mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
First version
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@ -1579,12 +1579,12 @@ do -- AI_A2A_DISPATCHER
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local Variance = ( Cap.HighInterval - Cap.LowInterval ) / 2
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local Median = Cap.LowInterval + Variance
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local Randomization = Variance / Median
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local Start = math.random( 1, Cap.HighInterval )
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if ScheduleID then
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Scheduler:Stop( ScheduleID )
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end
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Cap.ScheduleID = Scheduler:Schedule( self, self.SchedulerCAP, { SquadronName }, Median, Median, Randomization )
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else
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error( "This squadron does not exist:" .. SquadronName )
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end
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@ -1627,6 +1627,7 @@ do -- AI_A2A_DISPATCHER
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local Cap = DefenderSquadron.Cap
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if Cap then
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local CapCount = self:CountCapAirborne( SquadronName )
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self:E( { CapCount = CapCount } )
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if CapCount < Cap.CapLimit then
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local Probability = math.random()
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if Probability <= Cap.Probability then
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@ -871,9 +871,9 @@ function EVENT:onEvent( Event )
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-- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called.
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for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
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if Event.IniObjectCategory ~= Object.Category.STATIC then
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self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
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end
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--if Event.IniObjectCategory ~= Object.Category.STATIC then
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-- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
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--end
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
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@ -1784,6 +1784,7 @@ end
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--- Calculate the maxium A2G threat level of the SET_UNIT.
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-- @param #SET_UNIT self
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-- @return #number The maximum threatlevel
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function SET_UNIT:CalculateThreatLevelA2G()
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local MaxThreatLevelA2G = 0
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@ -834,6 +834,20 @@ function ZONE_GROUP:GetRandomVec2()
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return Point
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end
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--- Returns a @{Point#POINT_VEC2} object reflecting a random 2D location within the zone.
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-- @param #ZONE_GROUP self
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-- @param #number inner (optional) Minimal distance from the center of the zone. Default is 0.
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-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
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-- @return Core.Point#POINT_VEC2 The @{Point#POINT_VEC2} object reflecting the random 3D location within the zone.
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function ZONE_GROUP:GetRandomPointVec2( inner, outer )
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self:F( self.ZoneName, inner, outer )
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local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2() )
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self:T3( { PointVec2 } )
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return PointVec2
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end
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--- @type ZONE_POLYGON_BASE
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@ -797,11 +797,9 @@ do -- DESIGNATE
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MENU_GROUP_COMMAND:New( AttackGroup, "Flash Status Report On", StatusMenu, self.MenuFlashStatus, self, AttackGroup, true ):SetTime( MenuTime ):SetTag( self.DesignateName )
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end
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local DetectedItems = self.Detection:GetDetectedItems()
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for DesignateIndex, Designating in pairs( self.Designating ) do
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local DetectedItem = DetectedItems[DesignateIndex]
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local DetectedItem = self.Detection:GetDetectedItem( DesignateIndex )
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if DetectedItem then
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@ -305,7 +305,7 @@ do -- DETECTION_BASE
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-- @field #number ID -- The identifier of the detected area.
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-- @field #boolean FriendliesNearBy Indicates if there are friendlies within the detected area.
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-- @field Wrapper.Unit#UNIT NearestFAC The nearest FAC near the Area.
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-- @field Core.Point#COORDINATE Coordinate The last known coordinate of the DetectedItem.
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--- DETECTION constructor.
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-- @param #DETECTION_BASE self
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@ -604,6 +604,14 @@ do -- DETECTION_BASE
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DetectionAccepted = self._.FilterCategories[DetectedUnitCategory] ~= nil and DetectionAccepted or false
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-- if Distance > 15000 then
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-- if DetectedUnitCategory == Unit.Category.GROUND_UNIT or DetectedUnitCategory == Unit.Category.SHIP then
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-- if DetectedObject:hasSensors( Unit.SensorType.RADAR, Unit.RadarType.AS ) == false then
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-- DetectionAccepted = false
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-- end
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-- end
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-- end
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if self.AcceptRange and Distance > self.AcceptRange then
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DetectionAccepted = false
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end
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@ -1101,8 +1109,8 @@ do -- DETECTION_BASE
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DetectedItem.Changes[ChangeCode].ID = ID
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DetectedItem.Changes[ChangeCode].ItemUnitType = ItemUnitType
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self:T( { "Change on Detection Item:", DetectedItem.ID, ChangeCode, ItemUnitType } )
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self:E( { "Change on Detection Item:", DetectedItem.ID, ChangeCode, ItemUnitType } )
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return self
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end
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@ -1124,7 +1132,7 @@ do -- DETECTION_BASE
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DetectedItem.Changes[ChangeCode][ChangeUnitType] = DetectedItem.Changes[ChangeCode][ChangeUnitType] + 1
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DetectedItem.Changes[ChangeCode].ID = ID
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self:T( { "Change on Detection Item:", DetectedItem.ID, ChangeCode, ChangeUnitType } )
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self:E( { "Change on Detection Item:", DetectedItem.ID, ChangeCode, ChangeUnitType } )
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return self
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end
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@ -1353,6 +1361,32 @@ do -- DETECTION_BASE
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return nil
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end
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--- Gets a detected unit type name, taking into account the detection results.
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-- @param #DETECTION_BASE self
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-- @param #Wrapper.Unit#UNIT DetectedUnit
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-- @return #string The type name
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function DETECTION_BASE:GetDetectedUnitTypeName( DetectedUnit )
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--self:F2( ObjectName )
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if DetectedUnit and DetectedUnit:IsAlive() then
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local DetectedUnitName = DetectedUnit:GetName()
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local DetectedObject = self.DetectedObjects[DetectedUnitName]
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if DetectedObject then
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if DetectedObject.KnowType then
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return DetectedUnit:GetTypeName()
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else
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return "Unknown"
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end
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end
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else
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return "Dead:" .. DetectedUnit:GetName()
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end
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return "Undetected:" .. DetectedUnit:GetName()
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end
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--- Adds a new DetectedItem to the DetectedItems list.
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-- The DetectedItem is a table and contains a SET_UNIT in the field Set.
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@ -1538,15 +1572,78 @@ do -- DETECTION_BASE
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end
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--- Set the detected item coordinate.
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-- @param #DETECTION_BASE self
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-- @param #DETECTION_BASE.DetectedItem The DetectedItem to set the coordinate at.
