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Merge branch 'master' into develop
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16bfbabf19
@ -25,10 +25,13 @@
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #string name Name of the condition.
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-- @field #boolean isAny General functions are evaluated as any condition.
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-- @field #boolean negateResult Negeate result of evaluation.
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-- @field #boolean negateResult Negate result of evaluation.
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-- @field #boolean noneResult Boolean that is returned if no condition functions at all were specified.
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-- @field #table functionsGen General condition functions.
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-- @field #table functionsAny Any condition functions.
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-- @field #table functionsAll All condition functions.
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-- @field #number functionCounter Running number to determine the unique ID of condition functions.
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-- @field #boolean defaultPersist Default persistence of condition functions.
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--
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-- @extends Core.Base#BASE
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@ -42,27 +45,34 @@
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--
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-- @field #CONDITION
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CONDITION = {
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ClassName = "CONDITION",
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lid = nil,
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functionsGen = {},
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functionsAny = {},
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functionsAll = {},
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ClassName = "CONDITION",
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lid = nil,
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functionsGen = {},
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functionsAny = {},
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functionsAll = {},
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functionCounter = 0,
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defaultPersist = false,
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}
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--- Condition function.
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-- @type CONDITION.Function
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-- @field #function func Callback function to check for a condition. Should return a `#boolean`.
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-- @field #number uid Unique ID of the condition function.
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-- @field #string type Type of the condition function: "gen", "any", "all".
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-- @field #boolean persistence If `true`, this is persistent.
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-- @field #function func Callback function to check for a condition. Must return a `#boolean`.
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-- @field #table arg (Optional) Arguments passed to the condition callback function if any.
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--- CONDITION class version.
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-- @field #string version
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CONDITION.version="0.2.0"
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CONDITION.version="0.3.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Make FSM.
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-- TODO: Make FSM. No sure if really necessary.
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-- DONE: Option to remove condition functions.
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-- DONE: Persistence option for condition functions.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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@ -79,6 +89,8 @@ function CONDITION:New(Name)
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self.name=Name or "Condition X"
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self:SetNoneResult(false)
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self.lid=string.format("%s | ", self.name)
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return self
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@ -102,6 +114,28 @@ function CONDITION:SetNegateResult(Negate)
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return self
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end
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--- Set whether `true` or `false` is returned, if no conditions at all were specified. By default `false` is returned.
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-- @param #CONDITION self
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-- @param #boolean ReturnValue Returns this boolean.
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-- @return #CONDITION self
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function CONDITION:SetNoneResult(ReturnValue)
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if not ReturnValue then
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self.noneResult=false
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else
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self.noneResult=true
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end
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return self
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end
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--- Set whether condition functions are persistent, *i.e.* are removed.
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-- @param #CONDITION self
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-- @param #boolean IsPersistent If `true`, condition functions are persistent.
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-- @return #CONDITION self
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function CONDITION:SetDefaultPersistence(IsPersistent)
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self.defaultPersist=IsPersistent
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return self
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end
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--- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`).
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-- @param #CONDITION self
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-- @param #function Function The function to call.
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@ -114,47 +148,109 @@ end
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--
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-- myCondition:AddFunction(isAequalB, a, b)
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--
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-- @return #CONDITION self
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-- @return #CONDITION.Function Condition function table.
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function CONDITION:AddFunction(Function, ...)
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-- Condition function.
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local condition=self:_CreateCondition(Function, ...)
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local condition=self:_CreateCondition(0, Function, ...)
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-- Add to table.
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table.insert(self.functionsGen, condition)
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return self
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return condition
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end
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--- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`).
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-- @param #CONDITION self
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-- @param #function Function The function to call.
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-- @param ... (Optional) Parameters passed to the function (if any).
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-- @return #CONDITION self
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-- @return #CONDITION.Function Condition function table.
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function CONDITION:AddFunctionAny(Function, ...)
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-- Condition function.
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local condition=self:_CreateCondition(Function, ...)
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local condition=self:_CreateCondition(1, Function, ...)
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-- Add to table.
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table.insert(self.functionsAny, condition)
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return self
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return condition
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end
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--- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`).
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-- @param #CONDITION self
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-- @param #function Function The function to call.
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-- @param ... (Optional) Parameters passed to the function (if any).
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-- @return #CONDITION self
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-- @return #CONDITION.Function Condition function table.
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function CONDITION:AddFunctionAll(Function, ...)
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-- Condition function.
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local condition=self:_CreateCondition(Function, ...)
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local condition=self:_CreateCondition(2, Function, ...)
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-- Add to table.
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table.insert(self.functionsAll, condition)
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return condition
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end
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--- Remove a condition function.
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-- @param #CONDITION self
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-- @param #CONDITION.Function ConditionFunction The condition function to be removed.
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-- @return #CONDITION self
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function CONDITION:RemoveFunction(ConditionFunction)
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if ConditionFunction then
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local data=nil
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if ConditionFunction.type==0 then
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data=self.functionsGen
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elseif ConditionFunction.type==1 then
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data=self.functionsAny
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elseif ConditionFunction.type==2 then
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data=self.functionsAll
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end
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if data then
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for i=#data,1,-1 do
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local cf=data[i] --#CONDITION.Function
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if cf.uid==ConditionFunction.uid then
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self:T(self.lid..string.format("Removed ConditionFunction UID=%d", cf.uid))
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table.remove(data, i)
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return self
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end
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end
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end
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end
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return self
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end
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--- Remove all non-persistant condition functions.
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-- @param #CONDITION self
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-- @return #CONDITION self
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function CONDITION:RemoveNonPersistant()
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for i=#self.functionsGen,1,-1 do
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local cf=self.functionsGen[i] --#CONDITION.Function
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if not cf.persistence then
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table.remove(self.functionsGen, i)
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end
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end
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for i=#self.functionsAll,1,-1 do
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local cf=self.functionsAll[i] --#CONDITION.Function
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if not cf.persistence then
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table.remove(self.functionsAll, i)
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end
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end
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for i=#self.functionsAny,1,-1 do
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local cf=self.functionsAny[i] --#CONDITION.Function
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if not cf.persistence then
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table.remove(self.functionsAny, i)
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end
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end
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return self
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end
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@ -167,11 +263,7 @@ function CONDITION:Evaluate(AnyTrue)
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-- Check if at least one function was given.
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if #self.functionsAll + #self.functionsAny + #self.functionsAll == 0 then
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if self.negateResult then
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return true
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else
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return false
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end
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return self.noneResult
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end
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-- Any condition for gen.
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@ -280,13 +372,20 @@ end
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--- Create conditon function object.
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-- @param #CONDITION self
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-- @param #number Ftype Function type: 0=Gen, 1=All, 2=Any.
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-- @param #function Function The function to call.
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-- @param ... (Optional) Parameters passed to the function (if any).
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-- @return #CONDITION.Function Condition function.
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function CONDITION:_CreateCondition(Function, ...)
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function CONDITION:_CreateCondition(Ftype, Function, ...)
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-- Increase counter.
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self.functionCounter=self.functionCounter+1
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local condition={} --#CONDITION.Function
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condition.uid=self.functionCounter
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condition.type=Ftype or 0
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condition.persistence=self.defaultPersist
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condition.func=Function
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condition.arg={}
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if arg then
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