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https://github.com/FlightControl-Master/MOOSE.git
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Improvements to cargo AI handling.
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@ -354,8 +354,18 @@ function AI_CARGO:onafterPickedUp( Carrier, From, Event, To, PickupZone )
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Carrier:RouteResume()
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local HasCargo = false
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if Carrier and Carrier :IsAlive() then
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for Cargo, CarrierUnit in pairs( self.Carrier_Cargo ) do
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HasCargo = true
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break
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end
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end
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self.Relocating = false
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self.Transporting = true
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if HasCargo then
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self.Transporting = true
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end
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end
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@ -466,8 +476,6 @@ end
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function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone )
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self:F( { Carrier, From, Event, To, DeployZone = DeployZone } )
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self:__Guard( 0.1 )
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self.Transporting = false
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end
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@ -439,6 +439,21 @@ function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate, Speed, De
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end
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--- On after Deployed event.
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-- @param #AI_CARGO_APC self
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-- @param Wrapper.Group#GROUP Carrier
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AI_CARGO_APC:onafterDeployed( APC, From, Event, To, DeployZone )
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self:F( { APC, From, Event, To, DeployZone = DeployZone } )
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self:__Guard( 0.1 )
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self:GetParent( self, AI_CARGO_APC ).onafterDeployed( self, APC, From, Event, To, DeployZone )
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end
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--- On after Home event.
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@ -145,18 +145,6 @@ function AI_CARGO_AIRPLANE:New( Airplane, CargoSet )
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end
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function AI_CARGO_AIRPLANE:IsTransporting()
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return self.Transporting == true
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end
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function AI_CARGO_AIRPLANE:IsRelocating()
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return self.Relocating == true
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end
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--- Set the Carrier (controllable). Also initializes events for carrier and defines the coalition.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Transport plane.
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@ -253,16 +241,12 @@ function AI_CARGO_AIRPLANE:onafterLanded( Airplane, From, Event, To )
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if self.RoutePickup == true then
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env.info("FF load airplane "..Airplane:GetName())
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self:Load( self.PickupZone )
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self.RoutePickup = false
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self.Relocating = true
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end
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-- Aircraft was send to this airbase to deploy troops. Initiate unloading.
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if self.RouteDeploy == true then
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self:Unload()
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self.RouteDeploy = false
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self.Transporting = false
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self.Relocating = false
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end
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end
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@ -326,8 +310,7 @@ function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Coordinate,
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end
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self.Transporting = false
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self.Relocating = true
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self:GetParent( self, AI_CARGO_AIRPLANE ).onafterPickup( self, Airplane, From, Event, To, Coordinate, Speed, PickupZone )
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else
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env.info("FF onafterpick aircraft not alive")
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end
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@ -364,30 +347,12 @@ function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Coordinate,
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-- Set destination airbase for next :Route() command.
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self.Airbase = Airbase
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self.Transporting = true
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self.Relocating = false
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self:GetParent( self, AI_CARGO_AIRPLANE ).onafterDeploy( self, Airplane, From, Event, To, Coordinate, Speed, DeployZone )
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end
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end
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--- On after PickedUp event. All cargo is inside the carrier and ready to be transported.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_AIRPLANE:onafterPickedUp( Airplane, From, Event, To, PickupZone )
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self:F( { AirplaneGroup, From, Event, To } )
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if Airplane and Airplane:IsAlive() then
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self.Transporting = true -- This will only be executed when there is no cargo boarded anymore. The dispatcher will then kick-off the deploy cycle!
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end
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end
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--- On after Unload event. Cargo is beeing unloaded, i.e. the unboarding process is started.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
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@ -422,22 +387,6 @@ end
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--- On after Deployed event.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo
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function AI_CARGO_AIRPLANE:onafterDeployed( Airplane, From, Event, To, DeployZone )
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if Airplane and Airplane:IsAlive() then
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self.Transporting = false -- This will only be executed when there is no cargo onboard anymore. The dispatcher will then kick-off the pickup cycle!
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end
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end
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--- Route the airplane from one airport or it's current position to another airbase.