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-- @param Core.Point#COORDINATE Coordinate The coordinate to set the last know detected position at.
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-- @param Wrapper.Unit#UNIT DetectedItemUnit The unit to set the heading and altitude from.
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-- @return #DETECTION_BASE
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function DETECTION_BASE:SetDetectedItemCoordinate( DetectedItem, Coordinate, DetectedItemUnit )
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self:F( { Coordinate = Coordinate } )
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if DetectedItem then
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if DetectedItemUnit then
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DetectedItem.Coordinate = Coordinate
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DetectedItem.Coordinate:SetHeading( DetectedItemUnit:GetHeading() )
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DetectedItem.Coordinate.y = DetectedItemUnit:GetAltitude()
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DetectedItem.Coordinate.Speed = DetectedItemUnit:GetVelocityMPS()
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end
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end
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end
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--- Get the detected item coordinate.
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-- @param #DETECTION_BASE self
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-- @param Index
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-- @param #number Index
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-- @return Core.Point#COORDINATE
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function DETECTION_BASE:GetDetectedItemCoordinate( Index )
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self:F( { Index = Index } )
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local DetectedItem = self:GetDetectedItem( Index )
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if DetectedItem then
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return DetectedItem.Coordinate
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end
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return nil
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end
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--- Set the detected item threatlevel.
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-- @param #DETECTION_BASE self
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-- @param #DETECTION_BASE.DetectedItem The DetectedItem to calculate the threatlevel for.
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-- @return #DETECTION_BASE
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function DETECTION_BASE:SetDetectedItemThreatLevel( DetectedItem )
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local DetectedSet = DetectedItem.Set
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if DetectedItem then
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DetectedItem.ThreatLevel = DetectedSet:CalculateThreatLevelA2G()
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end
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end
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--- Get the detected item coordinate.
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-- @param #DETECTION_BASE self
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-- @param #number Index
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-- @return #number ThreatLevel
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function DETECTION_BASE:GetDetectedItemThreatLevel( Index )
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self:F( { Index = Index } )
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local DetectedItem = self:GetDetectedItem( Index )
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if DetectedItem then
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return DetectedItem.ThreatLevel or 0
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end
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return nil
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end
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--- Menu of a detected item using a given numeric index.
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-- @param #DETECTION_BASE self
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@ -1639,27 +1736,6 @@ do -- DETECTION_UNITS
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return self
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end
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--- Get the detected item coordinate.
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-- @param #DETECTION_UNITS self
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-- @param Index
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-- @return Core.Point#COORDINATE
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function DETECTION_UNITS:GetDetectedItemCoordinate( Index )
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self:F( { Index = Index } )
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local DetectedItem = self:GetDetectedItem( Index )
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local DetectedSet = self:GetDetectedSet( Index )
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if DetectedSet then
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local DetectedItemUnit = DetectedSet:GetFirst() -- Wrapper.Unit#UNIT
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if DetectedItemUnit and DetectedItemUnit:IsAlive() then
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local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
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DetectedItemCoordinate:SetHeading( DetectedItemUnit:GetHeading() )
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return DetectedItemCoordinate
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end
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end
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end
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--- Make text documenting the changes of the detected zone.
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-- @param #DETECTION_UNITS self
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-- @param #DETECTION_UNITS.DetectedItem DetectedItem
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@ -1727,6 +1803,7 @@ do -- DETECTION_UNITS
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-- Update the detection with the new data provided.
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DetectedItem.TypeName = DetectedUnit:GetTypeName()
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DetectedItem.CategoryName = DetectedUnit:GetCategoryName()
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DetectedItem.Name = DetectedObject.Name
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DetectedItem.IsVisible = DetectedObject.IsVisible
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DetectedItem.LastTime = DetectedObject.LastTime
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@ -1781,8 +1858,14 @@ do -- DETECTION_UNITS
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local DetectedItem = DetectedItemData -- #DETECTION_BASE.DetectedItem
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local DetectedSet = DetectedItem.Set
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-- Set the last known coordinate.
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local DetectedFirstUnit = DetectedSet:GetFirst()
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local DetectedFirstUnitCoord = DetectedFirstUnit:GetCoordinate()
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self:SetDetectedItemCoordinate( DetectedItem, DetectedFirstUnitCoord, DetectedFirstUnit )
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self:ReportFriendliesNearBy( { DetectedItem = DetectedItem, ReportSetGroup = self.DetectionSetGroup } ) -- Fill the Friendlies table
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--self:NearestFAC( DetectedItem )
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end
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end
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@ -1804,21 +1887,14 @@ do -- DETECTION_UNITS
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local UnitDistanceText = ""
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local UnitCategoryText = ""
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local DetectedItemUnit = DetectedSet:GetFirst() -- Wrapper.Unit#UNIT
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if DetectedItemUnit and DetectedItemUnit:IsAlive() then
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self:T(DetectedItemUnit)
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local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
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local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup )
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ReportSummary = string.format(
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"%s - %s",
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DetectedItemID,
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DetectedItemCoordText
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)
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end
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local DetectedItemCoordinate = self:GetDetectedItemCoordinate( Index )
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local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup )
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ReportSummary = string.format(
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"%s - %s",
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DetectedItemID,
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DetectedItemCoordText
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)
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self:T( ReportSummary )
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return ReportSummary
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@ -1835,54 +1911,46 @@ do -- DETECTION_UNITS
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self:F( { Index, self.DetectedItems } )
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local DetectedItem = self:GetDetectedItem( Index )
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local DetectedSet = self:GetDetectedSet( Index )
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local DetectedItemID = self:GetDetectedItemID( Index )
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self:T( DetectedSet )
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if DetectedSet then
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if DetectedItem then
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local ReportSummary = ""
