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AI_CAP Created
-- Documentation -- Coding -- Test Missions -- Presentations
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@@ -18,6 +18,7 @@
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</li></ul>
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<ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="Account.html">Account</a></li>
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@@ -72,19 +73,39 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Balancer.html">AI_Balancer</a></td>
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<td class="summary">
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<p>SP:N MP:Y AI:Y HU:N TYP:A -- This module contains the AI_BALANCER class.</p>
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<p>Single-Player:Yes / Mulit-Player:Yes / AI:Yes / Human:No / Types:All -- AI Balancing will replace in multi player missions
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non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
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even when there are hardly any players in the mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Cap.html">AI_Cap</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
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<p><img src="..\Presentations\AI_Cap\Dia1.JPG" alt="Banner Image"/></p>
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<p>Examples can be found in the test missions.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Cas.html">AI_Cas</a></td>
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<td class="summary">
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<p>Single-Player:Yes / Mulit-Player:Yes / AI:Yes / Human:No / Types:Air -- This module contains the AI<em>CAS</em>ZONE class.</p>
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<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Provide Close Air Support to friendly ground troops.</strong></p>
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<p><img src="..\Presentations\AI_Cas\Dia1.JPG" alt="Banner Image"/></p>
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<p>Examples can be found in the test missions.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Patrol.html">AI_Patrol</a></td>
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<td class="summary">
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<p>Single-Player:Yes / Mulit-Player:Yes / AI:Yes / Human:No / Types:Air -- Make AI patrol zones and report detected targets.</p>
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<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Air Patrolling or Staging.</strong></p>
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<p><img src="..\Presentations\AI_Patrol\Dia1.JPG" alt="Banner Image"/></p>
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<p>Examples can be found in the test missions.</p>
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</td>
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</tr>
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<tr>
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@@ -120,7 +141,7 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="Cargo.html">Cargo</a></td>
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<td class="summary">
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<p>Management of logical cargo objects, that can be transported from and to transportation carriers.</p>
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<p>Single-Player:Yes / Mulit-Player:Yes / AI:Yes / Human:No / Types:Ground -- Management of logical cargo objects, that can be transported from and to transportation carriers.</p>
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</td>
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</tr>
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<tr>
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