mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Updates for visibility of squadrons before start.
This commit is contained in:
parent
52069cc1d0
commit
17ffc7cef9
@ -502,9 +502,10 @@ function AI_A2A:onafterStatus()
|
||||
|
||||
if RTB == true then
|
||||
self:__RTB( 0.5 )
|
||||
else
|
||||
self:__Status( 10 )
|
||||
end
|
||||
|
||||
self:__Status( 10 )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -1030,26 +1030,29 @@ do -- AI_A2A_DISPATCHER
|
||||
for SquadronName, DefenderSquadron in pairs( self.DefenderSquadrons ) do
|
||||
DefenderSquadron.Resource = {}
|
||||
for Resource = 1, DefenderSquadron.ResourceCount do
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
Spawn:InitGrouping( 1 )
|
||||
local SpawnGroup
|
||||
if DefenderSquadron.Uncontrolled then
|
||||
SpawnGroup = Spawn:SpawnAtAirbase( DefenderSquadron.Airbase, SPAWN.Takeoff.Cold )
|
||||
else
|
||||
Spawn:InitLateActivated( true )
|
||||
SpawnGroup = Spawn:SpawnAtAirbase( DefenderSquadron.Airbase, SPAWN.Takeoff.Cold )
|
||||
end
|
||||
local GroupName = SpawnGroup:GetName()
|
||||
DefenderSquadron.Resources = DefenderSquadron.Resources or {}
|
||||
DefenderSquadron.Resources[TemplateID] = DefenderSquadron.Resources[TemplateID] or {}
|
||||
DefenderSquadron.Resources[TemplateID][GroupName] = {}
|
||||
DefenderSquadron.Resources[TemplateID][GroupName] = SpawnGroup
|
||||
self:ParkDefender( DefenderSquadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_DISPATCHER:ParkDefender( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
Spawn:InitGrouping( 1 )
|
||||
local SpawnGroup
|
||||
if self:IsSquadronVisible( DefenderSquadron.Name ) then
|
||||
SpawnGroup = Spawn:SpawnAtAirbase( DefenderSquadron.Airbase, SPAWN.Takeoff.Cold )
|
||||
local GroupName = SpawnGroup:GetName()
|
||||
DefenderSquadron.Resources = DefenderSquadron.Resources or {}
|
||||
DefenderSquadron.Resources[TemplateID] = DefenderSquadron.Resources[TemplateID] or {}
|
||||
DefenderSquadron.Resources[TemplateID][GroupName] = {}
|
||||
DefenderSquadron.Resources[TemplateID][GroupName] = SpawnGroup
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2A_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
@ -1090,6 +1093,7 @@ do -- AI_A2A_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ParkDefender( Squadron, Defender )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@ -1116,6 +1120,7 @@ do -- AI_A2A_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ParkDefender( Squadron, Defender )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1607,6 +1612,29 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
end
|
||||
|
||||
--- Check if the Squadron is visible before startup of the dispatcher.
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @return #bool true if visible.
|
||||
-- @usage
|
||||
--
|
||||
-- -- Set the Squadron visible before startup of dispatcher.
|
||||
-- local IsVisible = A2ADispatcher:IsSquadronVisible( "Mineralnye" )
|
||||
--
|
||||
function AI_A2A_DISPATCHER:IsSquadronVisible( SquadronName )
|
||||
|
||||
self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {}
|
||||
|
||||
local DefenderSquadron = self:GetSquadron( SquadronName )
|
||||
|
||||
if DefenderSquadron then
|
||||
return DefenderSquadron.Uncontrolled == true
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
--- Set a CAP for a Squadron.
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
@ -2705,57 +2733,75 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
---
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_DISPATCHER:ResourceActivate( DefenderSquadron )
|
||||
function AI_A2A_DISPATCHER:ResourceActivate( DefenderSquadron, DefendersNeeded )
|
||||
|
||||
local SquadronName = DefenderSquadron.Name
|
||||
|
||||
-- Here we CAP the new planes.
|
||||
-- The Resources table is filled in advance.
