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https://github.com/FlightControl-Master/MOOSE.git
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Radio Queue
This commit is contained in:
parent
e0075cc9ac
commit
1aedcf1ae4
@ -1133,7 +1133,7 @@ do -- AI_A2G_DISPATCHER
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self.TakeoffScheduleID = self:ScheduleRepeat( 10, 10, 0, nil, self.ResourceTakeoff, self )
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self:__Start( 1 )
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self:__Start( 1 )
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return self
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end
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@ -3508,15 +3508,16 @@ do -- AI_A2G_DISPATCHER
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self:SetDefenderTask( SquadronName, DefenderGroup, DefenseTaskType, Fsm, nil, DefenderGrouping )
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function Fsm:onafterTakeoff( Defender, From, Event, To )
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self:F({"Defender Birth", Defender:GetName()})
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self:F({"Defender Takeoff", Defender:GetName()})
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--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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if Squadron then
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne.", "Wheels_up.wav", 3, "A2G/", Squadron, Defender )
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Fsm:Patrol() -- Engage on the TargetSetUnit
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end
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end
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@ -3526,10 +3527,11 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterPatrolRoute( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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if Squadron then
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " patrolling." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " patrolling.", "Patrolling.wav", 3, "A2G/", Squadron, Defender )
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end
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Dispatcher:ClearDefenderTaskTarget( Defender )
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@ -3540,9 +3542,10 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning.", "Returning_to_base.wav", 3, "A2G/", Squadron, Defender )
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Dispatcher:ClearDefenderTaskTarget( Defender )
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end
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@ -3568,9 +3571,10 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterHome( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing.", "Landing_at_base.wav", 3, "A2G/", Squadron, Defender )
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if Action and Action == "Destroy" then
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Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
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@ -3620,6 +3624,7 @@ do -- AI_A2G_DISPATCHER
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--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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local DefenderTarget = Dispatcher:GetDefenderTaskTarget( Defender )
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@ -3627,16 +3632,16 @@ do -- AI_A2G_DISPATCHER
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self:F( { DefenderTarget = DefenderTarget } )
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if DefenderTarget then
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne. Engaging!" )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne. Engaging!", "Wheels_up.wav", 3, "A2G/", Squadron, Defender )
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Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
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end
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end
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function Fsm:onafterEngageRoute( Defender, From, Event, To, AttackSetUnit )
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self:F({"Engage Route", Defender:GetName()})
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self:GetParent(self).onafterEngageRoute( self, Defender, From, Event, To, AttackSetUnit )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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@ -3644,8 +3649,9 @@ do -- AI_A2G_DISPATCHER
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local FirstUnit = AttackSetUnit:GetFirst()
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local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " on route to ground target at " .. Coordinate:ToStringA2G( Defender ) )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " on route to ground target at " .. Coordinate:ToStringA2G( Defender ), "Moving_on_to_ground_target.wav", 3, "A2G/", Squadron, Defender )
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end
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self:GetParent(self).onafterEngageRoute( self, Defender, From, Event, To, AttackSetUnit )
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end
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function Fsm:OnAfterEngage( Defender, From, Event, To, AttackSetUnit )
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@ -3653,13 +3659,14 @@ do -- AI_A2G_DISPATCHER
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--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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local FirstUnit = AttackSetUnit:GetFirst()
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if FirstUnit then
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local Coordinate = FirstUnit:GetCoordinate()
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " engaging ground target at " .. Coordinate:ToStringA2G( Defender ) )
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Dispatcher:MessageToPlayers( Squadron, "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " engaging ground target at " .. Coordinate:ToStringA2G( Defender ), "Engaging_ground_target.wav", 3, "A2G/", DefenderUnitName )
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end
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end
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@ -3667,9 +3674,10 @@ do -- AI_A2G_DISPATCHER
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self:F({"Defender RTB", Defender:GetName()})
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning.", "Returning_to_base.wav", 3, "A2G/", Squadron, Defender )
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self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
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@ -3698,9 +3706,10 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterHome( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing.", "Landing_at_base.wav", 3, "A2G/", Squadron, Defender )
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if Action and Action == "Destroy" then
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Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
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@ -3289,6 +3289,9 @@ do
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self:Patrol( SquadronName, PatrolTaskType )
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end
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end
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@ -3,6 +3,7 @@
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-- ## Features:
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-- --
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-- * Provides the facilities to trigger escorts when players join flight slots.
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-- *
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--
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-- ===
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--
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@ -797,470 +797,4 @@ function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
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return (A + TACANChannel - B) * 1000000
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end
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--- Manages radio transmissions.
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--
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-- @type RADIOQUEUE
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-- @field #string ClassName Name of the class "RADIOQUEUE".
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-- @field #string lid ID for dcs.log.
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-- @field #number frequency The radio frequency in Hz.
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-- @field #number modulation The radio modulation. Either radio.modulation.AM or radio.modulation.FM.
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-- @field Core.Scheduler#SCHEDULER scheduler The scheduler.
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-- @field #string RQid The radio queue scheduler ID.
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-- @field #table queue The queue of transmissions.
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-- @field #number Tlast Time (abs) when the last transmission finished.
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-- @field Core.Point#COORDINATE sendercoord Coordinate from where transmissions are broadcasted.
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-- @field #number sendername Name of the sending unit or static.
