mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/OpsDev
This commit is contained in:
commit
0e4eb9a263
@ -1953,7 +1953,7 @@ local function refct_from_id(id) -- refct = refct_from_id(CTypeID)
|
||||
unsigned = refct.unsigned,
|
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size = bit.band(bit.rshift(ctype.info, 16), 127),
|
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}
|
||||
refct.bool, refct.const, refct.volatile, refct.unsigned = nil
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refct.bool, refct.const, refct.volatile, refct.unsigned = nil, nil, nil, nil
|
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end
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||||
|
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if CT[4] then -- Merge sibling attributes onto this type.
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@ -17,7 +17,9 @@
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--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
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-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
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--
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--
|
||||
-- 
|
||||
--
|
||||
-- 
|
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--
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-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.
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@ -32,7 +32,9 @@
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-- [DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx)
|
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--
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-- ===
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--
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--
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-- 
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--
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-- # QUICK START GUIDE
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--
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-- There are basically two classes available to model an A2A defense system.
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@ -19,6 +19,8 @@
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--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
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--
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-- 
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--
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-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
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--
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-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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@ -15,6 +15,8 @@
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--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
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--
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-- 
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--
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-- 
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--
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-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.
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@ -15,7 +15,9 @@
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-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
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--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
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--
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--
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-- 
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||||
--
|
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-- # Developer Note
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||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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@ -18,6 +18,8 @@
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--
|
||||
-- # Developer Note
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||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
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-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
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@ -36,6 +36,8 @@
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- 
|
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--
|
||||
-- The following class is available to model an A2G defense system.
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--
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-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
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|
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@ -19,6 +19,8 @@
|
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|
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--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
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--
|
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-- 
|
||||
--
|
||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
|
||||
@ -15,6 +15,7 @@
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||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) AI_AIR constructor
|
||||
--
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||||
|
||||
@ -36,6 +36,8 @@
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The following class is available to model an AIR defense system.
|
||||
--
|
||||
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.
|
||||
|
||||
@ -13,12 +13,14 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_ENGAGE
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
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||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
|
||||
@ -15,6 +15,8 @@
|
||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
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||||
|
||||
@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_SQUADRON
|
||||
--- @type AI_AIR_SQUADRON
|
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-- @extends Core.Base#BASE
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||||
|
||||
|
||||
@ -21,6 +21,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@ -38,6 +38,8 @@
|
||||
|
||||
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
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--
|
||||
-- 
|
||||
--
|
||||
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||
--
|
||||
-- 
|
||||
|
||||
@ -33,8 +33,9 @@
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
-- @extends Core.Fsm#FSM_SET
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||||
|
||||
|
||||
--- Monitors and manages as many replacement AI groups as there are
|
||||
--- 
|
||||
--
|
||||
-- Monitors and manages as many replacement AI groups as there are
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||||
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
|
||||
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
||||
--
|
||||
|
||||
@ -39,6 +39,8 @@
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
||||
|
||||
@ -38,6 +38,9 @@
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
|
||||
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||
--
|
||||
-- 
|
||||
|
||||
@ -9,12 +9,14 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
-- @type AI_CARGO
|
||||
--- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
--- Base class for the dynamic cargo handling capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.
|
||||
|
||||
@ -15,6 +15,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI vehicle group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
|
||||
@ -14,6 +14,8 @@
|
||||
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI airplane group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
|
||||
--
|
||||
|
||||
@ -22,6 +22,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The dispatcher concept.
|
||||
--
|
||||
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
|
||||
@ -36,6 +36,8 @@
|
||||
|
||||
--- A dynamic cargo transportation capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@ -30,6 +30,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@ -31,6 +31,8 @@
|
||||
|
||||
--- A dynamic cargo handling capability for AI helicopter groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
--
|
||||
|
||||
@ -29,6 +29,8 @@
|
||||
|
||||
--- A dynamic cargo transportation capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@ -15,6 +15,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI helicopter group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
|
||||
@ -14,6 +14,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
|
||||
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
|
||||
|
||||
@ -25,6 +25,8 @@
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||
--
|
||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||
|
||||
@ -23,6 +23,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@ -21,6 +21,8 @@
|
||||
|
||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
|
||||
@ -25,6 +25,8 @@
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||
--
|
||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||
|
||||
@ -40,6 +40,8 @@
|
||||
|
||||
|
||||
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
||||
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
||||
|
||||
@ -48,6 +48,8 @@
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@ -8,9 +8,11 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
do -- ACT_ACCOUNT
|
||||
|
||||
|
||||
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## ACT_ACCOUNT state machine:
|
||||
--
|
||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||
@ -133,7 +135,7 @@ do -- ACT_ACCOUNT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To, Event )
|
||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To )
|
||||
|
||||
self:__NoMore( 1 )
|
||||
end
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
--- (SP) (MP) (FSM) Accept or reject process for player (task) assignments.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
|
||||
--
|
||||
-- 
|
||||
-- ## ACT_ASSIST state machine:
|
||||
--
|
||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||
|
||||
@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
-- ## ACT_ROUTE state machine:
|
||||
|
||||
@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) MOOSE Cargo System.
|
||||
--
|
||||
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
|
||||
|
||||
@ -22,6 +22,9 @@ do -- CARGO_CRATE
|
||||
-- @type CARGO_CRATE
|
||||
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
||||
|
||||
---
|
||||
-- 
|
||||
--
|
||||
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
||||
--
|
||||
|
||||
@ -26,6 +26,8 @@ do -- CARGO_GROUP
|
||||
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
||||
|
||||
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
||||
--
|
||||
-- 
|
||||
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
|
||||
--
|
||||
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
|
||||
|
||||
@ -32,6 +32,8 @@ do -- CARGO_SLINGLOAD
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@ -30,6 +30,8 @@ do -- CARGO_UNIT
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@ -974,7 +974,7 @@ do -- Scheduling
|
||||
-- @param #BASE self
|
||||
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @param ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @return #string The Schedule ID of the planned schedule.
|
||||
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
||||
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Jan 2025
|
||||
-- last change: Sept 2025
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@ -417,7 +417,7 @@ end
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.6",
|
||||
version = "0.1.7",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@ -806,6 +806,16 @@ function CLIENTMENUMANAGER:ResetMenuComplete()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteEntry(Entry,Client)
|
||||
self:T(self.lid.."DeleteEntry")
|
||||
return self:DeleteF10Entry(Entry,Client)
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
|
||||
@ -577,13 +577,19 @@ do -- Zones and Pathlines
|
||||
-- For a rectangular polygon drawing, we have the width (y) and height (x).
|
||||
local w=objectData.width
|
||||
local h=objectData.height
|
||||
local rotation = UTILS.ToRadian(objectData.angle or 0)
|
||||
|
||||
-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
|
||||
local points={}
|
||||
points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
|
||||
points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
|
||||
points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
|
||||
points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
|
||||
local sinRot = math.sin(rotation)
|
||||
local cosRot = math.cos(rotation)
|
||||
local dx = h / 2
|
||||
local dy = w / 2
|
||||
|
||||
local points = {
|
||||
{ x = -dx * cosRot - (-dy * sinRot) + vec2.x, y = -dx * sinRot + (-dy * cosRot) + vec2.y },
|
||||
{ x = dx * cosRot - (-dy * sinRot) + vec2.x, y = dx * sinRot + (-dy * cosRot) + vec2.y },
|
||||
{ x = dx * cosRot - (dy * sinRot) + vec2.x, y = dx * sinRot + (dy * cosRot) + vec2.y },
|
||||
{ x = -dx * cosRot - (dy * sinRot) + vec2.x, y = -dx * sinRot + (dy * cosRot) + vec2.y },
|
||||
}
|
||||
|
||||
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
|
||||
|
||||
@ -872,6 +878,8 @@ end
|
||||
-- @return Wrapper.Group#GROUP The found GROUP.
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
if type(GroupName) ~= "string" or GroupName == "" then return end
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
@ -1110,7 +1118,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.STNS[stn] = UnitTemplate.name
|
||||
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
self:T("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
||||
@ -1119,7 +1127,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.SADL[sadl] = UnitTemplate.name
|
||||
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
self:T("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1380,7 +1388,7 @@ function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -1392,7 +1400,7 @@ function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -1404,7 +1412,7 @@ function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -1697,7 +1705,7 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if PlayerName then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
self:I(string.format("Player '%s' joined unit '%s' (%s) of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniTypeName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
|
||||
@ -1508,7 +1508,9 @@ function EVENT:onEvent( Event )
|
||||
else
|
||||
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
if Event.Place then
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
||||
ClassName = "MARKEROPS",
|
||||
Tag = "mytag",
|
||||
Keywords = {},
|
||||
version = "0.1.3",
|
||||
version = "0.1.4",
|
||||
debug = false,
|
||||
Casesensitive = true,
|
||||
}
|
||||
@ -154,14 +154,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
self:E("Skipping onEvent. Event or Event.idx unknown.")
|
||||
return true
|
||||
end
|
||||
--position
|
||||
local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
|
||||
local coord=COORDINATE:NewFromVec3(vec3)
|
||||
if self.debug then
|
||||
local coordtext = coord:ToStringLLDDM()
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
|
||||
local coalition = Event.MarkCoalition
|
||||
-- decision
|
||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||
@ -170,8 +163,14 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
|
||||
if self.debug then
|
||||
local coordtext = coord:ToStringLLDDM()
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
@ -180,8 +179,14 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
|
||||
if self.debug then
|
||||
local coordtext = coord:ToStringLLDDM()
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark changed at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
|
||||
@ -206,7 +206,7 @@ end
|
||||
function MESSAGE:ToGroup( Group, Settings )
|
||||
self:F( Group.GroupName )
|
||||
|
||||
if Group then
|
||||
if Group and Group:IsAlive() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
@ -231,7 +231,7 @@ end
|
||||
function MESSAGE:ToUnit( Unit, Settings )
|
||||
self:F( Unit.IdentifiableName )
|
||||
|
||||
if Unit then
|
||||
if Unit and Unit:IsAlive() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
@ -452,7 +452,7 @@ end
|
||||
_MESSAGESRS = {}
|
||||
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
||||
-- @param #string PathToSRS (optional) Path to SRS TTS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio" or your configuration file setting.
|
||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
@ -468,13 +468,13 @@ _MESSAGESRS = {}
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate,Backend)
|
||||
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
|
||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
||||
@ -535,7 +535,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
@ -567,7 +567,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
|
||||
--
|
||||
@ -589,7 +589,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
|
||||
--
|
||||
@ -611,7 +611,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
|
||||
--
|
||||
|
||||
@ -25,7 +25,7 @@
|
||||
|
||||
do -- COORDINATE
|
||||
|
||||
---
|
||||
--- Coordinate class
|
||||
-- @type COORDINATE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #number x Component of the 3D vector.
|
||||
@ -59,6 +59,10 @@ do -- COORDINATE
|
||||
-- * @{#COORDINATE.SmokeOrange}(): To smoke the point in orange.
|
||||
-- * @{#COORDINATE.SmokeWhite}(): To smoke the point in white.
|
||||
-- * @{#COORDINATE.SmokeGreen}(): To smoke the point in green.
|
||||
-- * @{#COORDINATE.SetSmokeOffsetDirection}(): To set an offset point direction for smoke.
|
||||
-- * @{#COORDINATE.SetSmokeOffsetDistance}(): To set an offset point distance for smoke.
|
||||
-- * @{#COORDINATE.SwitchSmokeOffsetOn}(): To set an offset point for smoke to on.
|
||||
-- * @{#COORDINATE.SwitchSmokeOffsetOff}(): To set an offset point for smoke to off.
|
||||
--
|
||||
-- ## 2.2) Flare
|
||||
--
|
||||
@ -790,7 +794,9 @@ do -- COORDINATE
|
||||
-- @return DCS#Vec2 Vec2
|
||||
function COORDINATE:GetRandomVec2InRadius( OuterRadius, InnerRadius )
|
||||
self:F2( { OuterRadius, InnerRadius } )
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
local Theta = 2 * math.pi * math.random()
|
||||
local Radials = math.random() + math.random()
|
||||
if Radials > 1 then
|
||||
@ -850,6 +856,26 @@ do -- COORDINATE
|
||||
return land.getHeight( Vec2 )
|
||||
end
|
||||
|
||||
--- Returns a table of DCS#Vec3 points representing the terrain profile between two points.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Destination DCS#Vec3 Ending point of the profile.
|
||||
-- @return #table DCS#Vec3 table of the profile
|
||||
function COORDINATE:GetLandProfileVec3(Destination)
|
||||
return land.profile(self:GetVec3(), Destination)
|
||||
end
|
||||
|
||||
--- Returns a table of #COORDINATE representing the terrain profile between two points.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Destination #COORDINATE Ending coordinate of the profile.
|
||||
-- @return #table #COORDINATE table of the profile
|
||||
function COORDINATE:GetLandProfileCoordinates(Destination)
|
||||
local points = self:GetLandProfileVec3(Destination:GetVec3())
|
||||
local coords = {}
|
||||
for _, point in ipairs(points) do
|
||||
table.insert(coords, COORDINATE:NewFromVec3(point))
|
||||
end
|
||||
return coords
|
||||
end
|
||||
|
||||
--- Set the heading of the coordinate, if applicable.
|
||||
-- @param #COORDINATE self
|
||||
@ -2135,14 +2161,112 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Smokes the point in a color.
|
||||
--- Create colored smoke the point. The smoke we last up to 5 min (DCS limitation) but you can optionally specify a shorter duration or stop it manually.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor
|
||||
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||
function COORDINATE:Smoke( SmokeColor, name )
|
||||
self:F2( { SmokeColor } )
|
||||
self.firename = name or "Smoke-"..math.random(1,100000)
|
||||
trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
|
||||
-- @param #number SmokeColor Color of smoke, e.g. `SMOKECOLOR.Green` for green smoke.
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @param #string Name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||
-- @param #boolean Offset (Optional) If true, offset the smokle a bit.
|
||||
-- @param #number Direction (Optional) If Offset is true this is the direction of the offset, 1-359 (degrees). Default random.
|
||||
-- @param #number Distance (Optional) If Offset is true this is the distance of the offset in meters. Default random 10-20.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:Smoke( SmokeColor, Duration, Delay, Name, Offset,Direction,Distance)
|
||||
self:F2( { SmokeColor, Name, Duration, Delay, Offset } )
|
||||
|
||||
SmokeColor=SmokeColor or SMOKECOLOR.Green
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, COORDINATE.Smoke, self, SmokeColor, Duration, 0, Name, Direction,Distance)
|
||||
else
|
||||
|
||||
-- Create a name which is used to stop the smoke manually
|
||||
self.firename = Name or "Smoke-"..math.random(1,100000)
|
||||
|
||||
-- Create smoke
|
||||
if Offset or self.SmokeOffset then
|
||||
local Angle = Direction or self:GetSmokeOffsetDirection()
|
||||
local Distance = Distance or self:GetSmokeOffsetDistance()
|
||||
local newpos = self:Translate(Distance,Angle,true,false)
|
||||
local newvec3 = newpos:GetVec3()
|
||||
trigger.action.smoke( newvec3, SmokeColor, self.firename )
|
||||
else
|
||||
trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
|
||||
end
|
||||
|
||||
-- Stop smoke
|
||||
if Duration and Duration>0 then
|
||||
self:ScheduleOnce(Duration, COORDINATE.StopSmoke, self, self.firename )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the offset direction when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number Direction in degrees.
|
||||
function COORDINATE:GetSmokeOffsetDirection()
|
||||
local direction = self.SmokeOffsetDirection or math.random(1,359)
|
||||
return direction
|
||||
end
|
||||
|
||||
--- Set the offset direction when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Direction (Optional) This is the direction of the offset, 1-359 (degrees). Default random.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SetSmokeOffsetDirection(Direction)
|
||||
if self then
|
||||
self.SmokeOffsetDirection = Direction or math.random(1,359)
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffsetDirection = Direction or math.random(1,359)
|
||||
end
|
||||
end
|
||||
|
||||
--- Get the offset distance when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number Distance Distance in meters.
|
||||
function COORDINATE:GetSmokeOffsetDistance()
|
||||
local distance = self.SmokeOffsetDistance or math.random(10,20)
|
||||
return distance
|
||||
end
|
||||
|
||||
--- Set the offset distance when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Distance (Optional) This is the distance of the offset in meters. Default random 10-20.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SetSmokeOffsetDistance(Distance)
|
||||
if self then
|
||||
self.SmokeOffsetDistance = Distance or math.random(10,20)
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffsetDistance = Distance or math.random(10,20)
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the offset on when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SwitchSmokeOffsetOn()
|
||||
if self then
|
||||
self.SmokeOffset = true
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffset = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the offset off when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SwitchSmokeOffsetOff()
|
||||
if self then
|
||||
self.SmokeOffset = false
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffset = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops smoking the point in a color.
|
||||
@ -2154,49 +2278,83 @@ do -- COORDINATE
|
||||
|
||||
--- Smoke the COORDINATE Green.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeGreen()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Green )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeGreen(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Green, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE Red.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeRed()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Red )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeRed(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Red, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE White.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeWhite()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.White )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeWhite(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.White, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE Orange.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeOrange()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Orange )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeOrange(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Orange, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE Blue.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeBlue()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Blue )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeBlue(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Blue, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Big smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Utilities.Utils#BIGSMOKEPRESET preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
|
||||
-- @param #number density (Optional) Smoke density. Number in [0,...,1]. Default 0.5.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFire( preset, density, name )
|
||||
self:F2( { preset=preset, density=density } )
|
||||
density=density or 0.5
|
||||
self.firename = name or "Fire-"..math.random(1,10000)
|
||||
trigger.action.effectSmokeBig( self:GetVec3(), preset, density, self.firename )
|
||||
-- @param #number Preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
|
||||
-- @param #number Density (Optional) Smoke density. Number in [0,...,1]. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string Name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFire( Preset, Density, Duration, Delay, Name )
|
||||
self:F2( { preset=Preset, density=Density } )
|
||||
|
||||
Preset=Preset or BIGSMOKEPRESET.SmallSmokeAndFire
|
||||
Density=Density or 0.5
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, COORDINATE.BigSmokeAndFire, self, Preset, Density, Duration, 0, Name)
|
||||
else
|
||||
|
||||
self.firename = Name or "Fire-"..math.random(1,10000)
|
||||
|
||||
trigger.action.effectSmokeBig( self:GetVec3(), Preset, Density, self.firename )
|
||||
|
||||
-- Stop smoke
|
||||
if Duration and Duration>0 then
|
||||
self:ScheduleOnce(Duration, COORDINATE.StopBigSmokeAndFire, self, self.firename )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop big smoke and fire at the coordinate.
|
||||
@ -2209,82 +2367,98 @@ do -- COORDINATE
|
||||
|
||||
--- Small smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireSmall( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, density, name)
|
||||
-- @param #number Density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string Name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireSmall( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Medium smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireMedium( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireMedium( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Large smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireLarge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireLarge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Huge smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireHuge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireHuge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Small smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeSmall( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeSmall( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Medium smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeMedium( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeMedium( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Large smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeLarge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, density,name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeLarge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Huge smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeHuge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, density,name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeHuge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Flares the point in a color.
|
||||
@ -2938,8 +3112,10 @@ do -- COORDINATE
|
||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunrise == "N/S" then return true end
|
||||
if type(sunrise) == "string" or type(sunset) == "string" then
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunset == "N/S" then return true end
|
||||
end
|
||||
|
||||
local time=UTILS.ClockToSeconds(clock)
|
||||
|
||||
@ -2957,6 +3133,11 @@ do -- COORDINATE
|
||||
|
||||
-- Todays sun set in sec.
|
||||
local sunset=self:GetSunset(true)
|
||||
|
||||
if type(sunrise) == "string" or type(sunset) == "string" then
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunset == "N/S" then return true end
|
||||
end
|
||||
|
||||
-- Seconds passed since midnight.
|
||||
local time=UTILS.SecondsOfToday()
|
||||
@ -3655,7 +3836,26 @@ do -- COORDINATE
|
||||
function COORDINATE:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
|
||||
return COORDINATE:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Search for clear zones in a given area. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #number SearchRadius Radius of the search area.
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius. nil if no positions are found.
|
||||
function COORDINATE:GetSimpleZones(SearchRadius, PosRadius, NumPositions)
|
||||
local clearPositions = UTILS.GetSimpleZones(self:GetVec3(), SearchRadius, PosRadius, NumPositions)
|
||||
if clearPositions and #clearPositions > 0 then
|
||||
local coords = {}
|
||||
for _, pos in pairs(clearPositions) do
|
||||
local coord = COORDINATE:NewFromVec2(pos)
|
||||
table.insert(coords, coord)
|
||||
end
|
||||
return coords
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
@ -175,7 +175,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
||||
local Name = Info.name or "?"
|
||||
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "Error in timer function: " .. errmsg )
|
||||
env.info( "Error in timer function: " .. errmsg or "" )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( BASE.Debug.traceback() )
|
||||
end
|
||||
@ -326,7 +326,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
|
||||
local Schedule = self.Schedule[Scheduler][CallID] -- #SCHEDULEDISPATCHER.ScheduleData
|
||||
|
||||
-- Only stop when there is a ScheduleID defined for the CallID. So, when the scheduler was stopped before, do nothing.
|
||||
if Schedule.ScheduleID then
|
||||
if Schedule and Schedule.ScheduleID then
|
||||
|
||||
self:T( string.format( "SCHEDULEDISPATCHER stopping scheduler CallID=%s, ScheduleID=%s", tostring( CallID ), tostring( Schedule.ScheduleID ) ) )
|
||||
|
||||
|
||||
@ -958,7 +958,26 @@ do -- SET_BASE
|
||||
|
||||
return ObjectNames
|
||||
end
|
||||
|
||||
--- Get a *new* set table that only contains alive objects.
|
||||
-- @param #SET_BASE self
|
||||
-- @return #table Set table of alive objects.
|
||||
function SET_BASE:GetAliveSet()
|
||||
--self:F2()
|
||||
|
||||
local AliveSet = {}
|
||||
-- Clean the Set before returning with only the alive Objects.
|
||||
for ObjectName, Object in pairs( self.Set ) do
|
||||
if Object then
|
||||
if Object:IsAlive() then
|
||||
AliveSet[#AliveSet+1] = Object
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet or {}
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
@ -1125,25 +1144,25 @@ do
|
||||
|
||||
end
|
||||
|
||||
--- Get a *new* set that only contains alive groups.
|
||||
--- Get a *new* set table that only contains alive groups.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP Set of alive groups.
|
||||
-- @return #table Set of alive groups.
|
||||
function SET_GROUP:GetAliveSet()
|
||||
--self:F2()
|
||||
|
||||
local AliveSet = SET_GROUP:New()
|
||||
|
||||
--local AliveSet = SET_GROUP:New()
|
||||
local AliveSet = {}
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs( self.Set ) do
|
||||
local GroupObject = GroupObject -- Wrapper.Group#GROUP
|
||||
if GroupObject then
|
||||
if GroupObject:IsAlive() then
|
||||
AliveSet:Add( GroupName, GroupObject )
|
||||
AliveSet[GroupName] = GroupObject
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet.Set or {}
|
||||
return AliveSet or {}
|
||||
end
|
||||
|
||||
--- Returns a report of of unit types.
|
||||
@ -2595,18 +2614,16 @@ do -- SET_UNIT
|
||||
|
||||
--- Gets the alive set.
