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Updated trace to minimize trace overhead.
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@ -1185,7 +1185,7 @@ end
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-- @param #string To
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function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
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self:E( { "Task Assigned", self.Dispatcher } )
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self:E( { From, Event, To, PlayerUnit:GetName(), PlayerName } )
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if From ~= "Assigned" then
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self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned." )
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