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Merge remote-tracking branch 'refs/remotes/origin/master' into Bugfix
This commit is contained in:
commit
0573ebb919
@ -1,321 +0,0 @@
|
||||
--- Create and manage a set of groups.
|
||||
--
|
||||
-- @{#GROUPSET} class
|
||||
-- ==================
|
||||
-- Mission designers can use the GROUPSET class to build sets of groups belonging to certain:
|
||||
--
|
||||
-- * Coalitions
|
||||
-- * Categories
|
||||
-- * Countries
|
||||
-- * Starting with certain prefix strings.
|
||||
--
|
||||
-- GROUPSET construction methods:
|
||||
-- =================================
|
||||
-- Create a new GROUPSET object with the @{#GROUPSET.New} method:
|
||||
--
|
||||
-- * @{#GROUPSET.New}: Creates a new GROUPSET object.
|
||||
--
|
||||
--
|
||||
-- GROUPSET filter criteria:
|
||||
-- =========================
|
||||
-- You can set filter criteria to define the set of groups within the GROUPSET.
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#GROUPSET.FilterCoalitions}: Builds the GROUPSET with the groups belonging to the coalition(s).
|
||||
-- * @{#GROUPSET.FilterCategories}: Builds the GROUPSET with the groups belonging to the category(ies).
|
||||
-- * @{#GROUPSET.FilterCountries}: Builds the GROUPSET with the gruops belonging to the country(ies).
|
||||
-- * @{#GROUPSET.FilterPrefixes}: Builds the GROUPSET with the groups starting with the same prefix string(s).
|
||||
--
|
||||
-- Once the filter criteria have been set for the GROUPSET, you can start filtering using:
|
||||
--
|
||||
-- * @{#GROUPSET.FilterStart}: Starts the filtering of the groups within the GROUPSET.
|
||||
--
|
||||
-- Planned filter criteria within development are (so these are not yet available):
|
||||
--
|
||||
-- * @{#GROUPSET.FilterZones}: Builds the GROUPSET with the groups within a @{Zone#ZONE}.
|
||||
--
|
||||
--
|
||||
-- GROUPSET iterators:
|
||||
-- ===================
|
||||
-- Once the filters have been defined and the GROUPSET has been built, you can iterate the GROUPSET with the available iterator methods.
|
||||
-- The iterator methods will walk the GROUPSET set, and call for each element within the set a function that you provide.
|
||||
-- The following iterator methods are currently available within the GROUPSET:
|
||||
--
|
||||
-- * @{#GROUPSET.ForEachGroup}: Calls a function for each alive group it finds within the GROUPSET.
|
||||
--
|
||||
-- @module GroupSet
|
||||
-- @author FlightControl
|
||||
|
||||
Include.File( "Routines" )
|
||||
Include.File( "Base" )
|
||||
Include.File( "Group" )
|
||||
Include.File( "Set" )
|
||||
|
||||
|
||||
--- GROUPSET class
|
||||
-- @type GROUPSET
|
||||
-- @extends Set#SET
|
||||
GROUPSET = {
|
||||
ClassName = "GROUPSET",
|
||||
Filter = {
|
||||
Coalitions = nil,
|
||||
Categories = nil,
|
||||
Countries = nil,
|
||||
GroupPrefixes = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
red = coalition.side.RED,
|
||||
blue = coalition.side.BLUE,
|
||||
neutral = coalition.side.NEUTRAL,
|
||||
},
|
||||
Categories = {
|
||||
plane = Group.Category.AIRPLANE,
|
||||
helicopter = Group.Category.HELICOPTER,
|
||||
ground = Group.Category.GROUND_UNIT,
|
||||
ship = Group.Category.SHIP,
|
||||
structure = Group.Category.STRUCTURE,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new GROUPSET object, building a set of groups belonging to a coalitions, categories, countries, types or with defined prefix names.
|
||||
-- @param #GROUPSET self
|
||||
-- @return #GROUPSET
|
||||
-- @usage
|
||||
-- -- Define a new GROUPSET Object. This DBObject will contain a reference to all alive GROUPS.