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #table Table of SET objects
|
||||
-- @return #table Table of alive UNIT objects
|
||||
-- @return #SET_UNIT AliveSet
|
||||
function SET_UNIT:GetAliveSet()
|
||||
|
||||
local AliveSet = SET_UNIT:New()
|
||||
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
local GroupObject=GroupObject --Wrapper.Client#CLIENT
|
||||
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
AliveSet:Add(GroupName, GroupObject)
|
||||
AliveSet[GroupName] = GroupObject
|
||||
end
|
||||
end
|
||||
|
||||
@ -4784,18 +4801,16 @@ do -- SET_CLIENT
|
||||
-- @return #table Table of SET objects
|
||||
function SET_CLIENT:GetAliveSet()
|
||||
|
||||
local AliveSet = SET_CLIENT:New()
|
||||
local AliveSet = {}
|
||||
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
local GroupObject=GroupObject --Wrapper.Client#CLIENT
|
||||
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
AliveSet:Add(GroupName, GroupObject)
|
||||
AliveSet[GroupName] = GroupObject
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet.Set or {}
|
||||
return AliveSet or {}
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
@ -6676,6 +6691,8 @@ do -- SET_ZONE
|
||||
--
|
||||
-- -- Stop watching after 1 hour
|
||||
-- zoneset:__TriggerStop(3600)
|
||||
-- -- Call :SetPartlyInside() on any zone (or SET_ZONE) if you want GROUPs to count as inside when any of their units enters even if they are far apart.
|
||||
-- -- Make sure to call :SetPartlyInside() before :Trigger()!.
|
||||
function SET_ZONE:Trigger(Objects)
|
||||
--self:I("Added Set_Zone Trigger")
|
||||
self:AddTransition("*","TriggerStart","TriggerRunning")
|
||||
@ -6726,6 +6743,20 @@ do -- SET_ZONE
|
||||
-- @param Core.Zone#ZONE_BASE Zone The zone left.
|
||||
end
|
||||
|
||||
--- Toggle “partly-inside” handling for every zone in the set when those zones are used with :Trigger().
|
||||
-- * Call with no argument or **true** → enable for all.
|
||||
-- * Call with **false** → disable again (handy if it was enabled before).
|
||||
-- @param #SET_ZONE self
|
||||
-- @return #SET_ZONE self
|
||||
function SET_ZONE:SetPartlyInside(state)
|
||||
for _,Zone in pairs(self.Set) do
|
||||
if Zone.SetPartlyInside then
|
||||
Zone:SetPartlyInside(state)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
@ -6761,8 +6792,13 @@ do -- SET_ZONE
|
||||
-- has not been tagged previously - wasn't in set!
|
||||
obj.TriggerInZone[_zone.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = _zone:IsCoordinateInZone(obj:GetCoordinate())
|
||||
-- is obj in this zone?
|
||||
local inzone
|
||||
if _zone.PartlyInside and obj.ClassName == "GROUP" then
|
||||
inzone = obj:IsAnyInZone(_zone) -- TRUE as soon as any unit is inside
|
||||
else
|
||||
inzone = _zone:IsCoordinateInZone(obj:GetCoordinate()) -- original centroid test
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and not obj.TriggerInZone[_zone.ZoneName] then
|
||||
-- wasn't in zone before
|
||||
@ -7829,6 +7865,28 @@ do -- SET_OPSGROUP
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the SET_OPSGROUP and count how many GROUPs and UNITs are alive.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #number The number of GROUPs alive.
|
||||
-- @return #number The number of UNITs alive.
|
||||
function SET_OPSGROUP:CountAlive()
|
||||
local CountG = 0
|
||||
local CountU = 0
|
||||
|
||||
local Set = self:GetSet()
|
||||
|
||||
for GroupID, GroupData in pairs( Set ) do -- For each GROUP in SET_GROUP
|
||||
if GroupData and GroupData:IsAlive() then
|
||||
CountG = CountG + 1
|
||||
-- Count Units.
|
||||
CountU = CountU + GroupData:GetGroup():CountAliveUnits()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return CountG, CountU
|
||||
end
|
||||
|
||||
--- Finds an OPSGROUP based on the group name.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #string GroupName Name of the group.
|
||||
|
||||
@ -1049,6 +1049,23 @@ function SPAWN:InitSetUnitAbsolutePositions(Positions)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
-- @param #SPAWN self
|
||||
-- @param #boolean OnOff Enable/disable the feature.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the units.
|
||||
-- @param #number Spacing (Optional) Minimum spacing between units in meters. Default is 5% of the search radius or 5 meters, whichever is larger.
|
||||
-- @return #SPAWN
|
||||
function SPAWN:InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing)
|
||||
self.SpawnValidateAndRepositionGroundUnits = OnOff
|
||||
self.SpawnValidateAndRepositionGroundUnitsRadius = MaxRadius
|
||||
self.SpawnValidateAndRepositionGroundUnitsSpacing = Spacing
|
||||
return self
|
||||
end
|
||||
|
||||
--- This method is rather complicated to understand. But I'll try to explain.
|
||||
-- This method becomes useful when you need to spawn groups with random templates of groups defined within the mission editor,
|
||||
-- but they will all follow the same Template route and have the same prefix name.
|
||||
@ -1829,7 +1846,13 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if self.SpawnHiddenOnMap then
|
||||
SpawnTemplate.hidden=self.SpawnHiddenOnMap
|
||||
end
|
||||
|
||||
|
||||
if self.SpawnValidateAndRepositionGroundUnits then
|
||||
local units = SpawnTemplate.units
|
||||
local gPos = { x = SpawnTemplate.x, y = SpawnTemplate.y }
|
||||
UTILS.ValidateAndRepositionGroundUnits(units, gPos, self.SpawnValidateAndRepositionGroundUnitsRadius, self.SpawnValidateAndRepositionGroundUnitsSpacing)
|
||||
end
|
||||
|
||||
-- Set country, coalition and category.
|
||||
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
|
||||
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
|
||||
|
||||
@ -149,6 +149,7 @@ function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||
self.CategoryID = CategoryID
|
||||
self.CoalitionID = CoalitionID
|
||||
self.SpawnIndex = 0
|
||||
self.StaticCopyFrom = SpawnTemplateName
|
||||
else
|
||||
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
|
||||
end
|
||||
@ -302,12 +303,16 @@ end
|
||||
-- @param #number CallsignID Callsign ID. Default 1 (="London").
|
||||
-- @param #number Frequency Frequency in MHz. Default 127.5 MHz.
|
||||
-- @param #number Modulation Modulation 0=AM, 1=FM.
|
||||
-- @param #boolean DynamicSpawns If true, allow Dynamic Spawns
|
||||
-- @param #boolean DynamicHotStarts If true, and DynamicSpawns is true, then allow Dynamic Spawns with hot starts.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation)
|
||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation, DynamicSpawns,DynamicHotStarts)
|
||||
self.InitFarp=true
|
||||
self.InitFarpCallsignID=CallsignID or 1
|
||||
self.InitFarpFreq=Frequency or 127.5
|
||||
self.InitFarpModu=Modulation or 0
|
||||
self.InitFarpDynamicSpawns = DynamicSpawns
|
||||
self.InitFarpDynamicHotStarts = (DynamicSpawns == true and DynamicHotStarts == true) and true or nil
|
||||
return self
|
||||
end
|
||||
|
||||
@ -373,6 +378,20 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Uses Disposition and other fallback logic to find a better and valid ground spawn position.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to a find clear ground location avoiding trees, water, roads, runways, map scenery, other statics and other units in the area.
|
||||
--- Uses the initial position if it's a valid location.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #boolean OnOff Enable/disable the feature.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for a valid ground location in meters. Default is 10 times the max radius of the static.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)
|
||||
self.ValidateAndRepositionStatic = OnOff
|
||||
self.ValidateAndRepositionStaticMaxRadius = MaxRadius
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
@ -459,8 +478,9 @@ end
|
||||
function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
||||
|
||||
-- Spawn the new static at the center of the zone.
|
||||
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
|
||||
--local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
local Static = self:SpawnFromCoordinate(Zone:GetCoordinate(), Heading, NewName)
|
||||
|
||||
return Static
|
||||
end
|
||||
|
||||
@ -538,6 +558,14 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
if self.ValidateAndRepositionStatic then
|
||||
local validPos = UTILS.ValidateAndRepositionStatic(CountryID, Template.category, Template.type, Template, Template.shape_name, self.ValidateAndRepositionStaticMaxRadius)
|
||||
if validPos then
|
||||
Template.x = validPos.x
|
||||
Template.y = validPos.y
|
||||
end
|
||||
end
|
||||
|
||||
if self.InitFarp then
|
||||
|
||||
local TemplateGroup={}
|
||||
@ -549,6 +577,13 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
|
||||
if self.InitFarpDynamicSpawns == true then
|
||||
TemplateGroup.units[1].dynamicSpawn = true
|
||||
if self.InitFarpDynamicHotStarts == true then
|
||||
TemplateGroup.units[1].allowHotStart = true
|
||||
end
|
||||
end
|
||||
|
||||
self:T("Spawning FARP")
|
||||
self:T({Template=Template})
|
||||
@ -556,7 +591,8 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
--Static=coalition.addStaticObject(CountryID, Template)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
@ -594,6 +630,18 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
if self.StaticCopyFrom ~= nil then
|
||||
mystatic.StaticCopyFrom = self.StaticCopyFrom
|
||||
end
|
||||
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
@ -70,6 +70,7 @@
|
||||
-- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value.
|
||||
-- @field #number Surface Type of surface. Only determined at the center of the zone!
|
||||
-- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger()
|
||||
-- @field #boolean PartlyInside When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@ -548,6 +549,19 @@ function ZONE_BASE:GetZoneProbability()
|
||||
return self.ZoneProbability
|
||||
end
|
||||
|
||||
--- Get the coordinate on the radius of the zone nearest to Outsidecoordinate. Useto e.g. find an ingress point.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Core.Point#COORDINATE Outsidecoordinate The coordinate outside of the zone from where to look.
|
||||
-- @return Core.Point#COORDINATE CoordinateOnRadius
|
||||
function ZONE_BASE:FindNearestCoordinateOnRadius(Outsidecoordinate)
|
||||
local Vec1 = self:GetVec2()
|
||||
local Radius = self:GetRadius()
|
||||
local Vec2 = Outsidecoordinate:GetVec2()
|
||||
local Point = UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
|
||||
local rc = COORDINATE:NewFromVec2(Point)
|
||||
return rc
|
||||
end
|
||||
|
||||
--- Get the zone taking into account the randomization probability of a zone to be selected.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #ZONE_BASE The zone is selected taking into account the randomization probability factor.
|
||||
@ -613,6 +627,8 @@ end
|
||||
--
|
||||
-- -- Stop watching the zone after 1 hour
|
||||
-- triggerzone:__TriggerStop(3600)
|
||||
-- -- Call :SetPartlyInside() if you use SET_GROUP to count as inside when any of their units enters even when they are far apart.
|
||||
-- -- Make sure to call :SetPartlyInside() before :Trigger()!
|
||||
function ZONE_BASE:Trigger(Objects)
|
||||
--self:I("Added Zone Trigger")
|
||||
self:SetStartState("TriggerStopped")
|
||||
@ -681,6 +697,16 @@ function ZONE_BASE:Trigger(Objects)
|
||||
|
||||
end
|
||||
|
||||
--- Toggle “partly-inside” handling for this zone. To be used before :Trigger().
|
||||
-- * Default:* flag is **false** until you call the method.
|
||||
-- * Call with no argument or with **true** → enable.
|
||||
-- * Call with **false** → disable again (handy if it was enabled before).
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:SetPartlyInside(state)
|
||||
self.PartlyInside = state or not ( state == false )
|
||||
return self
|
||||
end
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
@ -719,7 +745,12 @@ function ZONE_BASE:_TriggerCheck(fromstart)
|
||||
obj.TriggerInZone[self.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = self:IsCoordinateInZone(obj:GetCoordinate())
|
||||
local inzone
|
||||
if self.PartlyInside and obj.ClassName == "GROUP" then
|
||||
inzone = obj:IsAnyInZone(self) -- TRUE if any unit is inside
|
||||
else
|
||||
inzone = self:IsCoordinateInZone(obj:GetCoordinate()) -- original barycentre test
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and obj.TriggerInZone[self.ZoneName] then
|
||||
-- just count
|
||||
@ -1163,15 +1194,13 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
local function EvaluateZone( ZoneObject )
|
||||
--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
|
||||
if ZoneObject then
|
||||
if ZoneObject and self:IsVec3InZone(ZoneObject:getPoint()) then
|
||||
|
||||
-- Get object category.
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
local CoalitionDCSUnit = ZoneObject:getCoalition()
|
||||
|
||||
local Include = false
|
||||
if not UnitCategories then
|
||||
-- Anything found is included.
|
||||
@ -1523,6 +1552,26 @@ function ZONE_RADIUS:IsVec3InZone( Vec3 )
|
||||
return InZone
|
||||
end
|
||||
|
||||
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)
|
||||
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
|
||||
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
|
||||
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 location within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number inner (Optional) Minimal distance from the center of the zone. Default is 0.
|
||||
@ -1534,6 +1583,10 @@ function ZONE_RADIUS:GetRandomVec2(inner, outer, surfacetypes)
|
||||
local Vec2 = self:GetVec2()
|
||||
local _inner = inner or 0
|
||||
local _outer = outer or self:GetRadius()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
if surfacetypes and type(surfacetypes)~="table" then
|
||||
surfacetypes={surfacetypes}
|
||||
@ -1895,6 +1948,21 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Updates the current location from a @{Wrapper.Group}.
|
||||
-- @param #ZONE_UNIT self
|
||||
-- @param Wrapper.Group#GROUP Group (optional) Update from this Unit, if nil, update from the UNIT this zone is based on.
|
||||
-- @return self
|
||||
function ZONE_UNIT:UpdateFromUnit(Unit)
|
||||
if Unit and Unit:IsAlive() then
|
||||
local vec2 = Unit:GetVec2()
|
||||
self.LastVec2 = vec2
|
||||
elseif self.ZoneUNIT and self.ZoneUNIT:IsAlive() then
|
||||
local ZoneVec2 = self.ZoneUNIT:GetVec2()
|
||||
self.LastVec2 = ZoneVec2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Returns the current location of the @{Wrapper.Unit#UNIT}.
|
||||
-- @param #ZONE_UNIT self
|
||||
@ -2032,6 +2100,22 @@ function ZONE_GROUP:GetVec2()
|
||||
return ZoneVec2
|
||||
end
|
||||
|
||||
--- Updates the current location from a @{Wrapper.Group}.
|
||||
-- @param #ZONE_GROUP self
|
||||
-- @param Wrapper.Group#GROUP Group (optional) Update from this Group, if nil, update from the GROUP this zone is based on.
|
||||
-- @return self
|
||||
function ZONE_GROUP:UpdateFromGroup(Group)
|
||||
if Group and Group:IsAlive() then
|
||||
local vec2 = Group:GetVec2()
|
||||
self.Vec2 = vec2
|
||||
elseif self._.ZoneGROUP and self._.ZoneGROUP:IsAlive() then
|
||||
local ZoneVec2 = self._.ZoneGROUP:GetVec2()
|
||||
self.Vec2 = ZoneVec2
|
||||
self._.ZoneVec2Cache = ZoneVec2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Returns a random location within the zone of the @{Wrapper.Group}.
|
||||
-- @param #ZONE_GROUP self
|
||||
-- @return DCS#Vec2 The random location of the zone based on the @{Wrapper.Group} location.
|
||||
@ -2501,6 +2585,26 @@ function ZONE_POLYGON_BASE:Flush()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #number PosRadius Required clear radius around each position.
|
||||
-- @param #number NumPositions Number of positions to find.
|
||||
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
|
||||
function ZONE_POLYGON_BASE:GetClearZonePositions(PosRadius, NumPositions)
|
||||
return UTILS.GetClearZonePositions(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
|
||||
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
|
||||
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
|
||||
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
|
||||
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
|
||||
function ZONE_POLYGON_BASE:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
|
||||
return UTILS.GetRandomClearZoneCoordinate(self, PosRadius, NumPositions)
|
||||
end
|
||||
|
||||
--- Smokes the zone boundaries in a color.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #boolean UnBound If true, the tyres will be destroyed.
|
||||
@ -2879,6 +2983,11 @@ end
|
||||
function ZONE_POLYGON_BASE:GetRandomVec2()
|
||||
-- make sure we assign weights to the triangles based on their surface area, otherwise
|
||||
-- we'll be more likely to generate random points in smaller triangles
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self._Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
@ -3218,12 +3327,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
local vectors = self:GetBoundingSquare()
|
||||
|
||||
local minVec3 = {x=vectors.x1, y=0, z=vectors.y1}
|
||||
local maxVec3 = {x=vectors.x2, y=0, z=vectors.y2}
|
||||
|
||||
local minmarkcoord = COORDINATE:NewFromVec3(minVec3)
|
||||
local maxmarkcoord = COORDINATE:NewFromVec3(maxVec3)
|
||||
local ZoneRadius = minmarkcoord:Get2DDistance(maxmarkcoord)/2
|
||||
local ZoneRadius = UTILS.VecDist2D({x=vectors.x1, y=vectors.y1}, {x=vectors.x2, y=vectors.y2})/2
|
||||
-- self:I("Scan Radius:" ..ZoneRadius)
|
||||
local CenterVec3 = self:GetCoordinate():GetVec3()
|
||||
|
||||
@ -3247,14 +3351,12 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
local function EvaluateZone( ZoneObject )
|
||||
|
||||
if ZoneObject then
|
||||
if ZoneObject and self:IsVec3InZone(ZoneObject:getPoint()) then
|
||||
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
local CoalitionDCSUnit = ZoneObject:getCoalition()
|
||||
|
||||
local Include = false
|
||||
if not UnitCategories then
|
||||
-- Anything found is included.
|
||||
@ -3286,7 +3388,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
end
|
||||
|
||||
-- trying with box search
|
||||
if ObjectCategory == Object.Category.SCENERY and self:IsVec3InZone(ZoneObject:getPoint()) then
|
||||
if ObjectCategory == Object.Category.SCENERY then
|
||||
local SceneryType = ZoneObject:getTypeName()
|
||||
local SceneryName = ZoneObject:getName()
|
||||
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
|
||||
|
||||
@ -198,7 +198,7 @@ end -- env
|
||||
|
||||
do -- radio
|
||||
|
||||
---@type radio
|
||||
--@type radio
|
||||
-- @field #radio.modulation modulation
|
||||
|
||||
---
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist**
|
||||
-- Last Update Sept 2023
|
||||
-- Last Update July 2025
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.AICSAR
|
||||
@ -57,6 +57,8 @@
|
||||
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
|
||||
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
|
||||
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
|
||||
-- @field #boolean UseRescueZone If true, use a rescue zone and not the max distance to FARP/MASH
|
||||
-- @field Core.Zone#ZONE_RADIUS RescueZone Use this zone as operational area for the AICSAR instance.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@ -153,10 +155,10 @@
|
||||
-- To set up AICSAR for SRS TTS output, add e.g. the following to your script:
|
||||
--
|
||||
-- -- setup for google TTS, radio 243 AM, SRS server port 5002 with a google standard-quality voice (google cloud account required)
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\google.json")
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\google.json")
|
||||
--
|
||||
-- -- alternatively for MS Desktop TTS (voices need to be installed locally first!)
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
||||
--
|
||||
-- -- define a different voice for the downed pilot(s)
|
||||
-- my_aicsar:SetPilotTTSVoice(MSRS.Voices.Google.Standard.en_AU_Standard_D,"en-AU","male")
|
||||
@ -177,7 +179,7 @@
|
||||
--
|
||||
-- Switch on radio transmissions via **either** SRS **or** "normal" DCS radio e.g. like so:
|
||||
--
|
||||
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM,nil,5002)
|
||||
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",270,radio.modulation.AM,nil,5002)
|
||||
--
|
||||
-- or
|
||||
--
|
||||
@ -191,7 +193,7 @@
|
||||
-- @field #AICSAR
|
||||
AICSAR = {
|
||||
ClassName = "AICSAR",
|
||||
version = "0.1.16",
|
||||
version = "0.1.18",
|
||||
lid = "",
|
||||
coalition = coalition.side.BLUE,
|
||||
template = "",
|
||||
@ -236,6 +238,8 @@ AICSAR = {
|
||||
Altitude = 1500,
|
||||
UseEventEject = false,
|
||||
Delay = 100,
|
||||
UseRescueZone = false,
|
||||
RescueZone = nil,
|
||||
}
|
||||
|
||||
-- TODO Messages
|
||||
@ -304,8 +308,9 @@ AICSAR.RadioLength = {
|
||||
-- @param #string Helotemplate Helicopter template name.
|
||||
-- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
|
||||
-- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
|
||||
-- @param #number Helonumber Max number of alive Ai Helos at the same time. Defaults to three.
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
|
||||
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone,Helonumber)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
|
||||
@ -373,7 +378,7 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
|
||||
|
||||
-- limit number of available helos at the same time
|
||||
self.limithelos = true
|
||||
self.helonumber = 3
|
||||
self.helonumber = Helonumber or 3
|
||||
|
||||
-- localization
|
||||
self:InitLocalization()
|
||||
@ -524,10 +529,20 @@ function AICSAR:InitLocalization()
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Use a defined zone as area of operation and not the distance to FARP.
|
||||
-- @param #AICSAR self
|
||||
-- @param Core.Zone#ZONE Zone The operational zone to use. Downed pilots in this area will be rescued. Can be any known #ZONE type.
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:SetUsingRescueZone(Zone)
|
||||
self.UseRescueZone = true
|
||||
self.RescueZone = Zone
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Switch sound output on and use SRS output for sound files.