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-- @field Wrapper.Positionable#POSITIONABLE positionable The positionable to broadcast the message.
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-- @field #number power Power of radio station in Watts. Default 100 W.
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-- @field #table numbers Table of number transmission parameters.
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-- @extends Core.Base#BASE
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RADIOQUEUE = {
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ClassName = "RADIOQUEUE",
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lid=nil,
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frequency=nil,
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modulation=nil,
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scheduler=nil,
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RQid=nil,
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queue={},
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Tlast=nil,
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sendercoord=nil,
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sendername=nil,
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positionable=nil,
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power=100,
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numbers={},
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}
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--- Radio queue transmission data.
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-- @type RADIOQUEUE.Transmission
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-- @field #string filename Name of the file to be transmitted.
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-- @field #string path Path in miz file where the file is located.
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-- @field #number duration Duration in seconds.
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-- @field #number Tstarted Mission time (abs) in seconds when the transmission started.
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-- @field #boolean isplaying If true, transmission is currently playing.
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-- @field #number Tplay Mission time (abs) in seconds when the transmission should be played.
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--- Create a new RADIOQUEUE object for a given radio frequency/modulation.
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-- @param #RADIOQUEUE self
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-- @param #number frequency The radio frequency in MHz.
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-- @param #number modulation (Optional) The radio modulation. Default radio.modulation.AM.
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:New(frequency, modulation)
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-- Inherit base
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local self=BASE:Inherit(self, BASE:New()) -- Core.Radio#RADIOQUEUE
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self.lid="RADIOQUEUE | "
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if frequency==nil then
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self:E(self.lid.."ERROR: No frequency specified as first parameter!")
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return nil
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end
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-- Frequency in Hz.
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self.frequency=frequency*1000000
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-- Modulation.
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self.modulation=modulation or radio.modulation.AM
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-- Scheduler
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self.scheduler=SCHEDULER:New()
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return self
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end
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--- Start the radio queue.
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-- @param #RADIOQUEUE self
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-- @param #number delay (Optional) Delay in seconds, before the radio queue is started. Default 1 sec.
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-- @param #number dt (Optional) Time step in seconds for checking the queue. Default 0.01 sec.
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:Start(delay, dt)
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delay=delay or 1
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dt=dt or 0.01
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self:I(self.lid..string.format("Starting RADIOQUEUE in %.1f seconds with interval dt=%.3f seconds.", delay, dt))
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self.RQid=self.scheduler:Schedule(self, self._CheckRadioQueue, {}, delay, dt)
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return self
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end
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--- Stop the radio queue. Stop scheduler and delete queue.
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-- @param #RADIOQUEUE self
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:Stop()
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self:I(self.lid.."Stopping RADIOQUEUE.")
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self.scheduler:Stop(self.RQid)
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self.queue={}
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return self
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end
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--- Set coordinate from where the transmission is broadcasted.
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-- @param #RADIOQUEUE self
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-- @param Core.Point#COORDINATE coordinate Coordinate of the sender.
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:SetSenderCoordinate(coordinate)
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self.sendercoord=coordinate
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return self
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end
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--- Set name of unit or static from which transmissions are made.
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-- @param #RADIOQUEUE self
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-- @param #string name Name of the unit or static used for transmissions.
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:SetSenderUnitName(name)
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self.sendername=name
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return self
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end
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--- Set parameters of a digit.
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-- @param #RADIOQUEUE self
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-- @param #number digit The digit 0-9.
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-- @param #string filename The name of the sound file.
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-- @param #number duration The duration of the sound file in seconds.
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-- @param #string path The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:SetDigit(digit, filename, duration, path)
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local transmission={} --#RADIOQUEUE.Transmission
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transmission.filename=filename
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transmission.duration=duration
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transmission.path=path or "l10n/DEFAULT/"
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-- Convert digit to string in case it is given as a number.
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if type(digit)=="number" then
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digit=tostring(digit)
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end
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-- Set transmission.
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self.numbers[digit]=transmission
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return self
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end
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--- Add a transmission to the radio queue.
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-- @param #RADIOQUEUE self
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-- @param #RADIOQUEUE.Transmission transmission The transmission data table.
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:AddTransmission(transmission)
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self:F({transmission=transmission})
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-- Init.
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transmission.isplaying=false
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transmission.Tstarted=nil
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-- Add to queue.
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table.insert(self.queue, transmission)
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return self
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end
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--- Add a transmission to the radio queue.
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-- @param #RADIOQUEUE self
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-- @param #string filename Name of the sound file. Usually an ogg or wav file type.
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-- @param #number duration Duration in seconds the file lasts.
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-- @param #number path Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".
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-- @param #number tstart Start time (abs) seconds. Default now.
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-- @param #number interval Interval in seconds after the last transmission finished.
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-- @return #RADIOQUEUE self The RADIOQUEUE object.
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function RADIOQUEUE:NewTransmission(filename, duration, path, tstart, interval)
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-- Sanity checks.
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if not filename then
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self:E(self.lid.."ERROR: No filename specified.")
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return nil
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end
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if type(filename)~="string" then
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self:E(self.lid.."ERROR: Filename specified is NOT a string.")
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return nil
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end
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if not duration then
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self:E(self.lid.."ERROR: No duration of transmission specified.")
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return nil
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end
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if type(duration)~="number" then
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self:E(self.lid.."ERROR: Duration specified is NOT a number.")
