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https://github.com/FlightControl-Master/MOOSE.git
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Finish this feature.
This commit is contained in:
parent
3389c908d7
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25ae0c3d15
@ -220,29 +220,29 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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-- @param #string To
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function ACT_ASSIGN_MENU_ACCEPT:onafterStart( ProcessUnit, Task, From, Event, To )
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self:GetCommandCenter():MessageToGroup( "Task " .. self.Task:GetName() .. " has been assigned to you and your group!\nRead the briefing and use the Radio Menu (F10) to accept the task.\nYou have 2 minutes to accept, or the task assignment will be cancelled!", ProcessUnit:GetGroup(), 120 )
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self:GetCommandCenter():MessageToGroup( "Task " .. self.Task:GetName() .. " has been assigned to you and your group!\nRead the briefing and use the Radio Menu (F10) / Task ... CONFIRMATION menu to accept or reject the task.\nYou have 2 minutes to accept, or the task assignment will be cancelled!", ProcessUnit:GetGroup(), 120 )
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local ProcessGroup = ProcessUnit:GetGroup()
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local TaskGroup = ProcessUnit:GetGroup()
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self.Menu = MENU_GROUP:New( ProcessGroup, "Accept task " .. self.Task:GetName() )
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self.MenuAcceptTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Accept task " .. self.Task:GetName(), self.Menu, self.MenuAssign, self )
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self.MenuRejectTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Reject task " .. self.Task:GetName(), self.Menu, self.MenuReject, self )
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self.Menu = MENU_GROUP:New( TaskGroup, "Task " .. self.Task:GetName() .. " CONFIRMATION" )
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self.MenuAcceptTask = MENU_GROUP_COMMAND:New( TaskGroup, "Accept task " .. self.Task:GetName(), self.Menu, self.MenuAssign, self, TaskGroup )
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self.MenuRejectTask = MENU_GROUP_COMMAND:New( TaskGroup, "Reject task " .. self.Task:GetName(), self.Menu, self.MenuReject, self, TaskGroup )
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self:__Reject( 120, ProcessUnit )
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self:__Reject( 120, TaskGroup )
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end
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--- Menu function.
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-- @param #ACT_ASSIGN_MENU_ACCEPT self
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function ACT_ASSIGN_MENU_ACCEPT:MenuAssign( ProcessUnit, Task, From, Event, To )
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function ACT_ASSIGN_MENU_ACCEPT:MenuAssign( TaskGroup )
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self:__Assign( -1 )
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self:__Assign( -1, TaskGroup )
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end
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--- Menu function.
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-- @param #ACT_ASSIGN_MENU_ACCEPT self
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function ACT_ASSIGN_MENU_ACCEPT:MenuReject( ProcessUnit, Task, From, Event, To )
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function ACT_ASSIGN_MENU_ACCEPT:MenuReject( TaskGroup )
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self:__Reject( -1 )
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self:__Reject( -1, TaskGroup )
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end
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--- StateMachine callback function
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@ -251,7 +251,7 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_MENU_ACCEPT:onafterAssign( ProcessUnit, Task, From, Event, To )
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function ACT_ASSIGN_MENU_ACCEPT:onafterAssign( ProcessUnit, Task, From, Event, To, TaskGroup )
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self.Menu:Remove()
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end
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@ -262,13 +262,13 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_MENU_ACCEPT:onafterReject( ProcessUnit, From, Event, To )
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self:F( { ProcessUnit.UnitName, From, Event, To } )
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function ACT_ASSIGN_MENU_ACCEPT:onafterReject( ProcessUnit, Task, From, Event, To, TaskGroup )
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self:F( { TaskGroup = TaskGroup } )
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self.Menu:Remove()
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--TODO: need to resolve this problem ... it has to do with the events ...
