mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Finish this feature.
This commit is contained in:
@@ -91,6 +91,8 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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self.CommandCenterPositionable = CommandCenterPositionable
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self.CommandCenterName = CommandCenterName or CommandCenterPositionable:GetName()
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self.CommandCenterCoalition = CommandCenterPositionable:GetCoalition()
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self.AutoAssignTasks = false
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self.Missions = {}
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@@ -350,13 +352,23 @@ end
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-- @return Core.Menu#MENU_COALITION
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function COMMANDCENTER:GetMenu( TaskGroup )
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local MenuTime = timer.getTime()
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self.CommandCenterMenus = self.CommandCenterMenus or {}
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if not self.CommandCenterMenus[TaskGroup] then
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local CommandCenterText = self:GetText()
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local CommandCenterMenu = MENU_GROUP:New( TaskGroup, CommandCenterText )
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self.CommandCenterMenus[TaskGroup] = CommandCenterMenu
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local AssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task", CommandCenterMenu, self.AssignRandomTask, self, TaskGroup )
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local CommandCenterMenu
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local CommandCenterText = self:GetText()
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CommandCenterMenu = MENU_GROUP:New( TaskGroup, CommandCenterText ):SetTime(MenuTime)
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self.CommandCenterMenus[TaskGroup] = CommandCenterMenu
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if self.AutoAssignTasks == false then
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local AutoAssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task On", CommandCenterMenu, self.SetAutoAssignTasks, self, true ):SetTime(MenuTime):SetTag("AutoTask")
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local AssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task", CommandCenterMenu, self.AssignRandomTask, self, TaskGroup ):SetTime(MenuTime):SetTag("AutoTask")
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else
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local AutoAssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task Off", CommandCenterMenu, self.SetAutoAssignTasks, self, false ):SetTime(MenuTime):SetTag("AutoTask")
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end
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CommandCenterMenu:Remove( MenuTime, "AutoTask" )
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return self.CommandCenterMenus[TaskGroup]
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end
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@@ -385,6 +397,86 @@ function COMMANDCENTER:AssignRandomTask( TaskGroup )
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end
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--- Automatically assigns tasks to all TaskGroups.
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-- @param #COMMANDCENTER self
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-- @param #boolean AutoAssign true for ON and false or nil for OFF.
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-- @return #COMMANDCENTER
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function COMMANDCENTER:SetAutoAssignTasks( AutoAssign )
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self.AutoAssignTasks = AutoAssign or false
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local GroupSet = self:AddGroups()
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for GroupID, TaskGroup in pairs( GroupSet:GetSet() ) do
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local TaskGroup = TaskGroup -- Wrapper.Group#GROUP
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self:GetMenu( TaskGroup )
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end
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if self.AutoAssignTasks == true then
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self:ScheduleRepeat( 10, 30, 0, nil, self.AssignTasks, self )
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else
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self:ScheduleStop( self.AssignTasks )
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end
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end
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--- Automatically assigns tasks to all TaskGroups.
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-- @param #COMMANDCENTER self
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function COMMANDCENTER:AssignTasks()
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local GroupSet = self:AddGroups()
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for GroupID, TaskGroup in pairs( GroupSet:GetSet() ) do
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local TaskGroup = TaskGroup -- Wrapper.Group#GROUP
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if self:IsGroupAssigned( TaskGroup ) then
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else
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-- Only groups with planes or helicopters will receive automatic tasks.
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-- TODO Workaround DCS-BUG-3 - https://github.com/FlightControl-Master/MOOSE/issues/696
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if TaskGroup:IsAir() then
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self:AssignRandomTask( TaskGroup )
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end
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end
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end
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end
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--- Get all the Groups active within the command center.
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-- @param #COMMANDCENTER self
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-- @return Core.Set#SET_GROUP
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function COMMANDCENTER:AddGroups()
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local GroupSet = SET_GROUP:New()
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for MissionID, Mission in pairs( self.Missions ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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GroupSet = Mission:AddGroups( GroupSet )
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end
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return GroupSet
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end
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--- Checks of the TaskGroup has a Task.
