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OPS
AUFTRAG: Trooptransport set pickup radius to 100 meters. OPSGROUP: enabled pickup radius for trooptransport auftrag ARMYGOUP: removed GetPathOnRoad as it seems unncessary
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@ -982,6 +982,13 @@ function ARMYGROUP:onafterUpdateRoute(From, Event, To, n, N, Speed, Formation)
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-- Insert a point on road.
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if wp.action==ENUMS.Formation.Vehicle.OnRoad and (wp.coordinate or wp.roadcoord) then
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current=self:GetClosestRoad():WaypointGround(UTILS.MpsToKmph(self.speedWp), ENUMS.Formation.Vehicle.OnRoad)
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table.insert(waypoints, 2, current)
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-- Removing this for now as I don't see why it is necessary and it is very CPU intensive.
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-- You only need the start and end waypoint on the road. Other waypoints on the road are not necessray.
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--[[
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-- take direct line if on road is too long
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local wptable,length,valid=self:GetCoordinate():GetPathOnRoad(wp.coordinate or wp.roadcoord,true,false,false,false) or {}
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@ -1003,7 +1010,8 @@ function ARMYGROUP:onafterUpdateRoute(From, Event, To, n, N, Speed, Formation)
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else
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current=self:GetClosestRoad():WaypointGround(UTILS.MpsToKmph(self.speedWp), ENUMS.Formation.Vehicle.OnRoad)
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table.insert(waypoints, count, current)
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end
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end
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]]
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end
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-- Debug output.
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@ -1106,16 +1114,6 @@ end
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-- @param #string To To state.
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function ARMYGROUP:onafterOutOfAmmo(From, Event, To)
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self:T(self.lid..string.format("Group is out of ammo at t=%.3f", timer.getTime()))
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-- Get current task.
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local task=self:GetTaskCurrent()
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if task then
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if task.dcstask.id=="FireAtPoint" or task.dcstask.id==AUFTRAG.SpecialTask.BARRAGE then
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self:T(self.lid..string.format("Cancelling current %s task because out of ammo!", task.dcstask.id))
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self:TaskCancel(task)
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end
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end
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-- Fist, check if we want to rearm once out-of-ammo.
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--TODO: IsMobile() check
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@ -1139,6 +1137,16 @@ function ARMYGROUP:onafterOutOfAmmo(From, Event, To)
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if self.rtzOnOutOfAmmo then
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self:__RTZ(-1)
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end
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-- Get current task.
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local task=self:GetTaskCurrent()
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if task then
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if task.dcstask.id=="FireAtPoint" or task.dcstask.id==AUFTRAG.SpecialTask.BARRAGE then
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self:T(self.lid..string.format("Cancelling current %s task because out of ammo!", task.dcstask.id))
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self:TaskCancel(task)
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end
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end
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end
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@ -1224,9 +1232,6 @@ end
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-- @param Core.Zone#ZONE Zone The zone to return to.
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-- @param #number Formation Formation of the group.
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function ARMYGROUP:onafterRTZ(From, Event, To, Zone, Formation)
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-- ID of current waypoint.
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local uid=self:GetWaypointCurrent().uid
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-- Zone.
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local zone=Zone or self.homezone
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@ -1241,6 +1246,9 @@ function ARMYGROUP:onafterRTZ(From, Event, To, Zone, Formation)
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self:T(self.lid..string.format("RTZ to Zone %s", zone:GetName()))
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local Coordinate=zone:GetRandomCoordinate()
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-- ID of current waypoint.
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local uid=self:GetWaypointCurrentUID()
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-- Add waypoint after current.
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local wp=self:AddWaypoint(Coordinate, nil, uid, Formation, true)
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@ -1534,7 +1534,7 @@ end
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-- @param Core.Set#SET_GROUP TransportGroupSet The set group(s) to be transported.
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-- @param Core.Point#COORDINATE DropoffCoordinate Coordinate where the helo will land drop off the the troops.
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-- @param Core.Point#COORDINATE PickupCoordinate Coordinate where the helo will land to pick up the the cargo. Default is the fist transport group.
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-- @param #number PickupRadius Radius around the pickup coordinate in meters. Default 500 m.
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-- @param #number PickupRadius Radius around the pickup coordinate in meters. Default 100 m.
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-- @return #AUFTRAG self
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function AUFTRAG:NewTROOPTRANSPORT(TransportGroupSet, DropoffCoordinate, PickupCoordinate, PickupRadius)
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@ -1555,7 +1555,7 @@ function AUFTRAG:NewTROOPTRANSPORT(TransportGroupSet, DropoffCoordinate, PickupC
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mission.transportPickup=PickupCoordinate or mission:GetTargetCoordinate()
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mission.transportDropoff=DropoffCoordinate
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mission.transportPickupRadius=PickupRadius or 500
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mission.transportPickupRadius=PickupRadius or 100
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mission.missionTask=mission:GetMissionTaskforMissionType(AUFTRAG.Type.TROOPTRANSPORT)
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@ -2627,6 +2627,17 @@ function OPSGROUP:GetWaypointCurrent()
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return self.waypoints[self.currentwp]
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end
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--- Get current waypoint UID.
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-- @param #OPSGROUP self
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-- @return #number Current waypoint UID.
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function OPSGROUP:GetWaypointCurrentUID()
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local wp=self:GetWaypointCurrent()
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if wp then
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return wp.uid
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end
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return nil
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end
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--- Get coordinate of next waypoint of the group.
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-- @param #OPSGROUP self
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-- @param #boolean cyclic If true, return first waypoint if last waypoint was reached.
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@ -4591,7 +4602,7 @@ function OPSGROUP:RouteToMission(mission, delay)
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-- Create a pickup zone around the pickup coordinate. The troops will go to a random point inside the zone.
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-- This is necessary so the helos do not try to land at the exact same location where the troops wait.
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local pradius=500
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local pradius=mission.transportPickupRadius
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local pickupZone=ZONE_RADIUS:New("Pickup Zone", mission.transportPickup:GetVec2(), pradius)
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-- Add task to embark for the troops.
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