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Merge branch 'FC/Documentation-Release_2.3'
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@ -44,7 +44,38 @@ do -- TASK_A2G_DISPATCHER
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-- - **CAS Task**: Is dispatched when there are friendly ground units within range of the enemy targets.
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-- - **BAI Task**: Is dispatched when there are no friendly ground units within range of the enemy targets.
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--
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-- # 0. Player Experience
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-- # 0. Tactical Situations
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--
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-- This chapters provides some insights in the tactical situations when certain Task Types are created.
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-- The Task Types are depending on the enemy positions that were detected, and the current location of friendly units.
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--
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-- # 0.1. SEAD Task
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--
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-- A SEAD Task is created when there are Ground based Radar Emitters detected within an area.
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--
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-- 
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--
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-- - Once all Radar Emitting Units have been destroyed, the Task will convert into a BAI or CAS task!
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-- - A CAS and BAI task may be converted into a SEAD task, once a radar has been detected within the area!
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--
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-- # 0.2. CAS Task
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--
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-- A CAS Task is created when there are no Radar Emitters within the area, but there are friendly ground Units within 6 km of the area.
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--
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-- 
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--
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-- - After the detection of the CAS task, if the friendly Units are destroyed, the CAS task will convert into a BAI task!
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-- - Only ground Units are taken into account. Airborne units are ships are not considered friendlies that require Close Air Support.
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--
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-- # 0.3. BAI Task
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--
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-- A BAI Task is created when there are no Radar Emitters within the area, and there aren't any friendly ground Units within 6 km of the area.
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--
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-- 
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--
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-- - A BAI task may be converted into a CAS task if friendly Ground Units approach within 6 km range!
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--
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-- # 1. Player Experience
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--
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-- The A2G dispatcher is residing under a @{CommandCenter}, which is orchestrating a @{Mission}.
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-- As a result, you'll find for DCS World missions that implement the A2G dispatcher a **Command Center Menu** and under this one or more **Mission Menus**.
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@ -67,7 +98,7 @@ do -- TASK_A2G_DISPATCHER
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--
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-- 
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--
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-- ## 0.1. Mission Menu (Under the Command Center Menu)
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-- ## 1.1. Mission Menu (Under the Command Center Menu)
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--
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-- The Mission Menu controls the information of the mission, including the:
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--
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@ -90,21 +121,21 @@ do -- TASK_A2G_DISPATCHER
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-- F4. Mission Reports
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--
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--
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-- ### 0.1.1. Mission Briefing Menu
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-- ### 1.1.1. Mission Briefing Menu
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--
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-- The Mission Briefing Menu will show in text a summary description of the overall mission objectives and expectations.
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-- Note that the Mission Briefing is not the briefing of a specific task, but rather provides an overall strategy and tactical situation,
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-- and explains the mission goals.
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--
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--
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-- ### 0.1.2. Mark Task Locations Menu
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-- ### 1.1.2. Mark Task Locations Menu
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--
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-- The Mark Task Locations Menu will mark the location indications of the Tasks on the map, if this intelligence is known by the Command Center.
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-- For A2G tasks this information will always be know, but it can be that for other tasks a location intelligence will be less relevant.
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-- Note that each Planned task and each Engaged task will be marked. Completed, Failed and Cancelled tasks are not marked.
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-- Depending on the task type, a summary information is shown to bring to the player the relevant information for situational awareness.
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--
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-- ### 0.1.3. Task Reports Menu
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-- ### 1.1.3. Task Reports Menu
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--
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-- The Task Reports Menu is a sub menu, that allows to create various reports:
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--
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@ -135,7 +166,7 @@ do -- TASK_A2G_DISPATCHER
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-- Note that these reports provide an "overview" of the tasks. Detailed information of the task can be retrieved using the Detailed Report on the Task Menu.
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-- (See later).
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--
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-- ### 0.1.4. Mission Reports Menu
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-- ### 1.1.4. Mission Reports Menu
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--
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-- The Mission Reports Menu is a sub menu, that provides options to retrieve further information on the current Mission:
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--
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@ -156,14 +187,14 @@ do -- TASK_A2G_DISPATCHER
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-- F2. Report Players per Task
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--
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--
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-- ## 0.2. Task Management Menus
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-- ## 1.2. Task Management Menus
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--
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-- Very important to remember is: **Multiple Players can be assigned to the same Task, but from the player perspective, the Player can only be assigned to one Task per Mission at the same time!**
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-- Consider this like the two major modes in which a player can be in. He can be free of tasks or he can be assigned to a Task.
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-- Depending on whether a Task has been Planned or Assigned to a Player (Group),
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-- **the Mission Menu will contain extra Menus to control specific Tasks.**
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--
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-- #### 0.2.1. Join a Planned Task
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-- #### 1.2.1. Join a Planned Task
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--
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-- If the Player has not yet been assigned to a Task within the Mission, the Mission Menu will contain additionally a:
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--
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@ -183,7 +214,7 @@ do -- TASK_A2G_DISPATCHER
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--
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-- **The F5. Join Planned Task allows the player to join a Planned Task and take an engagement in the running Mission.**
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--
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-- #### 0.2.2. Manage an Assigned Task
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-- #### 1.2.2. Manage an Assigned Task
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--
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-- If the Player has been assigned to one Task within the Mission, the Mission Menu will contain an extra:
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--
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@ -208,7 +239,7 @@ do -- TASK_A2G_DISPATCHER
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-- **The F5. Assigned Task __TaskName__ allows the player to control the current Assigned Task and take further actions.**
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--
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--
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-- ## 0.3. Join Planned Task Menu
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-- ## 1.3. Join Planned Task Menu
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--
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-- The Join Planned Task Menu contains the different Planned A2G Tasks **in a structured Menu Hierarchy**.
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-- The Menu Hierarchy is structuring the Tasks per **Task Type**, and then by **Task Name (ID)**.
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@ -252,7 +283,7 @@ do -- TASK_A2G_DISPATCHER
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-- 
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--
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--
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-- ### 0.3.1. Planned Task Menu
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-- ### 1.3.1. Planned Task Menu
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--
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-- Each Planned Task Menu will allow for the following actions:
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--
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@ -284,7 +315,7 @@ do -- TASK_A2G_DISPATCHER
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-- 
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--
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--
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-- ## 0.4. Assigned Task Menu
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-- ## 1.4. Assigned Task Menu
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--
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-- The Assigned Task Menu allows to control the **current assigned task** within the Mission.
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--
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@ -310,6 +341,8 @@ do -- TASK_A2G_DISPATCHER
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-- Task abortion will result in the Task to be Cancelled, and the Task **may** be **Replanned**.
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-- However, this will depend on the setup of each Mission.
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--
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--
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--
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-- # 1. TASK_A2G_DISPATCHER constructor
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--
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-- The @{#TASK_A2G_DISPATCHER.New}() method creates a new TASK_A2G_DISPATCHER instance.
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