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-- @param #COMMANDCENTER self
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-- @return #boolean
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function COMMANDCENTER:IsGroupAssigned( TaskGroup )
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local Assigned = false
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for MissionID, Mission in pairs( self.Missions ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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if Mission:IsGroupAssigned( TaskGroup ) then
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Assigned = true
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break
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end
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end
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return Assigned
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end
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--- Checks of the COMMANDCENTER has a GROUP.
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-- @param #COMMANDCENTER self
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-- @param Wrapper.Group#GROUP
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@@ -377,24 +377,30 @@ function MISSION:GetScoring()
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return self.Scoring
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end
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--- Get the groups for which TASKS are given in the mission
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--- Gets the groups for which TASKS are given in the mission
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-- @param #MISSION self
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-- @param Core.Set#SET_GROUP GroupSet
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-- @return Core.Set#SET_GROUP
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function MISSION:GetGroups()
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local SetGroup = SET_GROUP:New()
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return self:AddGroups()
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end
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--- Adds the groups for which TASKS are given in the mission
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-- @param #MISSION self
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-- @param Core.Set#SET_GROUP GroupSet
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-- @return Core.Set#SET_GROUP
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function MISSION:AddGroups( GroupSet )
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GroupSet = GroupSet or SET_GROUP:New()
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for TaskID, Task in pairs( self:GetTasks() ) do
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local Task = Task -- Tasking.Task#TASK
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local GroupSet = Task:GetGroups()
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GroupSet:ForEachGroup(
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function( TaskGroup )
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SetGroup:Add( TaskGroup, TaskGroup )
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end
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)
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GroupSet = Task:AddGroups( GroupSet )
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end
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return SetGroup
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return GroupSet
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end
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@@ -215,6 +215,7 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
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self:AddTransition( "*", "PlayerCrashed", "*" )
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self:AddTransition( "*", "PlayerAborted", "*" )
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self:AddTransition( "*", "PlayerRejected", "*" )
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self:AddTransition( "*", "PlayerDead", "*" )
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self:AddTransition( { "Failed", "Aborted", "Cancelled" }, "Replan", "Planned" )
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self:AddTransition( "*", "TimeOut", "Cancelled" )
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@@ -300,34 +301,61 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
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return PlayerUnitAdded
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end
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--- Abort a PlayerUnit from a Task.
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-- If the Unit was not part of the Task, false is returned.
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-- If the Unit is part of the Task, true is returned.
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--- A group rejecting a planned task.
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-- @param #TASK self
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-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
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-- @param Wrapper.Group#GROUP PlayerGroup The group rejecting the task.
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-- @return #TASK
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function TASK:AbortGroup( PlayerGroup )
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self:F( { PlayerGroup = PlayerGroup } )
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function TASK:RejectGroup( PlayerGroup )
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local PlayerGroups = self:GetGroups()
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-- Is the PlayerGroup part of the PlayerGroups?
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if PlayerGroups:IsIncludeObject( PlayerGroup ) then
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-- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task.
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-- Check if the PlayerGroup is already assigned or is planned to be assigned to the Task.
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-- If yes, the PlayerGroup is aborted from the Task.
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-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
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if self:IsStateAssigned() then
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if self:IsStatePlanned() then
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local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
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if IsGroupAssigned then
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local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
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self:GetMission():GetCommandCenter():MessageToGroup( "Task " .. self:GetName() .. " has been rejected! We will select another task.", PlayerGroup )
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self:UnAssignFromGroup( PlayerGroup )
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self:PlayerRejected( PlayerGroup:GetUnit(1) )
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end
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end
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end
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return self
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end
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--- A group aborting the task.
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-- @param #TASK self
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-- @param Wrapper.Group#GROUP PlayerGroup The group aborting the task.
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-- @return #TASK
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function TASK:AbortGroup( PlayerGroup )
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local PlayerGroups = self:GetGroups()
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-- Is the PlayerGroup part of the PlayerGroups?
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if PlayerGroups:IsIncludeObject( PlayerGroup ) then
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-- Check if the PlayerGroup is already assigned or is planned to be assigned to the Task.
