Updates in docs

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FlightControl 2019-02-19 17:48:28 +01:00
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-- Features:
--
-- * Setup quickly an A2G defense system for a coalition.
-- * Setup multiple defense zones to defend specif points in your battlefield.
-- * Setup (SEAD) suppression of air defenses to enhance the control of enemy airspace.
-- * Setup (CAS) Controlled Air Support to attack approach enemy ground units.
-- * Setup (BAI) Battleground Air Interdiction to attack detected remote enemy ground units and targets.
-- * Define and use a detection network setup by recce.
-- * Define defense squadrons at airbases, farps and carriers.
-- * Setup multiple defense zones to defend specific coordinates in your battlefield.
-- * Setup (SEAD) Suppression of Air Defense squadrons, to gain control in the air of enemy grounds.
-- * Setup (CAS) Controlled Air Support squadrons, to attack closeby enemy ground units near friendly installations.
-- * Setup (BAI) Battleground Air Interdiction squadrons to attack remote enemy ground units and targets.
-- * Define and use a detection network controlled by recce.
-- * Define A2G defense squadrons at airbases, farps and carriers.
-- * Enable airbases for A2G defenses.
-- * Add different planes and helicopter templates to different squadrons.
-- * Add different planes and helicopter templates to squadrons.
-- * Assign squadrons to execute a specific engagement type depending on threat level of the detected ground enemy unit composition.
-- * Add multiple squadrons to different airbases, farps or carriers.
-- * Define different ranges to engage upon.
@ -46,7 +46,7 @@
-- ## 1. Which coalition am I modeling an A2G defense system for? blue or red?
--
-- One AI_A2G_DISPATCHER object can create a defense system for **one coalition**, which is blue or red.
-- If you want to create a **mutual defense system**, for both blue and red, then you need to instantiate **two** AI_A2G_DISPATCHER **objects**,
-- If you want to create a **mutual defense system**, for both blue and red, then you need to create **two** AI_A2G_DISPATCHER **objects**,
-- each governing their defense system for one coalition.
--
--
@ -300,10 +300,11 @@ do -- AI_A2G_DISPATCHER
-- ### 1.1. Define the **reconnaissance network**:
--
-- As part of the AI_A2G_DISPATCHER :New() constructor, a reconnaissance network must be given as the first parameter.
-- A reconnaissance network is provide through an instance of a @{Functional.Detection} network.
-- A reconnaissance network is provided by passing a @{Functional.Detection} object.
-- The most effective reconnaissance for the A2G dispatcher would be to use the @{Functional.Detection#DETECTION_AREAS} object.
--
-- An reconnaissance network, is used to detect enemy ground targets, potentially group them into areas, and to understand the position, level of threat of the enemy.
-- A reconnaissance network, is used to detect enemy ground targets,
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
--
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia5.JPG)
--