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local UnitDistanceText = ""
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local UnitCategoryText = ""
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local DetectedItemUnit = DetectedSet:GetFirst() -- Wrapper.Unit#UNIT
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if DetectedItem.KnowType then
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local UnitCategoryName = DetectedItem.CategoryName
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if UnitCategoryName then
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UnitCategoryText = UnitCategoryName
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end
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if DetectedItem.TypeName then
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UnitCategoryText = UnitCategoryText .. " (" .. DetectedItem.TypeName .. ")"
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end
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else
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UnitCategoryText = "Unknown"
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end
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if DetectedItemUnit and DetectedItemUnit:IsAlive() then
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self:T(DetectedItemUnit)
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if DetectedItem.KnowType then
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local UnitCategoryName = DetectedItemUnit:GetCategoryName()
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if UnitCategoryName then
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UnitCategoryText = UnitCategoryName
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end
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if DetectedItem.TypeName then
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UnitCategoryText = UnitCategoryText .. " (" .. DetectedItem.TypeName .. ")"
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end
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else
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UnitCategoryText = "Unknown"
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if DetectedItem.KnowDistance then
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if DetectedItem.IsVisible then
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UnitDistanceText = " at " .. string.format( "%.2f", DetectedItem.Distance ) .. " km"
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end
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if DetectedItem.KnowDistance then
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if DetectedItem.IsVisible then
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UnitDistanceText = " at " .. string.format( "%.2f", DetectedItem.Distance ) .. " km"
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end
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else
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if DetectedItem.IsVisible then
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UnitDistanceText = " at +/- " .. string.format( "%.0f", DetectedItem.Distance ) .. " km"
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end
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else
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if DetectedItem.IsVisible then
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UnitDistanceText = " at +/- " .. string.format( "%.0f", DetectedItem.Distance ) .. " km"
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end
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end
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local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
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--TODO: solve Index reference
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local DetectedItemCoordinate = self:GetDetectedItemCoordinate( Index )
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local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup, Settings )
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local ThreatLevelA2G = DetectedItemUnit:GetThreatLevel( DetectedItem )
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local ThreatLevelA2G = self:GetDetectedItemThreatLevel( DetectedItem )
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local Report = REPORT:New()
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Report:Add(DetectedItemID .. ", " .. DetectedItemCoordText)
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Report:Add( string.format( "Threat: [%s]", string.rep( "■", ThreatLevelA2G ) ) )
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Report:Add( string.format("Type: %s%s", UnitCategoryText, UnitDistanceText ) )
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return Report
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end
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Report:Add( string.format( "Threat: [%s]", string.rep( "■", ThreatLevelA2G ) ) )
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Report:Add( string.format("Type: %s%s", UnitCategoryText, UnitDistanceText ) )
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return Report
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end
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return nil
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end
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@ -1944,25 +2012,6 @@ do -- DETECTION_TYPES
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return self
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end
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--- Get the detected item coordinate.
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-- @param #DETECTION_TYPES self
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-- @param DetectedTypeName
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-- @return #Core.Point#COORDINATE
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function DETECTION_TYPES:GetDetectedItemCoordinate( DetectedTypeName )
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self:F( { DetectedTypeName = DetectedTypeName } )
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local DetectedItem = self:GetDetectedItem( DetectedTypeName )
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local DetectedSet = self:GetDetectedSet( DetectedTypeName )
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if DetectedItem then
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local DetectedItemUnit = DetectedSet:GetFirst()
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local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
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DetectedItemCoordinate:SetHeading( DetectedItemUnit:GetHeading() )
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return DetectedItemCoordinate
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end
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end
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--- Make text documenting the changes of the detected zone.
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-- @param #DETECTION_TYPES self
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-- @param #DETECTION_TYPES.DetectedItem DetectedItem
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@ -2067,10 +2116,16 @@ do -- DETECTION_TYPES
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local DetectedItem = DetectedItemData -- #DETECTION_BASE.DetectedItem
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local DetectedSet = DetectedItem.Set
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-- Set the last known coordinate.
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local DetectedFirstUnit = DetectedSet:GetFirst()
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local DetectedUnitCoord = DetectedFirstUnit:GetCoordinate()
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self:SetDetectedItemCoordinate( DetectedItem, DetectedUnitCoord, DetectedFirstUnit )
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self:ReportFriendliesNearBy( { DetectedItem = DetectedItem, ReportSetGroup = self.DetectionSetGroup } ) -- Fill the Friendlies table
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--self:NearestFAC( DetectedItem )
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end
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end
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@ -2082,20 +2137,13 @@ do -- DETECTION_TYPES
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self:F( DetectedTypeName )
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local DetectedItem = self:GetDetectedItem( DetectedTypeName )
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local DetectedSet = self:GetDetectedSet( DetectedTypeName )
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local DetectedItemID = self:GetDetectedItemID( DetectedTypeName )
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self:T( DetectedItem )
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if DetectedItem then
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local DetectedItemUnit = DetectedSet:GetFirst()
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local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
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local DetectedItemCoordinate = self:GetDetectedItemCoordinate( DetectedTypeName )
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local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup )
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--self:E( { DetectedItemID,
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-- DetectedItemCoordText } )
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local ReportSummary = string.format(
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"%s - %s",
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DetectedItemID,
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@ -2123,13 +2171,11 @@ do -- DETECTION_TYPES
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self:T( DetectedItem )
|
||||
if DetectedItem then
|
||||
|
||||
local ThreatLevelA2G = DetectedSet:CalculateThreatLevelA2G()
|
||||
local ThreatLevelA2G = self:GetDetectedItemThreatLevel( DetectedTypeName )
|
||||
local DetectedItemsCount = DetectedSet:Count()
|
||||
local DetectedItemType = DetectedItem.TypeName
|
||||
|
||||
local DetectedItemUnit = DetectedSet:GetFirst()
|
||||
|
||||
local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
|
||||
local DetectedItemCoordinate = self:GetDetectedItemCoordinate( DetectedTypeName )
|
||||
local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup, Settings )
|
||||
|
||||
local Report = REPORT:New()
|
||||
@ -2228,32 +2274,6 @@ do -- DETECTION_AREAS
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the detected item coordinate.
|
||||
-- In this case, the coordinate is the center of the zone of the area, not the center unit!
|
||||
-- So if units move, the retrieved coordinate can be different from the units positions.
