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Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts: # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Test Missions/CAP - Combat Air Patrol/CAP-001 - Combat Air Patrol/CAP-001 - Combat Air Patrol.miz # Moose Test Missions/CAP - Combat Air Patrol/CAP-010 - CAP and Engage within Range/CAP-010 - CAP and Engage within Range.miz # Moose Test Missions/CAP - Combat Air Patrol/CAP-011 - CAP and Engage within Zone/CAP-011 - CAP and Engage within Zone.miz # Moose Test Missions/CAP - Combat Air Patrol/CAP-020 - Combat Air Patrol RTB Test/CAP-020 - Combat Air Patrol RTB Test.miz # Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by Airplane Group/CAS-001 - CAS in a ZONE-ME Test.miz # Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by Airplane Group/CAS-001 - CAS in a Zone by Airplane Group.miz # Moose Test Missions/CAS - Close Air Support/CAS-002 - CAS in a Zone by Airplane Group - Engage with Speed/CAS-002 - CAS in a Zone by Airplane Group - Engage with Speed.miz # Moose Test Missions/CAS - Close Air Support/CAS-003 - CAS in a Zone by Airplane Group - Engage with Speed and Altitude/CAS-003 - CAS in a Zone by Airplane Group - Engage with Speed and Altitude.miz # Moose Test Missions/CAS - Close Air Support/CAS-010 - CAS in a Zone by Helicopter/CAS-010 - CAS in a Zone by Helicopter.miz # Moose Test Missions/CAS - Close Air Support/CAS-011 - CAS in a Zone by Helicopter Group/CAS-011 - CAS in a Zone by Helicopter Group.miz # Moose Test Missions/CAS - Close Air Support/CAS-111 - Multiple CAS in 1 Radius Zone by Helicopter and AirPlane Groups/CAS-111 - Multiple CAS in 1 Radius Zone by Helicopter and AirPlane Groups.miz # Moose Test Missions/PAT - Patrolling/PAT-001 - Switching Patrol Zones/PAT-001 - Switching Patrol Zones.miz
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commit
13ac7e0c41
@ -340,9 +340,12 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
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-- Call the parent Start event handler
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self:GetParent(self).onafterStart( self, Controllable, From, Event, To )
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self:HandleEvent( EVENTS.Dead )
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end
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-- todo: need to fix this global function
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--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
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function _NewEngageCapRoute( AIControllable )
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@ -505,14 +508,9 @@ end
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @param Core.Event#EVENTDATA EventData
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function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
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if EventData.IniUnit then
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self.DetectedUnits[EventData.IniUnit] = nil
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end
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Controllable:MessageToAll( "Destroyed a target", 15 , "Destroyed!" )
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function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
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self.Accomplished = true
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self:SetDetectionOff()
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end
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--- @param #AI_CAP_ZONE self
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@ -520,9 +518,22 @@ end
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
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self.Accomplished = true
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self:SetDetectionOff()
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-- @param Core.Event#EVENTDATA EventData
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function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
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if EventData.IniUnit then
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self.DetectedUnits[EventData.IniUnit] = nil
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end
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end
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--- @param #AI_CAP_ZONE self
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-- @param Core.Event#EVENTDATA EventData
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function AI_CAP_ZONE:OnEventDead( EventData )
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self:F( { "EventDead", EventData } )
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if EventData.IniDCSUnit then
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if self.DetectedUnits and self.DetectedUnits[EventData.IniUnit] then
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self:__Destroy( 1, EventData )
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end
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end
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end
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@ -350,7 +350,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
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-- Call the parent Start event handler
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self:GetParent(self).onafterStart( self, Controllable, From, Event, To )
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self:HandleEvent( EVENTS.Dead, self.OnDead )
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self:HandleEvent( EVENTS.Dead )
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self:SetDetectionDeactivated() -- When not engaging, set the detection off.
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end
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@ -534,20 +534,6 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To, EngageSpeed,
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end
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end
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--- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @param Core.Event#EVENTDATA EventData
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function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
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if EventData.IniUnit then
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self.DetectedUnits[EventData.IniUnit] = nil
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end
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Controllable:MessageToAll( "Destroyed a target", 15 , "Destroyed!" )
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end
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--- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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@ -559,13 +545,30 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
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self:SetDetectionDeactivated()
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end
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--- @param #AI_CAS_ZONE self
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-- @param Core.Event#EVENTDATA EventData
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function AI_CAS_ZONE:OnDead( EventData )
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self:T( { "EventDead", EventData } )
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if EventData.IniDCSUnit then
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self:__Destroy( 1, EventData )
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--- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @param Core.Event#EVENTDATA EventData
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function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
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if EventData.IniUnit then
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self.DetectedUnits[EventData.IniUnit] = nil
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end
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end
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--- @param #AI_CAS_ZONE self
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-- @param Core.Event#EVENTDATA EventData
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function AI_CAS_ZONE:OnEventDead( EventData )
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self:F( { "EventDead", EventData } )
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if EventData.IniDCSUnit then
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if self.DetectedUnits and self.DetectedUnits[EventData.IniUnit] then
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self:__Destroy( 1, EventData )
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end
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end
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end
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