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return nil
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end
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local transmission={} --#RADIOQUEUE.Transmission
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transmission.filename=filename
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transmission.duration=duration
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transmission.path=path or "l10n/DEFAULT/"
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transmission.Tplay=tstart or timer.getAbsTime()
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-- Add transmission to queue.
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self:AddTransmission(transmission)
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return self
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end
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--- Convert a number (as string) into a radio transmission.
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-- E.g. for board number or headings.
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-- @param #RADIOQUEUE self
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-- @param #string number Number string, e.g. "032" or "183".
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-- @param #number delay Delay before transmission in seconds.
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-- @param #number interval Interval between the next call.
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-- @return #number Duration of the call in seconds.
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function RADIOQUEUE:Number2Transmission(number, delay, interval)
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--- Split string into characters.
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local function _split(str)
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local chars={}
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for i=1,#str do
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local c=str:sub(i,i)
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table.insert(chars, c)
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end
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return chars
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end
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-- Split string into characters.
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local numbers=_split(number)
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local wait=0
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for i=1,#numbers do
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-- Current number
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local n=numbers[i]
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-- Radio call.
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local transmission=UTILS.DeepCopy(self.numbers[n]) --#RADIOQUEUE.Transmission
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transmission.Tplay=timer.getAbsTime()+(delay or 0)
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if interval and i==1 then
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transmission.interval=interval
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end
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self:AddTransmission(transmission)
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-- Add up duration of the number.
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wait=wait+transmission.duration
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end
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-- Return the total duration of the call.
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return wait
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end
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--- Broadcast radio message.
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-- @param #RADIOQUEUE self
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-- @param #RADIOQUEUE.Transmission transmission The transmission.
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function RADIOQUEUE:Broadcast(transmission)
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-- Get unit sending the transmission.
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local sender=self:_GetRadioSender()
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-- Construct file name.
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local filename=string.format("%s%s", transmission.path, transmission.filename)
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-- Create subtitle for transmission.
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--local subtitle=self:_RadioSubtitle(radio, call, loud)
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if sender then
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-- Broadcasting from aircraft. Only players tuned in to the right frequency will see the message.
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self:T(self.lid..string.format("Broadcasting from aircraft %s", sender:GetName()))
|
||||
|
||||
-- Command to set the Frequency for the transmission.
|
||||
local commandFrequency={
|
||||
id="SetFrequency",
|
||||
params={
|
||||
frequency=self.frequency, -- Frequency in Hz.
|
||||
modulation=self.modulation,
|
||||
}}
|
||||
|
||||
-- Command to tranmit the call.
|
||||
local commandTransmit={
|
||||
id = "TransmitMessage",
|
||||
params = {
|
||||
file=filename,
|
||||
duration=transmission.subduration or 5,
|
||||
subtitle=transmission.subtitle or "",
|
||||
loop=false,
|
||||
}}
|
||||
|
||||
-- Set commend for frequency
|
||||
sender:SetCommand(commandFrequency)
|
||||
|
||||
-- Set command for radio transmission.
|
||||
sender:SetCommand(commandTransmit)
|
||||
|
||||
else
|
||||
|
||||
-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
|
||||
self:T(self.lid..string.format("Broadcasting from carrier via trigger.action.radioTransmission()."))
|
||||
|
||||
-- Position from where to transmit.
|
||||
local vec3=nil
|
||||
|
||||
-- Try to get positon from sender unit/static.
|
||||
if self.sendername then
|
||||
local coord=self:_GetRadioSenderCoord()
|
||||
if coord then
|
||||
vec3=coord:GetVec3()
|
||||
end
|
||||
end
|
||||
|
||||
-- Try to get fixed positon.
|
||||
if self.sendercoord and not vec3 then
|
||||
vec3=self.sendercoord:GetVec3()
|
||||
end
|
||||
|
||||
-- Transmit via trigger.
|
||||
if vec3 then
|
||||
trigger.action.radioTransmission(filename, vec3, self.modulation, false, self.frequency, self.power)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--- Check radio queue for transmissions to be broadcasted.
|
||||
-- @param #RADIOQUEUE self
|
||||
function RADIOQUEUE:_CheckRadioQueue()
|
||||
|
||||
-- Check if queue is empty.
|
||||
if #self.queue==0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get current abs time.
|
||||
local time=timer.getAbsTime()
|
||||
|
||||
local playing=false
|
||||
local next=nil --#RADIOQUEUE.Transmission
|
||||
local remove=nil
|
||||
for i,_transmission in ipairs(self.queue) do
|
||||
local transmission=_transmission --#RADIOQUEUE.Transmission
|
||||
|
||||
-- Check if transmission time has passed.
|
||||
if time>=transmission.Tplay then
|
||||
|
||||
-- Check if transmission is currently playing.
|
||||
if transmission.isplaying then
|
||||
|
||||
-- Check if transmission is finished.
|
||||
if time>=transmission.Tstarted+transmission.duration then
|
||||
|
||||
-- Transmission over.
|
||||
transmission.isplaying=false
|
||||
|
||||
-- Remove ith element in queue.
|
||||
remove=i
|
||||
|
||||
-- Store time last transmission finished.
|
||||
self.Tlast=time
|
||||
|
||||
else -- still playing
|
||||
|
||||
-- Transmission is still playing.
|
||||
playing=true
|
||||
|
||||
end
|
||||
|
||||
else -- not playing yet
|
||||
|
||||
local Tlast=self.Tlast
|
||||
|
||||
if transmission.interval==nil then
|
||||
|
||||
-- Not playing ==> this will be next.
|
||||
if next==nil then
|
||||
next=transmission
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if Tlast==nil or time-Tlast>=transmission.interval then
|
||||
next=transmission
|
||||
else
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- We got a transmission or one with an interval that is not due yet. No need for anything else.
|
||||
if next or Tlast then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Transmission not due yet.
