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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixed DETECTION_AREAS, working again and complete with test missions.
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@@ -404,8 +404,9 @@ end
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--- Bounds the zone with tires.
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-- @param #ZONE_RADIUS self
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-- @param #number Points (optional) The amount of points in the circle.
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-- @param #boolean UnBound If true the tyres will be destroyed.
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-- @return #ZONE_RADIUS self
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function ZONE_RADIUS:BoundZone( Points )
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function ZONE_RADIUS:BoundZone( Points, UnBound )
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local Point = {}
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local Vec2 = self:GetVec2()
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@@ -434,7 +435,10 @@ function ZONE_RADIUS:BoundZone( Points )
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["heading"] = 0,
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} -- end of ["group"]
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coalition.addStaticObject( country.id.USA, Tire )
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local Group = coalition.addStaticObject( country.id.USA, Tire )
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if UnBound and UnBound == true then
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Group:destroy()
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end
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end
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return self
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@@ -867,8 +871,9 @@ end
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--- Smokes the zone boundaries in a color.
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-- @param #ZONE_POLYGON_BASE self
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-- @param #boolean UnBound If true, the tyres will be destroyed.
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-- @return #ZONE_POLYGON_BASE self
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function ZONE_POLYGON_BASE:BoundZone( )
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function ZONE_POLYGON_BASE:BoundZone( UnBound )
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local i
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local j
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@@ -897,8 +902,11 @@ function ZONE_POLYGON_BASE:BoundZone( )
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["name"] = string.format( "%s-Tire #%0d", self:GetName(), ((i - 1) * Segments) + Segment ),
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["heading"] = 0,
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} -- end of ["group"]
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coalition.addStaticObject( country.id.USA, Tire )
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local Group = coalition.addStaticObject( country.id.USA, Tire )
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if UnBound and UnBound == true then
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Group:destroy()
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end
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end
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j = i
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@@ -934,8 +934,8 @@ do -- DETECTION_BASE
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-- @param #number DetectedItemIndex The index or position in the DetectedItems list where the item needs to be removed.
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function DETECTION_BASE:RemoveDetectedItem( DetectedItemIndex )
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self.DetectedItemCount = self.DetectedItemCount + 1
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self.DetectedItems[self.DetectedItemIndex] = nil
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self.DetectedItemCount = self.DetectedItemCount - 1
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self.DetectedItems[DetectedItemIndex] = nil
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end
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@@ -1734,21 +1734,26 @@ do -- DETECTION_AREAS
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function DETECTION_AREAS:CreateDetectionSets()
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self:F2()
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self:T( "Checking Detected Items for new Detected Units ..." )
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-- First go through all detected sets, and check if there are new detected units, match all existing detected units and identify undetected units.
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-- Regroup when needed, split groups when needed.
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for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedItems ) do
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for DetectedAreaID, DetectedAreaData in pairs( self.DetectedItems ) do
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local DetectedArea = DetectedAreaData -- #DETECTION_AREAS.DetectedArea
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if DetectedArea then
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self:T( { "Detected Area ID:", DetectedAreaID } )
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local DetectedSet = DetectedArea.Set
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local AreaExists = false -- This flag will determine of the detected area is still existing.
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-- First test if the center unit is detected in the detection area.
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self:T3( DetectedArea.Zone.ZoneUNIT.UnitName )
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self:T3( { "Zone Center Unit:", DetectedArea.Zone.ZoneUNIT.UnitName } )
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local DetectedZoneObject = self:GetDetectedObject( DetectedArea.Zone.ZoneUNIT.UnitName )
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self:T3( { "Detecting Zone Object", DetectedArea.AreaID, DetectedArea.Zone, DetectedZoneObject } )
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self:T3( { "Detected Zone Object:", DetectedArea.Zone:GetName(), DetectedZoneObject } )
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if DetectedZoneObject then
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@@ -1776,6 +1781,8 @@ do -- DETECTION_AREAS
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self:IdentifyDetectedObject( DetectedObject )
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AreaExists = true
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DetectedArea.Zone:BoundZone( 30, true)
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-- Assign the Unit as the new center unit of the detected area.
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DetectedArea.Zone = ZONE_UNIT:New( DetectedUnit:GetName(), DetectedUnit, self.DetectionZoneRange )
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@@ -1827,7 +1834,8 @@ do -- DETECTION_AREAS
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end
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end
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else
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self:RemoveDetectedArea( DetectedAreaID )
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DetectedArea.Zone:BoundZone( 30, true)
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self:RemoveDetectedItem( DetectedAreaID )
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self:AddChangeArea( DetectedArea, "RA" )
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end
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end
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@@ -1851,7 +1859,7 @@ do -- DETECTION_AREAS
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local AddedToDetectionArea = false
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for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedItems ) do
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for DetectedAreaID, DetectedAreaData in pairs( self.DetectedItems ) do
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local DetectedArea = DetectedAreaData -- #DETECTION_AREAS.DetectedArea
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if DetectedArea then
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@@ -1883,7 +1891,7 @@ do -- DETECTION_AREAS
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-- Now all the tests should have been build, now make some smoke and flares...
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-- We also report here the friendlies within the detected areas.
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for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedItems ) do
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for DetectedAreaID, DetectedAreaData in pairs( self.DetectedItems ) do
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local DetectedArea = DetectedAreaData -- #DETECTION_AREAS.DetectedArea
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local DetectedSet = DetectedArea.Set
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