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-- If yes, the PlayerGroup is aborted from the Task.
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-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
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if self:IsStateAssigned() then
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local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
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self:F( { IsGroupAssigned = IsGroupAssigned } )
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if IsGroupAssigned then
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local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
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--self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
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self:UnAssignFromGroup( PlayerGroup )
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--self:Abort()
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-- Now check if the task needs to go to hold...
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-- It will go to hold, if there are no players in the mission...
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PlayerGroups:Flush( self )
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local IsRemaining = false
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for GroupName, AssignedGroup in pairs( PlayerGroups:GetSet() or {} ) do
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@@ -352,11 +380,10 @@ function TASK:AbortGroup( PlayerGroup )
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return self
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end
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--- A PlayerUnit crashed in a Task. Abort the Player.
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-- If the Unit was not part of the Task, false is returned.
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-- If the Unit is part of the Task, true is returned.
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--- A group crashing and thus aborting from the task.
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-- @param #TASK self
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-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
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-- @param Wrapper.Group#GROUP PlayerGroup The group aborting the task.
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-- @return #TASK
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function TASK:CrashGroup( PlayerGroup )
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self:F( { PlayerGroup = PlayerGroup } )
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@@ -418,9 +445,29 @@ end
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-- @param #TASK self
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-- @return Core.Set#SET_GROUP
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function TASK:GetGroups()
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return self.SetGroup
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end
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--- Gets the SET_GROUP assigned to the TASK.
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-- @param #TASK self
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-- @param Core.Set#SET_GROUP GroupSet
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-- @return Core.Set#SET_GROUP
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function TASK:AddGroups( GroupSet )
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GroupSet = GroupSet or SET_GROUP:New()
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self.SetGroup:ForEachGroup(
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--- @param Wrapper.Group#GROUP GroupSet
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function( GroupItem )
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GroupSet:Add( GroupItem:GetName(), GroupItem)
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end
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)
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return GroupSet
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end
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do -- Group Assignment
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--- Returns if the @{Task} is assigned to the Group.
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@@ -797,7 +844,9 @@ function TASK:SetAssignedMenuForGroup( TaskGroup, MenuTime )
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if TaskUnit then
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local MenuControl = self:GetTaskControlMenu( TaskUnit )
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local TaskControl = MENU_GROUP:New( TaskGroup, "Control Task", MenuControl ):SetTime( MenuTime ):SetTag( "Tasking" )
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local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Abort Task" ), TaskControl, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
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if self:IsStateAssigned() then
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local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Abort Task" ), TaskControl, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
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end
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local MarkMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Mark Task Location on Map" ), TaskControl, self.MenuMarkToGroup, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
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local TaskTypeMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Report Task Details" ), TaskControl, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime ):SetTag( "Tasking" )
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end
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@@ -1289,6 +1338,7 @@ function TASK:onenterAborted( From, Event, To )
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end
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--- FSM function for a TASK
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-- @param #TASK self
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-- @param #string From
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@@ -1641,7 +1691,14 @@ do -- Task Control Menu
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TaskName = TaskName or ""
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self.TaskControlMenu = MENU_GROUP:New( TaskUnit:GetGroup(), "Assigned Task " .. TaskUnit:GetPlayerName() .. " - " .. self:GetName() .. " " .. TaskName ):SetTime( self.TaskControlMenuTime )
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local TaskGroup = TaskUnit:GetGroup()
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local TaskPlayerCount = TaskGroup:GetPlayerCount()
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if TaskPlayerCount <= 1 then
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self.TaskControlMenu = MENU_GROUP:New( TaskUnit:GetGroup(), "Task " .. self:GetName() .. " control" ):SetTime( self.TaskControlMenuTime )
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else
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self.TaskControlMenu = MENU_GROUP:New( TaskUnit:GetGroup(), "Task " .. self:GetName() .. " control for " .. TaskUnit:GetPlayerName() ):SetTime( self.TaskControlMenuTime )
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end
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return self.TaskControlMenu
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end
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