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--self.Task:UnAssignFromUnit( ProcessUnit )needs to become a callback funtion call upon the event
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self.Task:Abort()
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self.Task:RejectGroup( TaskGroup )
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end
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--- StateMachine callback function
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@ -277,8 +277,9 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_MENU_ACCEPT:onenterAssigned( ProcessUnit, Task, From, Event, To )
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function ACT_ASSIGN_MENU_ACCEPT:onenterAssigned( ProcessUnit, Task, From, Event, To, TaskGroup )
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--self.Task:AssignToGroup( TaskGroup )
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self.Task:Assign( ProcessUnit, ProcessUnit:GetPlayerName() )
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end
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@ -917,8 +917,8 @@ do
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self:RemoveSubMenus( MenuTime, MenuTag )
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if not MenuTime or self.MenuTime ~= MenuTime then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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if self.MenuPath ~= nil then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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end
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MENU_INDEX:ClearGroupMenu( self.Group, Path )
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@ -1009,8 +1009,8 @@ do
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if GroupMenu == self then
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if not MenuTime or self.MenuTime ~= MenuTime then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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if self.MenuPath ~= nil then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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end
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MENU_INDEX:ClearGroupMenu( self.Group, Path )
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@ -1150,8 +1150,8 @@ do
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self:RemoveSubMenus( MenuTime, MenuTag )
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if not MenuTime or self.MenuTime ~= MenuTime then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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if self.MenuPath ~= nil then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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end
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MENU_INDEX:ClearGroupMenu( self.Group, Path )
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@ -1261,8 +1261,8 @@ do
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if GroupMenu == self then
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if not MenuTime or self.MenuTime ~= MenuTime then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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if self.MenuPath ~= nil then
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self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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end
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MENU_INDEX:ClearGroupMenu( self.Group, Path )
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@ -91,6 +91,8 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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self.CommandCenterPositionable = CommandCenterPositionable
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self.CommandCenterName = CommandCenterName or CommandCenterPositionable:GetName()
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self.CommandCenterCoalition = CommandCenterPositionable:GetCoalition()
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self.AutoAssignTasks = false
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self.Missions = {}
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@ -350,13 +352,23 @@ end
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-- @return Core.Menu#MENU_COALITION
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function COMMANDCENTER:GetMenu( TaskGroup )
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local MenuTime = timer.getTime()
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self.CommandCenterMenus = self.CommandCenterMenus or {}
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if not self.CommandCenterMenus[TaskGroup] then
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local CommandCenterText = self:GetText()
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local CommandCenterMenu = MENU_GROUP:New( TaskGroup, CommandCenterText )
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self.CommandCenterMenus[TaskGroup] = CommandCenterMenu
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local AssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task", CommandCenterMenu, self.AssignRandomTask, self, TaskGroup )
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local CommandCenterMenu
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local CommandCenterText = self:GetText()
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CommandCenterMenu = MENU_GROUP:New( TaskGroup, CommandCenterText ):SetTime(MenuTime)
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self.CommandCenterMenus[TaskGroup] = CommandCenterMenu
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if self.AutoAssignTasks == false then
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local AutoAssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task On", CommandCenterMenu, self.SetAutoAssignTasks, self, true ):SetTime(MenuTime):SetTag("AutoTask")
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local AssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task", CommandCenterMenu, self.AssignRandomTask, self, TaskGroup ):SetTime(MenuTime):SetTag("AutoTask")
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else
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local AutoAssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task Off", CommandCenterMenu, self.SetAutoAssignTasks, self, false ):SetTime(MenuTime):SetTag("AutoTask")
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end
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CommandCenterMenu:Remove( MenuTime, "AutoTask" )
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return self.CommandCenterMenus[TaskGroup]
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end
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@ -385,6 +397,86 @@ function COMMANDCENTER:AssignRandomTask( TaskGroup )
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end
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--- Automatically assigns tasks to all TaskGroups.
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-- @param #COMMANDCENTER self
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-- @param #boolean AutoAssign true for ON and false or nil for OFF.
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-- @return #COMMANDCENTER
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function COMMANDCENTER:SetAutoAssignTasks( AutoAssign )
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self.AutoAssignTasks = AutoAssign or false
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local GroupSet = self:AddGroups()
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for GroupID, TaskGroup in pairs( GroupSet:GetSet() ) do
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local TaskGroup = TaskGroup -- Wrapper.Group#GROUP
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self:GetMenu( TaskGroup )
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end
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if self.AutoAssignTasks == true then
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self:ScheduleRepeat( 10, 30, 0, nil, self.AssignTasks, self )
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else
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self:ScheduleStop( self.AssignTasks )
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end
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end
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--- Automatically assigns tasks to all TaskGroups.
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-- @param #COMMANDCENTER self
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function COMMANDCENTER:AssignTasks()
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local GroupSet = self:AddGroups()
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for GroupID, TaskGroup in pairs( GroupSet:GetSet() ) do
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local TaskGroup = TaskGroup -- Wrapper.Group#GROUP
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if self:IsGroupAssigned( TaskGroup ) then
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else
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-- Only groups with planes or helicopters will receive automatic tasks.
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-- TODO Workaround DCS-BUG-3 - https://github.com/FlightControl-Master/MOOSE/issues/696
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if TaskGroup:IsAir() then
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self:AssignRandomTask( TaskGroup )
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end
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end
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end
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end
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--- Get all the Groups active within the command center.
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-- @param #COMMANDCENTER self
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-- @return Core.Set#SET_GROUP
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function COMMANDCENTER:AddGroups()
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local GroupSet = SET_GROUP:New()
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for MissionID, Mission in pairs( self.Missions ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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GroupSet = Mission:AddGroups( GroupSet )
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end
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return GroupSet
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end
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--- Checks of the TaskGroup has a Task.