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Found a new transmission.
|
||||
if next~=nil and not playing then
|
||||
self:Broadcast(next)
|
||||
next.isplaying=true
|
||||
next.Tstarted=time
|
||||
end
|
||||
|
||||
-- Remove completed calls from queue.
|
||||
if remove then
|
||||
table.remove(self.queue, remove)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return Wrapper.Unit#UNIT Sending aircraft unit or nil if was not setup, is not an aircraft or is not alive.
|
||||
function RADIOQUEUE:_GetRadioSender()
|
||||
|
||||
-- Check if we have a sending aircraft.
|
||||
local sender=nil --Wrapper.Unit#UNIT
|
||||
|
||||
-- Try the general default.
|
||||
if self.sendername then
|
||||
-- First try to find a unit
|
||||
sender=UNIT:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender and sender:IsAlive() and sender:IsAir() then
|
||||
return sender
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return Core.Point#COORDINATE Coordinate of the sender unit.
|
||||
function RADIOQUEUE:_GetRadioSenderCoord()
|
||||
|
||||
local vec3=nil
|
||||
|
||||
-- Try the general default.
|
||||
if self.sendername then
|
||||
|
||||
-- First try to find a unit
|
||||
local sender=UNIT:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender and sender:IsAlive() then
|
||||
return sender:GetCoodinate()
|
||||
end
|
||||
|
||||
-- Now try a static.
|
||||
local sender=STATIC:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender then
|
||||
return sender:GetCoodinate()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
483
Moose Development/Moose/Core/RadioQueue.lua
Normal file
483
Moose Development/Moose/Core/RadioQueue.lua
Normal file
@ -0,0 +1,483 @@
|
||||
--- **Core** - Queues Radio Transmissions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Managed Radio Transmissions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: funkyfranky
|
||||
--
|
||||
-- @module Core.RadioQueue
|
||||
-- @image Core_Radio.JPG
|
||||
|
||||
--- Manages radio transmissions.
|
||||
--
|
||||
-- @type RADIOQUEUE
|
||||
-- @field #string ClassName Name of the class "RADIOQUEUE".
|
||||
-- @field #string lid ID for dcs.log.
|
||||
-- @field #number frequency The radio frequency in Hz.
|
||||
-- @field #number modulation The radio modulation. Either radio.modulation.AM or radio.modulation.FM.
|
||||
-- @field Core.Scheduler#SCHEDULER scheduler The scheduler.
|
||||
-- @field #string RQid The radio queue scheduler ID.
|
||||
-- @field #table queue The queue of transmissions.
|
||||
-- @field #number Tlast Time (abs) when the last transmission finished.
|
||||
-- @field Core.Point#COORDINATE sendercoord Coordinate from where transmissions are broadcasted.
|
||||
-- @field #number sendername Name of the sending unit or static.
|
||||
-- @field Wrapper.Positionable#POSITIONABLE positionable The positionable to broadcast the message.
|
||||
-- @field #number power Power of radio station in Watts. Default 100 W.
|
||||
-- @field #table numbers Table of number transmission parameters.
|
||||
-- @extends Core.Base#BASE
|
||||
RADIOQUEUE = {
|
||||
ClassName = "RADIOQUEUE",
|
||||
lid=nil,
|
||||
frequency=nil,
|
||||
modulation=nil,
|
||||
scheduler=nil,
|
||||
RQid=nil,
|
||||
queue={},
|
||||
Tlast=nil,
|
||||
sendercoord=nil,
|
||||
sendername=nil,
|
||||
positionable=nil,
|
||||
power=100,
|
||||
numbers={},
|
||||
}
|
||||
|
||||
--- Radio queue transmission data.
|
||||
-- @type RADIOQUEUE.Transmission
|
||||
-- @field #string filename Name of the file to be transmitted.
|
||||
-- @field #string path Path in miz file where the file is located.
|
||||
-- @field #number duration Duration in seconds.
|
||||
-- @field #number Tstarted Mission time (abs) in seconds when the transmission started.
|
||||
-- @field #boolean isplaying If true, transmission is currently playing.
|
||||
-- @field #number Tplay Mission time (abs) in seconds when the transmission should be played.
|
||||
|
||||
|
||||
--- Create a new RADIOQUEUE object for a given radio frequency/modulation.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number frequency The radio frequency in MHz.
|
||||
-- @param #number modulation (Optional) The radio modulation. Default radio.modulation.AM.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:New(frequency, modulation)
|
||||
|
||||
-- Inherit base
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #RADIOQUEUE
|
||||
|
||||
self.lid="RADIOQUEUE | "
|
||||
|
||||
if frequency==nil then
|
||||
self:E(self.lid.."ERROR: No frequency specified as first parameter!")