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) -- Choose the template.
|
||||
|
||||
-- We determine the grouping based on the parameters set.
|
||||
DefendersNeeded = DefendersNeeded or 4
|
||||
local DefenderGrouping = DefenderSquadron.Grouping or self.DefenderDefault.Grouping
|
||||
self:F( { DefenderGrouping = DefenderGrouping } )
|
||||
--Spawn:InitGrouping( DefenderGrouping )
|
||||
DefenderGrouping = ( DefenderGrouping < DefendersNeeded ) and DefenderGrouping or DefendersNeeded
|
||||
|
||||
-- New we will form the group to spawn in.
|
||||
-- We search for the first free resource matching the template.
|
||||
local DefenderUnitIndex = 1
|
||||
local DefenderCAPTemplate = nil
|
||||
local DefenderName = nil
|
||||
for GroupName, DefenderGroup in pairs( DefenderSquadron.Resources[TemplateID] or {} ) do
|
||||
self:F( { GroupName = GroupName } )
|
||||
local DefenderTemplate = _DATABASE:GetGroupTemplate( GroupName )
|
||||
if DefenderUnitIndex == 1 then
|
||||
DefenderCAPTemplate = UTILS.DeepCopy( DefenderTemplate )
|
||||
self.DefenderCAPIndex = self.DefenderCAPIndex + 1
|
||||
DefenderCAPTemplate.name = SquadronName .. "#" .. self.DefenderCAPIndex .. "#" .. GroupName
|
||||
DefenderName = DefenderCAPTemplate.name
|
||||
else
|
||||
-- Add the unit in the template to the DefenderCAPTemplate.
|
||||
local DefenderUnitTemplate = DefenderTemplate.units[1]
|
||||
DefenderCAPTemplate.units[DefenderUnitIndex] = DefenderUnitTemplate
|
||||
if self:IsSquadronVisible( SquadronName ) then
|
||||
|
||||
-- Here we CAP the new planes.
|
||||
-- The Resources table is filled in advance.
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) -- Choose the template.
|
||||
|
||||
-- We determine the grouping based on the parameters set.
|
||||
self:F( { DefenderGrouping = DefenderGrouping } )
|
||||
|
||||
-- New we will form the group to spawn in.
|
||||
-- We search for the first free resource matching the template.
|
||||
local DefenderUnitIndex = 1
|
||||
local DefenderCAPTemplate = nil
|
||||
local DefenderName = nil
|
||||
for GroupName, DefenderGroup in pairs( DefenderSquadron.Resources[TemplateID] or {} ) do
|
||||
self:F( { GroupName = GroupName } )
|
||||
local DefenderTemplate = _DATABASE:GetGroupTemplate( GroupName )
|
||||
if DefenderUnitIndex == 1 then
|
||||
DefenderCAPTemplate = UTILS.DeepCopy( DefenderTemplate )
|
||||
self.DefenderCAPIndex = self.DefenderCAPIndex + 1
|
||||
DefenderCAPTemplate.name = SquadronName .. "#" .. self.DefenderCAPIndex .. "#" .. GroupName
|
||||
DefenderName = DefenderCAPTemplate.name
|
||||
else
|
||||
-- Add the unit in the template to the DefenderCAPTemplate.
