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# Conflicts:
# Moose Development/Moose/AI/AI_Cargo_APC.lua # Moose Development/Moose/Wrapper/Controllable.lua
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@ -395,7 +395,7 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
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local APCUnit = APCUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
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self:F( { IsUnLoaded = Cargo:IsUnLoaded(), Cargo:GetName(), APC:GetName() } )
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if Cargo:IsUnLoaded() then
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if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
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self:F( { "In radius", APCUnit:GetName() } )
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@ -420,12 +420,12 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
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end
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--- @param #AI_CARGO_APC self
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-- @param Wrapper.Group#GROUP Carrier
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function AI_CARGO_APC:onafterBoard( Carrier, From, Event, To, Cargo )
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self:F( { Carrier, From, Event, To, Cargo } )
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-- @param Wrapper.Group#GROUP APC
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function AI_CARGO_APC:onafterBoard( APC, From, Event, To, Cargo )
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self:F( { APC, From, Event, To, Cargo } )
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if Carrier and Carrier:IsAlive() then
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self:F({ IsLoaded = Cargo:IsLoaded() } )
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if APC and APC:IsAlive() then
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self:F({ IsLoaded = Cargo:IsLoaded(), Cargo:GetName(), APC:GetName() } )
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if not Cargo:IsLoaded() then
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self:__Board( 10, Cargo )
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else
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@ -445,7 +445,7 @@ function AI_CARGO_APC:onbeforeLoaded( APC, From, Event, To )
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if APC and APC:IsAlive() then
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for APCUnit, Cargo in pairs( self.APC_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed() } )
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self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), APC:GetName() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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Loaded = false
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end
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@ -505,8 +505,9 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo )
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--Cargo:Regroup()
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if APC and APC:IsAlive() then
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for _, CargoCheck in pairs( self.CargoSet:GetSet() ) do
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local CargoCheck = CargoCheck -- Cargo.Cargo#CARGO
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for _, APCUnit in pairs( APC:GetUnits() ) do
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local APCUnit = APCUnit -- Wrapper.Unit#UNIT
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local CargoCheck = self.APC_Cargo[APCUnit]
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self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
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if CargoCheck:IsUnLoaded() == false then
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AllUnloaded = false
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@ -580,14 +581,15 @@ end
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-- @param To
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number Speed
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function AI_CARGO_APC:onafterPickup( APC, From, Event, To, Coordinate, Speed )
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-- @param #string EndPointFormation The formation at the end point of the action.
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function AI_CARGO_APC:onafterPickup( APC, From, Event, To, Coordinate, Speed, EndPointFormation )
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if APC and APC:IsAlive() then
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if Coordinate then
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self.RoutePickup = true
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, Speed )
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, Speed, EndPointFormation )
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local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Pickup", self )
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@ -611,13 +613,14 @@ end
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-- @param To
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number Speed
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function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate, Speed )
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-- @param #string EndPointFormation The formation at the end point of the action.
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function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate, Speed, EndPointFormation )
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if APC and APC:IsAlive() then
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self.RouteDeploy = true
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, Speed )
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, Speed, EndPointFormation )
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local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Deploy", self )
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@ -333,19 +333,41 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onafterLoad( Helicopter, From, Event, To, Coordinate )
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function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To, Coordinate )
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local Boarding = false
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if Helicopter and Helicopter:IsAlive() then
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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if Cargo:IsInLoadRadius( Coordinate ) then
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self:__Board( 5 )
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Cargo:Board( Helicopter:GetUnit(1), 25 )
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self.Cargo = Cargo
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break
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self.BoardingCount = 0
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if Helicopter and Helicopter:IsAlive() then
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self.Helicopter_Cargo = {}
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
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if Cargo:IsUnLoaded() then
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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self:F( { "In radius", HelicopterUnit:GetName() } )
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--Cargo:Ungroup()
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 1, Cargo )
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Boarding = true
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-- So now this APCUnit has Cargo that is being loaded.
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-- This will be used further in the logic to follow and to check cargo status.
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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break
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end
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end
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end
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end
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end
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end
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return Boarding
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end
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@ -366,11 +388,23 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onafterLoaded( Helicopter, From, Event, To )
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function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To )
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local Loaded = true
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if Helicopter and Helicopter:IsAlive() then
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for HelicopterUnit, Cargo in pairs( self.APC_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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Loaded = false
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end
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end
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end
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return Loaded
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end
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@ -379,9 +413,15 @@ end
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function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To )
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if Helicopter and Helicopter:IsAlive() then
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self.Cargo:UnBoard()
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self:__Unboard( 10 )
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
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Cargo:UnBoard()
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self:__Unboard( 10, Cargo )
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end
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end
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end
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end
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@ -401,12 +441,31 @@ end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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function AI_CARGO_HELICOPTER:onafterUnloaded( Helicopter, From, Event, To )
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function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To )
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local AllUnloaded = true
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--Cargo:Regroup()
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if Helicopter and Helicopter:IsAlive() then
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self.Helicopter = Helicopter
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for _, CargoCheck in pairs( self.CargoSet:GetSet() ) do
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local CargoCheck = CargoCheck -- Cargo.Cargo#CARGO
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self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
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if CargoCheck:IsUnLoaded() == false then
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AllUnloaded = false
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break
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end
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end
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if AllUnloaded == true then
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self.Helicopter = Helicopter
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self.Helicopter_Cargo = {}
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end
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end
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self:F( { AllUnloaded = AllUnloaded } )
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return AllUnloaded
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end
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@ -1974,8 +1974,9 @@ do -- Route methods
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
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-- @param #number Speed (optional) Speed in km/h. The default speed is 999 km/h.
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-- @param #string EndPointFormation The formation to achieve at the end point.
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-- @return Task
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function CONTROLLABLE:TaskGroundOnRoad( ToCoordinate, Speed )
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function CONTROLLABLE:TaskGroundOnRoad( ToCoordinate, Speed, EndPointFormation )
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-- Current coordinate.
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local FromCoordinate = self:GetCoordinate()
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@ -1998,7 +1999,7 @@ do -- Route methods
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-- Add the final coordinate because the final coordinate in path is last point on road.
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local dist=ToCoordinate:Get2DDistance(path[#path])
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if dist>10 then
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table.insert( Route, ToCoordinate:WaypointGround( Speed, "Vee" ) )
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table.insert( Route, ToCoordinate:WaypointGround( Speed, EndPointFormation ) )
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end
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return Route
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