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Frequency in Hz.
|
||||
self.frequency=frequency*1000000
|
||||
|
||||
-- Modulation.
|
||||
self.modulation=modulation or radio.modulation.AM
|
||||
|
||||
-- Scheduler
|
||||
self.scheduler=SCHEDULER:New()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Start the radio queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number delay (Optional) Delay in seconds, before the radio queue is started. Default 1 sec.
|
||||
-- @param #number dt (Optional) Time step in seconds for checking the queue. Default 0.01 sec.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:Start(delay, dt)
|
||||
|
||||
delay=delay or 1
|
||||
|
||||
dt=dt or 0.01
|
||||
|
||||
self:I(self.lid..string.format("Starting RADIOQUEUE in %.1f seconds with interval dt=%.3f seconds.", delay, dt))
|
||||
|
||||
self.RQid=self.scheduler:Schedule(self, self._CheckRadioQueue, {}, delay, dt)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop the radio queue. Stop scheduler and delete queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:Stop()
|
||||
self:I(self.lid.."Stopping RADIOQUEUE.")
|
||||
self.scheduler:Stop(self.RQid)
|
||||
self.queue={}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set coordinate from where the transmission is broadcasted.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param Core.Point#COORDINATE coordinate Coordinate of the sender.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetSenderCoordinate(coordinate)
|
||||
self.sendercoord=coordinate
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set name of unit or static from which transmissions are made.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #string name Name of the unit or static used for transmissions.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetSenderUnitName(name)
|
||||
self.sendername=name
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set parameters of a digit.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number digit The digit 0-9.
|
||||
-- @param #string filename The name of the sound file.
|
||||
-- @param #number duration The duration of the sound file in seconds.
|
||||
-- @param #string path The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetDigit(digit, filename, duration, path)
|
||||
|
||||
local transmission={} --#RADIOQUEUE.Transmission
|
||||
transmission.filename=filename
|
||||
transmission.duration=duration
|
||||
transmission.path=path or "l10n/DEFAULT/"
|
||||
|
||||
-- Convert digit to string in case it is given as a number.
|
||||
if type(digit)=="number" then
|
||||
digit=tostring(digit)
|
||||
end
|
||||
|
||||
-- Set transmission.
|
||||
self.numbers[digit]=transmission
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a transmission to the radio queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #RADIOQUEUE.Transmission transmission The transmission data table.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:AddTransmission(transmission)
|
||||
self:F({transmission=transmission})
|
||||
|
||||
-- Init.
|
||||
transmission.isplaying=false
|
||||
transmission.Tstarted=nil
|
||||
|
||||
-- Add to queue.
|
||||
table.insert(self.queue, transmission)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a transmission to the radio queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #string filename Name of the sound file. Usually an ogg or wav file type.
|
||||
-- @param #number duration Duration in seconds the file lasts.
|
||||
-- @param #number path Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".
|
||||
-- @param #number tstart Start time (abs) seconds. Default now.
|
||||
-- @param #number interval Interval in seconds after the last transmission finished.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:NewTransmission(filename, duration, path, tstart, interval)
|
||||
|
||||
-- Sanity checks.
|
||||
if not filename then
|
||||
self:E(self.lid.."ERROR: No filename specified.")
|
||||
return nil
|
||||
end
|
||||
if type(filename)~="string" then
|
||||
self:E(self.lid.."ERROR: Filename specified is NOT a string.")
|
||||
return nil
|
||||
end
|
||||
|
||||
if not duration then
|
||||
self:E(self.lid.."ERROR: No duration of transmission specified.")
|
||||
return nil
|
||||
end
|
||||
if type(duration)~="number" then
|
||||
self:E(self.lid.."ERROR: Duration specified is NOT a number.")
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
local transmission={} --#RADIOQUEUE.Transmission
|
||||
transmission.filename=filename
|
||||
transmission.duration=duration
|
||||
transmission.path=path or "l10n/DEFAULT/"
|
||||
transmission.Tplay=tstart or timer.getAbsTime()
|
||||
|
||||
-- Add transmission to queue.
|
||||
self:AddTransmission(transmission)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Convert a number (as string) into a radio transmission.
|
||||
-- E.g. for board number or headings.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #string number Number string, e.g. "032" or "183".
|
||||
-- @param #number delay Delay before transmission in seconds.
|
||||
-- @param #number interval Interval between the next call.
|
||||
-- @return #number Duration of the call in seconds.
|
||||
function RADIOQUEUE:Number2Transmission(number, delay, interval)
|
||||
|
||||
--- Split string into characters.
|
||||
local function _split(str)
|
||||
local chars={}
|
||||
for i=1,#str do
|
||||
local c=str:sub(i,i)
|
||||
table.insert(chars, c)
|
||||
end
|
||||
return chars
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers=_split(number)
|
||||
|
||||
local wait=0
|
||||
for i=1,#numbers do
|
||||
|
||||
-- Current number
|
||||
local n=numbers[i]
|
||||
|
||||
-- Radio call.
|
||||
local transmission=UTILS.DeepCopy(self.numbers[n]) --#RADIOQUEUE.Transmission
|
||||
|
||||
transmission.Tplay=timer.getAbsTime()+(delay or 0)
|
||||
|
||||
if interval and i==1 then
|
||||
transmission.interval=interval
|
||||
end
|
||||
|
||||
self:AddTransmission(transmission)
|
||||
|
||||
-- Add up duration of the number.