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server External Audio Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\\\ExternalAudio"
|
||||
-- @param #number Frequency Defaults to 243 (guard)
|
||||
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
||||
@ -538,7 +553,7 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
|
||||
self.SRSRadio = OnOff and true
|
||||
self.SRSTTSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRS:SetLabel("ACSR")
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
@ -556,7 +571,7 @@ end
|
||||
-- See `AICSAR:SetPilotTTSVoice()` and `AICSAR:SetOperatorTTSVoice()`
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #number Frequency (Optional) Defaults to 243 (guard)
|
||||
-- @param #number Modulation (Optional) Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #number Port (Optional) Port of the SRS, defaults to 5002.
|
||||
@ -570,7 +585,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
||||
self.SRSTTSRadio = OnOff and true
|
||||
self.SRSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
self.SRSPort = Port or MSRS.port or 5002
|
||||
if OnOff then
|
||||
@ -693,7 +708,7 @@ function AICSAR:_EjectEventHandler(EventData)
|
||||
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
|
||||
local _country = _event.initiator:getCountry()
|
||||
local _coalition = coalition.getCountryCoalition( _country )
|
||||
local data = UTILS.DeepCopy(EventData)
|
||||
--local data = UTILS.DeepCopy(EventData)
|
||||
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
||||
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
|
||||
end
|
||||
@ -708,7 +723,14 @@ end
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
|
||||
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
||||
distancetofarp = self.maxdistance - 10
|
||||
else
|
||||
distancetofarp = self.maxdistance + 10
|
||||
end
|
||||
end
|
||||
-- Mayday Message
|
||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||
local text = ""
|
||||
@ -795,7 +817,13 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
||||
|
||||
-- DONE: add distance check
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
|
||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
||||
distancetofarp = self.maxdistance - 10
|
||||
else
|
||||
distancetofarp = self.maxdistance + 10
|
||||
end
|
||||
end
|
||||
-- Mayday Message
|
||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||
local text = ""
|
||||
@ -817,7 +845,6 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
||||
if _coalition == self.coalition then
|
||||
if self.verbose then
|
||||
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
|
||||
-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
|
||||
end
|
||||
if self.SRSRadio then
|
||||
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
|
||||
@ -869,6 +896,7 @@ function AICSAR:_GetFlight()
|
||||
:InitUnControlled(true)
|
||||
:OnSpawnGroup(
|
||||
function(Group)
|
||||
Group:OptionPreferVerticalLanding()
|
||||
self:__HeloOnDuty(1,Group)
|
||||
end
|
||||
)
|
||||
@ -892,7 +920,7 @@ function AICSAR:_InitMission(Pilot,Index)
|
||||
--local pilotset = SET_GROUP:New()
|
||||
--pilotset:AddGroup(Pilot)
|
||||
|
||||
-- Cargo transport assignment.
|
||||
-- Cargo transport assignment.
|
||||
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
|
||||
--opstransport:SetVerbosity(3)
|
||||
|
||||
@ -934,6 +962,10 @@ function AICSAR:_InitMission(Pilot,Index)
|
||||
helo:__UnloadingDone(5)
|
||||
end
|
||||
|
||||
function helo:OnAfterLandAtAirbase(From,Event,To,airbase)
|
||||
helo:Despawn(2)
|
||||
end
|
||||
|
||||
self.helos[Index] = helo
|
||||
|
||||
return self
|
||||
@ -984,7 +1016,9 @@ function AICSAR:_CheckHelos()
|
||||
local name = helo:GetName()
|
||||
self:T("Helo group "..name.." in state "..state)
|
||||
if state == "Arrived" then
|
||||
helo:__Stop(5)
|
||||
--helo:__Stop(5)
|
||||
helo.OnAfterDead = nil
|
||||
helo:Despawn(35)
|
||||
self.helos[_index] = nil
|
||||
end
|
||||
else
|
||||
@ -1025,7 +1059,7 @@ function AICSAR:_CheckQueue(OpsGroup)
|
||||
if self:_CheckInMashZone(_pilot) then
|
||||
self:T("Pilot" .. _pilot.GroupName .. " rescued!")
|
||||
if OpsGroup then
|
||||
OpsGroup:Despawn(10)
|
||||
--OpsGroup:Despawn(10)
|
||||
else
|
||||
_pilot:Destroy(true,10)
|
||||
end
|
||||
|
||||
@ -105,7 +105,7 @@ AUTOLASE = {
|
||||
debug = false,
|
||||
smokemenu = true,
|
||||
RoundingPrecision = 0,
|
||||
increasegroundawareness = true,
|
||||
increasegroundawareness = false,
|
||||
MonitorFrequency = 30,
|
||||
}
|
||||
|
||||
@ -216,7 +216,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.smokemenu = true
|
||||
self.threatmenu = true
|
||||
self.RoundingPrecision = 0
|
||||
self.increasegroundawareness = true
|
||||
self.increasegroundawareness = false
|
||||
self.MonitorFrequency = 30
|
||||
|
||||
self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
|
||||
@ -493,7 +493,7 @@ end
|
||||
--- (User) Function enable sending messages via SRS.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #boolean OnOff Switch usage on and off
|
||||
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone
|
||||
-- @param #string Path Path to SRS TTS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio
|
||||
-- @param #number Frequency Frequency to send, e.g. 243
|
||||
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
|
||||
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
|
||||
@ -508,7 +508,7 @@ end
|
||||
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
if OnOff then
|
||||
self.useSRS = true
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRSFreq = Frequency or 271
|
||||
self.SRSMod = Modulation or radio.modulation.AM
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
@ -1020,7 +1020,7 @@ function AUTOLASE:_Prescient()
|
||||
self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
|
||||
for _,_static in pairs(Statics) do -- DCS static object here
|
||||
local static = STATIC:Find(_static)
|
||||
if static and static:GetCoalition() ~= self.coalition then
|
||||
if static and static:GetCoalition() ~= self.coalition and static:GetCoordinate() then
|
||||
local IsLOS = position:IsLOS(static:GetCoordinate())
|
||||
if IsLOS then
|
||||
unit:KnowUnit(static,true,true)
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Mar 2025
|
||||
-- Last Update: August 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@ -62,7 +62,9 @@
|
||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||
-- @field #boolean SmokeDecoy If true, smoke short range SAM units as decoy if a plane is in firing range.
|
||||
-- @field #number SmokeDecoyColor Color to use, defaults to SMOKECOLOR.White
|
||||
-- @field #number checkcounter Counter for SAM Table refreshes
|
||||
-- @field #number checkcounter Counter for SAM Table refreshes.
|
||||
-- @field #number DLinkCacheTime Seconds after which cached contacts in DLink will decay.
|
||||
-- @field #boolean logsamstatus Log SAM status in dcs.log every cycle if true
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@ -74,10 +76,9 @@
|
||||
--
|
||||
-- * Moose derived Modular, Automatic and Network capable Targeting and Interception System.
|
||||
-- * Controls a network of SAM sites. Uses detection to switch on the SAM site closest to the enemy.
|
||||
-- * **Automatic mode** (default since 0.8) will set-up your SAM site network automatically for you
|
||||
-- * **Classic mode** behaves like before
|
||||
-- * Leverage evasiveness from SEAD, leverage attack range setting
|
||||
-- * Automatic setup of SHORAD based on groups of the class "short-range"
|
||||
-- * **Automatic mode** (default) will set-up your SAM site network automatically for you.
|
||||
-- * Leverage evasiveness from SEAD, leverage attack range setting.
|
||||
-- * Automatic setup of SHORAD based on groups of the class "short-range".
|
||||
--
|
||||
-- # 0. Base considerations and naming conventions
|
||||
--
|
||||
@ -107,10 +108,15 @@
|
||||
-- * Patriot
|
||||
-- * Rapier
|
||||
-- * Roland
|
||||
-- * IRIS-T SLM
|
||||
-- * Pantsir S1
|
||||
-- * TOR M2
|
||||
-- * C-RAM
|
||||
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
||||
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
||||
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2, SAMP/T Block 1, SAMP/T Block 1INT, SAMP/T Block2
|
||||
-- * Other Mods: Nike
|
||||
--
|
||||
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
||||
-- **NOTE** If you are using the Swedish Military Assets (SMA), please note that the **group name** for RBS-SAM types also needs to contain the keyword "SMA"
|
||||
@ -124,19 +130,20 @@
|
||||
-- * SA-2 (with V759 missile, e.g. "Red SAM SA-2 HDS")
|
||||
-- * SA-2 (with HQ-2 launcher, use HQ-2 in the group name, e.g. "Red SAM HQ-2" )
|
||||
-- * SA-3 (with V601P missile, e.g. "Red SAM SA-3 HDS")
|
||||
-- * SA-10B (overlap with other SA-10 types, e.g. "Red SAM SA-10B HDS")
|
||||
-- * SA-10C (overlap with other SA-10 types, e.g. "Red SAM SA-10C HDS")
|
||||
-- * SA-12 (launcher dependent range, e.g. "Red SAM SA-12 HDS")
|
||||
-- * SA-23 (launcher dependent range, e.g. "Red SAM SA-23 HDS")
|
||||
-- * SA-10B (overlap with other SA-10 types, e.g. "Red SAM SA-10B HDS" with 5P85CE launcher)
|
||||
-- * SA-10C (overlap with other SA-10 types, e.g. "Red SAM SA-10C HDS" with 5P85SE launcher)
|
||||
-- * SA-12 (launcher dependent range, e.g. "Red SAM SA-12 HDS 2" for the 9A82 variant and "Red SAM SA-12 HDS 1" for the 9A83 variant)
|
||||
-- * SA-23 (launcher dependent range, e.g. "Red SAM SA-23 HDS 2" for the 9A82ME variant and "Red SAM SA-23 HDS 1" for the 9A83ME variant)
|
||||
-- * SAMP/T (launcher dependent range, e.g. "Blue SAM SAMPT Block 1 HDS" for Block 1, "Blue SAM SAMPT Block 1INT HDS", "Blue SAM SAMPT Block 2 HDS")
|
||||
--
|
||||
-- The other HDS types work like the rest of the known SAM systems.
|
||||
--
|
||||
-- # 0.1 Set-up in the mission editor
|
||||
--
|
||||
-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.
|
||||
-- Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
|
||||
-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
|
||||
-- Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself.
|
||||
-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one** group per SAM location. SA-15 TOR systems offer a good missile defense.
|
||||
-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one unit ** per group (multiple groups) for the SAM location.
|
||||
-- Else, evasive manoevers might club up all defenders in one place. Red SA-15 TOR systems offer a good missile defense.
|
||||
--
|
||||
-- [optional] Set up your HQ. Can be any group, e.g. a command vehicle.
|
||||
--
|
||||
@ -188,7 +195,7 @@
|
||||
--
|
||||
-- ## 2.1 Auto mode features
|
||||
--
|
||||
-- ### 2.1.1 You can now add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:
|
||||
-- ### 2.1.1 You can add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:
|
||||
--
|
||||
-- -- Parameters are tables of Core.Zone#ZONE objects!
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
@ -205,9 +212,6 @@
|
||||
-- ### 2.1.3 SHORAD/Point defense will automatically be added from SAM sites of type "point" or if the range is less than 5km or if the type is AAA.
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- Option to switch off auto mode **before** you start MANTIS (not recommended)
|
||||
-- mybluemantis.automode = false
|
||||
--
|
||||
-- -- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
@ -220,6 +224,12 @@
|
||||
--
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
--
|
||||
-- ### 2.1.6 Shoot & Scoot
|
||||
--
|
||||
-- -- Option to make the (driveable) SHORAD units drive around and shuffle positions
|
||||
-- -- We use a SET_ZONE for that, number of zones to consider defaults to three, Random is true for random coordinates and Formation is e.g. "Vee".
|
||||
-- mybluemantis:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
@ -242,26 +252,8 @@
|
||||
-- E.g. mymantis:SetAdvancedMode( true, 90 )
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode, not recommended for manual setup]
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs manually. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
|
||||
-- -- now set up MANTIS
|
||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
--
|
||||
-- If you systematically name your SHORAD groups starting with "Blue SHORAD" you'll need exactly **one** SHORAD instance to manage all SHORAD groups.
|
||||
--
|
||||
-- (Optionally) you can remove the link later on with
|
||||
--
|
||||
-- mymantis:RemoveShorad()
|
||||
--
|
||||
-- # 6. Integrated SEAD
|
||||
-- # 5. Integrated SEAD
|
||||
--
|
||||
-- MANTIS is using @{Functional.Sead#SEAD} internally to both detect and evade HARM attacks. No extra efforts needed to set this up!
|
||||
-- Once a HARM attack is detected, MANTIS (via SEAD) will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||
@ -288,6 +280,7 @@
|
||||
MANTIS = {
|
||||
ClassName = "MANTIS",
|
||||
name = "mymantis",
|
||||
version = "0.9.34",
|
||||
SAM_Templates_Prefix = "",
|
||||
SAM_Group = nil,
|
||||
EWR_Templates_Prefix = "",
|
||||
@ -336,6 +329,8 @@ MANTIS = {
|
||||
SmokeDecoy = false,
|
||||
SmokeDecoyColor = SMOKECOLOR.White,
|
||||
checkcounter = 1,
|
||||
DLinkCacheTime = 120,
|
||||
logsamstatus = false,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@ -374,7 +369,7 @@ MANTIS.radiusscale[MANTIS.SamType.POINT] = 3
|
||||
MANTIS.SamData = {
|
||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot str" },
|
||||
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
||||
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
||||
@ -382,7 +377,8 @@ MANTIS.SamData = {
|
||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Point", Radar="Roland" },
|
||||
["Roland"] = { Range=6, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
||||
["Gepard"] = { Range=5, Blindspot=0, Height=4, Type="Point", Radar="Gepard" },
|
||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Strela", Point="true" },
|
||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||
@ -393,14 +389,21 @@ MANTIS.SamData = {
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
["C-RAM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
|
||||
["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" },
|
||||
["SA-17"] = { Range=50, Blindspot=3, Height=50, Type="Medium", Radar="SA-17" },
|
||||
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
["NIKE"] = { Range=155, Blindspot=6, Height=30, Type="Long", Radar="HIPAR" },
|
||||
["Dog Ear"] = { Range=11, Blindspot=0, Height=9, Type="Point", Radar="Dog Ear", Point="true" },
|
||||
-- CH Added to DCS core 2.9.19.x
|
||||
["Pantsir S1"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1" , Point="true" },
|
||||
["Tor M2"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
|
||||
["IRIS-T SLM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@ -416,13 +419,17 @@ MANTIS.SamDataHDS = {
|
||||
-- group name MUST contain HDS to ID launcher type correctly!
|
||||
["SA-2 HDS"] = { Range=56, Blindspot=7, Height=30, Type="Medium", Radar="V759" },
|
||||
["SA-3 HDS"] = { Range=20, Blindspot=6, Height=30, Type="Short", Radar="V-601P" },
|
||||
["SA-10C HDS 2"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85DE ln"}, -- V55RUD
|
||||
["SA-10C HDS 1"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85CE ln"}, -- V55RUD
|
||||
["SA-12 HDS 2"] = { Range=100, Blindspot=10, Height=25, Type="Long" , Radar="S-300V 9A82 l"},
|
||||
["SA-12 HDS 1"] = { Range=75, Blindspot=1, Height=25, Type="Long" , Radar="S-300V 9A83 l"},
|
||||
["SA-10B HDS"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85CE ln"}, -- V55RUD
|
||||
["SA-10C HDS"] = { Range=75, Blindspot=5, Height=25, Type="Long" , Radar="5P85SE ln"}, -- V55RUD
|
||||
["SA-17 HDS"] = { Range=50, Blindspot=3, Height=50, Type="Medium", Radar="SA-17 " },
|
||||
["SA-12 HDS 2"] = { Range=100, Blindspot=13, Height=30, Type="Long" , Radar="S-300V 9A82 l"},
|
||||
["SA-12 HDS 1"] = { Range=75, Blindspot=6, Height=25, Type="Long" , Radar="S-300V 9A83 l"},
|
||||
["SA-23 HDS 2"] = { Range=200, Blindspot=5, Height=37, Type="Long", Radar="S-300VM 9A82ME" },
|
||||
["SA-23 HDS 1"] = { Range=100, Blindspot=1, Height=50, Type="Long", Radar="S-300VM 9A83ME" },
|
||||
["HQ-2 HDS"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SAMPT Block 1 HDS"] = { Range=120, Blindspot=1, Height=20, Type="long", Radar="SAMPT_MLT_Blk1" }, -- Block 1 Launcher
|
||||
["SAMPT Block 1INT HDS"] = { Range=150, Blindspot=1, Height=25, Type="long", Radar="SAMPT_MLT_Blk1NT" }, -- Block 1-INT Launcher
|
||||
["SAMPT Block 2 HDS"] = { Range=200, Blindspot=10, Height=70, Type="long", Radar="SAMPT_MLT_Blk2" }, -- Block 2 Launcher
|
||||
}
|
||||
|
||||
--- SAM data SMA
|
||||
@ -462,15 +469,15 @@ MANTIS.SamDataCH = {
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CHM"] = { Range=6, Blindspot=0.1, Height=4.5, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1", Point="true" },
|
||||
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CHM"] = { Range=10, Blindspot=1, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CHM"] = { Range=15, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CHM"] = { Range=160, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2K", Point="true" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Point", Radar="TorM2M", Point="true" },
|
||||
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="CH_Centurion_C_RAM", Point="true" },
|
||||
@ -625,7 +632,8 @@ do
|
||||
self.advAwacs = false
|
||||
end
|
||||
|
||||
|
||||
self:SetDLinkCacheTime()
|
||||
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("MANTIS %s | ", self.name)
|
||||
|
||||
@ -658,6 +666,8 @@ do
|
||||
table.insert(self.ewr_templates,awacs)
|
||||
end
|
||||
|
||||
self.logsamstatus = false
|
||||
|
||||
self:T({self.ewr_templates})
|
||||
|
||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
|
||||
@ -687,9 +697,6 @@ do
|
||||
-- counter for SAM table updates
|
||||
self.checkcounter = 1
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.9.27"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@ -886,7 +893,11 @@ do
|
||||
self.AcceptZones = AcceptZones or {}
|
||||
self.RejectZones = RejectZones or {}
|
||||
self.ConflictZones = ConflictZones or {}
|
||||
if #self.AcceptZones > 0 or #self.RejectZones > 0 or #self.ConflictZones > 0 then
|
||||
self.AcceptZonesNo = UTILS.TableLength(self.AcceptZones)
|
||||
self.RejectZonesNo = UTILS.TableLength(self.RejectZones)
|
||||
self.ConflictZonesNo = UTILS.TableLength(self.ConflictZones)
|
||||
self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
|
||||
if self.AcceptZonesNo > 0 or self.RejectZonesNo > 0 or self.ConflictZonesNo > 0 then
|
||||
self.usezones = true
|
||||
end
|
||||
return self
|
||||
@ -1039,6 +1050,16 @@ do
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set how long INTEL DLINK remembers contacts.
|
||||
-- @param #MANTIS self
|
||||
-- @param #number seconds Remember this many seconds, at least 5 seconds.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:SetDLinkCacheTime(seconds)
|
||||
self.DLinkCacheTime = math.abs(seconds or 120)
|
||||
if self.DLinkCacheTime < 5 then self.DLinkCacheTime = 5 end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set the detection interval
|
||||
-- @param #MANTIS self
|
||||
@ -1268,7 +1289,8 @@ do
|
||||
self:T(self.lid.."_CheckCoordinateInZones")
|
||||
local inzone = false
|
||||
-- acceptzones
|
||||
if #self.AcceptZones > 0 then
|
||||
self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
|
||||
if self.AcceptZonesNo > 0 then
|
||||
for _,_zone in pairs(self.AcceptZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@ -1279,7 +1301,7 @@ do
|
||||
end
|
||||
end
|
||||
-- rejectzones
|
||||
if #self.RejectZones > 0 and inzone then -- maybe in accept zone, but check the overlaps
|
||||
if self.RejectZonesNo > 0 then
|
||||
for _,_zone in pairs(self.RejectZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@ -1290,7 +1312,7 @@ do
|
||||
end
|
||||
end
|
||||
-- conflictzones
|
||||
if #self.ConflictZones > 0 and not inzone then -- if not already accepted, might be in conflict zones
|
||||
if self.ConflictZonesNo > 0 then
|
||||
for _,_zone in pairs(self.ConflictZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@ -1356,6 +1378,7 @@ do
|
||||
end
|
||||
-- check accept/reject zones
|
||||
local zonecheck = true
|
||||
self:T("self.usezones = "..tostring(self.usezones))
|
||||
if self.usezones then
|
||||
-- DONE
|
||||
zonecheck = self:_CheckCoordinateInZones(coord)
|
||||
@ -1431,7 +1454,9 @@ do
|
||||
--IntelTwo:SetClusterRadius(5000)
|
||||
IntelTwo:Start()
|
||||
|
||||
local IntelDlink = INTEL_DLINK:New({IntelOne,IntelTwo},self.name.." DLINK",22,300)
|
||||
local CacheTime = self.DLinkCacheTime or 120
|
||||
local IntelDlink = INTEL_DLINK:New({IntelOne,IntelTwo},self.name.." DLINK",22,CacheTime)
|
||||
|
||||
IntelDlink:__Start(1)
|
||||
|
||||
self:SetUsingDLink(IntelDlink)
|
||||
@ -1493,7 +1518,7 @@ do
|
||||
elseif chm then
|
||||
SAMData = self.SamDataCH
|
||||
end
|
||||
--self:T("Looking to auto-match for "..grpname)
|
||||
--self:I("Looking to auto-match for "..grpname)
|
||||
for _,_unit in pairs(units) do
|
||||
local unit = _unit -- Wrapper.Unit#UNIT
|
||||
local type = string.lower(unit:GetTypeName())
|
||||
@ -1694,7 +1719,9 @@ do
|
||||
local grpname = group:GetName()
|
||||
local grpcoord = group:GetCoordinate()
|
||||
local grprange, grpheight,type,blind = self:_GetSAMRange(grpname)
|
||||
local radaralive = group:IsSAM()
|
||||
-- TODO the below might stop working at some point after some hours, needs testing
|
||||
--local radaralive = group:IsSAM()
|
||||
local radaralive = true
|
||||
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind, type}) -- make the table lighter, as I don't really use the zone here
|
||||
table.insert( SEAD_Grps, grpname )
|
||||
if type == MANTIS.SamType.LONG and radaralive then
|
||||
@ -1791,7 +1818,7 @@ do
|
||||
if self.Shorad and self.Shorad.ActiveGroups and self.Shorad.ActiveGroups[name] then
|
||||
activeshorad = true
|
||||
end
|
||||
if IsInZone and not suppressed and not activeshorad then --check any target in zone and not currently managed by SEAD
|
||||
if IsInZone and (not suppressed) and (not activeshorad) then --check any target in zone and not currently managed by SEAD
|
||||
if samgroup:IsAlive() then
|
||||
-- switch on SAM
|
||||
local switch = false
|
||||
@ -1823,7 +1850,7 @@ do
|
||||
-- link in to SHORAD if available
|
||||
-- DONE: Test integration fully
|
||||
if self.ShoradLink and (Distance < self.ShoradActDistance or Distance < blind ) then -- don't give SHORAD position away too early
|
||||
local Shorad = self.Shorad
|
||||
local Shorad = self.Shorad --Functional.Shorad#SHORAD
|
||||
local radius = self.checkradius
|
||||
local ontime = self.ShoradTime
|
||||
Shorad:WakeUpShorad(name, radius, ontime)
|
||||
@ -1856,7 +1883,7 @@ do
|
||||
end --end alive
|
||||
end --end check
|
||||
end --for loop
|
||||
if self.debug or self.verbose then
|
||||
if self.debug or self.verbose or self.logsamstatus then
|
||||
for _,_status in pairs(self.SamStateTracker) do
|
||||
if _status == "GREEN" then
|
||||
instatusgreen=instatusgreen+1
|
||||
@ -1877,8 +1904,9 @@ do
|
||||
-- @param #MANTIS self
|
||||
-- @param Functional.Detection#DETECTION_AREAS detection Detection object
|
||||
-- @param #boolean dlink
|
||||
-- @param #boolean reporttolog
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:_Check(detection,dlink)
|
||||
function MANTIS:_Check(detection,dlink,reporttolog)
|
||||
self:T(self.lid .. "Check")
|
||||
--get detected set
|
||||
local detset = detection:GetDetectedItemCoordinates()
|
||||
@ -1905,7 +1933,8 @@ do
|
||||
local samset = self:_GetSAMTable() -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||
instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxclassic)
|
||||
end
|
||||
if self.debug or self.verbose then
|
||||
|
||||
local function GetReport()
|
||||
local statusreport = REPORT:New("\nMANTIS Status "..self.name)
|
||||
statusreport:Add("+-----------------------------+")
|
||||
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
||||
@ -1914,7 +1943,15 @@ do
|
||||
statusreport:Add(string.format("+ SHORAD active: %2d",activeshorads))
|
||||
end
|
||||
statusreport:Add("+-----------------------------+")
|
||||
return statusreport
|
||||
end
|
||||
|
||||
if self.debug or self.verbose then
|
||||
local statusreport = GetReport()
|
||||
MESSAGE:New(statusreport:Text(),10):ToAll():ToLog()
|
||||
elseif reporttolog == true then
|
||||
local statusreport = GetReport()
|
||||
MESSAGE:New(statusreport:Text(),10):ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@ -2022,7 +2059,7 @@ do
|
||||
self:T({From, Event, To})
|
||||
-- check detection
|
||||
if not self.state2flag then
|
||||
self:_Check(self.Detection,self.DLink)
|
||||
self:_Check(self.Detection,self.DLink,self.logsamstatus)
|
||||
end
|
||||
|
||||
local EWRAlive = self:_CheckAnyEWRAlive()
|
||||
@ -2093,7 +2130,7 @@ do
|
||||
if self.debug and self.verbose then
|
||||
self:I(self.lid .. "Status Report")
|
||||
for _name,_state in pairs(self.SamStateTracker) do
|
||||
self:I(string.format("Site %s\tStatus %s",_name,_state))
|
||||
self:I(string.format("Site %s | Status %s",_name,_state))
|
||||
end
|
||||
end
|
||||
local interval = self.detectinterval * -1
|
||||
|
||||
@ -53,6 +53,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||
--
|
||||
|
||||
@ -603,7 +603,7 @@ RANGE.MenuF10Root = nil
|
||||
|
||||
--- Range script version.