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-- @param #COMMANDCENTER self
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-- @return #boolean
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function COMMANDCENTER:IsGroupAssigned( TaskGroup )
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local Assigned = false
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for MissionID, Mission in pairs( self.Missions ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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if Mission:IsGroupAssigned( TaskGroup ) then
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Assigned = true
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break
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end
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end
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return Assigned
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end
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--- Checks of the COMMANDCENTER has a GROUP.
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-- @param #COMMANDCENTER self
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-- @param Wrapper.Group#GROUP
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@ -377,24 +377,30 @@ function MISSION:GetScoring()
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return self.Scoring
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end
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--- Get the groups for which TASKS are given in the mission
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--- Gets the groups for which TASKS are given in the mission
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-- @param #MISSION self
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-- @param Core.Set#SET_GROUP GroupSet
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-- @return Core.Set#SET_GROUP
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function MISSION:GetGroups()
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local SetGroup = SET_GROUP:New()
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return self:AddGroups()
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end
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--- Adds the groups for which TASKS are given in the mission
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-- @param #MISSION self
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-- @param Core.Set#SET_GROUP GroupSet
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-- @return Core.Set#SET_GROUP
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function MISSION:AddGroups( GroupSet )
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GroupSet = GroupSet or SET_GROUP:New()
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for TaskID, Task in pairs( self:GetTasks() ) do
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local Task = Task -- Tasking.Task#TASK
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local GroupSet = Task:GetGroups()
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GroupSet:ForEachGroup(
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function( TaskGroup )
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SetGroup:Add( TaskGroup, TaskGroup )
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end
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)
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GroupSet = Task:AddGroups( GroupSet )
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end
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return SetGroup
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return GroupSet
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end
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@ -215,6 +215,7 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
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self:AddTransition( "*", "PlayerCrashed", "*" )
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self:AddTransition( "*", "PlayerAborted", "*" )
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self:AddTransition( "*", "PlayerRejected", "*" )
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self:AddTransition( "*", "PlayerDead", "*" )
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self:AddTransition( { "Failed", "Aborted", "Cancelled" }, "Replan", "Planned" )
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self:AddTransition( "*", "TimeOut", "Cancelled" )
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@ -300,34 +301,61 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
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return PlayerUnitAdded
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end
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--- Abort a PlayerUnit from a Task.
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-- If the Unit was not part of the Task, false is returned.
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-- If the Unit is part of the Task, true is returned.
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--- A group rejecting a planned task.
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-- @param #TASK self
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-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
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-- @param Wrapper.Group#GROUP PlayerGroup The group rejecting the task.
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-- @return #TASK
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function TASK:AbortGroup( PlayerGroup )
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self:F( { PlayerGroup = PlayerGroup } )
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function TASK:RejectGroup( PlayerGroup )
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local PlayerGroups = self:GetGroups()
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-- Is the PlayerGroup part of the PlayerGroups?
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if PlayerGroups:IsIncludeObject( PlayerGroup ) then
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-- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task.
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-- Check if the PlayerGroup is already assigned or is planned to be assigned to the Task.
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-- If yes, the PlayerGroup is aborted from the Task.
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-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
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if self:IsStateAssigned() then
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if self:IsStatePlanned() then
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local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
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if IsGroupAssigned then
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local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
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self:GetMission():GetCommandCenter():MessageToGroup( "Task " .. self:GetName() .. " has been rejected! We will select another task.", PlayerGroup )
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self:UnAssignFromGroup( PlayerGroup )
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self:PlayerRejected( PlayerGroup:GetUnit(1) )
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end
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end
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end
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return self
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end
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--- A group aborting the task.
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-- @param #TASK self
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-- @param Wrapper.Group#GROUP PlayerGroup The group aborting the task.
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-- @return #TASK
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function TASK:AbortGroup( PlayerGroup )
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local PlayerGroups = self:GetGroups()
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-- Is the PlayerGroup part of the PlayerGroups?
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if PlayerGroups:IsIncludeObject( PlayerGroup ) then
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-- Check if the PlayerGroup is already assigned or is planned to be assigned to the Task.
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-- If yes, the PlayerGroup is aborted from the Task.
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-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
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if self:IsStateAssigned() then
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local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
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self:F( { IsGroupAssigned = IsGroupAssigned } )
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if IsGroupAssigned then
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local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
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--self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
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self:UnAssignFromGroup( PlayerGroup )
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--self:Abort()
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-- Now check if the task needs to go to hold...
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-- It will go to hold, if there are no players in the mission...
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PlayerGroups:Flush( self )
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local IsRemaining = false
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for GroupName, AssignedGroup in pairs( PlayerGroups:GetSet() or {} ) do
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@ -352,11 +380,10 @@ function TASK:AbortGroup( PlayerGroup )
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return self
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end
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--- A PlayerUnit crashed in a Task. Abort the Player.