|
||||
-- DBObject = GROUPSET:New()
|
||||
function GROUPSET:New()
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, SET:New( _DATABASE.GROUPS ) )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Finds a Group based on the Group Name.
|
||||
-- @param #GROUPSET self
|
||||
-- @param #string GroupName
|
||||
-- @return Group#GROUP The found Group.
|
||||
function GROUPSET:FindGroup( GroupName )
|
||||
|
||||
local GroupFound = self.Set[GroupName]
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Builds a set of groups of coalitions.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #GROUPSET self
|
||||
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
|
||||
-- @return #GROUPSET self
|
||||
function GROUPSET:FilterCoalitions( Coalitions )
|
||||
if not self.Filter.Coalitions then
|
||||
self.Filter.Coalitions = {}
|
||||
end
|
||||
if type( Coalitions ) ~= "table" then
|
||||
Coalitions = { Coalitions }
|
||||
end
|
||||
for CoalitionID, Coalition in pairs( Coalitions ) do
|
||||
self.Filter.Coalitions[Coalition] = Coalition
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of groups out of categories.
|
||||
-- Possible current categories are plane, helicopter, ground, ship.
|
||||
-- @param #GROUPSET self
|
||||
-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship".
|
||||
-- @return #GROUPSET self
|
||||
function GROUPSET:FilterCategories( Categories )
|
||||
if not self.Filter.Categories then
|
||||
self.Filter.Categories = {}
|
||||
end
|
||||
if type( Categories ) ~= "table" then
|
||||
Categories = { Categories }
|
||||
end
|
||||
for CategoryID, Category in pairs( Categories ) do
|
||||
self.Filter.Categories[Category] = Category
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of groups of defined countries.
|
||||
-- Possible current countries are those known within DCS world.
|
||||
-- @param #GROUPSET self
|
||||
-- @param #string Countries Can take those country strings known within DCS world.
|
||||
-- @return #GROUPSET self
|
||||
function GROUPSET:FilterCountries( Countries )
|
||||
if not self.Filter.Countries then
|
||||
self.Filter.Countries = {}
|
||||
end
|
||||
if type( Countries ) ~= "table" then
|
||||
Countries = { Countries }
|
||||
end
|
||||
for CountryID, Country in pairs( Countries ) do
|
||||
self.Filter.Countries[Country] = Country
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of groups of defined GROUP prefixes.
|
||||
-- All the groups starting with the given prefixes will be included within the set.
|
||||
-- @param #GROUPSET self
|
||||
-- @param #string Prefixes The prefix of which the group name starts with.
|
||||
-- @return #GROUPSET self
|
||||
function GROUPSET:FilterPrefixes( Prefixes )
|
||||
if not self.Filter.GroupPrefixes then
|
||||
self.Filter.GroupPrefixes = {}
|
||||
end
|
||||
if type( Prefixes ) ~= "table" then
|
||||
Prefixes = { Prefixes }
|
||||
end
|
||||
for PrefixID, Prefix in pairs( Prefixes ) do
|
||||
self.Filter.GroupPrefixes[Prefix] = Prefix
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Starts the filtering.
|
||||
-- @param #GROUPSET self
|
||||
-- @return #GROUPSET self
|
||||
function GROUPSET:FilterStart()
|
||||
|
||||
if _DATABASE then
|
||||
self:_FilterStart()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET birth event!
|
||||
-- @param #GROUPSET self
|
||||
-- @param Event#EVENTDATA Event
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
function GROUPSET:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
self:T3( self.Database[Event.IniDCSGroupName] )
|
||||
end
|
||||
|
||||
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
|
||||
end
|
||||
|
||||
--- Handles the Database to check on any event that Object exists in the Database.
|
||||
-- This is required, because sometimes the _DATABASE event gets called later than the SET event or vise versa!
|
||||
-- @param #GROUPSET self
|
||||
-- @param Event#EVENTDATA Event
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
function GROUPSET:FindInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
|
||||
end
|
||||
|
||||
--- Interate the GROUPSET and call an interator function for each **alive** GROUP, providing the GROUP and optional parameters.
|
||||
-- @param #GROUPSET self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive GROUP in the GROUPSET. The function needs to accept a GROUP parameter.