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @param Index
|
||||
-- @return Core.Point#COORDINATE The coordinate.
|
||||
function DETECTION_AREAS:GetDetectedItemCoordinate( Index )
|
||||
self:F( { Index = Index } )
|
||||
|
||||
local DetectedItem = self:GetDetectedItem( Index )
|
||||
local DetectedItemSet = self:GetDetectedSet( Index )
|
||||
local FirstUnit = DetectedItemSet:GetFirst()
|
||||
|
||||
if DetectedItem then
|
||||
local DetectedZone = self:GetDetectedItemZone( Index )
|
||||
-- TODO: Rework to COORDINATE. Problem with SetAlt.
|
||||
local DetectedItemCoordinate = DetectedZone:GetPointVec2()
|
||||
-- These need to be done to understand the heading and altitude of the first unit in the zone.
|
||||
DetectedItemCoordinate:SetHeading( FirstUnit:GetHeading() )
|
||||
DetectedItemCoordinate:SetAlt( FirstUnit:GetAltitude() )
|
||||
|
||||
return DetectedItemCoordinate
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Menu of a detected item using a given numeric index.
|
||||
-- @param #DETECTION_AREAS self
|
||||
@ -2305,7 +2325,7 @@ do -- DETECTION_AREAS
|
||||
local DetectedItemCoordinate = DetectedZone:GetCoordinate()
|
||||
local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup, Settings )
|
||||
|
||||
local ThreatLevelA2G = self:GetTreatLevelA2G( DetectedItem )
|
||||
local ThreatLevelA2G = self:GetDetectedItemThreatLevel( Index )
|
||||
local DetectedItemsCount = DetectedSet:Count()
|
||||
local DetectedItemsTypes = DetectedSet:GetTypeNames()
|
||||
|
||||
@ -2341,25 +2361,6 @@ do -- DETECTION_AREAS
|
||||
end
|
||||
|
||||
|
||||
--- Calculate the maxium A2G threat level of the DetectedItem.
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
||||
function DETECTION_AREAS:CalculateThreatLevelA2G( DetectedItem )
|
||||
|
||||
local MaxThreatLevelA2G = 0
|
||||
for UnitName, UnitData in pairs( DetectedItem.Set:GetSet() ) do
|
||||
local ThreatUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local ThreatLevelA2G = ThreatUnit:GetThreatLevel()
|
||||
if ThreatLevelA2G > MaxThreatLevelA2G then
|
||||
MaxThreatLevelA2G = ThreatLevelA2G
|
||||
end
|
||||
end
|
||||
|
||||
self:T3( MaxThreatLevelA2G )
|
||||
DetectedItem.MaxThreatLevelA2G = MaxThreatLevelA2G
|
||||
|
||||
end
|
||||
|
||||
--- Calculate the optimal intercept point of the DetectedItem.
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
||||
@ -2367,15 +2368,15 @@ do -- DETECTION_AREAS
|
||||
|
||||
if self.Intercept then
|
||||
local DetectedSet = DetectedItem.Set
|
||||
local DetectedUnit = DetectedSet:GetFirst() -- Wrapper.Unit#UNIT
|
||||
if DetectedUnit then
|
||||
local UnitSpeed = DetectedUnit:GetVelocityMPS()
|
||||
local UnitHeading = DetectedUnit:GetHeading()
|
||||
local UnitCoord = DetectedUnit:GetCoordinate()
|
||||
-- todo: speed
|
||||
local DetectedSpeed = DetectedItem.Coordinate.Speed
|
||||
local DetectedHeading = DetectedItem.Coordinate.Heading
|
||||
local DetectedCoord = DetectedItem.Coordinate
|
||||
|
||||
local TranslateDistance = UnitSpeed * self.InterceptDelay
|
||||
local TranslateDistance = DetectedSpeed * self.InterceptDelay
|
||||
|
||||
local InterceptCoord = UnitCoord:Translate( TranslateDistance, UnitHeading )
|
||||
local InterceptCoord = DetectedCoord:Translate( TranslateDistance, DetectedHeading )
|
||||
|
||||
DetectedItem.InterceptCoord = InterceptCoord
|
||||
else
|
||||
@ -2415,18 +2416,6 @@ do -- DETECTION_AREAS
|
||||
|
||||
end
|
||||
|
||||
--- Returns the A2G threat level of the units in the DetectedItem
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
||||
-- @return #number a scale from 0 to 10.
|
||||
function DETECTION_AREAS:GetTreatLevelA2G( DetectedItem )
|
||||
|
||||
self:T3( DetectedItem.MaxThreatLevelA2G )
|
||||
return DetectedItem.MaxThreatLevelA2G
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Smoke the detected units
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @return #DETECTION_AREAS self
|
||||
@ -2571,13 +2560,14 @@ do -- DETECTION_AREAS
|
||||
-- First remove the center unit from the set.
|
||||
DetectedSet:RemoveUnitsByName( DetectedItem.Zone.ZoneUNIT.UnitName )
|
||||
|
||||
self:AddChangeItem( DetectedItem, 'RAU', "Dummy" )
|
||||
self:AddChangeItem( DetectedItem, 'RAU', self:GetDetectedUnitTypeName( DetectedItem.Zone.ZoneUNIT ) )
|
||||
|
||||
-- Then search for a new center area unit within the set. Note that the new area unit candidate must be within the area range.
|
||||
for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
|
||||
|
||||
local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
|
||||
local DetectedObject = self:GetDetectedObject( DetectedUnit.UnitName )
|
||||
local DetectedUnitTypeName = self:GetDetectedUnitTypeName( DetectedUnit )
|
||||
|
||||
-- The DetectedObject can be nil when the DetectedUnit is not alive anymore or it is not in the DetectedObjects map.
|
||||
-- If the DetectedUnit was already identified, DetectedObject will be nil.
|
||||
@ -2590,13 +2580,13 @@ do -- DETECTION_AREAS
|
||||
-- Assign the Unit as the new center unit of the detected area.
|
||||
DetectedItem.Zone = ZONE_UNIT:New( DetectedUnit:GetName(), DetectedUnit, self.DetectionZoneRange )
|
||||
|
||||
self:AddChangeItem( DetectedItem, "AAU", DetectedItem.Zone.ZoneUNIT:GetTypeName() )
|
||||
self:AddChangeItem( DetectedItem, "AAU", DetectedUnitTypeName )
|
||||
|
||||
-- We don't need to add the DetectedObject to the area set, because it is already there ...
