Fixed nasty bug where the same plane would be chosen all the time for request spawns. Root cause was the inherit. self variables were also copied during inherit of the chile object, resulting in a bad bad bad behaviour.

This commit is contained in:
FlightControl 2019-08-01 21:16:01 +03:00
parent 59447999f0
commit 115743263b
3 changed files with 53 additions and 4 deletions

View File

@ -391,6 +391,7 @@ function AI_ESCORT:onafterStop( EscortGroupSet )
self.MainMenu:Remove()
end
--- Set a Detection method for the EscortUnit to be reported upon.
-- Detection methods are based on the derived classes from DETECTION_BASE.
-- @param #AI_ESCORT self

View File

@ -69,10 +69,35 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
self:HandleEvent( EVENTS.Birth )
self:HandleEvent( EVENTS.PlayerLeaveUnit )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventExit )
self:HandleEvent( EVENTS.Crash, self.OnEventExit )
self:HandleEvent( EVENTS.Dead, self.OnEventExit )
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
local PlayerGroupName = EventData.IniGroupName
local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit
self.CarrierSet:Flush(self)
self:I({EscortAirbase= self.EscortAirbase } )
self:I({PlayerGroupName = PlayerGroupName } )
self:I({PlayerGroup = PlayerGroup})
self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then
if self.AI_Escorts[PlayerGroupName] then
self.AI_Escorts[PlayerGroupName]:Stop()
self.AI_Escorts[PlayerGroupName] = nil
end
end
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData

View File

@ -206,12 +206,13 @@ AI_ESCORT_REQUEST = {
-- Escort:__Start( 5 )
function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
self.EscortGroupSet = SET_GROUP:New():FilterDeads():FilterCrashes()
local EscortGroupSet = SET_GROUP:New():FilterDeads():FilterCrashes()
local self = BASE:Inherit( self, AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT_REQUEST
self.EscortGroupSet = EscortGroupSet
self.EscortSpawn = EscortSpawn
self.EscortAirbase = EscortAirbase
local self = BASE:Inherit( self, AI_ESCORT:New( EscortUnit, self.EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT_REQUEST
self.LeaderGroup = self.PlayerUnit:GetGroup()
self.Detection = DETECTION_AREAS:New( self.EscortGroupSet, 5000 )
@ -284,6 +285,28 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
end
--- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()
EscortGroup:OptionROTVertical()
EscortGroup:OptionROEOpenFire()
end
)
self.Detection:Stop()
self.MainMenu:Remove()
end
--- Set the spawn mode to be mission execution.
-- @param #AI_ESCORT_REQUEST self
function AI_ESCORT_REQUEST:SetEscortSpawnMission()