|
||||
-- @return #GROUPSET self
|
||||
function GROUPSET:ForEachGroup( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
self:ForEach( IteratorFunction, arg, self.Set )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
----- Interate the GROUPSET and call an interator function for each **alive** player, providing the Group of the player and optional parameters.
|
||||
---- @param #GROUPSET self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the GROUPSET. The function needs to accept a GROUP parameter.
|
||||
---- @return #GROUPSET self
|
||||
--function GROUPSET:ForEachPlayer( IteratorFunction, ... )
|
||||
-- self:F2( arg )
|
||||
--
|
||||
-- self:ForEach( IteratorFunction, arg, self.PlayersAlive )
|
||||
--
|
||||
-- return self
|
||||
--end
|
||||
--
|
||||
--
|
||||
----- Interate the GROUPSET and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
---- @param #GROUPSET self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the GROUPSET. The function needs to accept a CLIENT parameter.
|
||||
---- @return #GROUPSET self
|
||||
--function GROUPSET:ForEachClient( IteratorFunction, ... )
|
||||
-- self:F2( arg )
|
||||
--
|
||||
-- self:ForEach( IteratorFunction, arg, self.Clients )
|
||||
--
|
||||
-- return self
|
||||
--end
|
||||
|
||||
|
||||
---
|
||||
-- @param #GROUPSET self
|
||||
-- @param Group#GROUP MooseGroup
|
||||
-- @return #GROUPSET self
|
||||
function GROUPSET:IsIncludeObject( MooseGroup )
|
||||
self:F2( MooseGroup )
|
||||
local MooseGroupInclude = true
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
local MooseGroupCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:T3( { "Coalition:", MooseGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == MooseGroup:GetCoalition() then
|
||||
MooseGroupCoalition = true
|
||||
end
|
||||
end
|
||||
MooseGroupInclude = MooseGroupInclude and MooseGroupCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
local MooseGroupCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MooseGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == MooseGroup:GetCategory() then
|
||||
MooseGroupCategory = true
|
||||
end
|
||||
end
|
||||
MooseGroupInclude = MooseGroupInclude and MooseGroupCategory
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
local MooseGroupCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MooseGroup:GetCountry(), CountryName } )
|
||||
if country.id[CountryName] == MooseGroup:GetCountry() then
|
||||
MooseGroupCountry = true
|
||||
end
|
||||
end
|
||||
MooseGroupInclude = MooseGroupInclude and MooseGroupCountry
|
||||
end
|
||||
|
||||
if self.Filter.GroupPrefixes then
|
||||
local MooseGroupPrefix = false
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MooseGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
|
||||
if string.find( MooseGroup:GetName(), GroupPrefix, 1 ) then
|
||||
MooseGroupPrefix = true
|
||||
end
|
||||
end
|
||||
MooseGroupInclude = MooseGroupInclude and MooseGroupPrefix
|
||||
end
|
||||
|
||||
self:T2( MooseGroupInclude )
|
||||
return MooseGroupInclude
|
||||
end
|
||||
|
||||
|
||||
@ -121,7 +121,7 @@ function SCHEDULER:_Scheduler()
|
||||
|
||||
self:T( { Status, Result } )
|
||||
|
||||
if Status and ( ( not Result ) or ( Result and Result ~= false ) ) then
|
||||
if Status and ( ( not Result == nil ) or ( Result and Result ~= false ) ) then
|
||||
if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
|
||||
timer.scheduleFunction(
|
||||
self._Scheduler,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -473,7 +473,6 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
|
||||
end
|
||||
|
||||
self.SpawnGroups[self.SpawnIndex].Spawned = true
|
||||
|
||||
return self.SpawnGroups[self.SpawnIndex].Group
|
||||
else
|
||||
--self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } )
|
||||
|
||||
@ -1,363 +0,0 @@
|
||||
--- Create and manage a set of units.
|
||||
--
|
||||
-- @{#UNITSET} class
|
||||
-- ==================
|
||||
-- Mission designers can use the UNITSET class to build sets of units belonging to certain:
|
||||
--
|
||||
-- * Coalitions
|
||||
-- * Categories
|
||||
-- * Countries
|
||||
-- * Unit types
|
||||
-- * Starting with certain prefix strings.