|
||||
wait=wait+transmission.duration
|
||||
end
|
||||
|
||||
-- Return the total duration of the call.
|
||||
return wait
|
||||
end
|
||||
|
||||
|
||||
--- Broadcast radio message.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #RADIOQUEUE.Transmission transmission The transmission.
|
||||
function RADIOQUEUE:Broadcast(transmission)
|
||||
|
||||
-- Get unit sending the transmission.
|
||||
local sender=self:_GetRadioSender()
|
||||
|
||||
-- Construct file name.
|
||||
local filename=string.format("%s%s", transmission.path, transmission.filename)
|
||||
|
||||
-- Create subtitle for transmission.
|
||||
--local subtitle=self:_RadioSubtitle(radio, call, loud)
|
||||
|
||||
if sender then
|
||||
|
||||
-- Broadcasting from aircraft. Only players tuned in to the right frequency will see the message.
|
||||
self:T(self.lid..string.format("Broadcasting from aircraft %s", sender:GetName()))
|
||||
|
||||
-- Command to set the Frequency for the transmission.
|
||||
local commandFrequency={
|
||||
id="SetFrequency",
|
||||
params={
|
||||
frequency=self.frequency, -- Frequency in Hz.
|
||||
modulation=self.modulation,
|
||||
}}
|
||||
|
||||
-- Command to tranmit the call.
|
||||
local commandTransmit={
|
||||
id = "TransmitMessage",
|
||||
params = {
|
||||
file=filename,
|
||||
duration=transmission.subduration or 5,
|
||||
subtitle=transmission.subtitle or "",
|
||||
loop=false,
|
||||
}}
|
||||
|
||||
-- Set commend for frequency
|
||||
sender:SetCommand(commandFrequency)
|
||||
|
||||
-- Set command for radio transmission.
|
||||
sender:SetCommand(commandTransmit)
|
||||
|
||||
else
|
||||
|
||||
-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
|
||||
self:T(self.lid..string.format("Broadcasting from carrier via trigger.action.radioTransmission()."))
|
||||
|
||||
-- Position from where to transmit.
|
||||
local vec3=nil
|
||||
|
||||
-- Try to get positon from sender unit/static.
|
||||
if self.sendername then
|
||||
local coord=self:_GetRadioSenderCoord()
|
||||
if coord then
|
||||
vec3=coord:GetVec3()
|
||||
end
|
||||
end
|
||||
|
||||
-- Try to get fixed positon.
|
||||
if self.sendercoord and not vec3 then
|
||||
vec3=self.sendercoord:GetVec3()
|
||||
end
|
||||
|
||||
-- Transmit via trigger.
|
||||
if vec3 then
|
||||
self:E("Sending")
|
||||
self:E( { filename = filename, vec3 = vec3, modulation = self.modulation, frequency = self.frequency, power = self.power } )
|
||||
trigger.action.radioTransmission(filename, vec3, self.modulation, false, self.frequency, self.power)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--- Check radio queue for transmissions to be broadcasted.
|
||||
-- @param #RADIOQUEUE self
|
||||
function RADIOQUEUE:_CheckRadioQueue()
|
||||
|
||||
-- Check if queue is empty.
|
||||
if #self.queue==0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get current abs time.
|
||||
local time=timer.getAbsTime()
|
||||
|
||||
local playing=false
|
||||
local next=nil --#RADIOQUEUE.Transmission
|
||||
local remove=nil
|
||||
for i,_transmission in ipairs(self.queue) do
|
||||
local transmission=_transmission --#RADIOQUEUE.Transmission
|
||||
|
||||
-- Check if transmission time has passed.
|
||||
if time>=transmission.Tplay then
|
||||
|
||||
-- Check if transmission is currently playing.
|
||||
if transmission.isplaying then
|
||||
|
||||
-- Check if transmission is finished.
|
||||
if time>=transmission.Tstarted+transmission.duration then
|
||||
|
||||
-- Transmission over.
|
||||
transmission.isplaying=false
|
||||
|
||||
-- Remove ith element in queue.
|
||||
remove=i
|
||||
|
||||
-- Store time last transmission finished.
|
||||
self.Tlast=time
|
||||
|
||||
else -- still playing
|
||||
|
||||
-- Transmission is still playing.
|
||||
playing=true
|
||||
|
||||
end
|
||||
|
||||
else -- not playing yet
|
||||
|
||||
local Tlast=self.Tlast
|
||||
|
||||
if transmission.interval==nil then
|
||||
|
||||
-- Not playing ==> this will be next.
|
||||
if next==nil then
|
||||
next=transmission
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if Tlast==nil or time-Tlast>=transmission.interval then
|
||||
next=transmission
|
||||
else
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- We got a transmission or one with an interval that is not due yet. No need for anything else.
|
||||
if next or Tlast then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Transmission not due yet.
