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@ -47,9 +47,13 @@ do -- world
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-- @field S_EVENT_PLAYER_COMMENT
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-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
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-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
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-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added)
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-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change)
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-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove)
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-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
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-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
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-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
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-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
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-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
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-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
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-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
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-- @field S_EVENT_MAX
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--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
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@ -1091,6 +1091,7 @@ function CONTROLLABLE:TaskEmbarking(Vec2, GroupSetForEmbarking, Duration, Distri
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local DCSTask = {
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id = 'Embarking',
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params = {
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--selectedTransport = self:GetID(),
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Vec2 = Vec2,
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x = Vec2.x,
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y = Vec2.y,
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@ -1105,6 +1106,123 @@ function CONTROLLABLE:TaskEmbarking(Vec2, GroupSetForEmbarking, Duration, Distri
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return DCSTask
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end
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--- Used in conjunction with the EmbarkToTransport task for a ground infantry group, the controlled helicopter flight will land at the specified coordinates,
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-- pick up boarding troops and transport them to that groups DisembarkFromTransport task.
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-- The CONTROLLABLE has to be a helicopter group!
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-- @param #CONTROLLABLE self
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-- @param Core.Set#SET_GROUP GroupSet Set of groups to be embarked by the controllable.
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-- @param Core.Point#COORDINATE Coordinate Coordinate of embarking.
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-- @param #number Duration Duration of embarking in seconds.
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-- @return #table Embarking task.
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function CONTROLLABLE:TaskEmbarking(GroupSet, Coordinate, Duration)
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-- Create table of group IDs.
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local gids={}
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for _,_group in pairs(GroupSet:GetAliveSet()) do
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local group=_group --Wrapper.Group#GROUP
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table.insert(gids, group:GetID())
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end
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-- Group ID of controllable.
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local id=self:GetID()
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-- Distribution
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local distribution={}
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distribution[id]=gids
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local durationFlag=false
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if Duration then
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durationFlag=true
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else
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Duration=300
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end
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local DCStask={
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id="Embarking",
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params={
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distributionFlag=true,
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distribution=distribution,
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groupsForEmbarking=gids,
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durationFlag=durationFlag,
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distribution=distribution,
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duration=Duration,
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x=Coordinate.x,
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y=Coordinate.z,
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}
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}
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self:E(DCStask)
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return DCStask
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end
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--- Used in conjunction with the embarking task for a transport helicopter group. The Ground units will move to the specified location and wait to be picked up by a helicopter.
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-- The helicopter will then fly them to their dropoff point defined by another task for the ground forces; DisembarkFromTransport task.
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-- The controllable has to be an infantry group!
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
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-- @param #number Radius Radius in meters.
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-- @return #table Embark to transport task.
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function CONTROLLABLE:TaskEmbarkToTransport(Coordinate, Radius)
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local EmbarkToTransport = {
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id="EmbarkToTransport",
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params={
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x=Coordinate.x,
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y=Coordinate.z,
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zoneRadius=Radius,
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--selectedType="UH-1H",
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}
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}
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self:E(EmbarkToTransport)
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return EmbarkToTransport
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end
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--- Specifies the location an infantry group that is being transported by helicopters will be unloaded at. Used in conjunction with the EmbarkToTransport task.
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-- The CONTROLLABLE has to be an infantry group!
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
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-- @param #number Radius Radius in meters.
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-- @return #table Embark to transport task.
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function CONTROLLABLE:TaskDisembarkFromTransport(Coordinate, Radius)
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local DisembarkFromTransport={
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id="DisembarkFromTransport",
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params = {
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x=Coordinate.x,
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y=Coordinate.y,
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zoneRadius=Radius,
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}}
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return DisembarkFromTransport
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end
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--- (GROUND) Embark to a Transport landed at a location.
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-- Move to a defined Vec2 Point, and embark to a controllable when arrived within a defined Radius.
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-- @param #CONTROLLABLE self
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-- @param DCS#Vec2 Point The point where to wait.
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-- @param #number Radius The radius of the embarking zone around the Point.
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-- @return DCS#Task The DCS task structure.
