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@ -519,7 +519,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
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self.AttackSetUnit = AttackSetUnit -- Kept in memory in case of resume from refuel in air!
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local AttackCount = AttackSetUnit:CountAlive()()
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local AttackCount = AttackSetUnit:CountAlive()
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self:T({AttackCount = AttackCount})
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if AttackCount > 0 then
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