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-- @param #AI_CARGO_AIRPLANE self
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@ -510,3 +459,29 @@ function AI_CARGO_AIRPLANE:Route( Airplane, Airbase, Speed, Uncontrolled )
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end
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end
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end
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--- On after Home event. Aircraft will be routed to their home base.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane The cargo plane.
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-- @param From From state.
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-- @param Event Event.
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-- @param To To State.
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-- @param Core.Point#COORDINATE Coordinate Home place (not used).
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-- @param #number Speed Speed in km/h to fly to the home airbase (zone). Default is 80% of max possible speed the unit can go.
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-- @param Core.Zone#ZONE_AIRBASE HomeZone The home airbase (zone) where the plane should return to.
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function AI_CARGO_AIRPLANE:onafterHome(Airplane, From, Event, To, Coordinate, Speed, HomeZone )
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if Airplane and Airplane:IsAlive() then
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-- We are going home!
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self.RouteHome = true
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-- Home Base.
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local HomeBase=HomeZone:GetAirbase()
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self.Airbase=HomeBase
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-- Now route the airplane home
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self:Route(Airplane, HomeBase, Speed)
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end
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end
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@ -13,7 +13,8 @@
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--
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-- @module AI.AI_Cargo_Dispatcher_Airplane
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-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
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--
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--- @type AI_CARGO_DISPATCHER_AIRPLANE
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-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
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@ -62,8 +63,8 @@ function AI_CARGO_DISPATCHER_AIRPLANE:New( AirplaneSet, CargoSet, PickupZoneSet,
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local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:NewWithZones( AirplaneSet, CargoSet, PickupZoneSet, DeployZoneSet ) ) -- #AI_CARGO_DISPATCHER_AIRPLANE
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self:SetDeploySpeed( 200, 150 )
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self:SetPickupSpeed( 200, 150 )
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self:SetDeploySpeed( 1200, 600 )
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self:SetPickupSpeed( 1200, 600 )
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self:SetPickupRadius( 0, 0 )
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self:SetDeployRadius( 0, 0 )
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@ -176,16 +176,6 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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return self
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end
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function AI_CARGO_HELICOPTER:IsTransporting()
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return self.Transporting == true
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end
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function AI_CARGO_HELICOPTER:IsRelocating()
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return self.Relocating == true
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end
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--- Set the Carrier.
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-- @param #AI_CARGO_HELICOPTER self
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@ -392,33 +382,6 @@ end
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--- On after PickedUp event, raised when all cargo has been loaded into the CarrierGroup.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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-- @return #boolean Cargo is loaded.
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_HELICOPTER:onafterPickedUp( Helicopter, From, Event, To, PickupZone )
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self:F( { Helicopter, From, Event, To } )
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local HasCargo = false
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if Helicopter and Helicopter:IsAlive() then
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for Cargo, CarrierUnit in pairs( self.Carrier_Cargo ) do
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HasCargo = true
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break
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end
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self.Relocating = false
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if HasCargo then
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self.Transporting = true
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end
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end
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end
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--- On after Deployed event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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@ -440,7 +403,8 @@ function AI_CARGO_HELICOPTER:onafterDeployed( Helicopter, From, Event, To, Deplo
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end, Helicopter
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)
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self.Transporting = false
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self:GetParent( self, AI_CARGO_HELICOPTER ).onafterDeployed( self, Helicopter, From, Event, To, DeployZone )
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end
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@ -506,8 +470,8 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
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self.PickupZone = PickupZone
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self.Relocating = true
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self.Transporting = false
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self:GetParent( self, AI_CARGO_HELICOPTER ).onafterPickup( self, Helicopter, From, Event, To, Coordinate, Speed, PickupZone )
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end
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end
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@ -584,8 +548,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
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-- Now route the helicopter
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Helicopter:Route( Route, 0 )
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self.Relocating = false
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self.Transporting = true
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self:GetParent( self, AI_CARGO_HELICOPTER ).onafterDeploy( self, Helicopter, From, Event, To, Coordinate, Speed, DeployZone )
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end
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end
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