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Fixes
UTILS - Corrected Big Smoke and Fire presets. Issue #1313 CONTROLLABLE - Fixed callsign number in :CommandSetCallsign function. #1314 ENUMS - Added formations (old and new)
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@ -160,4 +160,87 @@ ENUMS.MissionTask={
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RUNWAYATTACK="Runway Attack",
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SEAD="SEAD",
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TRANSPORT="Transport",
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}
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}
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--- Formations (new). See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
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-- @type ENUMS.Formation
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ENUMS.Formation={}
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ENUMS.Formation.FixedWing={}
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ENUMS.Formation.FixedWing.LineAbreast={}
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ENUMS.Formation.FixedWing.LineAbreast.Close = 65537
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ENUMS.Formation.FixedWing.LineAbreast.Open = 65538
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ENUMS.Formation.FixedWing.LineAbreast.Group = 65539
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ENUMS.Formation.FixedWing.Trail={}
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ENUMS.Formation.FixedWing.Trail.Close = 131073
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ENUMS.Formation.FixedWing.Trail.Open = 131074
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ENUMS.Formation.FixedWing.Trail.Group = 131075
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ENUMS.Formation.FixedWing.Wedge={}
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ENUMS.Formation.FixedWing.Wedge.Close = 196609
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ENUMS.Formation.FixedWing.Wedge.Open = 196610
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ENUMS.Formation.FixedWing.Wedge.Group = 196611
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ENUMS.Formation.FixedWing.EchelonRight={}
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ENUMS.Formation.FixedWing.EchelonRight.Close = 262145
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ENUMS.Formation.FixedWing.EchelonRight.Open = 262146
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ENUMS.Formation.FixedWing.EchelonRight.Group = 262147
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ENUMS.Formation.FixedWing.EchelonLeft={}
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ENUMS.Formation.FixedWing.EchelonLeft.Close = 327681
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ENUMS.Formation.FixedWing.EchelonLeft.Open = 327682
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ENUMS.Formation.FixedWing.EchelonLeft.Group = 327683
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ENUMS.Formation.FixedWing.FingerFour={}
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ENUMS.Formation.FixedWing.FingerFour.Close = 393217
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ENUMS.Formation.FixedWing.FingerFour.Open = 393218
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ENUMS.Formation.FixedWing.FingerFour.Group = 393219
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ENUMS.Formation.FixedWing.Spread={}
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ENUMS.Formation.FixedWing.Spread.Close = 458753
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ENUMS.Formation.FixedWing.Spread.Open = 458754
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ENUMS.Formation.FixedWing.Spread.Group = 458755
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ENUMS.Formation.FixedWing.BomberElement={}
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ENUMS.Formation.FixedWing.BomberElement.Close = 786433
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ENUMS.Formation.FixedWing.BomberElement.Open = 786434
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ENUMS.Formation.FixedWing.BomberElement.Group = 786435
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ENUMS.Formation.FixedWing.BomberElementHeight={}
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ENUMS.Formation.FixedWing.BomberElementHeight.Close = 851968
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ENUMS.Formation.FixedWing.FighterVic={}
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ENUMS.Formation.FixedWing.FighterVic.Close = 917505
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ENUMS.Formation.FixedWing.FighterVic.Open = 917506
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ENUMS.Formation.RotaryWing={}
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ENUMS.Formation.RotaryWing.Column={}
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ENUMS.Formation.RotaryWing.Column.D70=720896
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ENUMS.Formation.RotaryWing.Wedge={}
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ENUMS.Formation.RotaryWing.Wedge.D70=8
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ENUMS.Formation.RotaryWing.FrontRight={}
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ENUMS.Formation.RotaryWing.FrontRight.D300=655361
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ENUMS.Formation.RotaryWing.FrontRight.D600=655362
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ENUMS.Formation.RotaryWing.FrontLeft={}
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ENUMS.Formation.RotaryWing.FrontLeft.D300=655617
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ENUMS.Formation.RotaryWing.FrontLeft.D600=655618
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ENUMS.Formation.RotaryWing.EchelonRight={}
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ENUMS.Formation.RotaryWing.EchelonRight.D70 =589825
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ENUMS.Formation.RotaryWing.EchelonRight.D300=589826
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ENUMS.Formation.RotaryWing.EchelonRight.D600=589827
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ENUMS.Formation.RotaryWing.EchelonLeft={}
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ENUMS.Formation.RotaryWing.EchelonLeft.D70 =590081
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ENUMS.Formation.RotaryWing.EchelonLeft.D300=590082
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ENUMS.Formation.RotaryWing.EchelonLeft.D600=590083
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--- Formations (old). The old format is a simplified version of the new formation enums, which allow more sophisticated settings.
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-- See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
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-- @type ENUMS.FormationOld
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ENUMS.FormationOld={}
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ENUMS.FormationOld.FixedWing={}
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ENUMS.FormationOld.FixedWing.LineAbreast=1
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ENUMS.FormationOld.FixedWing.Trail=2
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ENUMS.FormationOld.FixedWing.Wedge=3
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ENUMS.FormationOld.FixedWing.EchelonRight=4
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ENUMS.FormationOld.FixedWing.EchelonLeft=5
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ENUMS.FormationOld.FixedWing.FingerFour=6
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ENUMS.FormationOld.FixedWing.SpreadFour=7
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ENUMS.FormationOld.FixedWing.BomberElement=12
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ENUMS.FormationOld.FixedWing.BomberElementHeight=13
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ENUMS.FormationOld.FixedWing.FighterVic=14
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ENUMS.FormationOld={}
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ENUMS.FormationOld.RotaryWing={}
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ENUMS.FormationOld.RotaryWing.Wedge=8
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ENUMS.FormationOld.RotaryWing.Echelon=9
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ENUMS.FormationOld.RotaryWing.Front=10
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ENUMS.FormationOld.RotaryWing.Column=11
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@ -1,5 +1,4 @@
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--- This module contains derived utilities taken from the MIST framework,
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-- which are excellent tools to be reused in an OO environment!.
