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@ -693,7 +693,7 @@ ARTY.db={
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--- Arty script version.
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-- @field #string version
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ARTY.version="1.1.7"
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ARTY.version="1.1.8"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -2770,7 +2770,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
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-- FSM state.
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local fsmstate=self:GetState()
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self:I(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, ntot, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
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self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, ntot, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
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if self.Controllable and self.Controllable:IsAlive() then
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@ -4814,7 +4814,8 @@ function ARTY:_CheckShootingStarted()
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end
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-- Check if we waited long enough and no shot was fired.
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if dt > self.WaitForShotTime and self.Nshots==0 then
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--if dt > self.WaitForShotTime and self.Nshots==0 then
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if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
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-- Debug info.
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self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
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@ -2202,27 +2202,52 @@ function GROUP:IsAirborne(AllUnits)
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if units then
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for _,_unit in pairs(units) do
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local unit=_unit --Wrapper.Unit#UNIT
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if unit then
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-- Unit in air or not.
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local inair=unit:InAir()
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if AllUnits then
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--- We want to know if ALL units are airborne.
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for _,_unit in pairs(units) do
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local unit=_unit --Wrapper.Unit#UNIT
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-- Unit is not in air and we wanted to know whether ALL units are ==> return false
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if inair==false and AllUnits==true then
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return false
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end
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if unit then
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-- At least one unit is in are and we did not care which one.
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if inair==true and not AllUnits then
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return true
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-- Unit in air or not.
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local inair=unit:InAir()
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-- At least one unit is not in air.
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if not inair then
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return false
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end
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end
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end
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-- At least one unit is in the air.
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return true
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-- All units are in air.
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return true
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else
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--- We want to know if ANY unit is airborne.
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for _,_unit in pairs(units) do
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local unit=_unit --Wrapper.Unit#UNIT
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if unit then
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-- Unit in air or not.
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local inair=unit:InAir()
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if inair then
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-- At least one unit is in air.
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return true
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end
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end
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-- No unit is in air.
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return false
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end
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end
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end
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