This commit is contained in:
FlightControl 2017-01-15 18:44:44 +01:00
parent 6d4a7a21b9
commit 04c6d12247
70 changed files with 7 additions and 7 deletions

View File

@ -115,7 +115,7 @@ AI_CAS_ZONE = {
function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageZone )
-- Inherits from BASE
local self = BASE:Inherit( self, AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
local self = BASE:Inherit( self, AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
self.EngageZone = EngageZone
self.Accomplished = false

View File

@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170115_1805' )
env.info( 'Moose Generation Timestamp: 20170115_1826' )
local base = _G
Include = {}
@ -24633,7 +24633,7 @@ end
-- * @{#AI_PATROLZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
--
-- The detection frequency can be set with @{#AI_PATROLZONE.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
-- Use the method @{#AI_PATROLZONE.GetDetectedTargets}() to obtain a list of the @{Unit}s detected by the AI.
-- Use the method @{#AI_PATROLZONE.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
--
-- The detection can be filtered to potential targets in a specific zone.
-- Use the method @{#AI_PATROLZONE.SetDetectionZone}() to set the zone where targets need to be detected.
@ -26460,7 +26460,7 @@ AI_CAS_ZONE = {
function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageZone )
-- Inherits from BASE
local self = BASE:Inherit( self, AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
local self = BASE:Inherit( self, AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
self.EngageZone = EngageZone
self.Accomplished = false

View File

@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170115_1805' )
env.info( 'Moose Generation Timestamp: 20170115_1826' )
local base = _G
Include = {}
@ -24633,7 +24633,7 @@ end
-- * @{#AI_PATROLZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
--
-- The detection frequency can be set with @{#AI_PATROLZONE.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
-- Use the method @{#AI_PATROLZONE.GetDetectedTargets}() to obtain a list of the @{Unit}s detected by the AI.
-- Use the method @{#AI_PATROLZONE.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
--
-- The detection can be filtered to potential targets in a specific zone.
-- Use the method @{#AI_PATROLZONE.SetDetectionZone}() to set the zone where targets need to be detected.
@ -26460,7 +26460,7 @@ AI_CAS_ZONE = {
function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageZone )
-- Inherits from BASE
local self = BASE:Inherit( self, AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
local self = BASE:Inherit( self, AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
self.EngageZone = EngageZone
self.Accomplished = false