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--- This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
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--
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-- ### Authors:
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--
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@ -33,14 +32,14 @@ FLARECOLOR = trigger.flareColor -- #FLARECOLOR
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--- Big smoke preset enum.
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-- @type BIGSMOKEPRESET
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BIGSMOKEPRESET = {
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SmallSmokeAndFire=0,
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MediumSmokeAndFire=1,
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LargeSmokeAndFire=2,
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HugeSmokeAndFire=3,
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SmallSmoke=4,
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MediumSmoke=5,
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LargeSmoke=6,
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HugeSmoke=7,
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SmallSmokeAndFire=1,
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MediumSmokeAndFire=2,
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LargeSmokeAndFire=3,
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HugeSmokeAndFire=4,
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SmallSmoke=5,
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MediumSmoke=6,
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LargeSmoke=7,
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HugeSmoke=8,
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}
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--- DCS map as returned by env.mission.theatre.
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@ -116,6 +115,7 @@ CALLSIGN={
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--- Utilities static class.
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-- @type UTILS
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-- @field #number _MarkID Marker index counter. Running number when marker is added.
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UTILS = {
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_MarkID = 1
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}
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@ -183,7 +183,9 @@ UTILS.IsInstanceOf = function( object, className )
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end
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--from http://lua-users.org/wiki/CopyTable
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--- Deep copy a table. See http://lua-users.org/wiki/CopyTable
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-- @param #table object The input table.
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-- @return #table Copy of the input table.
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UTILS.DeepCopy = function(object)
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local lookup_table = {}
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local function _copy(object)
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@ -204,7 +206,8 @@ UTILS.DeepCopy = function(object)
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end
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-- porting in Slmod's serialize_slmod2
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--- Porting in Slmod's serialize_slmod2.
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-- @param #table tbl Input table.
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UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function
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lookup_table = {}
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@ -340,18 +343,30 @@ UTILS.MiphToMps = function( miph )
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return miph * 0.44704
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end
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--- Convert meters per second to miles per hour.
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-- @param #number mps Speed in m/s.
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-- @return #number Speed in miles per hour.
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UTILS.MpsToMiph = function( mps )
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return mps / 0.44704
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end
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--- Convert meters per second to knots.
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-- @param #number knots Speed in m/s.
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-- @return #number Speed in knots.
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UTILS.MpsToKnots = function( mps )
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return mps * 1.94384 --3600 / 1852
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end
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--- Convert knots to meters per second.
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-- @param #number knots Speed in knots.
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-- @return #number Speed in m/s.
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UTILS.KnotsToMps = function( knots )
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return knots / 1.94384 --* 1852 / 3600
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end
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--- Convert temperature from Celsius to Farenheit.
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-- @param #number Celcius Temperature in degrees Celsius.
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-- @return #number Temperature in degrees Farenheit.
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UTILS.CelciusToFarenheit = function( Celcius )
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return Celcius * 9/5 + 32
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end
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@ -982,7 +997,7 @@ end
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--- Returns the DCS map/theatre as optained by env.mission.theatre
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-- @return #string DCS map name .
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-- @return #string DCS map name.
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function UTILS.GetDCSMap()
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return env.mission.theatre
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end
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@ -1100,7 +1115,7 @@ end
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--- Get the callsign name from its enumerator value
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-- @param #number Callsign The enumerator callsign.
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-- @return #string The callsign name.
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-- @return #string The callsign name or "Ghostrider".
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function UTILS.GetCallsignName(Callsign)
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for name, value in pairs(CALLSIGN.Aircraft) do
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@ -1127,7 +1142,5 @@ function UTILS.GetCallsignName(Callsign)
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end
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end
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return "Unknown Calsing"
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return "Ghostrider"
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end
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-- Just a test to see commits in new environment for Wingthor
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@ -751,7 +751,7 @@ end
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function CONTROLLABLE:CommandSetCallsign(CallName, CallNumber, Delay)
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-- Command to set the callsign.
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local CommandSetCallsign={id='SetCallsign', params={callname=CallName, callnumber=CallNumber or 1}}
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local CommandSetCallsign={id='SetCallsign', params={callname=CallName, number=CallNumber or 1}}
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if Delay and Delay>0 then
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SCHEDULER:New(nil, self.CommandSetCallsign, {self, CallName, CallNumber}, Delay)
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@ -1011,7 +1011,6 @@ function CONTROLLABLE:TaskCarpetBombing(Vec2, GroupAttack, WeaponExpend, AttackQ
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id = 'CarpetBombing',
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params = {
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attackType = "Carpet",
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point = Vec2,
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x = Vec2.x,
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y = Vec2.y,
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groupAttack = GroupAttack and GroupAttack or false,
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@ -1019,7 +1018,7 @@ function CONTROLLABLE:TaskCarpetBombing(Vec2, GroupAttack, WeaponExpend, AttackQ
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weaponType = WeaponType or ENUMS.WeaponFlag.AnyBomb,
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expend = WeaponExpend or "All",
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attackQtyLimit = AttackQty and true or false,
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attackQty = AttackQty,
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attackQty = AttackQty or 1,
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directionEnabled = Direction and true or false,
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direction = Direction and math.rad(Direction) or 0,
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altitudeEnabled = Altitude and true or false,
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