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Merge remote-tracking branch 'origin/master' into develop
# Conflicts: # Moose Development/Moose/Ops/CTLD.lua
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1bc7e5d6cd
@ -1072,7 +1072,7 @@ CTLD.UnitTypes = {
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--Actually it's longer, but the center coord is off-center of the model.
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["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
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["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
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["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
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}
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--- CTLD class version.
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@ -1519,7 +1519,7 @@ function CTLD:_EventHandler(EventData)
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self:_RefreshF10Menus()
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end
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-- Herc support
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if _unit:GetTypeName() == "Hercules" and self.enableHercules then
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if self:IsHercules(_unit) and self.enableHercules then
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local unitname = event.IniUnitName or "none"
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self.Loaded_Cargo[unitname] = nil
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self:_RefreshF10Menus()
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@ -2524,7 +2524,7 @@ end
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-- @param Wrapper.Unit#UNIT Unit
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-- @return #boolean Outcome
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function CTLD:IsHercules(Unit)
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if Unit:GetTypeName() == "Hercules" then
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if Unit:GetTypeName() == "Hercules" or string.find(Unit:GetTypeName(),"Bronco") then
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return true
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else
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return false
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@ -2733,8 +2733,7 @@ end
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function CTLD:_BuildCrates(Group, Unit,Engineering)
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self:T(self.lid .. " _BuildCrates")
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-- avoid users trying to build from flying Hercs
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local type = Unit:GetTypeName()
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if type == "Hercules" and self.enableHercules and not Engineering then
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if self:IsHercules(Unit) and self.enableHercules and not Engineering then
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local speed = Unit:GetVelocityKMH()
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if speed > 1 then
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self:_SendMessage("You need to land / stop to build something, Pilot!", 10, false, Group)
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@ -3047,7 +3046,7 @@ function CTLD:_RefreshF10Menus()
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local _unit = _group:GetUnit(1) -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
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if _unit then
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if _unit:IsAlive() and _unit:IsPlayer() then
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if _unit:IsHelicopter() or (_unit:GetTypeName() == "Hercules" and self.enableHercules) then --ensure no stupid unit entries here
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if _unit:IsHelicopter() or (self:IsHercules(_unit) and self.enableHercules) then --ensure no stupid unit entries here
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local unitName = _unit:GetName()
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_UnitList[unitName] = unitName
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end
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@ -3146,7 +3145,7 @@ function CTLD:_RefreshF10Menus()
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local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
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local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
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end
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if unittype == "Hercules" then
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if self:IsHercules(_unit) then
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local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show flight parameters",topmenu, self._ShowFlightParams, self, _group, _unit):Refresh()
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else
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local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show hover parameters",topmenu, self._ShowHoverParams, self, _group, _unit):Refresh()
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@ -3966,7 +3965,7 @@ end
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function CTLD:IsUnitInAir(Unit)
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-- get speed and height
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local minheight = self.minimumHoverHeight
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if self.enableHercules and Unit:GetTypeName() == "Hercules" then
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if self.enableHercules and self:IsHercules(Unit) then
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minheight = 5.1 -- herc is 5m AGL on the ground
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end
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local uheight = Unit:GetHeight()
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@ -21,7 +21,7 @@
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-- ===
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-- @module Ops.PlayerTask
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-- @image OPS_PlayerTask.jpg
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-- @date Last Update October 2022
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-- @date Last Update November 2022
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do
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@ -95,7 +95,7 @@ PLAYERTASK = {
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASK.version="0.1.9"
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PLAYERTASK.version="0.1.10"
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--- Generic task condition.
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-- @type PLAYERTASK.Condition
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@ -654,11 +654,14 @@ function PLAYERTASK:onafterStatus(From, Event, To)
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-- Check Target status
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local targetdead = false
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if self.Target:IsDead() or self.Target:IsDestroyed() or self.Target:CountTargets() == 0 then
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targetdead = true
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self:__Success(-2)
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status = "Success"
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return self
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if self.Type ~= AUFTRAG.Type.CTLD and self.Type ~= AUFTRAG.Type.CSAR then
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if self.Target:IsDead() or self.Target:IsDestroyed() or self.Target:CountTargets() == 0 then
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targetdead = true
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self:__Success(-2)
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status = "Success"
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return self
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end
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end
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if status == "Executing" then
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