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@@ -1133,7 +1133,7 @@ do -- AI_A2G_DISPATCHER
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self.TakeoffScheduleID = self:ScheduleRepeat( 10, 10, 0, nil, self.ResourceTakeoff, self )
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self:__Start( 1 )
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self:__Start( 1 )
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return self
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end
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@@ -3508,15 +3508,16 @@ do -- AI_A2G_DISPATCHER
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self:SetDefenderTask( SquadronName, DefenderGroup, DefenseTaskType, Fsm, nil, DefenderGrouping )
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function Fsm:onafterTakeoff( Defender, From, Event, To )
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self:F({"Defender Birth", Defender:GetName()})
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self:F({"Defender Takeoff", Defender:GetName()})
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--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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if Squadron then
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne.", "Wheels_up.wav", 3, "A2G/", Squadron, Defender )
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Fsm:Patrol() -- Engage on the TargetSetUnit
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end
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end
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@@ -3526,10 +3527,11 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterPatrolRoute( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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if Squadron then
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " patrolling." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " patrolling.", "Patrolling.wav", 3, "A2G/", Squadron, Defender )
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end
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Dispatcher:ClearDefenderTaskTarget( Defender )
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@@ -3540,9 +3542,10 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning.", "Returning_to_base.wav", 3, "A2G/", Squadron, Defender )
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Dispatcher:ClearDefenderTaskTarget( Defender )
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end
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@@ -3568,9 +3571,10 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterHome( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing.", "Landing_at_base.wav", 3, "A2G/", Squadron, Defender )
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if Action and Action == "Destroy" then
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Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
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@@ -3620,6 +3624,7 @@ do -- AI_A2G_DISPATCHER
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--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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local DefenderTarget = Dispatcher:GetDefenderTaskTarget( Defender )
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@@ -3627,16 +3632,16 @@ do -- AI_A2G_DISPATCHER
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self:F( { DefenderTarget = DefenderTarget } )
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if DefenderTarget then
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne. Engaging!" )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne. Engaging!", "Wheels_up.wav", 3, "A2G/", Squadron, Defender )
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Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
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end
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end
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function Fsm:onafterEngageRoute( Defender, From, Event, To, AttackSetUnit )
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self:F({"Engage Route", Defender:GetName()})
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self:GetParent(self).onafterEngageRoute( self, Defender, From, Event, To, AttackSetUnit )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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@@ -3644,8 +3649,9 @@ do -- AI_A2G_DISPATCHER
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local FirstUnit = AttackSetUnit:GetFirst()
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local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " on route to ground target at " .. Coordinate:ToStringA2G( Defender ) )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " on route to ground target at " .. Coordinate:ToStringA2G( Defender ), "Moving_on_to_ground_target.wav", 3, "A2G/", Squadron, Defender )
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end
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self:GetParent(self).onafterEngageRoute( self, Defender, From, Event, To, AttackSetUnit )
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end
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function Fsm:OnAfterEngage( Defender, From, Event, To, AttackSetUnit )
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@@ -3653,13 +3659,14 @@ do -- AI_A2G_DISPATCHER
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--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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local FirstUnit = AttackSetUnit:GetFirst()
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if FirstUnit then
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local Coordinate = FirstUnit:GetCoordinate()
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " engaging ground target at " .. Coordinate:ToStringA2G( Defender ) )
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Dispatcher:MessageToPlayers( Squadron, "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " engaging ground target at " .. Coordinate:ToStringA2G( Defender ), "Engaging_ground_target.wav", 3, "A2G/", DefenderUnitName )
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end
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end
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@@ -3667,9 +3674,10 @@ do -- AI_A2G_DISPATCHER
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self:F({"Defender RTB", Defender:GetName()})
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning.", "Returning_to_base.wav", 3, "A2G/", Squadron, Defender )
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self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
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@@ -3698,9 +3706,10 @@ do -- AI_A2G_DISPATCHER
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self:GetParent(self).onafterHome( self, Defender, From, Event, To )
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local DefenderName = Defender:GetCallsign()
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local DefenderUnitName = Defender:GetName()
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local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
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local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing." )
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Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing.", "Landing_at_base.wav", 3, "A2G/", Squadron, Defender )
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if Action and Action == "Destroy" then
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Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
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@@ -3289,6 +3289,9 @@ do
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self:Patrol( SquadronName, PatrolTaskType )
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end
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end
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@@ -3,6 +3,7 @@
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-- ## Features:
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-- --
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-- * Provides the facilities to trigger escorts when players join flight slots.
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-- *
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--
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-- ===
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--
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