|
||||
break
|
||||
else
|
||||
DetectedSet:Remove( DetectedUnitName )
|
||||
self:AddChangeUnit( DetectedItem, "RU", DetectedUnit:GetTypeName() )
|
||||
self:AddChangeUnit( DetectedItem, "RU", DetectedUnitTypeName )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -2612,13 +2602,15 @@ do -- DETECTION_AREAS
|
||||
for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
|
||||
|
||||
local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
|
||||
local DetectedUnitTypeName = self:GetDetectedUnitTypeName( DetectedUnit )
|
||||
|
||||
local DetectedObject = nil
|
||||
if DetectedUnit:IsAlive() then
|
||||
--self:E(DetectedUnit:GetName())
|
||||
DetectedObject = self:GetDetectedObject( DetectedUnit:GetName() )
|
||||
end
|
||||
if DetectedObject then
|
||||
|
||||
|
||||
-- Check if the DetectedUnit is within the DetectedItem.Zone
|
||||
if DetectedUnit:IsInZone( DetectedItem.Zone ) then
|
||||
|
||||
@ -2628,7 +2620,7 @@ do -- DETECTION_AREAS
|
||||
else
|
||||
-- No, the DetectedUnit is not within the DetectedItem.Zone, remove DetectedUnit from the Set.
|
||||
DetectedSet:Remove( DetectedUnitName )
|
||||
self:AddChangeUnit( DetectedItem, "RU", DetectedUnit:GetTypeName() )
|
||||
self:AddChangeUnit( DetectedItem, "RU", DetectedUnitTypeName )
|
||||
end
|
||||
|
||||
else
|
||||
@ -2665,6 +2657,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
-- We found an unidentified unit outside of any existing detection area.
|
||||
local DetectedUnit = UNIT:FindByName( DetectedUnitName ) -- Wrapper.Unit#UNIT
|
||||
local DetectedUnitTypeName = self:GetDetectedUnitTypeName( DetectedUnit )
|
||||
|
||||
local AddedToDetectionArea = false
|
||||
|
||||
@ -2678,7 +2671,7 @@ do -- DETECTION_AREAS
|
||||
self:IdentifyDetectedObject( DetectedObject )
|
||||
DetectedSet:AddUnit( DetectedUnit )
|
||||
AddedToDetectionArea = true
|
||||
self:AddChangeUnit( DetectedItem, "AU", DetectedUnit:GetTypeName() )
|
||||
self:AddChangeUnit( DetectedItem, "AU", DetectedUnitTypeName )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -2692,7 +2685,7 @@ do -- DETECTION_AREAS
|
||||
)
|
||||
--self:E( DetectedItem.Zone.ZoneUNIT.UnitName )
|
||||
DetectedItem.Set:AddUnit( DetectedUnit )
|
||||
self:AddChangeItem( DetectedItem, "AA", DetectedUnit:GetTypeName() )
|
||||
self:AddChangeItem( DetectedItem, "AA", DetectedUnitTypeName )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -2704,13 +2697,19 @@ do -- DETECTION_AREAS
|
||||
|
||||
local DetectedItem = DetectedItemData -- #DETECTION_BASE.DetectedItem
|
||||
local DetectedSet = DetectedItem.Set
|
||||
local DetectedFirstUnit = DetectedSet:GetFirst()
|
||||
local DetectedZone = DetectedItem.Zone
|
||||
|
||||
-- Set the last known coordinate to the detection item.
|
||||
local DetectedZoneCoord = DetectedZone:GetCoordinate()
|
||||
self:SetDetectedItemCoordinate( DetectedItem, DetectedZoneCoord, DetectedFirstUnit )
|
||||
|
||||
self:CalculateIntercept( DetectedItem )
|
||||
|
||||
self:ReportFriendliesNearBy( { DetectedItem = DetectedItem, ReportSetGroup = self.DetectionSetGroup } ) -- Fill the Friendlies table
|
||||
self:CalculateThreatLevelA2G( DetectedItem ) -- Calculate A2G threat level
|
||||
self:SetDetectedItemThreatLevel( DetectedItem ) -- Calculate A2G threat level
|
||||
self:NearestFAC( DetectedItem )
|
||||
|
||||
|
||||
if DETECTION_AREAS._SmokeDetectedUnits or self._SmokeDetectedUnits then
|
||||
DetectedZone.ZoneUNIT:SmokeRed()
|
||||
|
||||
@ -860,8 +860,9 @@ end
|
||||
|
||||
--- Create a summary report of the Mission (one line).
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
-- @return #string
|
||||
function MISSION:ReportSummary()
|
||||
function MISSION:ReportSummary( ReportGroup )
|
||||
|
||||
local Report = REPORT:New()
|
||||
|
||||
@ -874,9 +875,9 @@ function MISSION:ReportSummary()
|
||||
Report:Add( string.format( '%s - %s - Task Overview Report', Name, Status ) )
|
||||
|
||||
-- Determine how many tasks are remaining.
|
||||
for TaskID, Task in pairs( self:GetTasks() ) do
|
||||
for TaskID, Task in UTILS.spairs( self:GetTasks(), function( t, a, b ) return t[a]:ReportOrder( ReportGroup ) < t[b]:ReportOrder( ReportGroup ) end ) do
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
Report:Add( "- " .. Task:ReportSummary() )
|
||||
Report:Add( "- " .. Task:ReportSummary( ReportGroup ) )
|
||||
end
|
||||
|
||||
return Report:Text()
|
||||
@ -898,13 +899,17 @@ function MISSION:ReportOverview( ReportGroup, TaskStatus )
|
||||
Report:Add( string.format( '%s - %s - %s Tasks Report', Name, Status, TaskStatus ) )
|
||||
|
||||
-- Determine how many tasks are remaining.
|
||||
local TasksRemaining = 0
|
||||
local Tasks = 0
|
||||
for TaskID, Task in UTILS.spairs( self:GetTasks(), function( t, a, b ) return t[a]:ReportOrder( ReportGroup ) < t[b]:ReportOrder( ReportGroup ) end ) do
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
if Task:Is( TaskStatus ) then
|
||||
Report:Add( string.rep( "-", 140 ) )
|
||||
Report:Add( " - " .. Task:ReportOverview( ReportGroup ) )
|
||||
end
|
||||
Tasks = Tasks + 1
|
||||
if Tasks >= 8 then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return Report:Text()
|
||||
@ -963,7 +968,7 @@ end
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
function MISSION:MenuReportTasksSummary( ReportGroup )
|
||||
|
||||
local Report = self:ReportSummary()
|
||||
local Report = self:ReportSummary( ReportGroup )
|
||||
|
||||
self:GetCommandCenter():MessageToGroup( Report, ReportGroup )
|
||||
end
|
||||
|
||||
@ -1343,7 +1343,7 @@ function TASK:onbeforeTimeOut( From, Event, To )
|
||||
return false
|
||||
end
|
||||
|
||||
do -- Dispatcher
|
||||
do -- Links
|
||||
|
||||
--- Set dispatcher of a task
|
||||
-- @param #TASK self
|
||||
@ -1353,6 +1353,19 @@ do -- Dispatcher
|
||||
self.Dispatcher = Dispatcher
|
||||
end
|
||||
|
||||
--- Set detection of a task
|
||||
-- @param #TASK self
|
||||
-- @param Function.Detection#DETECTION_BASE Detection
|
||||
-- @param #number DetectedItemIndex
|
||||
-- @return #TASK
|
||||
function TASK:SetDetection( Detection, DetectedItemIndex )
|
||||
|
||||
self:E({DetectedItemIndex,Detection})
|
||||
|
||||
self.Detection = Detection
|
||||
self.DetectedItemIndex = DetectedItemIndex
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do -- Reporting
|
||||
@ -1360,36 +1373,38 @@ do -- Reporting
|
||||
--- Create a summary report of the Task.
