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Updates in docs
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@ -5,14 +5,14 @@
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-- Features:
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-- Features:
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--
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--
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-- * Setup quickly an A2G defense system for a coalition.
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-- * Setup quickly an A2G defense system for a coalition.
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-- * Setup multiple defense zones to defend specif points in your battlefield.
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-- * Setup multiple defense zones to defend specific coordinates in your battlefield.
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-- * Setup (SEAD) suppression of air defenses to enhance the control of enemy airspace.
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-- * Setup (SEAD) Suppression of Air Defense squadrons, to gain control in the air of enemy grounds.
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-- * Setup (CAS) Controlled Air Support to attack approach enemy ground units.
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-- * Setup (CAS) Controlled Air Support squadrons, to attack closeby enemy ground units near friendly installations.
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-- * Setup (BAI) Battleground Air Interdiction to attack detected remote enemy ground units and targets.
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-- * Setup (BAI) Battleground Air Interdiction squadrons to attack remote enemy ground units and targets.
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-- * Define and use a detection network setup by recce.
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-- * Define and use a detection network controlled by recce.
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-- * Define defense squadrons at airbases, farps and carriers.
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-- * Define A2G defense squadrons at airbases, farps and carriers.
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-- * Enable airbases for A2G defenses.
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-- * Enable airbases for A2G defenses.
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-- * Add different planes and helicopter templates to different squadrons.
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-- * Add different planes and helicopter templates to squadrons.
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-- * Assign squadrons to execute a specific engagement type depending on threat level of the detected ground enemy unit composition.
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-- * Assign squadrons to execute a specific engagement type depending on threat level of the detected ground enemy unit composition.
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-- * Add multiple squadrons to different airbases, farps or carriers.
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-- * Add multiple squadrons to different airbases, farps or carriers.
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-- * Define different ranges to engage upon.
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-- * Define different ranges to engage upon.
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@ -46,7 +46,7 @@
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-- ## 1. Which coalition am I modeling an A2G defense system for? blue or red?
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-- ## 1. Which coalition am I modeling an A2G defense system for? blue or red?
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--
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--
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-- One AI_A2G_DISPATCHER object can create a defense system for **one coalition**, which is blue or red.
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-- One AI_A2G_DISPATCHER object can create a defense system for **one coalition**, which is blue or red.
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-- If you want to create a **mutual defense system**, for both blue and red, then you need to instantiate **two** AI_A2G_DISPATCHER **objects**,
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-- If you want to create a **mutual defense system**, for both blue and red, then you need to create **two** AI_A2G_DISPATCHER **objects**,
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-- each governing their defense system for one coalition.
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-- each governing their defense system for one coalition.
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--
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--
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--
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--
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@ -300,10 +300,11 @@ do -- AI_A2G_DISPATCHER
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-- ### 1.1. Define the **reconnaissance network**:
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-- ### 1.1. Define the **reconnaissance network**:
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--
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--
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-- As part of the AI_A2G_DISPATCHER :New() constructor, a reconnaissance network must be given as the first parameter.
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-- As part of the AI_A2G_DISPATCHER :New() constructor, a reconnaissance network must be given as the first parameter.
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-- A reconnaissance network is provide through an instance of a @{Functional.Detection} network.
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-- A reconnaissance network is provided by passing a @{Functional.Detection} object.
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-- The most effective reconnaissance for the A2G dispatcher would be to use the @{Functional.Detection#DETECTION_AREAS} object.
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-- The most effective reconnaissance for the A2G dispatcher would be to use the @{Functional.Detection#DETECTION_AREAS} object.
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--
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--
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-- An reconnaissance network, is used to detect enemy ground targets, potentially group them into areas, and to understand the position, level of threat of the enemy.
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-- A reconnaissance network, is used to detect enemy ground targets,
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-- potentially group them into areas, and to understand the position, level of threat of the enemy.
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--
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--
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-- 
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-- 
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--
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--
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