|
||||
-- @field #string version
|
||||
RANGE.version = "2.8.0"
|
||||
RANGE.version = "2.8.1"
|
||||
|
||||
-- TODO list:
|
||||
-- TODO: Verbosity level for messages.
|
||||
@ -2032,10 +2032,10 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
|
||||
-- Smoke impact point of bomb.
|
||||
if playerData and playerData.smokebombimpact and insidezone then
|
||||
if playerData and playerData.delaysmoke then
|
||||
timer.scheduleFunction( self._DelayedSmoke, { coord = impactcoord, color = playerData.smokecolor }, timer.getTime() + self.TdelaySmoke )
|
||||
if playerData.delaysmoke then
|
||||
impactcoord:Smoke(playerData.smokecolor, 30, self.TdelaySmoke)
|
||||
else
|
||||
impactcoord:Smoke( playerData.smokecolor )
|
||||
impactcoord:Smoke(playerData.smokecolor, 30)
|
||||
end
|
||||
end
|
||||
|
||||
@ -2102,7 +2102,12 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
result.attackHdg = attackHdg
|
||||
result.attackVel = attackVel
|
||||
result.attackAlt = attackAlt
|
||||
result.date=os and os.date() or "n/a"
|
||||
if os and os.date then
|
||||
result.date=os.date()
|
||||
else
|
||||
self:E(self.lid.."os or os.date() not available")
|
||||
result.date = "n/a"
|
||||
end
|
||||
|
||||
-- Add to table.
|
||||
table.insert( _results, result )
|
||||
@ -2635,13 +2640,6 @@ end
|
||||
-- Display Messages
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start smoking a coordinate with a delay.
|
||||
-- @param #table _args Argements passed.
|
||||
function RANGE._DelayedSmoke( _args )
|
||||
_args.coord:Smoke(_args.color)
|
||||
--trigger.action.smoke( _args.coord:GetVec3(), _args.color )
|
||||
end
|
||||
|
||||
--- Display top 10 stafing results of a specific player.
|
||||
-- @param #RANGE self
|
||||
-- @param #string _unitName Name of the player unit.
|
||||
|
||||
@ -321,7 +321,9 @@ function SCORING:New( GameName, SavePath, AutoSave )
|
||||
-- Create the CSV file.
|
||||
self.AutoSavePath = SavePath
|
||||
self.AutoSave = AutoSave or true
|
||||
self:OpenCSV( GameName )
|
||||
if self.AutoSave == true then
|
||||
self:OpenCSV( GameName )
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
@ -985,6 +987,7 @@ function SCORING:_EventOnHit( Event )
|
||||
local TargetUnitCoalition = nil
|
||||
local TargetUnitCategory = nil
|
||||
local TargetUnitType = nil
|
||||
local TargetIsScenery = false
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@ -1025,6 +1028,12 @@ function SCORING:_EventOnHit( Event )
|
||||
TargetCategory = Event.TgtCategory
|
||||
TargetType = Event.TgtTypeName
|
||||
|
||||
-- Scenery hit
|
||||
if (not TargetCategory) and TargetUNIT ~= nil and TargetUnit:IsInstanceOf("SCENERY") then
|
||||
TargetCategory = Unit.Category.STRUCTURE
|
||||
TargetIsScenery = true
|
||||
end
|
||||
|
||||
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
||||
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
||||
TargetUnitType = TargetType
|
||||
@ -1117,17 +1126,22 @@ function SCORING:_EventOnHit( Event )
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
elseif TargetIsScenery ~= true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
elseif TargetIsScenery == true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object." .. " Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
end
|
||||
else -- A scenery object was hit.
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit nothing special.",
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
@ -1923,7 +1937,7 @@ function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes,
|
||||
TargetUnitType = TargetUnitType or ""
|
||||
TargetUnitName = TargetUnitName or ""
|
||||
|
||||
if lfs and io and os and self.AutoSave then
|
||||
if lfs and io and os and self.AutoSave == true and self.CSVFile ~= nil then
|
||||
self.CSVFile:write(
|
||||
'"' .. self.GameName .. '"' .. ',' ..
|
||||
'"' .. self.RunTime .. '"' .. ',' ..
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -3153,7 +3153,7 @@ end
|
||||
-- @param #WAREHOUSE self
|
||||
-- @return Core.Point#COORDINATE The coordinate of the warehouse.
|
||||
function WAREHOUSE:GetCoordinate()
|
||||
return self.warehouse:GetCoordinate()
|
||||
return self.warehouse:GetCoord()
|
||||
end
|
||||
|
||||
--- Get 3D vector of warehouse static.
|
||||
@ -4247,6 +4247,16 @@ function WAREHOUSE:_AssetItemInfo(asset)
|
||||
self:T3({Template=asset.template})
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function WAREHOUSE:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
--- On after "NewAsset" event. A new asset has been added to the warehouse stock.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
@ -5965,6 +5975,10 @@ function WAREHOUSE:_SpawnAssetGroundNaval(alias, asset, request, spawnzone, late
|
||||
template.y = coord.z
|
||||
template.alt = coord.y
|
||||
|
||||
if self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(template.units)
|
||||
end
|
||||
|
||||
-- Spawn group.
|
||||
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
|
||||
|
||||
@ -6893,7 +6907,7 @@ function WAREHOUSE:_CheckConquered()
|
||||
for _,_unit in pairs(units) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
local distance=coord:Get2DDistance(unit:GetCoordinate())
|
||||
local distance=coord:Get2DDistance(unit:GetCoord())
|
||||
|
||||
-- Filter only alive groud units. Also check distance again, because the scan routine might give some larger distances.
|
||||
if unit:IsGround() and unit:IsAlive() and distance <= radius then
|
||||
|
||||
@ -7,6 +7,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@ -116,7 +116,6 @@ __Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
|
||||
@ -2798,7 +2798,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
end
|
||||
_RUNACT = subtitle
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
--alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
-- Runway length.
|
||||
if self.rwylength then
|
||||
|
||||
@ -159,6 +159,8 @@ AIRWING = {
|
||||
-- @field #number refuelsystem Refueling system type: `0=Unit.RefuelingSystem.BOOM_AND_RECEPTACLE`, `1=Unit.RefuelingSystem.PROBE_AND_DROGUE`.
|
||||
-- @field #number noccupied Number of flights on this patrol point.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
-- @field #boolean IsZonePoint flag for using a (moving) zone as point for patrol etc.
|
||||
-- @field Core.Zone#ZONE_BASE patrolzone in case Patrol coordinate was handed as zone, store here.
|
||||
|
||||
--- Patrol zone.
|
||||
-- @type AIRWING.PatrolZone
|
||||
@ -187,13 +189,14 @@ AIRWING = {
|
||||
|
||||
--- AIRWING class version.
|
||||
-- @field #string version
|
||||
AIRWING.version="0.9.6"
|
||||
AIRWING.version="0.9.7"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Check that airbase has enough parking spots if a request is BIG.
|
||||
-- DONE: Allow (moving) zones as base for patrol points.
|
||||
-- DONE: Spawn in air ==> Needs WAREHOUSE update.
|
||||
-- DONE: Spawn hot.
|
||||
-- DONE: Make special request to transfer squadrons to anther airwing (or warehouse).
|
||||
@ -807,13 +810,22 @@ function AIRWING:_PatrolPointMarkerText(point)
|
||||
end
|
||||
|
||||
--- Update marker of the patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #AIRWING.PatrolData point Patrol point table.
|
||||
function AIRWING:UpdatePatrolPointMarker(point)
|
||||
if self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
|
||||
if self and self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
||||
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
||||
|
||||
point.marker:UpdateText(text, 1)
|
||||
|
||||
if point.IsZonePoint and point.IsZonePoint == true and point.patrolzone then
|
||||
-- update position
|
||||
local Coordinate = point.patrolzone:GetCoordinate()
|
||||
point.marker:UpdateCoordinate(Coordinate)
|
||||
point.marker:UpdateText(text, 1.5)
|
||||
else
|
||||
point.marker:UpdateText(text, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -821,7 +833,7 @@ end
|
||||
--- Create a new generic patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #string Type Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet. Default random between Angels 10 and 20.
|
||||
-- @param #number Heading Heading in degrees. Default random (0, 360] degrees.
|
||||
-- @param #number LegLength Length of race-track orbit in NM. Default 15 NM.
|
||||
@ -830,14 +842,16 @@ end
|
||||
-- @return #AIRWING.PatrolData Patrol point table.
|
||||
function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
|
||||
|
||||
-- Check if a zone was passed instead of a coordinate.
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
Coordinate=Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
local patrolpoint={} --#AIRWING.PatrolData
|
||||
patrolpoint.type=Type or "Unknown"
|
||||
patrolpoint.coord=Coordinate or self:GetCoordinate():Translate(UTILS.NMToMeters(math.random(10, 15)), math.random(360))
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
patrolpoint.IsZonePoint = true
|
||||
patrolpoint.patrolzone = Coordinate
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
else
|
||||
patrolpoint.IsZonePoint = false
|
||||
end
|
||||
patrolpoint.heading=Heading or math.random(360)
|
||||
patrolpoint.leg=LegLength or 15
|
||||
patrolpoint.altitude=Altitude or math.random(10,20)*1000
|
||||
@ -847,7 +861,7 @@ function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegL
|
||||
|
||||
if self.markpoints then
|
||||
patrolpoint.marker=MARKER:New(Coordinate, "New Patrol Point"):ToAll()
|
||||
AIRWING.UpdatePatrolPointMarker(patrolpoint)
|
||||
self:UpdatePatrolPointMarker(patrolpoint)
|
||||
end
|
||||
|
||||
return patrolpoint
|
||||
@ -855,7 +869,7 @@ end
|
||||
|
||||
--- Add a patrol Point for CAP missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -872,7 +886,7 @@ end
|
||||
|
||||
--- Add a patrol Point for RECON missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -889,7 +903,7 @@ end
|
||||
|
||||
--- Add a patrol Point for TANKER missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -907,7 +921,7 @@ end
|
||||
|
||||
--- Add a patrol Point for AWACS missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@ -974,6 +988,46 @@ function AIRWING:SetTakeoffAir()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land straight in.
|
||||
-- @param #AIRWING self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function AIRWING:SetLandingStraightIn()
|
||||
self.OptionLandingStraightIn = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land in pairs for groups > 1 aircraft.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingForcePair()
|
||||
self.OptionLandingForcePair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to NOT land in pairs.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingRestrictPair()
|
||||
self.OptionLandingRestrictPair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land after overhead break.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingOverheadBreak()
|
||||
self.OptionLandingOverheadBreak = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Helicopter] Set the aircraft of the AirWing to prefer vertical takeoff and landing.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetOptionPreferVerticalLanding()
|
||||
self.OptionPreferVerticalLanding = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after landing. Aircraft will be despawned after the landing event.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #AIRWING self
|
||||
@ -1136,6 +1190,10 @@ function AIRWING:_GetPatrolData(PatrolPoints, RefuelSystem)
|
||||
|
||||
for _,_patrolpoint in pairs(PatrolPoints) do
|
||||
local patrolpoint=_patrolpoint --#AIRWING.PatrolData
|
||||
if patrolpoint.IsZonePoint and patrolpoint.IsZonePoint == true and patrolpoint.patrolzone then
|
||||
-- update
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
end
|
||||
if (RefuelSystem and patrolpoint.refuelsystem and RefuelSystem==patrolpoint.refuelsystem) or RefuelSystem==nil or patrolpoint.refuelsystem==nil then
|
||||
return patrolpoint
|
||||
end
|
||||
@ -1195,7 +1253,7 @@ function AIRWING:CheckCAP()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionCAP)
|
||||
|
||||
@ -1247,7 +1305,7 @@ function AIRWING:CheckRECON()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionRECON)
|
||||
|
||||
@ -1292,7 +1350,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@ -1311,7 +1369,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@ -1349,7 +1407,7 @@ function AIRWING:CheckAWACS()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@ -1464,7 +1522,21 @@ function AIRWING:onafterFlightOnMission(From, Event, To, FlightGroup, Mission)
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", FlightGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
if self.UseConnectedOpsAwacs and self.ConnectedOpsAwacs then
|
||||
self.ConnectedOpsAwacs:__FlightOnMission(2,FlightGroup,Mission)
|
||||
end
|
||||
end
|
||||
-- Landing Options
|
||||
if self.OptionLandingForcePair then
|
||||
FlightGroup:SetOptionLandingForcePair()
|
||||
elseif self.OptionLandingOverheadBreak then
|
||||
FlightGroup:SetOptionLandingOverheadBreak()
|
||||
elseif self.OptionLandingRestrictPair then
|
||||
FlightGroup:SetOptionLandingRestrictPair()
|
||||
elseif self.OptionLandingStraightIn then
|
||||
FlightGroup:SetOptionLandingStraightIn()
|
||||
end
|
||||
-- Landing Options Helo
|
||||
if self.OptionPreferVerticalLanding then
|
||||
FlightGroup:SetOptionPreferVertical()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -397,6 +397,7 @@ AUFTRAG = {
|
||||
conditionPush = {},
|
||||
conditionSuccessSet = false,
|
||||
conditionFailureSet = false,
|
||||
repeatDelay = 1,
|
||||
}
|
||||
|
||||
--- Global mission counter.
|
||||
@ -1320,13 +1321,19 @@ end
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is y component of `Coordinate`.
|
||||
-- @param #number Speed Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 10 NM.
|
||||
-- @param #number Leg Length of race-track in NM. Default 10 NM. Set to 0 for a simple circular orbit.
|
||||
-- @param #number RefuelSystem Refueling system (0=boom, 1=probe). This info is *only* for AIRWINGs so they launch the right tanker type.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewTANKER(Coordinate, Altitude, Speed, Heading, Leg, RefuelSystem)
|
||||
|
||||
|
||||
local mission
|
||||
if Leg == 0 then
|
||||
mission=AUFTRAG:NewORBIT_CIRCLE(Coordinate,Altitude,Speed)
|
||||
else
|
||||
mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate,Altitude,Speed,Heading,Leg)
|
||||
end
|
||||
-- Create ORBIT first.
|
||||
local mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate, Altitude, Speed, Heading, Leg)
|
||||
--local mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Mission type TANKER.
|
||||
mission.type=AUFTRAG.Type.TANKER
|
||||
@ -1428,7 +1435,7 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
|
||||
mission:_SetLogID()
|
||||
|
||||
-- DCS task parameters:
|
||||
mission.engageZone=ZoneCAP
|
||||
mission.engageZone=ZoneCAP or Coordinate
|
||||
mission.engageTargetTypes=TargetTypes or {"Air"}
|
||||
|
||||
-- Mission options:
|
||||
@ -1715,9 +1722,45 @@ function AUFTRAG:NewSEAD(Target, Altitude)
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a SEAD in Zone mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Zone#ZONE TargetZone The target zone to attack.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @param #table TargetTypes Table of string of DCS known target types, defaults to {"Air Defence"}. See [DCS Target Attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes)
|
||||
-- @param #number Duration Engage this much time when the AUFTRAG starts executing.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewSEADInZone(TargetZone, Altitude, TargetTypes, Duration)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.SEAD)
|
||||
|
||||
--mission:_TargetFromObject(TargetZone)
|
||||
|
||||
-- DCS Task options:
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
||||
mission.engageZone = TargetZone
|
||||
mission.engageTargetTypes = TargetTypes or {"Air Defence"}
|
||||
|
||||
-- Mission options:
|
||||
mission.missionTask=ENUMS.MissionTask.SEAD
|
||||
mission.missionAltitude=mission.engageAltitude
|
||||
mission.missionFraction=0.2
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.EvadeFire
|
||||
|
||||
mission.categories={AUFTRAG.Category.AIRCRAFT}
|
||||
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
mission:SetDuration(Duration or 1800)
|
||||
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 2000 ft.
|
||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||
-- @return #AUFTRAG self
|
||||
@ -1749,11 +1792,12 @@ end
|
||||
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
|
||||
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||
-- @param #boolean Divebomb If true, use a dive bombing attack approach.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType)
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType, Divebomb)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBING)
|
||||
|
||||
@ -1770,6 +1814,7 @@ function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType)
|
||||
mission.missionFraction=0.5
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
|
||||
mission.optionDivebomb = Divebomb or nil
|
||||
|
||||
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
|
||||
mission.dTevaluate=5*60
|
||||
@ -2279,8 +2324,9 @@ end
|
||||
-- @param #number Speed Speed in knots.
|
||||
-- @param #number Altitude Altitude in feet. Only for airborne units. Default 2000 feet ASL.
|
||||
-- @param #string Formation Formation used by ground units during patrol. Default "Off Road".
|
||||
-- @param #number StayInZoneTime Stay this many seconds in the zone when done, only then drive back.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
|
||||
function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation, StayInZoneTime)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.CAPTUREZONE)
|
||||
|
||||
@ -2294,6 +2340,7 @@ function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
|
||||
mission.optionROE=ENUMS.ROE.ReturnFire
|
||||
mission.optionROT=ENUMS.ROT.PassiveDefense
|
||||
mission.optionAlarm=ENUMS.AlarmState.Auto
|
||||
mission.StayInZoneTime = StayInZoneTime
|
||||
|
||||
mission.missionFraction=0.1
|
||||
mission.missionSpeed=Speed and UTILS.KnotsToKmph(Speed) or nil
|
||||
@ -2966,6 +3013,16 @@ function AUFTRAG:SetRepeat(Nrepeat)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- **[LEGION, COMMANDER, CHIEF]** Set the repeat delay in seconds after a mission is successful/failed. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #number Nrepeat Repeat delay in seconds. Default 1.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetRepeatDelay(RepeatDelay)
|
||||
self.repeatDelay = RepeatDelay
|
||||
return self
|
||||
end
|
||||
|
||||
--- **[LEGION, COMMANDER, CHIEF]** Set how many times the mission is repeated if it fails. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #number Nrepeat Number of repeats. Default 0.
|
||||
@ -3961,6 +4018,23 @@ function AUFTRAG:IsOver()
|
||||
return over
|
||||
end
|
||||
|
||||
--- Check if mission is repeatable.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is repeatable.
|
||||
function AUFTRAG:IsRepeatable()
|
||||
local repeatmeS=self.repeatedSuccess<self.NrepeatSuccess or self.repeated<self.Nrepeat
|
||||
local repeatmeF=self.repeatedFailure<self.NrepeatFailure or self.repeated<self.Nrepeat
|
||||
if repeatmeS==true or repeatmeF==true then return true else return false end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if mission is NOT repeatable.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is NOT repeatable.
|
||||
function AUFTRAG:IsNotRepeatable()
|
||||
return not self:IsRepeatable()
|
||||
end
|
||||
|
||||
--- Check if mission is NOT over.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is NOT over yet.
|
||||
@ -4765,6 +4839,8 @@ end
|
||||
-- @return #boolean If `true`, all groups are done with the mission.
|
||||
function AUFTRAG:CheckGroupsDone()
|
||||
|
||||
local fsmState = self:GetState()
|
||||
|
||||
-- Check status of all OPS groups.