|
||||
--
|
||||
-- UNITSET construction methods:
|
||||
-- =================================
|
||||
-- Create a new UNITSET object with the @{#UNITSET.New} method:
|
||||
--
|
||||
-- * @{#UNITSET.New}: Creates a new UNITSET object.
|
||||
--
|
||||
--
|
||||
-- UNITSET filter criteria:
|
||||
-- =========================
|
||||
-- You can set filter criteria to define the set of units within the UNITSET.
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#UNITSET.FilterCoalitions}: Builds the UNITSET with the units belonging to the coalition(s).
|
||||
-- * @{#UNITSET.FilterCategories}: Builds the UNITSET with the units belonging to the category(ies).
|
||||
-- * @{#UNITSET.FilterTypes}: Builds the UNITSET with the units belonging to the unit type(s).
|
||||
-- * @{#UNITSET.FilterCountries}: Builds the UNITSET with the units belonging to the country(ies).
|
||||
-- * @{#UNITSET.FilterPrefixes}: Builds the UNITSET with the units starting with the same prefix string(s).
|
||||
--
|
||||
-- Once the filter criteria have been set for the UNITSET, you can start filtering using:
|
||||
--
|
||||
-- * @{#UNITSET.FilterStart}: Starts the filtering of the units within the UNITSET.
|
||||
--
|
||||
-- Planned filter criteria within development are (so these are not yet available):
|
||||
--
|
||||
-- * @{#UNITSET.FilterZones}: Builds the UNITSET with the units within a @{Zone#ZONE}.
|
||||
--
|
||||
--
|
||||
-- UNITSET iterators:
|
||||
-- ===================
|
||||
-- Once the filters have been defined and the UNITSET has been built, you can iterate the UNITSET with the available iterator methods.
|
||||
-- The iterator methods will walk the UNITSET set, and call for each element within the set a function that you provide.
|
||||
-- The following iterator methods are currently available within the UNITSET:
|
||||
--
|
||||
-- * @{#UNITSET.ForEachUnit}: Calls a function for each alive unit it finds within the UNITSET.
|
||||
--
|
||||
-- Planned iterators methods in development are (so these are not yet available):
|
||||
--
|
||||
-- * @{#UNITSET.ForEachUnitInGroup}: Calls a function for each group contained within the UNITSET.
|
||||
-- * @{#UNITSET.ForEachUnitInZone}: Calls a function for each unit within a certain zone contained within the UNITSET.
|
||||
--
|
||||
-- @module UnitSet
|
||||
-- @author FlightControl
|
||||
|
||||
Include.File( "Routines" )
|
||||
Include.File( "Base" )
|
||||
Include.File( "Unit" )
|
||||
Include.File( "Set" )
|
||||
|
||||
|
||||
--- UNITSET class
|
||||
-- @type UNITSET
|
||||
-- @extends Set#SET
|
||||
UNITSET = {
|
||||
ClassName = "UNITSET",
|
||||
Units = {},
|
||||
Filter = {
|
||||
Coalitions = nil,
|
||||
Categories = nil,
|
||||
Types = nil,
|
||||
Countries = nil,
|
||||
UnitPrefixes = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
red = coalition.side.RED,
|
||||
blue = coalition.side.BLUE,
|
||||
neutral = coalition.side.NEUTRAL,
|
||||
},
|
||||
Categories = {
|
||||
plane = Unit.Category.AIRPLANE,
|
||||
helicopter = Unit.Category.HELICOPTER,
|
||||
ground = Unit.Category.GROUND_UNIT,
|
||||
ship = Unit.Category.SHIP,
|
||||
structure = Unit.Category.STRUCTURE,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new UNITSET object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
|
||||
-- @param #UNITSET self
|
||||
-- @return #UNITSET
|
||||
-- @usage
|
||||
-- -- Define a new UNITSET Object. This DBObject will contain a reference to all alive Units.