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function CONTROLLABLE:TaskEmbarkToTransport( Point, Radius )
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local DCSTask = {
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id = 'EmbarkToTransport',
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params = {
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point = Point,
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x = Point.x,
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y = Point.y,
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zoneRadius = Radius,
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}
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}
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return DCSTask
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end
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--- (AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.
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-- @param #CONTROLLABLE self
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@ -1687,125 +1805,6 @@ function CONTROLLABLE:EnRouteTaskFAC( Radius, Priority )
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end
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--[[
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--- Used in conjunction with the embarking task for a transport helicopter group. The Ground units will move to the specified location and wait to be picked up by a helicopter.
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-- The helicopter will then fly them to their dropoff point defined by another task for the ground forces; DisembarkFromTransport task.
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-- The controllable has to be an infantry group!
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
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-- @param #number Radius Radius in meters.
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-- @return #table Embark to transport task.
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function CONTROLLABLE:TaskEmbarkToTransport(Coordinate, Radius)
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local EmbarkToTransport = {
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id="EmbarkToTransport",
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params={
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x=Coordinate.x,
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y=Coordinate.z,
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zoneRadius=Radius,
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--selectedType="UH-1H",
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}
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}
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self:E(EmbarkToTransport)
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return EmbarkToTransport
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end
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--- Used in conjunction with the EmbarkToTransport task for a ground infantry group, the controlled helicopter flight will land at the specified coordinates,
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-- pick up boarding troops and transport them to that groups DisembarkFromTransport task.
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-- The CONTROLLABLE has to be a helicopter group!
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-- @param #CONTROLLABLE self
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-- @param Core.Set#SET_GROUP GroupSet Set of groups to be embarked by the controllable.
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-- @param Core.Point#COORDINATE Coordinate Coordinate of embarking.
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-- @param #number Duration Duration of embarking in seconds.
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-- @return #table Embarking task.
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function CONTROLLABLE:TaskEmbarking(GroupSet, Coordinate, Duration)
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-- Create table of group IDs.
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local gids={}
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for _,_group in pairs(GroupSet:GetAliveSet()) do
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local group=_group --Wrapper.Group#GROUP
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table.insert(gids, group:GetID())
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end
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-- Group ID of controllable.
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local id=self:GetID()
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-- Distribution
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local distribution={}
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distribution[id]=gids
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local durationFlag=false
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if Duration then
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durationFlag=true
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else
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Duration=300
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end
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local DCStask={
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id="Embarking",
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params={
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selectedTransport=self:GetID(),
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distributionFlag=true,
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distribution=distribution,
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groupsForEmbarking=gids,
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durationFlag=durationFlag,
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distribution=distribution,
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duration=Duration,
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x=Coordinate.x,
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y=Coordinate.z,
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}
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}
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self:E(DCStask)
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return DCStask
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end
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--- Specifies the location an infantry group that is being transported by helicopters will be unloaded at. Used in conjunction with the EmbarkToTransport task.
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-- The CONTROLLABLE has to be an infantry group!
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
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-- @param #number Radius Radius in meters.
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-- @return #table Embark to transport task.
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function CONTROLLABLE:TaskDisembarkFromTransport(Coordinate, Radius)
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local DisembarkFromTransport={
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id="DisembarkFromTransport",
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params = {
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x=Coordinate.x,
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y=Coordinate.y,
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zoneRadius=Radius,
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}}
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return DisembarkFromTransport
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end
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]]
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--- (GROUND) Embark to a Transport landed at a location.
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-- Move to a defined Vec2 Point, and embark to a controllable when arrived within a defined Radius.
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-- @param #CONTROLLABLE self
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-- @param DCS#Vec2 Point The point where to wait.
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-- @param #number Radius The radius of the embarking zone around the Point.
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-- @return DCS#Task The DCS task structure.
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function CONTROLLABLE:TaskEmbarkToTransport( Point, Radius )
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local DCSTask = {
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id = 'EmbarkToTransport',
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params = {
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point = Point,
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x = Point.x,
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y = Point.y,
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zoneRadius = Radius,
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}
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}
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return DCSTask
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end
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--- This creates a Task element, with an action to call a function as part of a Wrapped Task.
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-- This Task can then be embedded at a Waypoint by calling the method @{#CONTROLLABLE.SetTaskWaypoint}.
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-- @param #CONTROLLABLE self
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