|
||||
for groupname,data in pairs(self.groupdata) do
|
||||
local groupdata=data --#AUFTRAG.GroupData
|
||||
@ -4822,6 +4898,11 @@ function AUFTRAG:CheckGroupsDone()
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] but count of alive OPSGROUP is zero. Mission DONE!", self.status, self:GetState()))
|
||||
return true
|
||||
end
|
||||
|
||||
if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and self:CountOpsGroups()>0 then
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
@ -5160,7 +5241,7 @@ function AUFTRAG:onafterSuccess(From, Event, To)
|
||||
|
||||
-- Repeat mission.
|
||||
self:T(self.lid..string.format("Mission SUCCESS! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
|
||||
self:Repeat()
|
||||
self:__Repeat(self.repeatDelay)
|
||||
|
||||
else
|
||||
|
||||
@ -5202,7 +5283,7 @@ function AUFTRAG:onafterFailed(From, Event, To)
|
||||
|
||||
-- Repeat mission.
|
||||
self:T(self.lid..string.format("Mission FAILED! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
|
||||
self:Repeat()
|
||||
self:__Repeat(self.repeatDelay)
|
||||
|
||||
else
|
||||
|
||||
@ -6108,10 +6189,13 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-- BOMBING Mission --
|
||||
---------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
|
||||
local coords = self.engageTarget:GetCoordinates()
|
||||
for _, coord in pairs(coords) do
|
||||
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.optionDivebomb)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
end
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.STRAFING then
|
||||
|
||||
----------------------
|
||||
@ -6147,8 +6231,16 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-----------------
|
||||
-- CAP Mission --
|
||||
-----------------
|
||||
|
||||
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, self.engageZone:GetVec2(), self.engageZone:GetRadius(), self.engageTargetTypes, Priority)
|
||||
|
||||
local Vec2 = self.engageZone:GetVec2()
|
||||
local Radius
|
||||
if self.engageZone:IsInstanceOf("COORDINATE") then
|
||||
Radius = UTILS.NMToMeters(20)
|
||||
else
|
||||
Radius = self.engageZone:GetRadius()
|
||||
end
|
||||
|
||||
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, Vec2, Radius, self.engageTargetTypes, Priority)
|
||||
|
||||
table.insert(self.enrouteTasks, DCStask)
|
||||
|
||||
@ -6302,18 +6394,47 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-- Add enroute task SEAD. Disabled that here because the group enganges everything on its route.
|
||||
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.TargetType)
|
||||
--table.insert(self.enrouteTasks, DCStask)
|
||||
|
||||
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
|
||||
|
||||
|
||||
if self.engageZone then
|
||||
|
||||
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.engageTargetTypes)
|
||||
--table.insert(self.enrouteTasks, DCStask)
|
||||
self.engageZone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
|
||||
local ScanUnitSet = self.engageZone:GetScannedSetUnit()
|
||||
local SeadUnitSet = SET_UNIT:New()
|
||||
for _,_unit in pairs (ScanUnitSet.Set) do
|
||||
local unit = _unit -- Wrapper.Unit#UNTI
|
||||
if unit and unit:IsAlive() and unit:HasSEAD() then
|
||||
self:T("Adding UNIT for SEAD: "..unit:GetName())
|
||||
local task = CONTROLLABLE.TaskAttackUnit(nil,unit,GroupAttack,AI.Task.WeaponExpend.ALL,1,Direction,self.engageAltitude,2956984318)
|
||||
table.insert(DCStasks, task)
|
||||
SeadUnitSet:AddUnit(unit)
|
||||
end
|
||||
end
|
||||
self.engageTarget = TARGET:New(SeadUnitSet)
|
||||
--local OrbitTask = CONTROLLABLE.TaskOrbitCircle(nil,self.engageAltitude,self.missionSpeed,self.engageZone:GetCoordinate())
|
||||
--local Point = self.engageZone:GetVec2()
|
||||
--local OrbitTask = CONTROLLABLE.TaskOrbitCircleAtVec2(nil,Point,self.engageAltitude,self.missionSpeed)
|
||||
--table.insert(DCStasks, OrbitTask)
|
||||
|
||||
else
|
||||
|
||||
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
|
||||
|
||||
end
|
||||
|
||||
elseif self.type==AUFTRAG.Type.STRIKE then
|
||||
|
||||
--------------------
|
||||
-- STRIKE Mission --
|
||||
--------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||
local coords = self.engageTarget:GetCoordinates()
|
||||
for _, coord in pairs(coords) do
|
||||
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
table.insert(DCStasks, DCStask)
|
||||
end
|
||||
|
||||
elseif self.type==AUFTRAG.Type.TANKER or self.type==AUFTRAG.Type.RECOVERYTANKER then
|
||||
|
||||
|
||||
@ -17,7 +17,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @date Last Update Jan 2025
|
||||
-- @date Last Update July 2025
|
||||
-- @module Ops.AWACS
|
||||
-- @image OPS_AWACS.jpg
|
||||
|
||||
@ -237,7 +237,7 @@ do
|
||||
-- -- Callsign will be "Focus". We'll be a Angels 30, doing 300 knots, orbit leg to 88deg with a length of 25nm.
|
||||
-- testawacs:SetAwacsDetails(CALLSIGN.AWACS.Focus,1,30,300,88,25)
|
||||
-- -- Set up SRS on port 5010 - change the below to your path and port
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
|
||||
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
|
||||
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
|
||||
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
|
||||
@ -255,7 +255,7 @@ do
|
||||
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement
|
||||
-- local testawacs = AWACS:New("GCI Senaki",AwacsAW,"blue",AIRBASE.Caucasus.Senaki_Kolkhi,nil,ZONE:FindByName("Rock"),"Fremont",255,radio.modulation.AM )
|
||||
-- -- Set up SRS on port 5010 - change the below to your path and port
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
|
||||
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
|
||||
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
|
||||
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
|
||||
@ -509,7 +509,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.71", -- #string
|
||||
version = "0.2.73", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@ -1123,7 +1123,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
self.EscortMissionReplacement = {}
|
||||
|
||||
-- SRS
|
||||
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.Gender = "female"
|
||||
self.Culture = "en-GB"
|
||||
self.Voice = nil
|
||||
@ -1242,6 +1242,8 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
self:AddTransition("*", "Intercept", "*")
|
||||
self:AddTransition("*", "InterceptSuccess", "*")
|
||||
self:AddTransition("*", "InterceptFailure", "*")
|
||||
self:AddTransition("*", "VIDSuccess", "*")
|
||||
self:AddTransition("*", "VIDFailure", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
|
||||
@ -1365,18 +1367,38 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "InterceptSuccess" event. Intercept successful.
|
||||
-- @function [parent=#AWACS] OnAfterIntercept
|
||||
-- @function [parent=#AWACS] OnAfterInterceptSuccess
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "InterceptFailure" event. Intercept failure.
|
||||
-- @function [parent=#AWACS] OnAfterIntercept
|
||||
-- @function [parent=#AWACS] OnAfterInterceptFailure
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "VIDSuccess" event. Intercept successful.
|
||||
-- @function [parent=#AWACS] OnAfterVIDSuccess
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #number GID Managed group ID (Player)
|
||||
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
|
||||
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
|
||||
|
||||
--- On After "VIDFailure" event. Intercept failure.
|
||||
-- @function [parent=#AWACS] OnAfterVIDFailure
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #number GID Managed group ID (Player)
|
||||
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
|
||||
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
|
||||
|
||||
return self
|
||||
end
|
||||
@ -1574,6 +1596,16 @@ function AWACS:SetLocale(Locale)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set own coordinate for BullsEye.
|
||||
-- @param #AWACS self
|
||||
-- @param Core.Point#COORDINATE
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetBullsCoordinate(Coordinate)
|
||||
self:T(self.lid.."SetBullsCoordinate")
|
||||
self.AOCoordinate = Coordinate
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set the max mission range flights can be away from their home base.
|
||||
-- @param #AWACS self
|
||||
-- @param #number NM Distance in nautical miles
|
||||
@ -1999,7 +2031,9 @@ function AWACS:SetAdditionalZone(Zone, Draw)
|
||||
self.BorderZone = Zone
|
||||
if self.debug then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
MARKER:New(Zone:GetCoordinate(),"Defensive Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(Zone:GetCoordinate(),"Defensive Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
elseif Draw then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
end
|
||||
@ -2019,7 +2053,9 @@ function AWACS:SetRejectionZone(Zone,Draw)
|
||||
--MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToAll()
|
||||
elseif self.debug then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
@ -2091,7 +2127,7 @@ end
|
||||
|
||||
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #AWACS self
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #string Gender Defaults to "male"
|
||||
-- @param #string Culture Defaults to "en-US"
|
||||
-- @param #number Port Defaults to 5002
|
||||
@ -2104,7 +2140,7 @@ end
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
self.Culture = Culture or MSRS.culture or "en-US"
|
||||
self.Port = Port or MSRS.port or 5002
|
||||
@ -3263,12 +3299,14 @@ function AWACS:_VID(Group,Declaration)
|
||||
local vidpos = self.gettext:GetEntry("VIDPOS",self.locale)
|
||||
text = string.format(vidpos,Callsign,self.callsigntxt, Declaration)
|
||||
self:T(text)
|
||||
self:__VIDSuccess(3,GID,group,cluster)
|
||||
else
|
||||
-- too far away
|
||||
self:T("Contact VID not close enough")
|
||||
local vidneg = self.gettext:GetEntry("VIDNEG",self.locale)
|
||||
text = string.format(vidneg,Callsign,self.callsigntxt)
|
||||
self:T(text)
|
||||
self:__VIDFailure(3,GID,group,cluster)
|
||||
end
|
||||
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false,true)
|
||||
end
|
||||
@ -4070,10 +4108,14 @@ function AWACS:_CreateAnchorStackFromMarker(Name,Coord)
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
@ -4116,10 +4158,14 @@ function AWACS:_CreateAnchorStack()
|
||||
--self.AnchorStacks:Flush()
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
else
|
||||
@ -4143,10 +4189,14 @@ function AWACS:_CreateAnchorStack()
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
end
|
||||
@ -5078,10 +5128,14 @@ function AWACS:AddCAPAirWing(AirWing,Zone)
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
AirWing.HasOwnStation = true
|
||||
@ -5924,23 +5978,35 @@ function AWACS:onafterStart(From, Event, To)
|
||||
self.OpsZone:DrawZone(self.coalition,{1,0,0},1,{1,0,0},0.2,5,true)
|
||||
local AOCoordString = self.AOCoordinate:ToStringLLDDM()
|
||||
local Rocktag = string.format("FEZ: %s\nBulls Coordinate: %s",self.AOName,AOCoordString)
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
end
|
||||
self.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",self.StationZoneName,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
if not self.GCI then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
self.OrbitZone:DrawZone(self.coalition,{0,1,0},1,{0,1,0},0.2,5,true)
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
else
|
||||
local AOCoordString = self.AOCoordinate:ToStringLLDDM()
|
||||
local Rocktag = string.format("FEZ: %s\nBulls Coordinate: %s",self.AOName,AOCoordString)
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
end
|
||||
if not self.GCI then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",self.StationZoneName,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.GCI then
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -88,7 +88,7 @@ COHORT = {
|
||||
|
||||
--- COHORT class version.
|
||||
-- @field #string version
|
||||
COHORT.version="0.3.6"
|
||||
COHORT.version="0.3.7"
|
||||
|
||||
--- Global variable to store the unique(!) cohort names
|
||||
_COHORTNAMES={}
|
||||
@ -100,6 +100,7 @@ _COHORTNAMES={}
|
||||
-- DONE: Create FLOTILLA class.
|
||||
-- DONE: Added check for properties.
|
||||
-- DONE: Make general so that PLATOON and SQUADRON can inherit this class.
|
||||
-- DONE: Better setting of call signs.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@ -515,10 +516,12 @@ end
|
||||
-- @param #COHORT self
|
||||
-- @param #number Callsign Callsign from CALLSIGN.Aircraft, e.g. "Chevy" for CALLSIGN.Aircraft.CHEVY.
|
||||
-- @param #number Index Callsign index, Chevy-**1**.
|
||||
-- @param #string CallsignString (optional) Set this for tasks like TANKER, AWACS or KIOWA and the like, which have special names. E.g. "Darkstar" or "Roughneck".
|
||||
-- @return #COHORT self
|
||||
function COHORT:SetCallsign(Callsign, Index)
|
||||
function COHORT:SetCallsign(Callsign, Index, CallsignString)
|
||||
self.callsignName=Callsign
|
||||
self.callsignIndex=Index
|
||||
self.callsignClearName=CallsignString
|
||||
self.callsign={}
|
||||
self.callsign.NumberSquad=Callsign
|
||||
self.callsign.NumberGroup=Index
|
||||
@ -679,7 +682,16 @@ end
|
||||
function COHORT:GetCallsign(Asset)
|
||||
|
||||
if self.callsignName then
|
||||
|
||||
--[[
|
||||
["callsign"] =
|
||||
{
|
||||
[2] = 1,
|
||||
["name"] = "Darkstar11",
|
||||
[3] = 1,
|
||||
[1] = 5,
|
||||
[4] = "Darkstar11",
|
||||
}, -- end of ["callsign"]
|
||||
]]
|
||||
Asset.callsign={}
|
||||
|
||||
for i=1,Asset.nunits do
|
||||
@ -695,12 +707,16 @@ function COHORT:GetCallsign(Asset)
|
||||
else
|
||||
self.callsigncounter=self.callsigncounter+1
|
||||
end
|
||||
callsign["name"] = self.callsignClearName or UTILS.GetCallsignName(self.callsignName) or "None"
|
||||
callsign["name"] = string.format("%s%d%d",callsign["name"],callsign[2],callsign[3])
|
||||
callsign[4] = callsign["name"]
|
||||
|
||||
Asset.callsign[i]=callsign
|
||||
|
||||
self:T3({callsign=callsign})
|
||||
|
||||
--TODO: there is also a table entry .name, which is a string.
|
||||
--DONE: there is also a table entry .name, which is a string.
|
||||
--UTILS.PrintTableToLog(callsign)
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -136,6 +136,7 @@ COMMANDER = {
|
||||
awacsZones = {},
|
||||
tankerZones = {},
|
||||
limitMission = {},
|
||||
maxMissionsAssignPerCycle = 1,
|
||||
}
|
||||
|
||||
--- COMMANDER class version.
|
||||
@ -1535,6 +1536,8 @@ function COMMANDER:CheckMissionQueue()
|
||||
end
|
||||
end
|
||||
|
||||
local missionsAssigned = 0
|
||||
|
||||
-- Loop over missions in queue.
|
||||
for _,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
@ -1594,9 +1597,12 @@ function COMMANDER:CheckMissionQueue()
|
||||
-- Recruited assets but no requested escort available. Unrecruit assets!
|
||||
LEGION.UnRecruitAssets(assets, mission)
|
||||
end
|
||||
|
||||
-- Only ONE mission is assigned.
|
||||
return
|
||||
|
||||
missionsAssigned = missionsAssigned + 1
|
||||
if missionsAssigned >= (self.maxMissionsAssignPerCycle or 1) then
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
@ -1611,6 +1617,16 @@ function COMMANDER:CheckMissionQueue()
|
||||
|
||||
end
|
||||
|
||||
--- Set how many missions can be assigned in a single status iteration. (eg. This is useful for persistent missions where you need to load all AUFTRAGs on mission start and then change it back to default)
|
||||
--- Warning: Increasing this value will increase the number of missions started per iteration and thus may lead to performance issues if too many missions are started at once.
|
||||
-- @param #COMMANDER self
|
||||
-- @param #number Number of missions assigned per status iteration. Default is 1.
|
||||
-- @return #COMMANDER self.
|
||||
function COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)
|
||||
self.maxMissionsAssignPerCycle = MaxMissionsAssignPerCycle or 1
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get cohorts.
|
||||
-- @param #COMMANDER self
|
||||
-- @param #table Legions Special legions.
|
||||
@ -1670,9 +1686,12 @@ function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
|
||||
for _,_legion in pairs(Legions or {}) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=true
|
||||
if legion:IsAirwing() then
|
||||
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
|
||||
end
|
||||
|
||||
-- Legion has to be running.
|
||||
if legion:IsRunning() and Runway then
|
||||
|
||||
@ -1703,9 +1722,12 @@ function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
|
||||
for _,_legion in pairs(self.legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=true
|
||||
if legion:IsAirwing() then
|
||||
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
|
||||
end
|
||||
|
||||
-- Legion has to be running.
|
||||
if legion:IsRunning() and Runway then
|
||||
|
||||
|
||||
@ -1,13 +1,18 @@
|
||||
-------------------------------------------------------------------------
|
||||
-- Easy CAP/GCI Class, based on OPS classes
|
||||
-------------------------------------------------------------------------
|
||||
-- Documentation
|
||||
--
|
||||
-- ## Documentation:
|
||||
--
|
||||
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.EasyGCICAP.html
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/EasyGCICAP).
|
||||
--
|
||||
-------------------------------------------------------------------------
|
||||
-- Date: September 2023
|
||||
-- Last Update: July 2024
|
||||
-- Last Update: Aug 2025
|
||||
-------------------------------------------------------------------------
|
||||
--
|
||||
--- **Ops** - Easy GCI & CAP Manager
|
||||
@ -70,6 +75,11 @@
|
||||
-- @field #boolean DespawnAfterLanding
|
||||
-- @field #boolean DespawnAfterHolding
|
||||
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
|
||||
-- @field #string defaulttakeofftype Take off type
|
||||
-- @field #number FuelLowThreshold
|
||||
-- @field #number FuelCriticalThreshold
|
||||
-- @field #boolean showpatrolpointmarks
|
||||
-- @field #table EngageTargetTypes
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||
@ -223,7 +233,12 @@ EASYGCICAP = {
|
||||
ReadyFlightGroups = {},
|
||||
DespawnAfterLanding = false,
|
||||
DespawnAfterHolding = true,
|
||||
ListOfAuftrag = {}
|
||||
ListOfAuftrag = {},
|
||||
defaulttakeofftype = "hot",
|
||||
FuelLowThreshold = 25,
|
||||
FuelCriticalThreshold = 10,
|
||||
showpatrolpointmarks = false,
|
||||
EngageTargetTypes = {"Air"},
|
||||
}
|
||||
|
||||
--- Internal Squadron data type
|
||||
@ -256,10 +271,11 @@ EASYGCICAP = {
|
||||
-- @field #number Speed
|
||||
-- @field #number Heading
|
||||
-- @field #number LegLength
|
||||
-- @field Core.Zone#ZONE_BASE Zone
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.1.18"
|
||||
EASYGCICAP.version="0.1.30"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@ -312,6 +328,11 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
||||
self.DespawnAfterLanding = false
|
||||
self.DespawnAfterHolding = true
|
||||
self.ListOfAuftrag = {}
|
||||
self.defaulttakeofftype = "hot"
|
||||
self.FuelLowThreshold = 25
|
||||
self.FuelCriticalThreshold = 10
|
||||
self.showpatrolpointmarks = false
|
||||
self.EngageTargetTypes = {"Air"}
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("EASYGCICAP %s | ", self.alias)
|
||||
@ -336,6 +357,63 @@ end
|
||||
-- Functions
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
--- Get a specific managed AirWing by name
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Airbase name of the home of this wing.
|
||||
-- @return Ops.AirWing#AIRWING Airwing or nil if not found
|
||||
function EASYGCICAP:GetAirwing(AirbaseName)
|
||||
self:T(self.lid.."GetAirwing")
|
||||
if self.wings[AirbaseName] then
|
||||
return self.wings[AirbaseName][1]
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get a table of all managed AirWings
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #table Table of Ops.AirWing#AIRWING Airwings
|
||||
function EASYGCICAP:GetAirwingTable()
|
||||
self:T(self.lid.."GetAirwingTable")
|
||||
local Wingtable = {}
|
||||
for _,_object in pairs(self.wings or {}) do
|
||||
table.insert(Wingtable,_object[1])
|
||||
end
|
||||
return Wingtable
|
||||
end
|
||||
|
||||
--- Set "fuel low" threshold for CAP and INTERCEPT flights.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 25.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetFuelLow(Percent)
|
||||
self:T(self.lid.."SetFuelLow")
|
||||
self.FuelLowThreshold = Percent or 25
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set markers on the map for Patrol Points.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #boolean onoff Set to true to switch markers on.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:ShowPatrolPointMarkers(onoff)
|
||||
if onoff then
|
||||
self.showpatrolpointmarks = true
|
||||
else
|
||||
self.showpatrolpointmarks = false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set "fuel critical" threshold for CAP and INTERCEPT flights.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 10.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetFuelCritical(Percent)
|
||||
self:T(self.lid.."SetFuelCritical")
|
||||
self.FuelCriticalThreshold = Percent or 10
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP formation.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
|
||||
@ -356,7 +434,7 @@ function EASYGCICAP:SetTankerAndAWACSInvisible(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Count alive missions in our internal stack.
|
||||
--- (internal) Count alive missions in our internal stack.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #number count
|
||||
function EASYGCICAP:_CountAliveAuftrags()
|
||||
@ -400,6 +478,16 @@ function EASYGCICAP:SetDefaultRepeatOnFailure(Retries)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add default take off type for the airwings.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string Takeoff Can be "hot", "cold", or "air" - default is "hot".
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultTakeOffType(Takeoff)
|
||||
self:T(self.lid.."SetDefaultTakeOffType")
|
||||
self.defaulttakeofftype = Takeoff or "hot"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default CAP Speed in knots
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Speed Speed defaults to 300
|
||||
@ -523,6 +611,17 @@ function EASYGCICAP:SetCapStartTimeVariation(Start, End)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set which target types CAP flights will prefer to engage, defaults to {"Air"}
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #table types Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
|
||||
-- or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_enum_attributes).
