frequency Frequency in Hz.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:SetFrequency(Frequency)
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self.frequency=Frequency
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return self
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end
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--- Set channel.
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-- @param #FLIGHTPLAN self
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-- @param #number Channel
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-- @param #string Band
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:SetChannel(Channel, Band)
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self.channel=Channel
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self.band=Band
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return self
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end
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--- Add marker the FLIGHTPLAN on the F10 map.
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-- @param #FLIGHTPLAN self
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:AddMarker()
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local text=string.format("I am a FLIGHTPLAN!")
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self.markID=self.coordinate:MarkToAll(text, true)
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return self
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end
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--- Remove marker of the FLIGHTPLAN from the F10 map.
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-- @param #FLIGHTPLAN self
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:DelMarker()
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if self.markID then
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UTILS.RemoveMark(self.markID)
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end
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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172
Moose Development/Moose/Navigation/Navaid.lua
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172
Moose Development/Moose/Navigation/Navaid.lua
Normal file
@ -0,0 +1,172 @@
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--- **Navigation** - Navigation aid.
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--
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-- **Main Features:**
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--
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-- * Manage navigation aids
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-- * VOR, NDB
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Navaid).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.Navaid
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-- @image Navigation_Navaid.png
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--- NAVAID class.
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-- @type NAVAID
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--
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-- ===
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--
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-- # The NAVAID Concept
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--
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-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
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--
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-- # Basic Setup
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--
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-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
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-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
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--
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-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
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-- myFleet:SetPortZone(ZonePort1stFleet)
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-- myFleet:Start()
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--
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-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
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--
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-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
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--
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-- @field #NAVAID
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NAVAID = {
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ClassName = "NAVAID",
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verbose = 0,
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}
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--- Type of navaid
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-- @type NAVAID.Type
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-- @field #string VOR VOR
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-- @field #string NDB NDB
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NAVAID.TYPE={
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VOR="VOR",
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NDB="NDB",
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}
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--- NAVAID class version.
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-- @field #string version
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NAVAID.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new NAVAID class instance.
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-- @param #NAVAID self
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-- @param #string ZoneName Name of the zone to scan the scenery.
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-- @param #string SceneryName Name of the scenery object.
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-- @param #string Type Type of Navaid.
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-- @return #NAVAID self
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function NAVAID:New(ZoneName, SceneryName, Type)
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-- Inherit everything from SCENERY class.
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self=BASE:Inherit(self, BASE:New()) -- #NAVAID
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self.zone=ZONE:FindByName(ZoneName)
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self.coordinate=self.zone:GetCoordinate()
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if SceneryName then
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self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
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if not self.scenery then
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self:E("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName)
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end
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end
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self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("NAVAID %s | ", self.alias)
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self:I(self.lid..string.format("Created NAVAID!"))
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set frequency.
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-- @param #NAVAID self
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-- @param #number Frequency Frequency in Hz.
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-- @return #NAVAID self
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function NAVAID:SetFrequency(Frequency)
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self.frequency=Frequency
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return self
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end
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--- Set channel.
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-- @param #NAVAID self
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-- @param #number Channel
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-- @param #string Band
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-- @return #NAVAID self
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function NAVAID:SetChannel(Channel, Band)
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self.channel=Channel
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self.band=Band
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return self
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end
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--- Add marker the NAVAID on the F10 map.
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-- @param #NAVAID self
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-- @return #NAVAID self
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function NAVAID:AddMarker()
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local text=string.format("I am a NAVAID!")
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self.markID=self.coordinate:MarkToAll(text, true)
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return self
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end
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--- Remove marker of the NAVAID from the F10 map.
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-- @param #NAVAID self
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-- @return #NAVAID self
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function NAVAID:DelMarker()
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if self.markID then
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UTILS.RemoveMark(self.markID)
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end
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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108
Moose Development/Moose/Navigation/Template.lua
Normal file
108
Moose Development/Moose/Navigation/Template.lua
Normal file
@ -0,0 +1,108 @@
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--- **NAVIGATION** - Template.
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--
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-- **Main Features:**
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--
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-- * Stuff
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-- * More Stuff
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.Template
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-- @image NAVIGATION_Template.png
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--- TEMPLATE class.
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-- @type TEMPLATE
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--
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-- ===
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--
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-- # The TEMPLATE Concept
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--
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-- The TEMPLATE class has a great concept!
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--
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-- # Basic Setup
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--
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-- A new `TEMPLATE` object can be created with the @{#TEMPLATE.New}() function.
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--
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-- myTemplate=TEMPLATE:New()
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-- myTemplate:SetXYZ(X, Y, Z)
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--
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-- This is how it works.
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--
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-- @field #TEMPLATE
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TEMPLATE = {
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ClassName = "TEMPLATE",
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verbose = 0,
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}
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--- Type of navaid
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-- @type TEMPLATE.Type
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-- @field #string VOR VOR
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-- @field #string NDB NDB
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TEMPLATE.TYPE={
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VOR="VOR",
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NDB="NDB",
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}
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--- TEMPLATE class version.
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-- @field #string version
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TEMPLATE.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new TEMPLATE class instance.
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-- @param #TEMPLATE self
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-- @return #TEMPLATE self
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function TEMPLATE:New()
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-- Inherit everything from SCENERY class.
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self=BASE:Inherit(self, BASE:New()) -- #TEMPLATE
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set frequency.
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-- @param #TEMPLATE self
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-- @param #number Frequency Frequency in Hz.
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-- @return #TEMPLATE self
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function TEMPLATE:SetFrequency(Frequency)
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self.frequency=Frequency
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -128,7 +128,7 @@ function SCENERY:FindByName(Name, Coordinate, Radius)
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-- @param #number radius
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-- @param #string name
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local function SceneryScan(coordinate, radius, name)
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if coordinate ~= nil then
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if coordinate ~= nil then
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local scenerylist = coordinate:ScanScenery(radius)
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local rscenery = nil
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for _,_scenery in pairs(scenerylist) do
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@ -157,14 +157,14 @@ end
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--@param Core.Zone#ZONE Zone Where to find the scenery object. Can be handed as zone name.
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--@param #number Radius (optional) Search radius around coordinate, defaults to 100
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--@return #SCENERY Scenery Object or `nil` if it cannot be found
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function SCENERY:FindByNameInZone(Name, Zone, Radius)
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function SCENERY:FindByNameInZone(Name, Zone, Radius)
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local radius = Radius or 100
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local name = Name or "unknown"
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if type(Zone) == "string" then
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Zone = ZONE:FindByName(Zone)
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end
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local coordinate = Zone:GetCoordinate()
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return self:FindByName(Name,coordinate,Radius)
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return self:FindByName(Name,coordinate,Radius)
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end
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--- Find a SCENERY object from its zone name. Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
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@ -107,6 +107,9 @@ Ops/FlightControl.lua
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Ops/PlayerTask.lua
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Ops/PlayerRecce.lua
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Navigation/Navaid.lua
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Navigation/FlightPlan.lua
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AI/AI_Balancer.lua
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AI/AI_Air.lua
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AI/AI_Air_Patrol.lua
|
||||
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