|
||||
local DefenderUnitTemplate = DefenderTemplate.units[1]
|
||||
DefenderCAPTemplate.units[DefenderUnitIndex] = DefenderUnitTemplate
|
||||
end
|
||||
DefenderUnitIndex = DefenderUnitIndex + 1
|
||||
DefenderSquadron.Resources[TemplateID][GroupName] = nil
|
||||
if DefenderUnitIndex > DefenderGrouping then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if DefenderCAPTemplate then
|
||||
local TakeoffMethod = self:GetSquadronTakeoff( SquadronName )
|
||||
local SpawnGroup = GROUP:Register( DefenderName )
|
||||
DefenderCAPTemplate.lateActivation = nil
|
||||
DefenderCAPTemplate.uncontrolled = nil
|
||||
local Takeoff = self:GetSquadronTakeoff( SquadronName )
|
||||
DefenderCAPTemplate.route.points[1].type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
|
||||
DefenderCAPTemplate.route.points[1].action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
|
||||
local Defender = _DATABASE:Spawn( DefenderCAPTemplate )
|
||||
|
||||
self:AddDefenderToSquadron( DefenderSquadron, Defender, DefenderGrouping )
|
||||
return Defender, DefenderGrouping
|
||||
end
|
||||
DefenderUnitIndex = DefenderUnitIndex + 1
|
||||
DefenderSquadron.Resources[TemplateID][GroupName] = nil
|
||||
if DefenderUnitIndex > DefenderGrouping then
|
||||
break
|
||||
else
|
||||
local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Core.Spawn#SPAWN
|
||||
if DefenderGrouping then
|
||||
Spawn:InitGrouping( DefenderGrouping )
|
||||
else
|
||||
Spawn:InitGrouping()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local TakeoffMethod = self:GetSquadronTakeoff( SquadronName )
|
||||
local SpawnGroup = GROUP:Register( DefenderName )
|
||||
DefenderCAPTemplate.lateActivation = nil
|
||||
DefenderCAPTemplate.uncontrolled = nil
|
||||
local Takeoff = self:GetSquadronTakeoff( SquadronName )
|
||||
DefenderCAPTemplate.route.points[1].type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
|
||||
DefenderCAPTemplate.route.points[1].action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
|
||||
local Defender = _DATABASE:Spawn( DefenderCAPTemplate )
|
||||
|
||||
self:AddDefenderToSquadron( DefenderSquadron, Defender, DefenderGrouping )
|
||||
local TakeoffMethod = self:GetSquadronTakeoff( SquadronName )
|
||||
local Defender = Spawn:SpawnAtAirbase( DefenderSquadron.Airbase, TakeoffMethod, DefenderSquadron.TakeoffAltitude or self.DefenderDefault.TakeoffAltitude ) -- Wrapper.Group#GROUP
|
||||
return Defender, DefenderGrouping
|
||||
end
|
||||
|
||||
return Defender, DefenderGrouping
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
---
|
||||
@ -2824,9 +2870,9 @@ do -- AI_A2A_DISPATCHER
|
||||
if Dispatcher:GetSquadronLanding( Squadron.Name ) == AI_A2A_DISPATCHER.Landing.NearAirbase then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
Defender:Destroy()
|
||||
self:ParkDefender( Squadron, Defender )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -2941,19 +2987,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
while ( DefendersNeeded > 0 ) do
|
||||
|
||||
local DefenderGCI, DefenderGrouping = self:ResourceActivate( DefenderSquadron )
|
||||
|
||||
-- local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Core.Spawn#SPAWN
|
||||
-- local DefenderGrouping = ( DefenderGrouping < DefendersNeeded ) and DefenderGrouping or DefendersNeeded
|
||||
-- if DefenderGrouping then
|
||||
-- Spawn:InitGrouping( DefenderGrouping )
|
||||
-- else
|
||||
-- Spawn:InitGrouping()
|
||||
-- end
|
||||
--
|
||||
-- local TakeoffMethod = self:GetSquadronTakeoff( ClosestDefenderSquadronName )
|
||||
-- local DefenderGCI = Spawn:SpawnAtAirbase( DefenderSquadron.Airbase, TakeoffMethod, DefenderSquadron.TakeoffAltitude or self.DefenderDefault.TakeoffAltitude ) -- Wrapper.Group#GROUP
|
||||
-- self:F( { GCIDefender = DefenderGCI:GetName() } )
|
||||
local DefenderGCI, DefenderGrouping = self:ResourceActivate( DefenderSquadron, DefendersNeeded )
|
||||
|
||||
DefendersNeeded = DefendersNeeded - DefenderGrouping
|
||||
|
||||
@ -3023,6 +3057,7 @@ do -- AI_A2A_DISPATCHER
|
||||
if Dispatcher:GetSquadronLanding( Squadron.Name ) == AI_A2A_DISPATCHER.Landing.NearAirbase then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
Defender:Destroy()
|
||||
self:ParkDefender( Squadron, Defender )
|
||||
end
|
||||
end
|
||||
end -- if DefenderGCI then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user