This commit is contained in:
Frank 2023-01-30 21:52:22 +01:00
parent 694ad5d33d
commit 0b3aea2bf3
3 changed files with 18 additions and 14 deletions

View File

@ -555,7 +555,7 @@ function ZONE_BASE:GetZoneMaybe()
end
end
-- Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.
--- Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.
-- @param #ZONE_BASE self
-- @param #string PropertyName The name of a the TriggerZone Property to be retrieved.
-- @return #string The Value of the TriggerZone Property with the given PropertyName, or nil if absent.
@ -569,7 +569,7 @@ function ZONE_BASE:GetProperty(PropertyName)
return self.Properties[PropertyName]
end
-- Returns the zone Properties table.
--- Returns the zone Properties table.
-- @param #ZONE_BASE self
-- @return #table The Key:Value table of TriggerZone properties of the zone.
function ZONE_BASE:GetAllProperties()

View File

@ -1530,7 +1530,7 @@ end
--- Add a unit or static object as bombing target.
-- @param #RANGE self
-- @param Wrapper.Positionable#POSITIONABLE unit Positionable (unit or static) of the strafe target.
-- @param Wrapper.Positionable#POSITIONABLE unit Positionable (unit or static) of the bombing target.
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
-- @return #RANGE self

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@ -4,7 +4,7 @@
--
-- ### Author: **FlightControl**
--
-- ### Contributions: **Applevangelist**
-- ### Contributions: **Applevangelist**, **funkyfranky**
--
-- ===
--
@ -12,12 +12,12 @@
-- @image Wrapper_Scenery.JPG
--- @type SCENERY
-- @field #string ClassName
-- @field #string SceneryName
-- @field #DCS.Object SceneryObject
-- @field #number Life0
--- SCENERY Class
-- @type SCENERY
-- @field #string ClassName Name of the class.
-- @field #string SceneryName Name of the scenery object.
-- @field DCS#Object SceneryObject DCS scenery object.
-- @field #number Life0 Initial life points.
-- @extends Wrapper.Positionable#POSITIONABLE
@ -37,12 +37,16 @@ SCENERY = {
--- Register scenery object as POSITIONABLE.
--@param #SCENERY self
--@param #string SceneryName Scenery name.
--@param #DCS.Object SceneryObject DCS scenery object.
--@param DCS#Object SceneryObject DCS scenery object.
--@return #SCENERY Scenery object.
function SCENERY:Register( SceneryName, SceneryObject )
local self = BASE:Inherit( self, POSITIONABLE:New( SceneryName ) )
self.SceneryName = SceneryName
self.SceneryObject = SceneryObject
if self.SceneryObject then
self.Life0 = self.SceneryObject:getLife()
else
@ -53,7 +57,7 @@ end
--- Obtain DCS Object from the SCENERY Object.
--@param #SCENERY self
--@return #DCS.Object DCS scenery object.
--@return DCS#Object DCS scenery object.
function SCENERY:GetDCSObject()
return self.SceneryObject
end
@ -69,7 +73,7 @@ function SCENERY:GetLife()
return life
end
--- Get current initial life points from the SCENERY Object.
--- Get initial life points of the SCENERY Object.
--@param #SCENERY self
--@return #number life
function SCENERY:GetLife0()
@ -90,7 +94,7 @@ function SCENERY:IsDead()
return self:GetLife() < 1 and true or false
end
--- Get the threat level of a SCENERY object. Always 0.
--- Get the threat level of a SCENERY object. Always 0 as scenery does not pose a threat to anyone.
--@param #SCENERY self
--@return #number Threat level 0.
--@return #string "Scenery".