|
||||
-- List the Task Name and Status
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
-- @return #string
|
||||
function TASK:ReportSummary() --R2.1 fixed report. Now nicely formatted and contains the info required.
|
||||
function TASK:ReportSummary( ReportGroup )
|
||||
|
||||
local Report = REPORT:New()
|
||||
|
||||
-- List the name of the Task.
|
||||
local Name = self:GetName()
|
||||
Report:Add( self:GetName() )
|
||||
|
||||
-- Determine the status of the Task.
|
||||
local Status = "<" .. self:GetState() .. ">"
|
||||
Report:Add( "State: <" .. self:GetState() .. ">" )
|
||||
|
||||
Report:Add( 'Task ' .. Name .. ' - State ' .. Status )
|
||||
|
||||
return Report:Text()
|
||||
if self.TaskInfo["Coordinates"] then
|
||||
local TaskInfoIDText = string.format( "%s: ", "Coordinate" )
|
||||
local TaskCoord = self.TaskInfo["Coordinates"].TaskInfoText -- Core.Point#COORDINATE
|
||||
Report:Add( TaskInfoIDText .. TaskCoord:ToString( ReportGroup, nil, self ) )
|
||||
end
|
||||
|
||||
return Report:Text( ', ' )
|
||||
end
|
||||
|
||||
--- Create an overiew report of the Task.
|
||||
-- List the Task Name and Status
|
||||
-- @param #TASK self
|
||||
-- @return #string
|
||||
function TASK:ReportOverview( ReportGroup ) --R2.1 fixed report. Now nicely formatted and contains the info required.
|
||||
function TASK:ReportOverview( ReportGroup )
|
||||
|
||||
self:UpdateTaskInfo()
|
||||
|
||||
-- List the name of the Task.
|
||||
local TaskName = self:GetName()
|
||||
local Report = REPORT:New()
|
||||
|
||||
-- Determine the status of the Task.
|
||||
local Status = "<" .. self:GetState() .. ">"
|
||||
|
||||
local Line = 0
|
||||
local LineReport = REPORT:New()
|
||||
@ -1402,7 +1417,7 @@ function TASK:ReportOverview( ReportGroup ) --R2.1 fixed report. Now nicely form
|
||||
if Line ~= 0 then
|
||||
Report:AddIndent( LineReport:Text( ", " ) )
|
||||
else
|
||||
Report:Add( TaskName .. " - " .. LineReport:Text( ", " ) )
|
||||
Report:Add( TaskName .. ", " .. LineReport:Text( ", " ) )
|
||||
end
|
||||
LineReport = REPORT:New()
|
||||
Line = math.floor( TaskInfo.TaskInfoOrder / 10 )
|
||||
@ -1414,7 +1429,6 @@ function TASK:ReportOverview( ReportGroup ) --R2.1 fixed report. Now nicely form
|
||||
LineReport:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
|
||||
elseif type(TaskInfo) == "table" then
|
||||
if TaskInfoID == "Coordinates" then
|
||||
local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
|
||||
local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
|
||||
--Report:Add( TaskInfoIDText )
|
||||
LineReport:Add( TaskInfoIDText .. ToCoordinate:ToString( ReportGroup, nil, self ) )
|
||||
@ -1422,8 +1436,6 @@ function TASK:ReportOverview( ReportGroup ) --R2.1 fixed report. Now nicely form
|
||||
else
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
Report:AddIndent( LineReport:Text( ", " ) )
|
||||
|
||||
@ -328,17 +328,39 @@ do -- TASK_A2A_INTERCEPT
|
||||
"Intercept incoming intruders.\n"
|
||||
)
|
||||
|
||||
local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
|
||||
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
local DetectedItemsCount = TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
|
||||
self:UpdateTaskInfo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function TASK_A2A_INTERCEPT:UpdateTaskInfo()
|
||||
|
||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
|
||||
if not TargetTypes[TargetType] then
|
||||
TargetTypes[TargetType] = TargetType
|
||||
ReportTypes:Add( TargetType )
|
||||
end
|
||||
end
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- @param #TASK_A2A_INTERCEPT self
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
function TASK_A2A_INTERCEPT:ReportOrder( ReportGroup )
|
||||
@ -461,17 +483,40 @@ do -- TASK_A2A_SWEEP
|
||||
"Perform a fighter sweep. Incoming intruders were detected and could be hiding at the location.\n"
|
||||
)
|
||||
|
||||
local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
|
||||
|
||||
self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
local DetectedItemsCount = TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Lost Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
|
||||
|
||||
self:UpdateTaskInfo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function TASK_A2A_SWEEP:UpdateTaskInfo()
|
||||
|
||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||
|
||||
self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
|
||||
if not TargetTypes[TargetType] then
|
||||
TargetTypes[TargetType] = TargetType
|
||||
ReportTypes:Add( TargetType )
|
||||
end
|
||||
end
|
||||
self:SetInfo( "Lost Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Lost Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function TASK_A2A_SWEEP:ReportOrder( ReportGroup )
|
||||
local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
||||
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
||||
@ -587,17 +632,39 @@ do -- TASK_A2A_ENGAGE
|
||||
"Bogeys are nearby! Players close by are ordered to ENGAGE the intruders!\n"
|
||||
)
|
||||
|
||||
local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
|
||||
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
local DetectedItemsCount = TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
|
||||
self:UpdateTaskInfo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function TASK_A2A_ENGAGE:UpdateTaskInfo()
|
||||
|
||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
|
||||
if not TargetTypes[TargetType] then
|
||||
TargetTypes[TargetType] = TargetType
|
||||
ReportTypes:Add( TargetType )
|
||||
end
|
||||
end
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function TASK_A2A_ENGAGE:ReportOrder( ReportGroup )
|
||||
local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
||||
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
||||
|
||||
@ -382,9 +382,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
end
|
||||
|
||||
if DetectedItemChanged == true or Remove then
|
||||
--self:E( "Removing Tasking: " .. Task:GetTaskName() )
|
||||
Mission:RemoveTask( Task )
|
||||
self.Tasks[DetectedItemIndex] = nil
|
||||
Task = self:RemoveTask( DetectedItemIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -482,6 +480,11 @@ do -- TASK_A2A_DISPATCHER
|
||||
return PlayersCount, PlayerTypesReport
|
||||
end
|
||||
|
||||
function TASK_A2A_DISPATCHER:RemoveTask( TaskIndex )
|
||||
self.Mission:RemoveTask( self.Tasks[TaskIndex] )
|
||||
self.Tasks[TaskIndex] = nil
|
||||
end
|
||||
|
||||
|
||||
--- Assigns tasks in relation to the detected items to the @{Set#SET_GROUP}.