|
||||
-- DBObject = UNITSET:New()
|
||||
function UNITSET:New()
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, SET:New( _DATABASE.UNITS ) )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Finds a Unit based on the Unit Name.
|
||||
-- @param #UNITSET self
|
||||
-- @param #string UnitName
|
||||
-- @return Unit#UNIT The found Unit.
|
||||
function UNITSET:FindUnit( UnitName )
|
||||
|
||||
local UnitFound = self.Set[UnitName]
|
||||
return UnitFound
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Builds a set of units of coalitions.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #UNITSET self
|
||||
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:FilterCoalitions( Coalitions )
|
||||
if not self.Filter.Coalitions then
|
||||
self.Filter.Coalitions = {}
|
||||
end
|
||||
if type( Coalitions ) ~= "table" then
|
||||
Coalitions = { Coalitions }
|
||||
end
|
||||
for CoalitionID, Coalition in pairs( Coalitions ) do
|
||||
self.Filter.Coalitions[Coalition] = Coalition
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of units out of categories.
|
||||
-- Possible current categories are plane, helicopter, ground, ship.
|
||||
-- @param #UNITSET self
|
||||
-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship".
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:FilterCategories( Categories )
|
||||
if not self.Filter.Categories then
|
||||
self.Filter.Categories = {}
|
||||
end
|
||||
if type( Categories ) ~= "table" then
|
||||
Categories = { Categories }
|
||||
end
|
||||
for CategoryID, Category in pairs( Categories ) do
|
||||
self.Filter.Categories[Category] = Category
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of units of defined unit types.
|
||||
-- Possible current types are those types known within DCS world.
|
||||
-- @param #UNITSET self
|
||||
-- @param #string Types Can take those type strings known within DCS world.
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:FilterTypes( Types )
|
||||
if not self.Filter.Types then
|
||||
self.Filter.Types = {}
|
||||
end
|
||||
if type( Types ) ~= "table" then
|
||||
Types = { Types }
|
||||
end
|
||||
for TypeID, Type in pairs( Types ) do
|
||||
self.Filter.Types[Type] = Type
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of units of defined countries.
|
||||
-- Possible current countries are those known within DCS world.
|
||||
-- @param #UNITSET self
|
||||
-- @param #string Countries Can take those country strings known within DCS world.
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:FilterCountries( Countries )
|
||||
if not self.Filter.Countries then
|
||||
self.Filter.Countries = {}
|
||||
end
|
||||
if type( Countries ) ~= "table" then
|
||||
Countries = { Countries }
|
||||
end
|
||||
for CountryID, Country in pairs( Countries ) do
|
||||
self.Filter.Countries[Country] = Country
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of units of defined unit prefixes.
|
||||
-- All the units starting with the given prefixes will be included within the set.
|
||||
-- @param #UNITSET self
|
||||
-- @param #string Prefixes The prefix of which the unit name starts with.
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:FilterPrefixes( Prefixes )
|
||||
if not self.Filter.UnitPrefixes then
|
||||
self.Filter.UnitPrefixes = {}
|
||||
end
|
||||
if type( Prefixes ) ~= "table" then
|
||||
Prefixes = { Prefixes }
|
||||
end
|
||||
for PrefixID, Prefix in pairs( Prefixes ) do
|
||||
self.Filter.UnitPrefixes[Prefix] = Prefix
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Starts the filtering.
|
||||
-- @param #UNITSET self
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:FilterStart()
|
||||
|
||||
if _DATABASE then
|
||||
self:_FilterStart()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET birth event!
|
||||
-- @param #UNITSET self
|
||||
-- @param Event#EVENTDATA Event
|
||||
-- @return #string The name of the UNIT
|
||||
-- @return #table The UNIT
|
||||
function UNITSET:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if not self.Database[Event.IniDCSUnitName] then
|
||||
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
|
||||
self:T3( self.Database[Event.IniDCSUnitName] )
|
||||
end
|
||||
|
||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||
end
|
||||
|
||||
--- Handles the Database to check on any event that Object exists in the Database.
|
||||
-- This is required, because sometimes the _DATABASE event gets called later than the SET event or vise versa!
|
||||
-- @param #UNITSET self
|
||||
-- @param Event#EVENTDATA Event
|
||||
-- @return #string The name of the UNIT
|
||||
-- @return #table The UNIT
|
||||
function UNITSET:FindInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||
end
|
||||
|
||||
--- Interate the UNITSET and call an interator function for each **alive** UNIT, providing the UNIT and optional parameters.
|
||||
-- @param #UNITSET self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive UNIT in the UNITSET. The function needs to accept a UNIT parameter.
