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Updates
This commit is contained in:
parent
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170115_1826' )
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env.info( 'Moose Generation Timestamp: 20170115_2219' )
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local base = _G
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Include = {}
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@ -26356,18 +26356,39 @@ end -- AI_CARGO_GROUPED
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-- @{#AI_CAS_ZONE} derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
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--
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-- The @{#AI_CAS_ZONE} class implements the core functions to provide Close Air Support in an Engage @{Zone} by an AIR @{Controllable} or @{Group}.
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-- The AI_CASE_ZONE is assigned a @(Group) and this must be done before the AI_CAS_ZONE process can be started through the **Start** event.
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-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
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--
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-- 
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--
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-- The AI_CAS_ZONE is assigned a @(Group) and this must be done before the AI_CAS_ZONE process can be started through the **Start** event.
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--
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-- 
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--
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-- Upon started, The AI will **Route** itself towards the random 3D point within a patrol zone,
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-- using a random speed within the given altitude and speed limits.
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-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
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-- This cycle will continue until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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--
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-- 
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--
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-- When the AI is commanded to provide Close Air Support (through the event **Engage**), the AI will fly towards the Engage Zone.
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-- Any target that is detected in the Engage Zone will be reported and will be destroyed by the AI.
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--
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-- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone
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-- until it is notified through the event **Accomplish**, which is to be triggered by an observing party:
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-- 
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--
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-- The AI will detect the targets and will only destroy the targets within the Engage Zone.
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--
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-- 
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--
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-- Every target that is destroyed, is reported< by the AI.
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--
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-- 
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--
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-- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone.
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--
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-- 
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--
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-- Until it is notified through the event **Accomplish**, which is to be triggered by an observing party:
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--
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-- * a FAC
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-- * a timed event
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@ -26375,12 +26396,18 @@ end -- AI_CARGO_GROUPED
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-- * a condition
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-- * others ...
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--
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-- 
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--
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-- When the AI has accomplished the CAS, it will fly back to the Patrol Zone.
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--
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-- 
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--
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-- It will keep patrolling there, until it is notified to RTB or move to another CAS Zone.
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-- It can be notified to go RTB through the **RTB** event.
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--
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-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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--
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-- 
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--
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-- # 1.1) AI_CAS_ZONE constructor
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--
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@ -26428,12 +26455,12 @@ end -- AI_CARGO_GROUPED
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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--
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-- @module AI_Cas
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@ -26629,6 +26656,22 @@ function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
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end
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--- Set the Engage Zone where the AI is performing CAS. Note that if the EngageZone is changed, the AI needs to re-detect targets.
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-- @param #AI_PATROL_ZONE self
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-- @param Core.Zone#ZONE EngageZone The zone where the AI is performing CAS.
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-- @return #AI_PATROL_ZONE self
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function AI_CAS_ZONE:SetEngageZone( EngageZone )
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self:F2()
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if EngageZone then
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self.EngageZone = EngageZone
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else
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self.EngageZone = nil
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end
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end
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--- onafter State Transition for Event Start.
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170115_1826' )
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env.info( 'Moose Generation Timestamp: 20170115_2219' )
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local base = _G
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Include = {}
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@ -26356,18 +26356,39 @@ end -- AI_CARGO_GROUPED
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-- @{#AI_CAS_ZONE} derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
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--
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-- The @{#AI_CAS_ZONE} class implements the core functions to provide Close Air Support in an Engage @{Zone} by an AIR @{Controllable} or @{Group}.
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-- The AI_CASE_ZONE is assigned a @(Group) and this must be done before the AI_CAS_ZONE process can be started through the **Start** event.
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-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
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--
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-- 
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--
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-- The AI_CAS_ZONE is assigned a @(Group) and this must be done before the AI_CAS_ZONE process can be started through the **Start** event.
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--
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-- 
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--
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-- Upon started, The AI will **Route** itself towards the random 3D point within a patrol zone,
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-- using a random speed within the given altitude and speed limits.
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-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
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-- This cycle will continue until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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--
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-- 
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--
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-- When the AI is commanded to provide Close Air Support (through the event **Engage**), the AI will fly towards the Engage Zone.
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-- Any target that is detected in the Engage Zone will be reported and will be destroyed by the AI.
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--
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-- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone
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-- until it is notified through the event **Accomplish**, which is to be triggered by an observing party:
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-- 
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--
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-- The AI will detect the targets and will only destroy the targets within the Engage Zone.
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--
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-- 
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--
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-- Every target that is destroyed, is reported< by the AI.
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--
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-- 
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--
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-- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone.
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--
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-- 
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--
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-- Until it is notified through the event **Accomplish**, which is to be triggered by an observing party:
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--
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-- * a FAC
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-- * a timed event
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@ -26375,12 +26396,18 @@ end -- AI_CARGO_GROUPED
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-- * a condition
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-- * others ...
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--
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-- 
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--
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-- When the AI has accomplished the CAS, it will fly back to the Patrol Zone.
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--
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-- 
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--
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-- It will keep patrolling there, until it is notified to RTB or move to another CAS Zone.
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-- It can be notified to go RTB through the **RTB** event.
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--
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-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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--
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-- 
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--
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-- # 1.1) AI_CAS_ZONE constructor
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--
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@ -26428,12 +26455,12 @@ end -- AI_CARGO_GROUPED
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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--
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-- @module AI_Cas
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@ -26629,6 +26656,22 @@ function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
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end
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--- Set the Engage Zone where the AI is performing CAS. Note that if the EngageZone is changed, the AI needs to re-detect targets.
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-- @param #AI_PATROL_ZONE self
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-- @param Core.Zone#ZONE EngageZone The zone where the AI is performing CAS.
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-- @return #AI_PATROL_ZONE self
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function AI_CAS_ZONE:SetEngageZone( EngageZone )
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self:F2()
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if EngageZone then
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self.EngageZone = EngageZone
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else
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self.EngageZone = nil
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end
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end
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--- onafter State Transition for Event Start.
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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