|
||||
-- @param #TASK_A2A_DISPATCHER self
|
||||
@ -510,8 +513,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
Mission:GetCommandCenter():MessageToGroup( string.format( "Obsolete A2A task %s for %s removed.", TaskText, Mission:GetName() ), TaskGroup )
|
||||
end
|
||||
Mission:RemoveTask( Task )
|
||||
self.Tasks[TaskIndex] = nil
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -538,21 +540,24 @@ do -- TASK_A2A_DISPATCHER
|
||||
local TargetSetUnit = self:EvaluateENGAGE( DetectedItem ) -- Returns a SetUnit if there are targets to be INTERCEPTed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_A2A_ENGAGE:New( Mission, self.SetGroup, string.format( "ENGAGE.%03d", DetectedID ), TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
else
|
||||
local TargetSetUnit = self:EvaluateINTERCEPT( DetectedItem ) -- Returns a SetUnit if there are targets to be INTERCEPTed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_A2A_INTERCEPT:New( Mission, self.SetGroup, string.format( "INTERCEPT.%03d", DetectedID ), TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
else
|
||||
local TargetSetUnit = self:EvaluateSWEEP( DetectedItem ) -- Returns a SetUnit
|
||||
if TargetSetUnit then
|
||||
Task = TASK_A2A_SWEEP:New( Mission, self.SetGroup, string.format( "SWEEP.%03d", DetectedID ), TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Task then
|
||||
self.Tasks[TaskIndex] = Task
|
||||
Task:SetTargetZone( DetectedZone, DetectedSet:GetFirst():GetAltitude(), DetectedSet:GetFirst():GetHeading() )
|
||||
Task:SetTargetZone( DetectedZone, DetectedItem.Coordinate.y, DetectedItem.Coordinate.Heading )
|
||||
Task:SetDispatcher( self )
|
||||
Mission:AddTask( Task )
|
||||
|
||||
|
||||
@ -317,7 +317,7 @@ do -- TASK_A2G_SEAD
|
||||
-- @param Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @param #string TaskBriefing The briefing of the task.
|
||||
-- @return #TASK_A2G_SEAD self
|
||||
function TASK_A2G_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
|
||||
function TASK_A2G_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "SEAD", TaskBriefing ) ) -- #TASK_A2G_SEAD
|
||||
self:F()
|
||||
|
||||
@ -335,13 +335,29 @@ do -- TASK_A2G_SEAD
|
||||
|
||||
function TASK_A2G_SEAD:UpdateTaskInfo()
|
||||
|
||||
local TargetCoordinate = self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
|
||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
|
||||
if not TargetTypes[TargetType] then
|
||||
TargetTypes[TargetType] = TargetType
|
||||
ReportTypes:Add( TargetType )
|
||||
end
|
||||
end
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -462,13 +478,30 @@ do -- TASK_A2G_BAI
|
||||
|
||||
function TASK_A2G_BAI:UpdateTaskInfo()
|
||||
|
||||
local TargetCoordinate = self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:E({self.Detection, self.DetectedItemIndex})
|
||||
|
||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
|
||||
if not TargetTypes[TargetType] then
|
||||
TargetTypes[TargetType] = TargetType
|
||||
ReportTypes:Add( TargetType )
|
||||
end
|
||||
end
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -590,13 +623,28 @@ do -- TASK_A2G_CAS
|
||||
|
||||
function TASK_A2G_CAS:UpdateTaskInfo()
|
||||
|
||||
local TargetCoordinate = self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", TargetCoordinate, 0 )
|
||||
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
|
||||
if not TargetTypes[TargetType] then
|
||||
TargetTypes[TargetType] = TargetType
|
||||
ReportTypes:Add( TargetType )
|
||||
end
|
||||
end
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
@ -121,8 +121,9 @@ do -- TASK_A2G_DISPATCHER
|
||||
-- Determine if the set has radar targets. If it does, construct a SEAD task.
|
||||
local GroundUnitCount = DetectedSet:HasGroundUnits()
|
||||
local FriendliesNearBy = self.Detection:IsFriendliesNearBy( DetectedItem )
|
||||
local RadarCount = DetectedSet:HasSEAD()
|
||||
|
||||
if GroundUnitCount > 0 and FriendliesNearBy == true then
|
||||
if RadarCount == 0 and GroundUnitCount > 0 and FriendliesNearBy == true then
|
||||
|
||||
-- Copy the Set
|
||||
local TargetSetUnit = SET_UNIT:New()
|
||||
@ -150,8 +151,9 @@ do -- TASK_A2G_DISPATCHER
|
||||
-- Determine if the set has radar targets. If it does, construct a SEAD task.