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-- If the Unit was not part of the Task, false is returned.
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-- If the Unit is part of the Task, true is returned.
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--- A group crashing and thus aborting from the task.
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-- @param #TASK self
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-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
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-- @param Wrapper.Group#GROUP PlayerGroup The group aborting the task.
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-- @return #TASK
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function TASK:CrashGroup( PlayerGroup )
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self:F( { PlayerGroup = PlayerGroup } )
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@ -418,9 +445,29 @@ end
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-- @param #TASK self
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-- @return Core.Set#SET_GROUP
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function TASK:GetGroups()
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return self.SetGroup
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end
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--- Gets the SET_GROUP assigned to the TASK.
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-- @param #TASK self
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-- @param Core.Set#SET_GROUP GroupSet
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-- @return Core.Set#SET_GROUP
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function TASK:AddGroups( GroupSet )
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GroupSet = GroupSet or SET_GROUP:New()
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self.SetGroup:ForEachGroup(
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--- @param Wrapper.Group#GROUP GroupSet
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function( GroupItem )
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GroupSet:Add( GroupItem:GetName(), GroupItem)
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end
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)
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return GroupSet
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end
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do -- Group Assignment
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--- Returns if the @{Task} is assigned to the Group.
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@ -797,7 +844,9 @@ function TASK:SetAssignedMenuForGroup( TaskGroup, MenuTime )
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if TaskUnit then
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local MenuControl = self:GetTaskControlMenu( TaskUnit )
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local TaskControl = MENU_GROUP:New( TaskGroup, "Control Task", MenuControl ):SetTime( MenuTime ):SetTag( "Tasking" )
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local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Abort Task" ), TaskControl, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
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if self:IsStateAssigned() then
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local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Abort Task" ), TaskControl, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
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end
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local MarkMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Mark Task Location on Map" ), TaskControl, self.MenuMarkToGroup, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
|
||||
local TaskTypeMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Report Task Details" ), TaskControl, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
|
||||
end
|
||||
@ -1289,6 +1338,7 @@ function TASK:onenterAborted( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- FSM function for a TASK
|
||||
-- @param #TASK self
|
||||
-- @param #string From
|
||||
@ -1641,7 +1691,14 @@ do -- Task Control Menu
|
||||
|
||||
TaskName = TaskName or ""
|
||||
|
||||
self.TaskControlMenu = MENU_GROUP:New( TaskUnit:GetGroup(), "Assigned Task " .. TaskUnit:GetPlayerName() .. " - " .. self:GetName() .. " " .. TaskName ):SetTime( self.TaskControlMenuTime )
|
||||
local TaskGroup = TaskUnit:GetGroup()
|
||||
local TaskPlayerCount = TaskGroup:GetPlayerCount()
|
||||
|
||||
if TaskPlayerCount <= 1 then
|
||||
self.TaskControlMenu = MENU_GROUP:New( TaskUnit:GetGroup(), "Task " .. self:GetName() .. " control" ):SetTime( self.TaskControlMenuTime )
|
||||
else
|
||||
self.TaskControlMenu = MENU_GROUP:New( TaskUnit:GetGroup(), "Task " .. self:GetName() .. " control for " .. TaskUnit:GetPlayerName() ):SetTime( self.TaskControlMenuTime )
|
||||
end
|
||||
|
||||
return self.TaskControlMenu
|
||||
end
|
||||
|
||||
@ -1430,6 +1430,26 @@ do -- Players
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get the active player count in the group.
|
||||
-- @param #GROUP self
|
||||
-- @return #number The amount of players.
|
||||
function GROUP:GetPlayerCount()
|
||||
|
||||
local PlayerCount = 0
|
||||
|
||||
local Units = self:GetUnits()
|
||||
for UnitID, UnitData in pairs( Units or {} ) do
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
local PlayerName = Unit:GetPlayerName()
|
||||
if PlayerName and PlayerName ~= "" then
|
||||
PlayerCount = PlayerCount + 1
|
||||
end
|
||||
end
|
||||
|
||||
return PlayerCount
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
@ -349,7 +349,7 @@ function UNIT:GetPlayerName()
|
||||
if DCSUnit then
|
||||
|
||||
local PlayerName = DCSUnit:getPlayerName()
|
||||
-- TODO - Workaround for DCS-BUG-3
|
||||
-- TODO Workaround DCS-BUG-3 - https://github.com/FlightControl-Master/MOOSE/issues/696
|
||||
if PlayerName == nil or PlayerName == "" then
|
||||
local PlayerCategory = DCSUnit:getDesc().category
|
||||
if PlayerCategory == Unit.Category.GROUND_UNIT or PlayerCategory == Unit.Category.SHIP then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user