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AI_A2A_Dispatcher:CountCAPAirborne
Added additional condition check for state = "Starting"
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@@ -2504,7 +2504,8 @@ do -- AI_A2A_DISPATCHER
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if AIGroup:IsAlive() then
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if AIGroup:IsAlive() then
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-- Check if the CAP is patrolling or engaging. If not, this is not a valid CAP, even if it is alive!
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-- Check if the CAP is patrolling or engaging. If not, this is not a valid CAP, even if it is alive!
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-- The CAP could be damaged, lost control, or out of fuel!
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-- The CAP could be damaged, lost control, or out of fuel!
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if DefenderTask.Fsm:Is( "Patrolling" ) or DefenderTask.Fsm:Is( "Engaging" ) or DefenderTask.Fsm:Is( "Refuelling" )then
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if DefenderTask.Fsm:Is( "Patrolling" ) or DefenderTask.Fsm:Is( "Engaging" ) or DefenderTask.Fsm:Is( "Refuelling" )
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or DefenderTask.Fsm:Is( "Starting" ) then
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CapCount = CapCount + 1
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CapCount = CapCount + 1
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end
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end
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end
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end
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