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetCAPEngageTargetTypes(types)
|
||||
self.EngageTargetTypes = types or {"Air"}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add an AirWing to the manager
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string Airbasename
|
||||
@ -569,6 +668,13 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
local DespawnAfterLanding = self.DespawnAfterLanding
|
||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||
|
||||
-- Check STATIC name
|
||||
local check = STATIC:FindByName(Airbasename,false) or UNIT:FindByName(Airbasename)
|
||||
if check == nil then
|
||||
MESSAGE:New(self.lid.."There's no warehouse static on the map (wrong naming?) for airbase "..tostring(Airbasename).."!",30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
end
|
||||
|
||||
-- Create Airwing
|
||||
local CAP_Wing = AIRWING:New(Airbasename,Alias)
|
||||
CAP_Wing:SetVerbosityLevel(0)
|
||||
@ -578,6 +684,10 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
CAP_Wing:SetRespawnAfterDestroyed()
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
CAP_Wing:SetCapCloseRaceTrack(true)
|
||||
|
||||
if self.showpatrolpointmarks then
|
||||
CAP_Wing:ShowPatrolPointMarkers(true)
|
||||
end
|
||||
|
||||
if self.capOptionVaryStartTime then
|
||||
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
|
||||
@ -596,9 +706,8 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
if #self.ManagedREC > 0 then
|
||||
CAP_Wing:SetNumberRecon(1)
|
||||
end
|
||||
--local PatrolCoordinateKutaisi = ZONE:New(CapZoneName):GetCoordinate()
|
||||
--CAP_Wing:AddPatrolPointCAP(PatrolCoordinateKutaisi,self.capalt,UTILS.KnotsToAltKIAS(self.capspeed,self.capalt),self.capdir,self.capleg)
|
||||
CAP_Wing:SetTakeoffHot()
|
||||
|
||||
CAP_Wing:SetTakeoffType(self.defaulttakeofftype)
|
||||
CAP_Wing:SetLowFuelThreshold(0.3)
|
||||
CAP_Wing.RandomAssetScore = math.random(50,100)
|
||||
CAP_Wing:Start()
|
||||
@ -606,6 +715,12 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
local Intel = self.Intel
|
||||
|
||||
local TankerInvisible = self.TankerInvisible
|
||||
local engagerange = self.engagerange
|
||||
local GoZoneSet = self.GoZoneSet
|
||||
local NoGoZoneSet = self.NoGoZoneSet
|
||||
local FuelLow = self.FuelLowThreshold or 25
|
||||
local FuelCritical = self.FuelCriticalThreshold or 10
|
||||
local EngageTypes = self.EngageTargetTypes or {"Air"}
|
||||
|
||||
function CAP_Wing:onbeforeFlightOnMission(From, Event, To, Flightgroup, Mission)
|
||||
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||
@ -617,10 +732,15 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
|
||||
flightgroup:GetGroup():CommandEPLRS(true,5)
|
||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||
flightgroup:GetGroup():SetOptionLandingOverheadBreak()
|
||||
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
|
||||
flightgroup:SetDetection(true)
|
||||
flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet)
|
||||
flightgroup:SetEngageDetectedOn(engagerange,EngageTypes,GoZoneSet,NoGoZoneSet)
|
||||
flightgroup:SetOutOfAAMRTB()
|
||||
flightgroup:SetFuelLowRTB(true)
|
||||
flightgroup:SetFuelLowThreshold(FuelLow)
|
||||
flightgroup:SetFuelCriticalRTB(true)
|
||||
flightgroup:SetFuelCriticalThreshold(FuelCritical)
|
||||
if CapFormation then
|
||||
flightgroup:GetGroup():SetOption(AI.Option.Air.id.FORMATION,CapFormation)
|
||||
end
|
||||
@ -659,24 +779,30 @@ end
|
||||
--- Add a CAP patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet ASL.
|
||||
-- @param #number Speed Defaults to 300 knots TAS.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
-- @param #number LegLength Defaults to 15 NM.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:AddPatrolPointCAP(AirbaseName,Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
self:T(self.lid.."AddPatrolPointCAP "..Coordinate:ToStringLLDDM())
|
||||
local EntryCAP = {} -- #EASYGCICAP.CapPoint
|
||||
self:T(self.lid.."AddPatrolPointCAP")--..Coordinate:ToStringLLDDM())
|
||||
local coordinate = Coordinate
|
||||
local EntryCAP = {} -- #EASYGCICAP.CapPoint
|
||||
if Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
-- adjust coordinate and get the coordinate from the zone
|
||||
coordinate = Coordinate:GetCoordinate()
|
||||
EntryCAP.Zone = Coordinate
|
||||
end
|
||||
EntryCAP.AirbaseName = AirbaseName
|
||||
EntryCAP.Coordinate = Coordinate
|
||||
EntryCAP.Coordinate = coordinate
|
||||
EntryCAP.Altitude = Altitude or 25000
|
||||
EntryCAP.Speed = Speed or 300
|
||||
EntryCAP.Heading = Heading or 90
|
||||
EntryCAP.LegLength = LegLength or 15
|
||||
self.ManagedCP[#self.ManagedCP+1] = EntryCAP
|
||||
if self.debug then
|
||||
local mark = MARKER:New(Coordinate,self.lid.."Patrol Point"):ToAll()
|
||||
local mark = MARKER:New(coordinate,self.lid.."Patrol Point"):ToAll()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@ -684,7 +810,7 @@ end
|
||||
--- Add a RECON patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@ -709,7 +835,7 @@ end
|
||||
--- Add a TANKER patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@ -734,7 +860,7 @@ end
|
||||
--- Add an AWACS patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@ -763,6 +889,11 @@ function EASYGCICAP:_SetTankerPatrolPoints()
|
||||
self:T(self.lid.."_SetTankerPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedTK) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
self:T("Airbasename = "..data.AirbaseName)
|
||||
if not self.wings[data.AirbaseName] then
|
||||
MESSAGE:New(self.lid.."You are trying to create a TANKER point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
end
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
@ -782,6 +913,11 @@ function EASYGCICAP:_SetAwacsPatrolPoints()
|
||||
self:T(self.lid.."_SetAwacsPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedEWR) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
self:T("Airbasename = "..data.AirbaseName)
|
||||
if not self.wings[data.AirbaseName] then
|
||||
MESSAGE:New(self.lid.."You are trying to create an AWACS point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
end
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
@ -801,13 +937,23 @@ function EASYGCICAP:_SetCAPPatrolPoints()
|
||||
self:T(self.lid.."_SetCAPPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedCP) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
self:T("Airbasename = "..data.AirbaseName)
|
||||
if not self.wings[data.AirbaseName] then
|
||||
MESSAGE:New(self.lid.."You are trying to create a CAP point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
end
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
local Speed = data.Speed
|
||||
local Heading = data.Heading
|
||||
local LegLength = data.LegLength
|
||||
Wing:AddPatrolPointCAP(Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
local Zone = _data.Zone
|
||||
if Zone then
|
||||
Wing:AddPatrolPointCAP(Zone,Altitude,Speed,Heading,LegLength)
|
||||
else
|
||||
Wing:AddPatrolPointCAP(Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
@ -820,6 +966,11 @@ function EASYGCICAP:_SetReconPatrolPoints()
|
||||
self:T(self.lid.."_SetReconPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedREC) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
self:T("Airbasename = "..data.AirbaseName)
|
||||
if not self.wings[data.AirbaseName] then
|
||||
MESSAGE:New(self.lid.."You are trying to create a RECON point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
end
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
@ -868,7 +1019,7 @@ end
|
||||
-- @param #string SquadName Squadron name - must be unique!
|
||||
-- @param #string AirbaseName Name of the airbase the airwing resides on, e.g. AIRBASE.Caucasus.Kutaisi
|
||||
-- @param #number AirFrames Number of available airframes, e.g. 20.
|
||||
-- @param #string Skill(optional) Skill level, e.g. AI.Skill.AVERAGE
|
||||
-- @param #string Skill (optional) Skill level, e.g. AI.Skill.AVERAGE
|
||||
-- @param #string Modex (optional) Modex to be used,e.g. 402.
|
||||
-- @param #string Livery (optional) Livery name to be used.
|
||||
-- @return #EASYGCICAP self
|
||||
@ -1073,7 +1224,9 @@ function EASYGCICAP:_AddTankerSquadron(TemplateName, SquadName, AirbaseName, Air
|
||||
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
|
||||
Squadron_One:SetMissionRange(self.missionrange)
|
||||
Squadron_One:SetRadio(Frequency,Modulation)
|
||||
Squadron_One:AddTacanChannel(TACAN,TACAN)
|
||||
if TACAN then
|
||||
Squadron_One:AddTacanChannel(TACAN,TACAN)
|
||||
end
|
||||
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
|
||||
@ -1157,19 +1310,19 @@ end
|
||||
-- @return #boolean assigned
|
||||
-- @return #number leftover
|
||||
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
|
||||
self:I("_TryAssignIntercept for size "..WingSize or 1)
|
||||
self:T("_TryAssignIntercept for size "..WingSize or 1)
|
||||
local assigned = false
|
||||
local wingsize = WingSize or 1
|
||||
local mindist = 0
|
||||
local disttable = {}
|
||||
if Group and Group:IsAlive() then
|
||||
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
self:T(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
for _name,_FG in pairs(ReadyFlightGroups or {}) do
|
||||
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
|
||||
local fcoord = FG:GetCoordinate()
|
||||
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
|
||||
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
self:T(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
disttable[#disttable+1] = { FG=FG, dist=dist}
|
||||
if dist>mindist then mindist=dist end
|
||||
end
|
||||
@ -1186,7 +1339,7 @@ function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group
|
||||
local cm = FG:GetMissionCurrent()
|
||||
if cm then cm:Cancel() end
|
||||
wingsize = wingsize - 1
|
||||
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
self:T(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
if wingsize == 0 then
|
||||
assigned = true
|
||||
break
|
||||
@ -1216,7 +1369,7 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local conflictzoneset = self.ConflictZoneSet
|
||||
local ReadyFlightGroups = self.ReadyFlightGroups
|
||||
|
||||
-- Aircraft?
|
||||
-- Aircraft?
|
||||
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
|
||||
-- Threatlevel 0..10
|
||||
local contact = self.Intel:GetHighestThreatContact(Cluster)
|
||||
@ -1261,6 +1414,10 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local data = _data -- #EASYGCICAP.CapPoint
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
if data.Zone then
|
||||
-- refresh coordinate in case we have a (moving) zone
|
||||
zonecoord = data.Zone:GetCoordinate()
|
||||
end
|
||||
local airwing = wings[name][1]
|
||||
local coa = AIRBASE:FindByName(name):GetCoalition()
|
||||
local samecoalitionab = coa == self.coalition and true or false
|
||||
@ -1362,7 +1519,7 @@ function EASYGCICAP:_StartIntel()
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-- TODO FSM Functions
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
--- (Internal) FSM Function onafterStart
|
||||
@ -1458,7 +1615,7 @@ function EASYGCICAP:onafterStatus(From,Event,To)
|
||||
local engage = FG:IsEngaging()
|
||||
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
|
||||
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
|
||||
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
--self:T(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
if ready then
|
||||
self.ReadyFlightGroups[name] = FG
|
||||
end
|
||||
@ -1493,5 +1650,8 @@ end
|
||||
function EASYGCICAP:onafterStop(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
self.Intel:Stop()
|
||||
for _,_wing in pairs(self.wings or {}) do
|
||||
_wing:Stop()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@ -2587,7 +2587,7 @@ end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Payer Menu
|
||||
-- Player Menu
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create player menu.
|
||||
|
||||
@ -259,7 +259,7 @@ function FLIGHTGROUP:New(group)
|
||||
local self=BASE:Inherit(self, OPSGROUP:New(group)) -- #FLIGHTGROUP
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("FLIGHTGROUP %s | ", self.groupname)
|
||||
self.lid=string.format("FLIGHTGROUP %s | ", self.groupname or "N/A")
|
||||
|
||||
-- Defaults
|
||||
self:SetDefaultROE()
|
||||
@ -779,6 +779,61 @@ function FLIGHTGROUP:SetJettisonWeapons(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land straight in.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingStraightIn()
|
||||
self.OptionLandingStraightIn = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingStraightIn()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land in pairs.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingForcePair()
|
||||
self.OptionLandingForcePair = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingForcePair()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to NOT land in pairs.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingRestrictPair()
|
||||
self.OptionLandingRestrictPair = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingRestrictPair()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft to land after overhead break.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionLandingOverheadBreak()
|
||||
self.OptionLandingOverheadBreak = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():SetOptionLandingOverheadBreak()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [HELICOPTER] Set the aircraft to prefer takeoff and landing vertically.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetOptionPreferVertical()
|
||||
self.OptionPreferVertical = true
|
||||
if self:GetGroup():IsAlive() then
|
||||
self:GetGroup():OptionPreferVerticalLanding()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if group is ready for taxi/takeoff if controlled by a `FLIGHTCONTROL`.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #boolean ReadyTO If `true`, flight is ready for takeoff.
|
||||
@ -2002,6 +2057,9 @@ function FLIGHTGROUP:onafterElementAirborne(From, Event, To, Element)
|
||||
|
||||
-- Debug info.
|
||||
self:T2(self.lid..string.format("Element airborne %s", Element.name))
|
||||
|
||||
-- Set parking spot to free. Also for FC. This is usually done after taxiing but doing it here in case the group is teleported.
|
||||
self:_SetElementParkingFree(Element)
|
||||
|
||||
-- Set element status.
|
||||
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.AIRBORNE)
|
||||
@ -3076,7 +3134,7 @@ function FLIGHTGROUP:onbeforeLandAtAirbase(From, Event, To, airbase)
|
||||
local Tsuspend=nil
|
||||
|
||||
if airbase==nil then
|
||||
self:T(self.lid.."ERROR: Airbase is nil in LandAtAirase() call!")
|
||||
self:T(self.lid.."ERROR: Airbase is nil in LandAtAirbase() call!")
|
||||
allowed=false
|
||||
end
|
||||
|
||||
@ -4494,6 +4552,11 @@ function FLIGHTGROUP:GetParkingSpot(element, maxdist, airbase)
|
||||
-- Airbase.
|
||||
airbase=airbase or self:GetClosestAirbase()
|
||||
|
||||
if airbase == nil then
|
||||
self:T(self.lid.."No airbase found for element "..element.name)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Parking table of airbase.
|
||||
local parking=airbase.parking --:GetParkingSpotsTable()
|
||||
|
||||
@ -4604,10 +4667,12 @@ function FLIGHTGROUP:GetParking(airbase)
|
||||
local coords={}
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
return coords
|
||||
@ -4964,7 +5029,7 @@ function FLIGHTGROUP:_UpdateMenu(delay)
|
||||
|
||||
-- Message to group.
|
||||
MESSAGE:New(text, 5):ToGroup(self.group)
|
||||
self:I(self.lid..text)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
|
||||
-- Get current position of player.
|
||||
|
||||
@ -2324,7 +2324,7 @@ INTEL_DLINK = {
|
||||
verbose = 0,
|
||||
lid = nil,
|
||||
alias = nil,
|
||||
cachetime = 300,
|
||||
cachetime = 120,
|
||||
interval = 20,
|
||||
contacts = {},
|
||||
clusters = {},
|
||||
@ -2333,7 +2333,7 @@ INTEL_DLINK = {
|
||||
|
||||
--- Version string
|
||||
-- @field #string version
|
||||
INTEL_DLINK.version = "0.0.1"
|
||||
INTEL_DLINK.version = "0.0.2"
|
||||
|
||||
--- Function to instantiate a new object
|
||||
-- @param #INTEL_DLINK self
|
||||
@ -2384,15 +2384,15 @@ function INTEL_DLINK:New(Intels, Alias, Interval, Cachetime)
|
||||
self.alias="SPECTRE"
|
||||
end
|
||||
|
||||
-- Cache time
|
||||
self.cachetime = Cachetime or 300
|
||||
|
||||
-- Interval
|
||||
self.interval = Interval or 20
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("INTEL_DLINK %s | ", self.alias)
|
||||
|
||||
-- Cache time
|
||||
self:SetDLinkCacheTime(Cachetime or 120)
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
@ -2477,6 +2477,16 @@ function INTEL_DLINK:onafterStart(From, Event, To)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set how long INTEL DLINK remembers contacts.
|
||||
-- @param #INTEL_DLINK self
|
||||
-- @param #number seconds Remember this many seconds. Defaults to 180.
|
||||
-- @return #INTEL_DLINK self
|
||||
function INTEL_DLINK:SetDLinkCacheTime(seconds)
|
||||
self.cachetime = math.abs(seconds or 120)
|
||||
self:I(self.lid.."Caching for "..self.cachetime.." seconds.")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to collect data from the various #INTEL
|
||||
-- @param #INTEL_DLINK self
|
||||
-- @param #string From The From state
|
||||
|
||||
@ -662,6 +662,15 @@ function LEGION:CheckMissionQueue()
|
||||
if mission:IsNotOver() and mission:IsReadyToCancel() then
|
||||
mission:Cancel()
|
||||
end
|
||||
|
||||
-- Housekeeping
|
||||
local TNow = timer.getTime()
|
||||
if mission:IsOver() and mission:IsNotRepeatable() and mission.DeletionTimstamp == nil then
|
||||
mission.DeletionTimstamp = TNow
|
||||
end
|
||||
if mission.DeletionTimstamp ~= nil and TNow - mission.DeletionTimstamp > 1800 then
|
||||
mission = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Check that runway is operational and that carrier is not recovering.
|
||||
@ -761,7 +770,7 @@ function LEGION:CheckMissionQueue()
|
||||
-- Reduce number of reinforcements.
|
||||
if reinforce then
|
||||
mission.reinforce=mission.reinforce-#assets
|
||||
self:I(self.lid..string.format("Reinforced with N=%d Nreinforce=%d", #assets, mission.reinforce))
|
||||
self:T(self.lid..string.format("Reinforced with N=%d Nreinforce=%d", #assets, mission.reinforce))
|
||||
end
|
||||
|
||||
return true
|
||||
@ -1823,6 +1832,7 @@ function LEGION:_CreateFlightGroup(asset)
|
||||
---
|
||||
|
||||
opsgroup=ARMYGROUP:New(asset.spawngroupname)
|
||||
opsgroup:SetValidateAndRepositionGroundUnits(self.ValidateAndRepositionGroundUnits)
|
||||
|
||||
elseif self:IsFleet() then
|
||||
|
||||
@ -2513,9 +2523,12 @@ function LEGION._GetCohorts(Legions, Cohorts, Operation, OpsQueue)
|
||||
for _,_legion in pairs(Legions or {}) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=true
|
||||
if legion:IsAirwing() then
|
||||
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
|
||||
end
|
||||
|
||||
-- Legion has to be running.
|
||||
if legion:IsRunning() and Runway then
|
||||
|
||||
|
||||
@ -4637,7 +4637,12 @@ function OPSGROUP:_UpdateTask(Task, Mission)
|
||||
self:T(self.lid..string.format("Zone %s captured ==> Task DONE!", zoneCurr:GetName()))
|
||||
|
||||
-- Task done.
|
||||
self:TaskDone(Task)
|
||||
if Task.StayInZoneTime then
|
||||
local stay = Task.StayInZoneTime
|
||||
self:__TaskDone(stay,Task)
|
||||
else
|
||||
self:TaskDone(Task)
|
||||
end
|
||||
|
||||
else
|
||||
-- Current zone NOT captured yet ==> Find Target
|
||||
@ -5595,10 +5600,13 @@ function OPSGROUP:onafterUnpauseMission(From, Event, To)
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Unpausing mission %s [%s]", mission:GetName(), mission:GetType()))
|
||||
|
||||
-- Set state of mission, e.g. for not teleporting again
|
||||
mission.unpaused=true
|
||||
|
||||
-- Start mission.
|
||||
self:MissionStart(mission)
|
||||
|
||||
-- Remove mission from
|
||||
-- Remove mission from pausedmissions queue
|
||||
for i,mid in pairs(self.pausedmissions) do
|
||||
--self:T(self.lid..string.format("Checking paused mission", mid))
|
||||
if mid==mission.auftragsnummer then
|
||||
@ -5733,7 +5741,7 @@ function OPSGROUP:onafterMissionDone(From, Event, To, Mission)
|
||||
-- Decrease patrol data.
|
||||
if Mission.patroldata then
|
||||
Mission.patroldata.noccupied=Mission.patroldata.noccupied-1
|
||||
AIRWING.UpdatePatrolPointMarker(Mission.patroldata)
|
||||
AIRWING.UpdatePatrolPointMarker(self,Mission.patroldata)
|
||||
end
|
||||
|
||||
-- Switch auto engage detected off. This IGNORES that engage detected had been activated for the group!
|
||||
@ -6238,7 +6246,7 @@ function OPSGROUP:RouteToMission(mission, delay)
|
||||
end
|
||||
|
||||
-- Check if group is mobile. Note that some immobile units report a speed of 1 m/s = 3.6 km/h.
|
||||
if self.speedMax<=3.6 or mission.teleport then
|
||||
if (self.speedMax<=3.6 or mission.teleport) and not mission.unpaused then
|
||||
|
||||
-- Teleport to waypoint coordinate. Mission will not be paused.
|
||||
self:Teleport(waypointcoord, nil, true)
|
||||
@ -7537,7 +7545,7 @@ end
|
||||
function OPSGROUP:onafterElementDead(From, Event, To, Element)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Element dead %s at t=%.3f", Element.name, timer.getTime()))
|
||||
self:T(self.lid..string.format("Element dead %s at t=%.3f", Element.name, timer.getTime()))
|
||||
|
||||
-- Set element status.
|
||||
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.DEAD)
|
||||
@ -7850,8 +7858,13 @@ function OPSGROUP:_Spawn(Delay, Template)
|
||||
-- Debug output.
|
||||
self:T2({Template=Template})
|
||||
|
||||
if self:IsArmygroup() and self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(Template.units)
|
||||
end
|
||||
|
||||
-- Spawn new group.
|
||||
self.group=_DATABASE:Spawn(Template)
|
||||
self.group:SetValidateAndRepositionGroundUnits(self.ValidateAndRepositionGroundUnits)
|
||||
--local countryID=self.group:GetCountry()
|
||||
--local categoryID=self.group:GetCategory()
|
||||
--local dcsgroup=coalition.addGroup(countryID, categoryID, Template)
|
||||
@ -8088,7 +8101,7 @@ function OPSGROUP:onafterStop(From, Event, To)
|
||||
_DATABASE.FLIGHTGROUPS[self.groupname]=nil
|
||||
|
||||
-- Debug output.
|
||||
self:I(self.lid.."STOPPED! Unhandled events, cleared scheduler and removed from _DATABASE")
|
||||
self:T(self.lid.."STOPPED! Unhandled events, cleared scheduler and removed from _DATABASE")
|
||||
end
|
||||
|
||||
--- On after "OutOfAmmo" event.
|
||||
@ -13962,6 +13975,15 @@ function OPSGROUP:_GetDetectedTarget()
|
||||
return targetgroup, targetdist
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function OPSGROUP:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@ -53,7 +53,8 @@
|
||||
-- @field #number threatlevelCapture Threat level necessary to capture a zone.
|
||||
-- @field Core.Set#SET_UNIT ScanUnitSet Set of scanned units.
|
||||
-- @field Core.Set#SET_GROUP ScanGroupSet Set of scanned groups.
|
||||
-- @extends Core.Fsm#FSM
|
||||
-- @field #number UpdateSeconds Run status every this many seconds.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon.* --- Horation Nelson
|
||||
--
|
||||
@ -77,6 +78,7 @@ OPSZONE = {
|
||||
Tnut = 0,
|
||||
chiefs = {},
|
||||
Missions = {},
|
||||
UpdateSeconds = 120,
|
||||
}
|
||||
|
||||
--- OPSZONE.MISSION
|
||||
@ -97,7 +99,7 @@ OPSZONE.ZoneType={
|
||||
|
||||
--- OPSZONE class version.