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:ForEachUnit( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
self:ForEach( IteratorFunction, arg, self.Set )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
----- Interate the UNITSET and call an interator function for each **alive** player, providing the Unit of the player and optional parameters.
|
||||
---- @param #UNITSET self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the UNITSET. The function needs to accept a UNIT parameter.
|
||||
---- @return #UNITSET self
|
||||
--function UNITSET:ForEachPlayer( IteratorFunction, ... )
|
||||
-- self:F2( arg )
|
||||
--
|
||||
-- self:ForEach( IteratorFunction, arg, self.PlayersAlive )
|
||||
--
|
||||
-- return self
|
||||
--end
|
||||
--
|
||||
--
|
||||
----- Interate the UNITSET and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
---- @param #UNITSET self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the UNITSET. The function needs to accept a CLIENT parameter.
|
||||
---- @return #UNITSET self
|
||||
--function UNITSET:ForEachClient( IteratorFunction, ... )
|
||||
-- self:F2( arg )
|
||||
--
|
||||
-- self:ForEach( IteratorFunction, arg, self.Clients )
|
||||
--
|
||||
-- return self
|
||||
--end
|
||||
|
||||
|
||||
---
|
||||
-- @param #UNITSET self
|
||||
-- @param Unit#UNIT MUnit
|
||||
-- @return #UNITSET self
|
||||
function UNITSET:IsIncludeObject( MUnit )
|
||||
self:F2( MUnit )
|
||||
local MUnitInclude = true
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
local MUnitCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:T3( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == MUnit:GetCoalition() then
|
||||
MUnitCoalition = true
|
||||
end
|
||||
end
|
||||
MUnitInclude = MUnitInclude and MUnitCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
local MUnitCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == MUnit:GetDesc().category then
|
||||
MUnitCategory = true
|
||||
end
|
||||
end
|
||||
MUnitInclude = MUnitInclude and MUnitCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
local MUnitType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
|
||||
if TypeName == MUnit:GetTypeName() then
|
||||
MUnitType = true
|
||||
end
|
||||
end
|
||||
MUnitInclude = MUnitInclude and MUnitType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
local MUnitCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
|
||||
if country.id[CountryName] == MUnit:GetCountry() then
|
||||
MUnitCountry = true
|
||||
end
|
||||
end
|
||||
MUnitInclude = MUnitInclude and MUnitCountry
|
||||
end
|
||||
|
||||
if self.Filter.UnitPrefixes then
|
||||
local MUnitPrefix = false
|
||||
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
|
||||
if string.find( MUnit:GetName(), UnitPrefix, 1 ) then
|
||||
MUnitPrefix = true
|
||||
end
|
||||
end
|
||||
MUnitInclude = MUnitInclude and MUnitPrefix
|
||||
end
|
||||
|
||||
self:T2( MUnitInclude )
|
||||
return MUnitInclude
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -48,6 +48,7 @@ COPY /b Moose.lua + %1\Zone.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Client.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Static.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Database.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Set.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Point.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Moose.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Scoring.lua Moose.lua
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,140 @@
|
||||
|
||||
Include.File( 'Set' )
|
||||
Include.File( 'Spawn' )
|
||||
|
||||
SetBluePlanesGroup = SET_GROUP:New()
