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Fixing issues with cargo loading for helos and apcs when the near range was too small...
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@ -872,7 +872,7 @@ do -- CARGO
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--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
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--self:F( { PointVec2 = PointVec2:GetVec2() } )
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local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
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--self:F( Distance )
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--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
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if Distance <= NearRadius then
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--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
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@ -248,7 +248,7 @@ do -- CARGO_UNIT
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local Speed = 90
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local Angle = 180
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local Distance = 5
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local Distance = 0
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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@ -297,14 +297,14 @@ do -- CARGO_UNIT
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self:__Boarding( -1, CargoCarrier, NearRadius, ... )
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self.RunCount = self.RunCount + 1
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else
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self:__Boarding( -5, CargoCarrier, NearRadius, ... )
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self.RunCount = self.RunCount + 5
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self:__Boarding( -2, CargoCarrier, NearRadius, ... )
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self.RunCount = self.RunCount + 2
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end
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if self.RunCount >= 40 then
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self.RunCount = 0
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local Speed = 90
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local Angle = 180
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local Distance = 5
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local Distance = 0
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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