|
||||
-- @field #string version
|
||||
OPSZONE.version="0.6.1"
|
||||
OPSZONE.version="0.6.2"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@ -733,7 +735,8 @@ function OPSZONE:onafterStart(From, Event, To)
|
||||
self.timerStatus=self.timerStatus or TIMER:New(OPSZONE.Status, self)
|
||||
|
||||
-- Status update.
|
||||
self.timerStatus:Start(1, 120)
|
||||
local EveryUpdateIn = self.UpdateSeconds or 120
|
||||
self.timerStatus:Start(1, EveryUpdateIn)
|
||||
|
||||
-- Handle base captured event.
|
||||
if self.airbase then
|
||||
|
||||
@ -1544,7 +1544,7 @@ end
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
|
||||
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
@ -1556,7 +1556,7 @@ end
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
|
||||
@ -21,7 +21,7 @@
|
||||
-- ===
|
||||
-- @module Ops.PlayerTask
|
||||
-- @image OPS_PlayerTask.jpg
|
||||
-- @date Last Update Jan 2025
|
||||
-- @date Last Update May 2025
|
||||
|
||||
|
||||
do
|
||||
@ -98,7 +98,7 @@ PLAYERTASK = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASK.version="0.1.25"
|
||||
PLAYERTASK.version="0.1.28"
|
||||
|
||||
--- Generic task condition.
|
||||
-- @type PLAYERTASK.Condition
|
||||
@ -387,6 +387,14 @@ function PLAYERTASK:_CheckCaptureOpsZoneSuccess(OpsZone, CaptureSquadGroupNamePr
|
||||
return OpsZone:GetOwner() == Coalition and isClientInZone and isCaptureGroupInZone
|
||||
end
|
||||
|
||||
--- [User] Override this function in order to implement custom logic if a player can join a task or not.
|
||||
-- @param #PLAYERTASK self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @return #boolean Outcome True if player can join the task, false if not
|
||||
function PLAYERTASK:CanJoinTask(Group, Client)
|
||||
return true
|
||||
end
|
||||
|
||||
--- [Internal] Add a PLAYERTASKCONTROLLER for this task
|
||||
-- @param #PLAYERTASK self
|
||||
@ -556,6 +564,7 @@ end
|
||||
-- @param #PLAYERTASK self
|
||||
-- @param #SET_BASE CaptureSquadGroupNamePrefix The prefix of the group name that needs to capture the zone.
|
||||
-- @param #number Coalition The coalition that needs to capture the zone.
|
||||
-- @param #boolean CheckClientInZone If true, a CLIENT assigned to this task also needs to be in the zone for the task to be successful.
|
||||
-- @return #PLAYERTASK self
|
||||
-- @usage
|
||||
-- -- We can use either STATIC, SET_STATIC, SCENERY or SET_SCENERY as target objects.
|
||||
@ -570,20 +579,20 @@ end
|
||||
--
|
||||
-- -- We set CaptureSquadGroupNamePrefix the group name prefix as set in the ME or the spawn of the group that need to be present at the OpsZone like a capture squad,
|
||||
-- -- and set the capturing Coalition in order to trigger a successful task.
|
||||
-- mytask:AddOpsZoneCaptureSuccessCondition("capture-squad", coalition.side.BLUE)
|
||||
-- mytask:AddOpsZoneCaptureSuccessCondition("capture-squad", coalition.side.BLUE, false)
|
||||
--
|
||||
-- playerTaskManager:AddPlayerTaskToQueue(mytask)
|
||||
function PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition)
|
||||
function PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)
|
||||
local task = self
|
||||
task:AddConditionSuccess(
|
||||
function(target)
|
||||
if target:IsInstanceOf("OPSZONE") then
|
||||
return task:_CheckCaptureOpsZoneSuccess(target, CaptureSquadGroupNamePrefix, Coalition, true)
|
||||
return task:_CheckCaptureOpsZoneSuccess(target, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone or true)
|
||||
elseif target:IsInstanceOf("SET_OPSZONE") then
|
||||
local successes = 0
|
||||
local isClientInZone = false
|
||||
target:ForEachZone(function(opszone)
|
||||
if task:_CheckCaptureOpsZoneSuccess(opszone, CaptureSquadGroupNamePrefix, Coalition) then
|
||||
if task:_CheckCaptureOpsZoneSuccess(opszone, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone or true) then
|
||||
successes = successes + 1
|
||||
end
|
||||
|
||||
@ -979,6 +988,12 @@ function PLAYERTASK:onafterStatus(From, Event, To)
|
||||
|
||||
if status == "Stopped" then return self end
|
||||
|
||||
-- update marker in case target is moving
|
||||
if self.TargetMarker then
|
||||
local coordinate = self.Target:GetCoordinate()
|
||||
self.TargetMarker:UpdateCoordinate(coordinate,0.5)
|
||||
end
|
||||
|
||||
-- Check Target status
|
||||
local targetdead = false
|
||||
|
||||
@ -1220,7 +1235,10 @@ function PLAYERTASK:onafterFailed(From, Event, To)
|
||||
self.TargetMarker:Remove()
|
||||
end
|
||||
self.FinalState = "Failed"
|
||||
self:__Done(-1)
|
||||
if self.TaskController then
|
||||
self.TaskController:__TaskFailed(-1,self)
|
||||
end
|
||||
self:__Done(-1.5)
|
||||
end
|
||||
if self.TaskController.Scoring then
|
||||
local clients,count = self:GetClientObjects()
|
||||
@ -1433,9 +1451,9 @@ do
|
||||
-- taskmanager:AddRejectZone(ZONE:FindByName("RejectZone"))
|
||||
--
|
||||
-- -- Set up using SRS for messaging
|
||||
-- local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- local hereSRSPort = 5002
|
||||
-- -- local hereSRSGoogle = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourkey.json"
|
||||
-- -- local hereSRSGoogle = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\yourkey.json"
|
||||
-- taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7,hereSRSGoogle)
|
||||
--
|
||||
-- -- Controller will announce itself under these broadcast frequencies, handy to use cold-start frequencies here of your aircraft
|
||||
@ -1902,7 +1920,7 @@ PLAYERTASKCONTROLLER.Messages = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASKCONTROLLER.version="0.1.69"
|
||||
PLAYERTASKCONTROLLER.version="0.1.70"
|
||||
|
||||
--- Create and run a new TASKCONTROLLER instance.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
@ -1944,7 +1962,7 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
|
||||
self.taskinfomenu = false
|
||||
self.activehasinfomenu = false
|
||||
self.MenuName = nil
|
||||
self.menuitemlimit = 5
|
||||
self.menuitemlimit = 6
|
||||
self.holdmenutime = 30
|
||||
|
||||
self.MarkerReadOnly = false
|
||||
@ -2415,7 +2433,7 @@ function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode,Holdi
|
||||
end
|
||||
)
|
||||
else
|
||||
self:E(self.lid.."No FLIGHTGROUP object passed or FLIGHTGROUP is not alive!")
|
||||
self:E(self.lid.."No OPSGROUP/SET_OPSGROUP object passed or object is not alive!")
|
||||
end
|
||||
else
|
||||
self.autolase = nil
|
||||
@ -2574,7 +2592,7 @@ function PLAYERTASKCONTROLLER:SetMenuOptions(InfoMenu,ItemLimit,HoldTime)
|
||||
if self.activehasinfomenu then
|
||||
self:EnableTaskInfoMenu()
|
||||
end
|
||||
self.menuitemlimit = ItemLimit or 5
|
||||
self.menuitemlimit = ItemLimit+1 or 6
|
||||
self.holdmenutime = HoldTime or 30
|
||||
return self
|
||||
end
|
||||
@ -3479,7 +3497,7 @@ end
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
|
||||
-- @param #boolean Silent If true, make no "has new task" announcement
|
||||
-- @param #boolen TaskFilter If true, apply the white/black-list task filters here, also
|
||||
-- @param #boolean TaskFilter If true, apply the white/black-list task filters here, also
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
-- @usage
|
||||
-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
|
||||
@ -3523,6 +3541,16 @@ function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent,TaskFilter)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Override this function in order to implement custom logic if a player can join a task or not.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Ops.PlayerTask#PLAYERTASK Task
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @return #boolean Outcome True if player can join the task, false if not
|
||||
function PLAYERTASKCONTROLLER:CanJoinTask(Task, Group, Client)
|
||||
return true
|
||||
end
|
||||
|
||||
--- [Internal] Join a player to a task
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Ops.PlayerTask#PLAYERTASK Task
|
||||
@ -3533,6 +3561,15 @@ end
|
||||
function PLAYERTASKCONTROLLER:_JoinTask(Task, Force, Group, Client)
|
||||
self:T({Force, Group, Client})
|
||||
self:T(self.lid.."_JoinTask")
|
||||
|
||||
if not self:CanJoinTask(Task, Group, Client) then
|
||||
return self
|
||||
end
|
||||
|
||||
if not Task:CanJoinTask(Group, Client) then
|
||||
return self
|
||||
end
|
||||
|
||||
local force = false
|
||||
if type(Force) == "boolean" then
|
||||
force = Force
|
||||
@ -3703,6 +3740,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
||||
else
|
||||
CoordText = Coordinate:ToStringA2A(Client,nil,self.ShowMagnetic)
|
||||
end
|
||||
--self:I("CoordText = "..CoordText)
|
||||
-- Threat Level
|
||||
local ThreatLevel = task.Target:GetThreatLevelMax()
|
||||
--local ThreatLevelText = "high"
|
||||
@ -3837,7 +3875,8 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
||||
Text = string.gsub(Text,"9","niner")
|
||||
CoordText = "MGRS;"..Text
|
||||
if self.PathToGoogleKey then
|
||||
CoordText = string.format("<say-as interpret-as='characters'>%s</say-as>",CoordText)
|
||||
--CoordText = string.format("<say-as interpret-as=\'characters\'>%s</say-as>",CoordText)
|
||||
--doesn't seem to work any longer
|
||||
end
|
||||
--self:I(self.lid.." | ".. CoordText)
|
||||
end
|
||||
@ -3855,10 +3894,12 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
||||
CoordText = string.gsub(ttstext," BR, "," Bee, Arr, ")
|
||||
end
|
||||
elseif task:HasFreetext() then
|
||||
|
||||
-- add tts freetext
|
||||
local brieftxt = self.gettext:GetEntry("BRIEFING",self.locale)
|
||||
ttstext = ttstext .. string.format("; %s: ",brieftxt)..task:GetFreetextTTS()
|
||||
end
|
||||
--self:I("**** TTS Text ****\n"..ttstext.."\n*****")
|
||||
self.SRSQueue:NewTransmission(ttstext,nil,self.SRS,nil,2)
|
||||
end
|
||||
else
|
||||
@ -4357,7 +4398,7 @@ function PLAYERTASKCONTROLLER:SwitchDetectStatics(OnOff)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add accept zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
--- [User] Add an accept zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
@ -4371,7 +4412,7 @@ function PLAYERTASKCONTROLLER:AddAcceptZone(AcceptZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add accept SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
--- [User] Add an accept SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Set#SET_ZONE AcceptZoneSet Add a SET_ZONE to the accept zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
@ -4385,7 +4426,7 @@ function PLAYERTASKCONTROLLER:AddAcceptZoneSet(AcceptZoneSet)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add reject zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
--- [User] Add a reject zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
@ -4399,7 +4440,7 @@ function PLAYERTASKCONTROLLER:AddRejectZone(RejectZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add reject SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
--- [User] Add a reject SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Set#SET_ZONE RejectZoneSet Add a zone to the reject zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
@ -4413,9 +4454,37 @@ function PLAYERTASKCONTROLLER:AddRejectZoneSet(RejectZoneSet)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Remove accept zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
--- [User] Add a conflict zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set.
|
||||
-- @param Core.Zone#ZONE ConflictZone Add a zone to the conflict zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:AddConflictZone(ConflictZone)
|
||||
self:T(self.lid.."AddConflictZone")
|
||||
if self.Intel then
|
||||
self.Intel:AddConflictZone(ConflictZone)
|
||||
else
|
||||
self:E(self.lid.."*****NO detection has been set up (yet)!")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add a conflict SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Set#SET_ZONE ConflictZoneSet Add a zone to the conflict zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:AddConflictZoneSet(ConflictZoneSet)
|
||||
self:T(self.lid.."AddConflictZoneSet")
|
||||
if self.Intel then
|
||||
self.Intel.conflictzoneset:AddSet(ConflictZoneSet)
|
||||
else
|
||||
self:E(self.lid.."*****NO detection has been set up (yet)!")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Remove an accept zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Zone#ZONE AcceptZone Remove this zone from the accept zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)
|
||||
self:T(self.lid.."RemoveAcceptZone")
|
||||
@ -4427,11 +4496,11 @@ function PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Remove reject zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
--- [User] Remove a reject zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
|
||||
-- @param Core.Zone#ZONE RejectZone Remove this zone from the reject zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:RemoveRejectZoneSet(RejectZone)
|
||||
function PLAYERTASKCONTROLLER:RemoveRejectZone(RejectZone)
|
||||
self:T(self.lid.."RemoveRejectZone")
|
||||
if self.Intel then
|
||||
self.Intel:RemoveRejectZone(RejectZone)
|
||||
@ -4441,6 +4510,20 @@ function PLAYERTASKCONTROLLER:RemoveRejectZoneSet(RejectZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Remove a conflict zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Core.Zone#ZONE ConflictZone Remove this zone from the conflict zone set.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:RemoveConflictZone(ConflictZone)
|
||||
self:T(self.lid.."RemoveConflictZone")
|
||||
if self.Intel then
|
||||
self.Intel:RemoveConflictZone(ConflictZone)
|
||||
else
|
||||
self:E(self.lid.."*****NO detection has been set up (yet)!")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set the top menu name to a custom string.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param #string Name The name to use as the top menu designation.
|
||||
@ -4553,7 +4636,7 @@ end
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
|
||||
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
@ -4567,7 +4650,7 @@ end
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Coordinate,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
|
||||
@ -1715,6 +1715,26 @@ function TARGET:GetAverageCoordinate()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get coordinates of all targets. (e.g. for a SET_STATIC)
|
||||
-- @param #TARGET self
|
||||
-- @return #table Table with coordinates of all targets.
|
||||
function TARGET:GetCoordinates()
|
||||
local coordinates={}
|
||||
|
||||
for _,_target in pairs(self.targets) do
|
||||
local target=_target --#TARGET.Object
|
||||
|
||||
local coordinate=self:GetTargetCoordinate(target)
|
||||
if coordinate then
|
||||
table.insert(coordinates, coordinate)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return coordinates
|
||||
end
|
||||
|
||||
--- Get heading of target.
|
||||
-- @param #TARGET self
|
||||
-- @return #number Heading of the target in degrees.
|
||||
@ -1968,6 +1988,21 @@ function TARGET:GetObject(RefCoordinate, Coalitions)
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get all target objects.
|
||||
-- @param #TARGET self
|
||||
-- @return #table List of target objects.
|
||||
function TARGET:GetObjects()
|
||||
local objects={}
|
||||
|
||||
for _,_target in pairs(self.targets) do
|
||||
local target=_target --#TARGET.Object
|
||||
|
||||
table.insert(objects, target.Object)
|
||||
end
|
||||
|
||||
return objects
|
||||
end
|
||||
|
||||
--- Count alive objects.
|
||||
-- @param #TARGET self
|
||||
-- @param #TARGET.Object Target Target objective.
|
||||
|
||||
@ -72,7 +72,7 @@ end
|
||||
|
||||
--- Checks if a point is contained within the circle.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
-- @return #boolean True if the point is contained, false otherwise
|
||||
function CIRCLE:ContainsPoint(point)
|
||||
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
|
||||
return true
|
||||
@ -226,6 +226,11 @@ end
|
||||
--- Returns a random Vec2 within the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
|
||||
@ -237,6 +242,11 @@ end
|
||||
--- Returns a random Vec2 on the border of the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2OnBorder()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
|
||||
|
||||
@ -352,6 +352,7 @@ end
|
||||
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
|
||||
-- @return #table The random Vec2
|
||||
function POLYGON:GetRandomVec2()
|
||||
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
|
||||
@ -73,6 +73,11 @@ end
|
||||
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||
-- @return #table The random Vec2
|
||||
function TRIANGLE:GetRandomVec2(points)
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
points = points or self.Points
|
||||
local pt = {math.random(), math.random()}
|
||||
table.sort(pt)
|
||||
|
||||
@ -443,28 +443,32 @@ MSRS.Voices = {
|
||||
["en_AU_Standard_B"] = 'en-AU-Standard-B', -- [2] MALE
|
||||
["en_AU_Standard_C"] = 'en-AU-Standard-C', -- [3] FEMALE
|
||||
["en_AU_Standard_D"] = 'en-AU-Standard-D', -- [4] MALE
|
||||
["en_IN_Standard_A"] = 'en-IN-Standard-A', -- [5] FEMALE
|
||||
["en_IN_Standard_B"] = 'en-IN-Standard-B', -- [6] MALE
|
||||
["en_IN_Standard_C"] = 'en-IN-Standard-C', -- [7] MALE
|
||||
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- [8] FEMALE
|
||||
-- IN
|
||||
["en_IN_Standard_A"] = 'en-IN-Standard-A', -- Female
|
||||
["en_IN_Standard_B"] = 'en-IN-Standard-B', -- Male
|
||||
["en_IN_Standard_C"] = 'en-IN-Standard-C', -- Male
|
||||
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- Female
|
||||
["en_IN_Standard_E"] = 'en-IN-Standard-E', -- Female
|
||||
["en_IN_Standard_F"] = 'en-IN-Standard-F', -- Male
|
||||
-- 2025 changes
|
||||
["en_GB_Standard_A"] = 'en-GB-Standard-N', -- [9] FEMALE
|
||||
["en_GB_Standard_B"] = 'en-GB-Standard-O', -- [10] MALE
|
||||
["en_GB_Standard_C"] = 'en-GB-Standard-N', -- [11] FEMALE
|
||||
["en_GB_Standard_D"] = 'en-GB-Standard-O', -- [12] MALE
|
||||
["en_GB_Standard_F"] = 'en-GB-Standard-N', -- [13] FEMALE
|
||||
["en_GB_Standard_O"] = 'en-GB-Standard-O', -- [12] MALE
|
||||
["en_GB_Standard_N"] = 'en-GB-Standard-N', -- [13] FEMALE
|
||||
["en_US_Standard_A"] = 'en-US-Standard-A', -- [14] MALE
|
||||
["en_US_Standard_B"] = 'en-US-Standard-B', -- [15] MALE
|
||||
["en_US_Standard_C"] = 'en-US-Standard-C', -- [16] FEMALE
|
||||
["en_US_Standard_D"] = 'en-US-Standard-D', -- [17] MALE
|
||||
["en_US_Standard_E"] = 'en-US-Standard-E', -- [18] FEMALE
|
||||
["en_US_Standard_F"] = 'en-US-Standard-F', -- [19] FEMALE
|
||||
["en_US_Standard_G"] = 'en-US-Standard-G', -- [20] FEMALE
|
||||
["en_US_Standard_H"] = 'en-US-Standard-H', -- [21] FEMALE
|
||||
["en_US_Standard_I"] = 'en-US-Standard-I', -- [22] MALE
|
||||
["en_US_Standard_J"] = 'en-US-Standard-J', -- [23] MALE
|
||||
["en_GB_Standard_A"] = 'en-GB-Standard-A', -- Female
|
||||
["en_GB_Standard_B"] = 'en-GB-Standard-B', -- Male
|
||||
["en_GB_Standard_C"] = 'en-GB-Standard-C', -- Female
|
||||
["en_GB_Standard_D"] = 'en-GB-Standard-D', -- Male
|
||||
["en_GB_Standard_F"] = 'en-GB-Standard-F', -- Female
|
||||
["en_GB_Standard_N"] = 'en-GB-Standard-N', -- Female
|
||||
["en_GB_Standard_O"] = 'en-GB-Standard-O', -- Male
|
||||
-- US
|
||||
["en_US_Standard_A"] = 'en-US-Standard-A', -- Male
|
||||
["en_US_Standard_B"] = 'en-US-Standard-B', -- Male
|
||||
["en_US_Standard_C"] = 'en-US-Standard-C', -- Female
|
||||
["en_US_Standard_D"] = 'en-US-Standard-D', -- Male
|
||||
["en_US_Standard_E"] = 'en-US-Standard-E', -- Female
|
||||
["en_US_Standard_F"] = 'en-US-Standard-F', -- Female
|
||||
["en_US_Standard_G"] = 'en-US-Standard-G', -- Female
|
||||
["en_US_Standard_H"] = 'en-US-Standard-H', -- Female
|
||||
["en_US_Standard_I"] = 'en-US-Standard-I', -- Male
|
||||
["en_US_Standard_J"] = 'en-US-Standard-J', -- Male
|
||||
-- 2025 catalog changes
|
||||
["fr_FR_Standard_A"] = "fr-FR-Standard-F", -- Female
|
||||
["fr_FR_Standard_B"] = "fr-FR-Standard-G", -- Male
|
||||
@ -474,14 +478,15 @@ MSRS.Voices = {
|
||||
["fr_FR_Standard_G"] = "fr-FR-Standard-G", -- Male