|
||||
local GroundUnitCount = DetectedSet:HasGroundUnits()
|
||||
local FriendliesNearBy = self.Detection:IsFriendliesNearBy( DetectedItem )
|
||||
local RadarCount = DetectedSet:HasSEAD()
|
||||
|
||||
if GroundUnitCount > 0 and FriendliesNearBy == false then
|
||||
if RadarCount == 0 and GroundUnitCount > 0 and FriendliesNearBy == false then
|
||||
|
||||
-- Copy the Set
|
||||
local TargetSetUnit = SET_UNIT:New()
|
||||
@ -164,6 +166,12 @@ do -- TASK_A2G_DISPATCHER
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
function TASK_A2G_DISPATCHER:RemoveTask( TaskIndex )
|
||||
self.Mission:RemoveTask( self.Tasks[TaskIndex] )
|
||||
self.Tasks[TaskIndex] = nil
|
||||
end
|
||||
|
||||
--- Evaluates the removal of the Task from the Mission.
|
||||
-- Can only occur when the DetectedItem is Changed AND the state of the Task is "Planned".
|
||||
-- @param #TASK_A2G_DISPATCHER self
|
||||
@ -177,8 +185,7 @@ do -- TASK_A2G_DISPATCHER
|
||||
if Task then
|
||||
if ( Task:IsStatePlanned() and DetectedItemChanged == true ) or Task:IsStateCancelled() then
|
||||
--self:E( "Removing Tasking: " .. Task:GetTaskName() )
|
||||
Mission:RemoveTask( Task )
|
||||
self.Tasks[TaskIndex] = nil
|
||||
self:RemoveTask( TaskIndex )
|
||||
end
|
||||
end
|
||||
|
||||
@ -213,6 +220,7 @@ do -- TASK_A2G_DISPATCHER
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
Mission:GetCommandCenter():MessageToGroup( string.format( "Obsolete A2G task %s for %s removed.", TaskText, Mission:GetName() ), TaskGroup )
|
||||
end
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
Mission:RemoveTask( Task )
|
||||
self.Tasks[TaskIndex] = nil
|
||||
end
|
||||
@ -232,10 +240,11 @@ do -- TASK_A2G_DISPATCHER
|
||||
local TaskIndex = DetectedItem.Index
|
||||
local DetectedItemChanged = DetectedItem.Changed
|
||||
|
||||
self:E( { DetectedItemChanged = DetectedItemChanged, DetectedItemID = DetectedItemID, TaskIndex = TaskIndex } )
|
||||
|
||||
local Task = self.Tasks[TaskIndex] -- Tasking.Task_A2G#TASK_A2G
|
||||
|
||||
if Task then
|
||||
|
||||
-- If there is a Task and the task was assigned, then we check if the task was changed ... If it was, we need to reevaluate the targets.
|
||||
if Task:IsStateAssigned() then
|
||||
if DetectedItemChanged == true then -- The detection has changed, thus a new TargetSet is to be evaluated and set
|
||||
@ -254,24 +263,24 @@ do -- TASK_A2G_DISPATCHER
|
||||
if TargetSetUnit then
|
||||
if Task:IsInstanceOf( TASK_A2G_CAS ) then
|
||||
Task:SetTargetSetUnit( TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
Task:UpdateTaskInfo()
|
||||
TargetsReport:Add( Detection:GetChangeText( DetectedItem ) )
|
||||
else
|
||||
Task:Cancel()
|
||||
Task = nil
|
||||
self.Tasks[TaskIndex] = nil
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
end
|
||||
else
|
||||
local TargetSetUnit = self:EvaluateBAI( DetectedItem ) -- Returns a SetUnit if there are targets to be BAIed...
|
||||
if TargetSetUnit then
|
||||
if Task:IsInstanceOf( TASK_A2G_BAI ) then
|
||||
Task:SetTargetSetUnit( TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
Task:UpdateTaskInfo()
|
||||
TargetsReport:Add( Detection:GetChangeText( DetectedItem ) )
|
||||
else
|
||||
Task:Cancel()
|
||||
Task = nil
|
||||
self.Tasks[TaskIndex] = nil
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -288,14 +297,56 @@ do -- TASK_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Task = self:EvaluateRemoveTask( Mission, Task, TaskIndex, DetectedItemChanged ) -- Task will be removed if it is planned and changed.
|
||||
if Task then
|
||||
if Task:IsStatePlanned() then
|
||||
if DetectedItemChanged == true then -- The detection has changed, thus a new TargetSet is to be evaluated and set
|
||||
if Task:IsInstanceOf( TASK_A2G_SEAD ) then
|
||||
local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
Task:SetTargetSetUnit( TargetSetUnit )
|
||||
Task:UpdateTaskInfo()
|
||||
else
|
||||
Task:Cancel()
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
end
|
||||
else
|
||||
if Task:IsInstanceOf( TASK_A2G_CAS ) then
|
||||
local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be CASed...
|
||||
if TargetSetUnit then
|
||||
Task:SetTargetSetUnit( TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
Task:UpdateTaskInfo()
|
||||
else
|
||||
Task:Cancel()
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
end
|
||||
else
|
||||
if Task:IsInstanceOf( TASK_A2G_BAI ) then
|
||||
local TargetSetUnit = self:EvaluateBAI( DetectedItem ) -- Returns a SetUnit if there are targets to be BAIed...
|
||||
if TargetSetUnit then
|
||||
Task:SetTargetSetUnit( TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
Task:UpdateTaskInfo()
|
||||
else
|
||||
Task:Cancel()
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
end
|
||||
else
|
||||
Task:Cancel()
|
||||
Task = self:RemoveTask( TaskIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Evaluate SEAD
|
||||
if not Task then
|
||||
local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_A2G_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", DetectedItemID ), TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
end
|
||||
|
||||
-- Evaluate CAS
|
||||
@ -303,6 +354,7 @@ do -- TASK_A2G_DISPATCHER
|
||||
local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be CASed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_A2G_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", DetectedItemID ), TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
end
|
||||
|
||||
-- Evaluate BAI
|
||||
@ -310,6 +362,7 @@ do -- TASK_A2G_DISPATCHER
|
||||
local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.Mission:GetCommandCenter():GetPositionable():GetCoalition() ) -- Returns a SetUnit if there are targets to be BAIed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_A2G_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", DetectedItemID ), TargetSetUnit )
|
||||
Task:SetDetection( Detection, TaskIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -379,7 +379,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
|
||||
end
|
||||
|
||||
if not WaitTime or WaitTime == 0 then
|
||||
self:SetTask( DCSTask )
|
||||
SetTask( DCSTask )
|
||||
else
|
||||
self.TaskScheduler:Schedule( self, SetTask, { DCSTask }, WaitTime )
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user