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Found a new transmission.
|
||||
if next~=nil and not playing then
|
||||
self:Broadcast(next)
|
||||
next.isplaying=true
|
||||
next.Tstarted=time
|
||||
end
|
||||
|
||||
-- Remove completed calls from queue.
|
||||
if remove then
|
||||
table.remove(self.queue, remove)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return Wrapper.Unit#UNIT Sending aircraft unit or nil if was not setup, is not an aircraft or is not alive.
|
||||
function RADIOQUEUE:_GetRadioSender()
|
||||
|
||||
-- Check if we have a sending aircraft.
|
||||
local sender=nil --Wrapper.Unit#UNIT
|
||||
|
||||
-- Try the general default.
|
||||
if self.sendername then
|
||||
-- First try to find a unit
|
||||
sender=UNIT:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender and sender:IsAlive() and sender:IsAir() then
|
||||
return sender
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return Core.Point#COORDINATE Coordinate of the sender unit.
|
||||
function RADIOQUEUE:_GetRadioSenderCoord()
|
||||
|
||||
local vec3=nil
|
||||
|
||||
-- Try the general default.
|
||||
if self.sendername then
|
||||
|
||||
-- First try to find a unit
|
||||
local sender=UNIT:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender and sender:IsAlive() then
|
||||
return sender:GetCoordinate()
|
||||
end
|
||||
|
||||
-- Now try a static.
|
||||
local sender=STATIC:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender then
|
||||
return sender:GetCoordinate()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
@ -193,7 +193,20 @@
|
||||
--
|
||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
--
|
||||
--
|
||||
-- ## 3.5) **Era** of the battle
|
||||
--
|
||||
-- The threat level metric is scaled according the era of the battle. A target that is AAA, will pose a much greather threat in WWII than on modern warfare.
|
||||
-- Therefore, there are 4 era that are defined within the settings:
|
||||
--
|
||||
-- - **WWII** era: Use for warfare with equipment during the world war II time.
|
||||
-- - **Korea** era: Use for warfare with equipment during the Korea war time.
|
||||
-- - **Cold War** era: Use for warfare with equipment during the cold war time.
|
||||
-- - **Modern** era: Use for warfare with modern equipment in the 2000s.
|
||||
--
|
||||
-- There are different API defined that you can use with the _SETTINGS object to configure your mission script to work in one of the 4 era:
|
||||
-- @{#SETTINGS.SetEraWWII}(), @{#SETTINGS.SetEraKorea}(), @{#SETTINGS.SetEraCold}(), @{#SETTINGS.SetEraModern}()
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #SETTINGS
|
||||
@ -202,6 +215,19 @@ SETTINGS = {
|
||||
ShowPlayerMenu = true,
|
||||
}
|
||||
|
||||
SETTINGS.__Enum = {}
|
||||
|
||||
--- @type SETTINGS.__Enum.Era
|
||||
-- @field #number WWII
|
||||
-- @field #number Korea
|
||||
-- @field #number Cold
|
||||
-- @field #number Modern
|
||||
SETTINGS.__Enum.Era = {
|
||||
WWII = 1,
|
||||
Korea = 2,
|
||||
Cold = 3,
|
||||
Modern = 4,
|
||||
}
|
||||
|
||||
|
||||
do -- SETTINGS
|
||||
@ -223,6 +249,7 @@ do -- SETTINGS
|
||||
self:SetMessageTime( MESSAGE.Type.Information, 30 )
|
||||
self:SetMessageTime( MESSAGE.Type.Overview, 60 )
|
||||
self:SetMessageTime( MESSAGE.Type.Update, 15 )
|
||||
self:SetEraModern()
|
||||
return self
|
||||
else
|
||||
local Settings = _DATABASE:GetPlayerSettings( PlayerName )
|
||||
@ -838,6 +865,47 @@ do -- SETTINGS
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Configures the era of the mission to be WWII.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #SETTINGS self
|
||||
function SETTINGS:SetEraWWII()
|
||||
|
||||
self.Era = SETTINGS.__Enum.Era.WWII
|
||||
|
||||
end
|
||||
|
||||
--- Configures the era of the mission to be Korea.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #SETTINGS self
|
||||
function SETTINGS:SetEraKorea()
|
||||
|
||||
self.Era = SETTINGS.__Enum.Era.Korea
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Configures the era of the mission to be Cold war.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #SETTINGS self
|
||||
function SETTINGS:SetEraCold()
|
||||
|
||||
self.Era = SETTINGS.__Enum.Era.Cold
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Configures the era of the mission to be Modern war.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #SETTINGS self
|
||||
function SETTINGS:SetEraModern()
|
||||
|
||||
self.Era = SETTINGS.__Enum.Era.Modern
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
@ -20,6 +20,7 @@ __Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Radio.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/RadioQueue.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
|
||||
@ -254,11 +254,46 @@ do -- DETECTION MANAGER
|
||||
end
|
||||
|
||||
|
||||
--- Get the command center to communicate actions to the players.
|
||||
-- @param #DETECTION_MANAGER self
|
||||
-- @return Tasking.CommandCenter#COMMANDCENTER The command center.
|
||||
function DETECTION_MANAGER:GetCommandCenter()
|
||||
|
||||
return self.CC
|
||||
end
|
||||
|
||||
--- Set the frequency of communication and the mode of communication for voice overs.
|
||||
-- @param #DETECTION_MANAGER self
|
||||
-- @param #number RadioFrequency The frequency of communication.
|
||||
-- @param #number RadioModulation The modulation of communication.
|
||||
-- @param #number RadioPower The power in Watts of communication.