|
||||
["fr_FR_Standard_F"] = "fr-FR-Standard-F", -- Female
|
||||
-- 2025 catalog changes
|
||||
["de_DE_Standard_A"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_B"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_C"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_D"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_E"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_F"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_H"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_G"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_A"] = 'de-DE-Standard-A', -- Female
|
||||
["de_DE_Standard_B"] = 'de-DE-Standard-B', -- Male
|
||||
["de_DE_Standard_C"] = 'de-DE-Standard-C', -- Female
|
||||
["de_DE_Standard_D"] = 'de-DE-Standard-D', -- Male
|
||||
["de_DE_Standard_E"] = 'de-DE-Standard-E', -- Male
|
||||
["de_DE_Standard_F"] = 'de-DE-Standard-F', -- Female
|
||||
["de_DE_Standard_G"] = 'de-DE-Standard-G', -- Female
|
||||
["de_DE_Standard_H"] = 'de-DE-Standard-H', -- Male
|
||||
-- ES
|
||||
["es_ES_Standard_A"] = "es-ES-Standard-E", -- Female
|
||||
["es_ES_Standard_B"] = "es-ES-Standard-F", -- Male
|
||||
["es_ES_Standard_C"] = "es-ES-Standard-E", -- Female
|
||||
@ -497,32 +502,36 @@ MSRS.Voices = {
|
||||
["it_IT_Standard_F"] = "it-IT-Standard-F", -- Male
|
||||
},
|
||||
Wavenet = {
|
||||
["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- [1] FEMALE
|
||||
["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- [2] MALE
|
||||
["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- [3] FEMALE
|
||||
["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- [4] MALE
|
||||
["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- [5] FEMALE
|
||||
["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- [6] MALE
|
||||
["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- [7] MALE
|
||||
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- [8] FEMALE
|
||||
["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- Female
|
||||
["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- Male
|
||||
["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- Female
|
||||
["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- Male
|
||||
-- IN
|
||||
["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- Female
|
||||
["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- Male
|
||||
["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- Male
|
||||
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- Female
|
||||
["en_IN_Wavenet_E"] = 'en-IN-Wavenet-E', -- Female
|
||||
["en_IN_Wavenet_F"] = 'en-IN-Wavenet-F', -- Male
|
||||
-- 2025 changes
|
||||
["en_GB_Wavenet_A"] = 'en-GB-Wavenet-N', -- [9] FEMALE
|
||||
["en_GB_Wavenet_B"] = 'en-GB-Wavenet-O', -- [10] MALE
|
||||
["en_GB_Wavenet_C"] = 'en-GB-Wavenet-N', -- [11] FEMALE
|
||||
["en_GB_Wavenet_D"] = 'en-GB-Wavenet-O', -- [12] MALE
|
||||
["en_GB_Wavenet_F"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
["en_GB_Wavenet_A"] = 'en-GB-Wavenet-A', -- [9] FEMALE
|
||||
["en_GB_Wavenet_B"] = 'en-GB-Wavenet-B', -- [10] MALE
|
||||
["en_GB_Wavenet_C"] = 'en-GB-Wavenet-C', -- [11] FEMALE
|
||||
["en_GB_Wavenet_D"] = 'en-GB-Wavenet-D', -- [12] MALE
|
||||
["en_GB_Wavenet_F"] = 'en-GB-Wavenet-F', -- [13] FEMALE
|
||||
["en_GB_Wavenet_O"] = 'en-GB-Wavenet-O', -- [12] MALE
|
||||
["en_GB_Wavenet_N"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
["en_US_Wavenet_A"] = 'en-US-Wavenet-N', -- [14] MALE
|
||||
["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- [15] MALE
|
||||
["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- [16] FEMALE
|
||||
["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- [17] MALE
|
||||
["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- [18] FEMALE
|
||||
["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- [19] FEMALE
|
||||
["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- [20] FEMALE
|
||||
["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- [21] FEMALE
|
||||
["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- [22] MALE
|
||||
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- [23] MALE
|
||||
["en_GB_Wavenet_N"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
-- US
|
||||
["en_US_Wavenet_A"] = 'en-US-Wavenet-A', -- Male
|
||||
["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- Male
|
||||
["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- Female
|
||||
["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- Male
|
||||
["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- Female
|
||||
["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- Female
|
||||
["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- Female
|
||||
["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- Female
|
||||
["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- Male
|
||||
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- Male
|
||||
-- 2025 catalog changes
|
||||
["fr_FR_Wavenet_A"] = "fr-FR-Wavenet-F", -- Female
|
||||
["fr_FR_Wavenet_B"] = "fr-FR-Wavenet-G", -- Male
|
||||
@ -532,14 +541,15 @@ MSRS.Voices = {
|
||||
["fr_FR_Wavenet_G"] = "fr-FR-Wavenet-G", -- Male
|
||||
["fr_FR_Wavenet_F"] = "fr-FR-Wavenet-F", -- Female
|
||||
-- 2025 catalog changes
|
||||
["de_DE_Wavenet_A"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_B"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_C"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_D"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_E"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_F"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_H"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_G"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_A"] = 'de-DE-Wavenet-A', -- Female
|
||||
["de_DE_Wavenet_B"] = 'de-DE-Wavenet-B', -- Male
|
||||
["de_DE_Wavenet_C"] = 'de-DE-Wavenet-C', -- Female
|
||||
["de_DE_Wavenet_D"] = 'de-DE-Wavenet-D', -- Male
|
||||
["de_DE_Wavenet_E"] = 'de-DE-Wavenet-E', -- Male
|
||||
["de_DE_Wavenet_F"] = 'de-DE-Wavenet-F', -- Female
|
||||
["de_DE_Wavenet_G"] = 'de-DE-Wavenet-G', -- Female
|
||||
["de_DE_Wavenet_H"] = 'de-DE-Wavenet-H', -- Male
|
||||
-- ES
|
||||
["es_ES_Wavenet_B"] = "es-ES-Wavenet-E", -- Male
|
||||
["es_ES_Wavenet_C"] = "es-ES-Wavenet-F", -- Female
|
||||
["es_ES_Wavenet_D"] = "es-ES-Wavenet-E", -- Female
|
||||
@ -553,6 +563,134 @@ MSRS.Voices = {
|
||||
["it_IT_Wavenet_E"] = "it-IT-Wavenet-E", -- Female
|
||||
["it_IT_Wavenet_F"] = "it-IT-Wavenet-F", -- Male
|
||||
} ,
|
||||
Chirp3HD = {
|
||||
["en_GB_Chirp3_HD_Aoede"] = 'en-GB-Chirp3-HD-Aoede', -- Female
|
||||
["en_GB_Chirp3_HD_Charon"] = 'en-GB-Chirp3-HD-Charon', -- Male
|
||||
["en_GB_Chirp3_HD_Fenrir"] = 'en-GB-Chirp3-HD-Fenrir', -- Male
|
||||
["en_GB_Chirp3_HD_Kore"] = 'en-GB-Chirp3-HD-Kore', -- Female
|
||||
["en_GB_Chirp3_HD_Leda"] = 'en-GB-Chirp3-HD-Leda', -- Female
|
||||
["en_GB_Chirp3_HD_Orus"] = 'en-GB-Chirp3-HD-Orus', -- Male
|
||||
["en_GB_Chirp3_HD_Puck"] = 'en-GB-Chirp3-HD-Puck', -- Male
|
||||
["en_GB_Chirp3_HD_Zephyr"] = 'en-GB-Chirp3-HD-Zephyr', -- Female
|
||||
--["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female (Datenfehler im Original)
|
||||
["en_US_Chirp3_HD_Charon"] = 'en-US-Chirp3-HD-Charon', -- Male
|
||||
["en_US_Chirp3_HD_Fenrir"] = 'en-US-Chirp3-HD-Fenrir', -- Male
|
||||
["en_US_Chirp3_HD_Kore"] = 'en-US-Chirp3-HD-Kore', -- Female
|
||||
["en_US_Chirp3_HD_Leda"] = 'en-US-Chirp3-HD-Leda', -- Female
|
||||
["en_US_Chirp3_HD_Orus"] = 'en-US-Chirp3-HD-Orus', -- Male
|
||||
["en_US_Chirp3_HD_Puck"] = 'en-US-Chirp3-HD-Puck', -- Male
|
||||
--["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female (Datenfehler im Original)
|
||||
-- DE
|
||||
["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female
|
||||
["de_DE_Chirp3_HD_Charon"] = 'de-DE-Chirp3-HD-Charon', -- Male
|
||||
["de_DE_Chirp3_HD_Fenrir"] = 'de-DE-Chirp3-HD-Fenrir', -- Male
|
||||
["de_DE_Chirp3_HD_Kore"] = 'de-DE-Chirp3-HD-Kore', -- Female
|
||||
["de_DE_Chirp3_HD_Leda"] = 'de-DE-Chirp3-HD-Leda', -- Female
|
||||
["de_DE_Chirp3_HD_Orus"] = 'de-DE-Chirp3-HD-Orus', -- Male
|
||||
["de_DE_Chirp3_HD_Puck"] = 'de-DE-Chirp3-HD-Puck', -- Male
|
||||
["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female
|
||||
-- AU
|
||||
["en_AU_Chirp3_HD_Aoede"] = 'en-AU-Chirp3-HD-Aoede', -- Female
|
||||
["en_AU_Chirp3_HD_Charon"] = 'en-AU-Chirp3-HD-Charon', -- Male
|
||||
["en_AU_Chirp3_HD_Fenrir"] = 'en-AU-Chirp3-HD-Fenrir', -- Male
|
||||
["en_AU_Chirp3_HD_Kore"] = 'en-AU-Chirp3-HD-Kore', -- Female
|
||||
["en_AU_Chirp3_HD_Leda"] = 'en-AU-Chirp3-HD-Leda', -- Female
|
||||
["en_AU_Chirp3_HD_Orus"] = 'en-AU-Chirp3-HD-Orus', -- Male
|
||||
["en_AU_Chirp3_HD_Puck"] = 'en-AU-Chirp3-HD-Puck', -- Male
|
||||
["en_AU_Chirp3_HD_Zephyr"] = 'en-AU-Chirp3-HD-Zephyr', -- Female
|
||||
-- IN
|
||||
["en_IN_Chirp3_HD_Aoede"] = 'en-IN-Chirp3-HD-Aoede', -- Female
|
||||
["en_IN_Chirp3_HD_Charon"] = 'en-IN-Chirp3-HD-Charon', -- Male
|
||||
["en_IN_Chirp3_HD_Fenrir"] = 'en-IN-Chirp3-HD-Fenrir', -- Male
|
||||
["en_IN_Chirp3_HD_Kore"] = 'en-IN-Chirp3-HD-Kore', -- Female
|
||||
["en_IN_Chirp3_HD_Leda"] = 'en-IN-Chirp3-HD-Leda', -- Female
|
||||
["en_IN_Chirp3_HD_Orus"] = 'en-IN-Chirp3-HD-Orus', -- Male
|
||||
},
|
||||
ChirpHD = {
|
||||
["en_US_Chirp_HD_D"] = 'en-US-Chirp-HD-D', -- Male
|
||||
["en_US_Chirp_HD_F"] = 'en-US-Chirp-HD-F', -- Female
|
||||
["en_US_Chirp_HD_O"] = 'en-US-Chirp-HD-O', -- Female
|
||||
-- DE
|
||||
["de_DE_Chirp_HD_D"] = 'de-DE-Chirp-HD-D', -- Male
|
||||
["de_DE_Chirp_HD_F"] = 'de-DE-Chirp-HD-F', -- Female
|
||||
["de_DE_Chirp_HD_O"] = 'de-DE-Chirp-HD-O', -- Female
|
||||
-- AU
|
||||
["en_AU_Chirp_HD_D"] = 'en-AU-Chirp-HD-D', -- Male
|
||||
["en_AU_Chirp_HD_F"] = 'en-AU-Chirp-HD-F', -- Female
|
||||
["en_AU_Chirp_HD_O"] = 'en-AU-Chirp-HD-O', -- Female
|
||||
-- IN
|
||||
["en_IN_Chirp_HD_D"] = 'en-IN-Chirp-HD-D', -- Male
|
||||
["en_IN_Chirp_HD_F"] = 'en-IN-Chirp-HD-F', -- Female
|
||||
["en_IN_Chirp_HD_O"] = 'en-IN-Chirp-HD-O', -- Female
|
||||
},
|
||||
},
|
||||
Neural2 = {
|
||||
["en_GB_Neural2_A"] = 'en-GB-Neural2-A', -- Female
|
||||
["en_GB_Neural2_B"] = 'en-GB-Neural2-B', -- Male
|
||||
["en_GB_Neural2_C"] = 'en-GB-Neural2-C', -- Female
|
||||
["en_GB_Neural2_D"] = 'en-GB-Neural2-D', -- Male
|
||||
["en_GB_Neural2_F"] = 'en-GB-Neural2-F', -- Female
|
||||
["en_GB_Neural2_N"] = 'en-GB-Neural2-N', -- Female
|
||||
["en_GB_Neural2_O"] = 'en-GB-Neural2-O', -- Male
|
||||
-- US
|
||||
["en_US_Neural2_A"] = 'en-US-Neural2-A', -- Male
|
||||
["en_US_Neural2_C"] = 'en-US-Neural2-C', -- Female
|
||||
["en_US_Neural2_D"] = 'en-US-Neural2-D', -- Male
|
||||
["en_US_Neural2_E"] = 'en-US-Neural2-E', -- Female
|
||||
["en_US_Neural2_F"] = 'en-US-Neural2-F', -- Female
|
||||
["en_US_Neural2_G"] = 'en-US-Neural2-G', -- Female
|
||||
["en_US_Neural2_H"] = 'en-US-Neural2-H', -- Female
|
||||
["en_US_Neural2_I"] = 'en-US-Neural2-I', -- Male
|
||||
["en_US_Neural2_J"] = 'en-US-Neural2-J', -- Male
|
||||
-- DE
|
||||
["de_DE_Neural2_G"] = 'de-DE-Neural2-G', -- Female
|
||||
["de_DE_Neural2_H"] = 'de-DE-Neural2-H', -- Male
|
||||
-- AU
|
||||
["en_AU_Neural2_A"] = 'en-AU-Neural2-A', -- Female
|
||||
["en_AU_Neural2_B"] = 'en-AU-Neural2-B', -- Male
|
||||
["en_AU_Neural2_C"] = 'en-AU-Neural2-C', -- Female
|
||||
["en_AU_Neural2_D"] = 'en-AU-Neural2-D', -- Male
|
||||
-- IN
|
||||
["en_IN_Neural2_A"] = 'en-IN-Neural2-A', -- Female
|
||||
["en_IN_Neural2_B"] = 'en-IN-Neural2-B', -- Male
|
||||
["en_IN_Neural2_C"] = 'en-IN-Neural2-C', -- Male
|
||||
["en_IN_Neural2_D"] = 'en-IN-Neural2-D', -- Female
|
||||
},
|
||||
News = {
|
||||
["en_GB_News_G"] = 'en-GB-News-G', -- Female
|
||||
["en_GB_News_H"] = 'en-GB-News-H', -- Female
|
||||
["en_GB_News_I"] = 'en-GB-News-I', -- Female
|
||||
["en_GB_News_J"] = 'en-GB-News-J', -- Male
|
||||
["en_GB_News_K"] = 'en-GB-News-K', -- Male
|
||||
["en_GB_News_L"] = 'en-GB-News-L', -- Male
|
||||
["en_GB_News_M"] = 'en-GB-News-M', -- Male
|
||||
-- US
|
||||
["en_US_News_K"] = 'en-US-News-K', -- Female
|
||||
["en_US_News_L"] = 'en-US-News-L', -- Female
|
||||
["en_US_News_N"] = 'en-US-News-N', -- Male
|
||||
-- AU
|
||||
["en_AU_News_E"] = 'en-AU-News-E', -- Female
|
||||
["en_AU_News_F"] = 'en-AU-News-F', -- Female
|
||||
["en_AU_News_G"] = 'en-AU-News-G', -- Male
|
||||
},
|
||||
Casual = {
|
||||
["en_US_Casual_K"] = 'en-US-Casual-K', -- Male
|
||||
},
|
||||
Polyglot = {
|
||||
["en_US_Polyglot_1"] = 'en-US-Polyglot-1', -- Male
|
||||
["de_DE_Polyglot_1"] = 'de-DE-Polyglot-1', -- Male
|
||||
["en_AU_Polyglot_1"] = 'en-AU-Polyglot-1', -- Male
|
||||
},
|
||||
Studio = {
|
||||
-- Englisch (UK) - Studio
|
||||
["en_GB_Studio_B"] = 'en-GB-Studio-B', -- Male
|
||||
["en_GB_Studio_C"] = 'en-GB-Studio-C', -- Female
|
||||
-- Englisch (USA) - Studio
|
||||
["en_US_Studio_O"] = 'en-US-Studio-O', -- Female
|
||||
["en_US_Studio_Q"] = 'en-US-Studio-Q', -- Male
|
||||
-- DE
|
||||
["de_DE_Studio_B"] = 'de-DE-Studio-B', -- Male
|
||||
["de_DE_Studio_C"] = 'de-DE-Studio-C', -- Female
|
||||
},
|
||||
}
|
||||
|
||||
@ -632,7 +770,7 @@ end
|
||||
-- set the path to the exe file via @{#MSRS.SetPath}.
|
||||
--
|
||||
-- @param #MSRS self
|
||||
-- @param #string Path Path to SRS directory. Default `C:\\Program Files\\DCS-SimpleRadio-Standalone`.
|
||||
-- @param #string Path Path to SRS directory. Default `C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio`.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.
|
||||
-- @param #number Modulation Radio modulation: 0=AM (default), 1=FM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. Can also be given as a #table of multiple modulations.
|
||||
-- @param #string Backend Backend used: `MSRS.Backend.SRSEXE` (default) or `MSRS.Backend.GRPC`.
|
||||
@ -767,13 +905,13 @@ end
|
||||
|
||||
--- Set path to SRS install directory. More precisely, path to where the `DCS-SR-ExternalAudio.exe` is located.
|
||||
-- @param #MSRS self
|
||||
-- @param #string Path Path to the directory, where the sound file is located. Default is `C:\\Program Files\\DCS-SimpleRadio-Standalone`.
|
||||
-- @param #string Path Path to the directory, where the sound file is located. Default is `C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio`.
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetPath(Path)
|
||||
self:F( {Path=Path} )
|
||||
|
||||
-- Set path.
|
||||
self.path=Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.path=Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
|
||||
-- Remove (back)slashes.
|
||||
local n=1 ; local nmax=1000
|
||||
@ -1817,7 +1955,7 @@ end
|
||||
--
|
||||
-- -- Moose MSRS default Config
|
||||
-- MSRS_Config = {
|
||||
-- Path = "C:\\Program Files\\DCS-SimpleRadio-Standalone", -- Path to SRS install directory.
|
||||
-- Path = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio", -- Path to SRS install directory.
|
||||
-- Port = 5002, -- Port of SRS server. Default 5002.
|
||||
-- Backend = "srsexe", -- Interface to SRS: "srsexe" or "grpc".
|
||||
-- Frequency = {127, 243}, -- Default frequences. Must be a table 1..n entries!
|
||||
@ -1837,7 +1975,7 @@ end
|
||||
-- -- Google Cloud
|
||||
-- gcloud = {
|
||||
-- voice = "en-GB-Standard-A", -- The Google Cloud voice to use (see https://cloud.google.com/text-to-speech/docs/voices).
|
||||
-- credentials="C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourfilename.json", -- Full path to credentials JSON file (only for SRS-TTS.exe backend)
|
||||
-- credentials="C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\yourfilename.json", -- Full path to credentials JSON file (only for SRS-TTS.exe backend)
|
||||
-- key="Your access Key", -- Google API access key (only for DCS-gRPC backend)
|
||||
-- },
|
||||
-- -- Amazon Web Service
|
||||
@ -1905,7 +2043,7 @@ function MSRS:LoadConfigFile(Path,Filename)
|
||||
|
||||
local Self = self or MSRS --#MSRS
|
||||
|
||||
Self.path = MSRS_Config.Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
Self.path = MSRS_Config.Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
Self.port = MSRS_Config.Port or 5002
|
||||
Self.backend = MSRS_Config.Backend or MSRS.Backend.SRSEXE
|
||||
Self.frequencies = MSRS_Config.Frequency or {127,243}
|
||||
|
||||
@ -29,6 +29,8 @@
|
||||
|
||||
|
||||
--- Governs multiple missions, the tasking and the reporting.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Command centers govern missions, communicates the task assignments between human players of the coalition, and manages the menu flow.
|
||||
-- It can assign a random task to a player when requested.
|
||||
|
||||
@ -5,6 +5,8 @@
|
||||
-- The @{#DETECTION_MANAGER} class defines the core functions to report detected objects to groups.
|
||||
-- Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 1.1) DETECTION_MANAGER constructor:
|
||||
-- -----------------------------------
|
||||
-- * @{#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance.
|
||||
|
||||
@ -28,6 +28,8 @@
|
||||
|
||||
--- Models goals to be achieved and can contain multiple tasks to be executed to achieve the goals.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- A mission contains multiple tasks and can be of different task types.
|
||||
-- These tasks need to be assigned to human players to be executed.
|
||||
--
|
||||
|
||||
@ -12,6 +12,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) Tasking from a player perspective.
|
||||
--
|
||||
-- Tasking can be controlled by using the "other" menu in the radio menu of the player group.
|
||||
|
||||
@ -18,6 +18,8 @@
|
||||
---
|
||||
-- # TASKINFO class, extends @{Core.Base#BASE}
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
|
||||
--
|
||||
-- # Developer Note
|
||||
|
||||
@ -20,6 +20,9 @@ do -- TASK_A2A
|
||||
|
||||
--- Defines Air To Air tasks for a @{Core.Set} of Target Units,
|
||||
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The TASK_A2A is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||
--
|
||||
-- * **None**: Start of the process
|
||||
|
||||
@ -30,6 +30,8 @@ do -- TASK_A2A_DISPATCHER
|
||||
-- @extends Tasking.DetectionManager#DETECTION_MANAGER
|
||||
|
||||
--- Orchestrates the dynamic dispatching of tasks upon groups of detected units determined a @{Core.Set} of EWR installation groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
|
||||
@ -20,6 +20,9 @@ do -- TASK_A2G
|
||||
|
||||
--- The TASK_A2G class defines Air To Ground tasks for a @{Core.Set} of Target Units,
|
||||
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The TASK_A2G is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||
--
|
||||
-- * **None**: Start of the process
|
||||
|
||||
@ -33,6 +33,8 @@ do -- TASK_A2G_DISPATCHER
|
||||
-- @extends Tasking.DetectionManager#DETECTION_MANAGER
|
||||
|
||||
--- Orchestrates dynamic **A2G Task Dispatching** based on the detection results of a linked @{Functional.Detection} object.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system.
|
||||
-- It provides a truly dynamic battle environment for pilots and ground commanders to engage upon,
|
||||
|
||||
@ -10,6 +10,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## Test Missions:
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
@ -1176,7 +1178,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
---@param Color Might be SMOKECOLOR.Blue, SMOKECOLOR.Red SMOKECOLOR.Orange, SMOKECOLOR.White or SMOKECOLOR.Green
|
||||
--@param Color Might be SMOKECOLOR.Blue, SMOKECOLOR.Red SMOKECOLOR.Orange, SMOKECOLOR.White or SMOKECOLOR.Green
|
||||
function TASK_CARGO:SetSmokeColor(SmokeColor)
|
||||
-- Makes sure Coloe is set
|
||||
if SmokeColor == nil then
|
||||
|
||||
@ -76,6 +76,8 @@ do -- TASK_CAPTURE_DISPATCHER
|
||||
|
||||
--- Implements the dynamic dispatching of capture zone tasks.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The **TASK_CAPTURE_DISPATCHER** allows you to setup various tasks for let human
|
||||
-- players capture zones in a co-operation effort.
|
||||
--
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user