|
||||
:FilterCoalitions( "blue" )
|
||||
:FilterCategories( "plane" )
|
||||
:FilterStart()
|
||||
|
||||
SetNorthKoreaGroup = SET_GROUP:New()
|
||||
:FilterCountries( "RUSSIA" )
|
||||
:FilterStart()
|
||||
|
||||
SetSAMGroup = SET_GROUP:New()
|
||||
:FilterPrefixes( "SAM" )
|
||||
:FilterStart()
|
||||
|
||||
SpawnUS_Plane = SPAWN:New( 'Spawn Test USA Plane')
|
||||
GroupUS_Plane = SpawnUS_Plane:Spawn()
|
||||
|
||||
SpawnUS_Vehicle = SPAWN:New( 'Spawn Test USA Vehicle')
|
||||
GroupUS_Vehicle = SpawnUS_Vehicle:Spawn()
|
||||
|
||||
SpawnUS_Ship = SPAWN:New( 'Spawn Test USA Ship')
|
||||
GroupUS_Ship = SpawnUS_Ship:Spawn()
|
||||
|
||||
SpawnRU_Vehicle = SPAWN:New( 'Spawn Test RUSSIA Vehicle')
|
||||
GroupRU_Vehicle = SpawnRU_Vehicle:Spawn()
|
||||
|
||||
SpawnRU_Ship = SPAWN:New( 'Spawn Test RUSSIA Ship')
|
||||
GroupRU_Ship = SpawnRU_Ship:Spawn()
|
||||
|
||||
SpawnM2A2_AttackVehicle = SPAWN:New( 'Spawn Test M2A2 Attack Vehicle' )
|
||||
SpawnSAM_AttackVehicle = SPAWN:New( 'Spawn Test SAM Attack Vehicle' )
|
||||
|
||||
for i = 1, 30 do
|
||||
GroupM2A2_AttackVehicle = SpawnM2A2_AttackVehicle:SpawnInZone( ZONE:New("Spawn Zone"), true)
|
||||
GroupSAM_AttackVehicle = SpawnSAM_AttackVehicle:SpawnInZone( ZONE:New("Spawn Zone"), true)
|
||||
end
|
||||
|
||||
SetVehicleCompletely = SET_GROUP:New()
|
||||
:FilterPrefixes( "Spawn Vehicle Zone Completely" )
|
||||
:FilterStart()
|
||||
|
||||
SetVehiclePartly = SET_GROUP:New()
|
||||
:FilterPrefixes( "Spawn Vehicle Zone Partly" )
|
||||
:FilterStart()
|
||||
|
||||
SetVehicleNot = SET_GROUP:New()
|
||||
:FilterPrefixes( "Spawn Vehicle Zone Not" )
|
||||
:FilterStart()
|
||||
|
||||
Spawn_Vehicle_Zone_Completely = SPAWN:New( 'Spawn Vehicle Zone Completely' )
|
||||
Spawn_Vehicle_Zone_Partly = SPAWN:New( 'Spawn Vehicle Zone Partly' )
|
||||
Spawn_Vehicle_Zone_Not = SPAWN:New( 'Spawn Vehicle Zone Not' )
|
||||
for i = 1, 30 do
|
||||
Spawn_Vehicle_Zone_Completely:SpawnInZone( ZONE:New("Spawn Zone Completely"), true)
|
||||
Spawn_Vehicle_Zone_Partly:SpawnInZone( ZONE:New("Spawn Zone Partly"), true)
|
||||
Spawn_Vehicle_Zone_Not:SpawnInZone( ZONE:New("Spawn Zone Not"), true)
|
||||
end
|
||||
|
||||
--DBBlue:TraceDatabase()
|
||||
--SCHEDULER:New( DBBluePlanes, DBBluePlanes.Flush, { }, 1 )
|
||||
--SCHEDULER:New( DBRedVehicles, DBRedVehicles.Flush, { }, 1 )
|
||||
--SCHEDULER:New( DBShips, DBShips.Flush, { }, 1 )
|
||||
--SCHEDULER:New( DBBelgium, DBBelgium.Flush, { }, 1 )
|
||||
--SCHEDULER:New( DBNorthKorea, DBNorthKorea.Flush, { }, 1 )
|
||||
--SCHEDULER:New( DBKA50Vinson, DBKA50Vinson.Flush, { }, 1 )
|
||||
--
|
||||
--SCHEDULER:New( DBBluePlanesGroup, DBBluePlanesGroup.Flush, { }, 1 )
|
||||
--SCHEDULER:New( DBNorthKoreaGroup, DBNorthKoreaGroup.Flush, { }, 1 )
|
||||
|
||||
SetBluePlanesGroup:ForEachGroup(
|
||||
--- @param Group#GROUP MooseGroup
|
||||
function( MooseGroup )
|
||||
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
|
||||
local UnitAction = UnitData -- Unit#UNIT
|
||||
UnitAction:SmokeBlue()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
SetNorthKoreaGroup:ForEachGroup(
|
||||
--- @param Group#GROUP MooseGroup
|
||||
function( MooseGroup )
|
||||
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
|
||||
local UnitAction = UnitData -- Unit#UNIT
|
||||
UnitAction:SmokeRed()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
SetSAMGroup:ForEachGroup(
|
||||
--- @param Group#GROUP MooseGroup
|
||||
function( MooseGroup )
|
||||
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
|
||||
local UnitAction = UnitData -- Unit#UNIT
|
||||
UnitAction:SmokeOrange()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