|
||||
function DETECTION_MANAGER:SetRadioFrequency( RadioFrequency, RadioModulation, RadioPower )
|
||||
|
||||
self.RadioFrequency = RadioFrequency
|
||||
self.RadioModulation = RadioModulation or radio.modulation.AM
|
||||
self.RadioPower = RadioPower or 100
|
||||
|
||||
if self.RadioQueue then
|
||||
self.RadioQueue:Stop()
|
||||
end
|
||||
|
||||
self.RadioQueue = nil
|
||||
|
||||
self.RadioQueue = RADIOQUEUE:New( self.RadioFrequency, self.RadioModulation )
|
||||
self.RadioQueue.power = self.RadioPower
|
||||
self.RadioQueue:Start( 0.5 )
|
||||
end
|
||||
|
||||
--- Send an information message to the players reporting to the command center.
|
||||
-- @param #DETECTION_MANAGER self
|
||||
-- @param #string Message The message to be sent.
|
||||
-- @param #string SoundFile The name of the sound file .wav or .ogg.
|
||||
-- @param #number SoundDuration The duration of the sound.
|
||||
-- @param #string SoundPath The path pointing to the folder in the mission file.
|
||||
-- @param #table Squadron The squadron.
|
||||
-- @param Wrapper.Unit#UNIT Defender The defender sending the message.
|
||||
-- @return #DETECTION_MANGER self
|
||||
function DETECTION_MANAGER:MessageToPlayers( Message )
|
||||
function DETECTION_MANAGER:MessageToPlayers( Message, SoundFile, SoundDuration, SoundPath, Squadron, Defender )
|
||||
|
||||
self:F( { Message = Message } )
|
||||
|
||||
@ -269,6 +304,19 @@ do -- DETECTION MANAGER
|
||||
end
|
||||
end
|
||||
|
||||
-- Here we handle the transmission of the voice over.
|
||||
-- If for a certain reason the Defender does not exist, we use the coordinate of the airbase to send the message from.
|
||||
if SoundFile then
|
||||
local RadioQueue = self.RadioQueue -- Core.RadioQueue#RADIOQUEUE
|
||||
if Defender and Defender:IsAlive() then
|
||||
RadioQueue:SetSenderUnitName( Defender:GetName() )
|
||||
else
|
||||
-- Use the airbase of the squadron as the coordinate of send.
|
||||
RadioQueue:SetSenderCoordinate( Squadron.Airbase:GetCoordinate() )
|
||||
end
|
||||
RadioQueue:NewTransmission( SoundFile, SoundDuration, SoundPath )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@ -696,7 +696,9 @@ end
|
||||
|
||||
|
||||
--- Returns the Unit's A2G threat level on a scale from 1 to 10 ...
|
||||
-- The following threat levels are foreseen:
|
||||
-- Depending on the era and the type of unit, the following threat levels are foreseen:
|
||||
--
|
||||
-- **Modern**:
|
||||
--
|
||||
-- * Threat level 0: Unit is unarmed.
|
||||
-- * Threat level 1: Unit is infantry.
|
||||
@ -709,13 +711,49 @@ end
|
||||
-- * Threat level 8: Unit is a Short Range SAM, radar guided.
|
||||
-- * Threat level 9: Unit is a Medium Range SAM, radar guided.
|
||||
-- * Threat level 10: Unit is a Long Range SAM, radar guided.
|
||||
--
|
||||
-- **Cold**:
|
||||
--
|
||||
-- * Threat level 0: Unit is unarmed.
|
||||
-- * Threat level 1: Unit is infantry.
|
||||
-- * Threat level 2: Unit is an infantry vehicle.
|
||||
-- * Threat level 3: Unit is ground artillery.
|
||||
-- * Threat level 4: Unit is a tank.
|
||||
-- * Threat level 5: Unit is a modern tank or ifv with ATGM.
|
||||
-- * Threat level 6: Unit is a AAA.
|
||||
-- * Threat level 7: Unit is a SAM or manpad, IR guided.
|
||||
-- * Threat level 8: Unit is a Short Range SAM, radar guided.
|
||||
-- * Threat level 10: Unit is a Medium Range SAM, radar guided.
|
||||
--
|
||||
-- **Korea**:
|
||||
--
|
||||
-- * Threat level 0: Unit is unarmed.
|
||||
-- * Threat level 1: Unit is infantry.
|
||||
-- * Threat level 2: Unit is an infantry vehicle.
|
||||
-- * Threat level 3: Unit is ground artillery.
|
||||
-- * Threat level 5: Unit is a tank.
|
||||
-- * Threat level 6: Unit is a AAA.
|
||||
-- * Threat level 7: Unit is a SAM or manpad, IR guided.
|
||||
-- * Threat level 10: Unit is a Short Range SAM, radar guided.
|
||||
--
|
||||
-- **WWII**:
|
||||
--
|
||||
-- * Threat level 0: Unit is unarmed.
|
||||
-- * Threat level 1: Unit is infantry.
|
||||
-- * Threat level 2: Unit is an infantry vehicle.
|
||||
-- * Threat level 3: Unit is ground artillery.
|
||||
-- * Threat level 5: Unit is a tank.
|
||||
-- * Threat level 7: Unit is FLAK.
|
||||
-- * Threat level 10: Unit is AAA.
|
||||
--
|
||||
--
|
||||
-- @param #UNIT self
|
||||
function UNIT:GetThreatLevel()
|
||||
|
||||
|
||||
local ThreatLevel = 0
|
||||
local ThreatText = ""
|
||||
|
||||
|
||||
local Descriptor = self:GetDesc()
|
||||
|
||||
if Descriptor then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user