AI_CAP Created

-- Documentation
-- Coding
-- Test Missions
-- Presentations
This commit is contained in:
FlightControl
2017-01-16 12:25:21 +01:00
parent 4f6ed0c119
commit 131d2dd4a4
151 changed files with 4858 additions and 1143 deletions

View File

@@ -18,6 +18,7 @@
</li></ul>
<ul>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
@@ -2170,7 +2171,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@@ -2187,7 +2188,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@@ -2490,7 +2491,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</dd>
</dl>