GroupZoneCompletely = GROUP:FindByName( "Zone Completely" )
|
||||
GroupZonePartly = GROUP:FindByName( "Zone Partly" )
|
||||
GroupZoneNot = GROUP:FindByName( "Zone Not" )
|
||||
|
||||
ZoneCompletely = ZONE_POLYGON:New( "Zone Completely", GroupZoneCompletely ):SmokeZone( POINT_VEC3.SmokeColor.White )
|
||||
ZonePartly = ZONE_POLYGON:New( "Zone Partly", GroupZonePartly ):SmokeZone( POINT_VEC3.SmokeColor.White )
|
||||
ZoneNot = ZONE_POLYGON:New( "Zone Not", GroupZoneNot ):SmokeZone( POINT_VEC3.SmokeColor.White )
|
||||
|
||||
SetVehicleCompletely:ForEachGroupCompletelyInZone( ZoneCompletely,
|
||||
--- @param Group#GROUP MooseGroup
|
||||
function( MooseGroup )
|
||||
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
|
||||
local UnitAction = UnitData -- Unit#UNIT
|
||||
UnitAction:SmokeBlue()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
SetVehiclePartly:ForEachGroupPartlyInZone( ZonePartly,
|
||||
--- @param Group#GROUP MooseGroup
|
||||
function( MooseGroup )
|
||||
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
|
||||
local UnitAction = UnitData -- Unit#UNIT
|
||||
UnitAction:SmokeBlue()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
SetVehicleNot:ForEachGroupNotInZone( ZoneNot,
|
||||
--- @param Group#GROUP MooseGroup
|
||||
function( MooseGroup )
|
||||
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
|
||||
local UnitAction = UnitData -- Unit#UNIT
|
||||
UnitAction:SmokeBlue()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li>Event</li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li>GOHOMETASK</li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li>Group</li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li>MOVEMENT</li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li>Menu</li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li>Message</li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li>StaticObject</li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li>TASK</li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li>Unit</li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li>Zone</li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li>env</li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
@ -234,12 +232,6 @@
|
||||
<td class="name" nowrap="nowrap"><a href="Group.html">Group</a></td>
|
||||
<td class="summary">
|
||||
<p>This module contains the GROUP class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="GroupSet.html">GroupSet</a></td>
|
||||
<td class="summary">
|
||||
<p>Create and manage a set of groups.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -323,7 +315,7 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Set.html">Set</a></td>
|
||||
<td class="summary">
|
||||
<p>Manage sets of units and groups.</p>
|
||||
<p>This module contains the SET classes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -354,12 +346,6 @@
|
||||
<td class="name" nowrap="nowrap"><a href="Unit.html">Unit</a></td>
|
||||
<td class="summary">
|
||||
<p>This module contains the UNIT class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="UnitSet.html">UnitSet</a></td>
|
||||
<td class="summary">
|
||||
<p>Create and manage a set of units.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li>land</li>
|
||||
|
||||
@ -43,7 +43,6 @@
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="GroupSet.html">GroupSet</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
@ -63,7 +62,6 @@
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="UnitSet.html">UnitSet</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
|
||||
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Reference in New Issue
Block a user